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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Robot arm</title>
<link href="https://embodied-ai-radar.com/"/><link rel="self" href="https://embodied-ai-radar.com/robots/arm.xml"/><id>https://embodied-ai-radar.com/robots/arm.xml</id>
<updated>2026-11-10T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>Bridging Task Planning and Execution for Language-Conditioned Bimanual Manipulation</title><id>https://arxiv.org/abs/2611.12409</id>
<link href="https://arxiv.org/abs/2611.12409"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Robots are increasingly expected to execute natural-language manipulation tasks in real-world environments. This is particularly relevant in household assistance and logistics, where clutter requires reasoning about both task objectives and execution feasibility. This challenge becomes even more pronounced for bimanual humanoid platforms, where coordinating two manipulators introduces additional interaction and kinematic constraints. We present a zero-shot vision-language framework for execution-aware bimanual manipulation that jointly reasons about task objectives and physical feasibility. …</summary></entry><entry><title>Safety-Constrained Intelligent Control of a 2-DOF Robotic Manipulator Using Control Barrier Functions</title><id>https://arxiv.org/abs/2611.12378</id>
<link href="https://arxiv.org/abs/2611.12378"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Control barrier function (CBF) filters depend on dynamic models that can be inaccurate when their parameters and external forces are uncertain. This paper investigates a radial basis function (RBF) neural network compensator whose output is shared by a Cartesian tracking controller and a joint-space CBF filter. An auxiliary state driven by the difference between requested and applied torques corrects the learning signal, reducing the direct influence of filter intervention on adaptation. A two-link manipulator is evaluated through constrained regulation, ablations, matched uncertainty and …</summary></entry><entry><title>Grasp-Taxonomy Conditioning as a Mode Switch for Dexterous Grasping of Climbing Holds</title><id>https://arxiv.org/abs/2611.12017</id>
<link href="https://arxiv.org/abs/2611.12017"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Dexterous grasping in robotics relies on distinct hand configurations depending on object geometry. We introduce BetaGrasp, a 3D diffusion policy that conditions a DP3-style point-cloud policy on a four-class grasp label (crimp, sloper, pinch, and jug), running on a Franka arm with a 16-DoF LEAP hand. We also introduce a climbing-hold benchmark: a spring testbed whose ratchet gives a slip-force reading in newtons. In our analysis the policy&#x27;s point-cloud encoder did not separate the four holds, so the scan alone gave it little to choose a grasp from. Without the label (a DP3-style baseline), …</summary></entry><entry><title>Flip Anything with Agentic Robotics Self-Learning</title><id>https://arxiv.org/abs/2611.11941</id>
<link href="https://arxiv.org/abs/2611.11941"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Flipping is a fundamental robotic manipulation skill that requires reorienting a target object in a stable pose on a planar support surface by rotating it 180$^\circ$ about an axis parallel to the support surface -- think of flipping a coin from heads to tails. Although flipping is a common objective in industrial tasks such as parts inspection, mechanical assembly, and tool use, coding a bimanual robot with grippers to flip diverse objects is a significant challenge. In this paper, we show that a coding agent can autonomously develop and refine object-flipping strategies through iterative …</summary></entry><entry><title>Off-Policy RL with Online Inference Tuning: My Solution to the CoRL 2026 RoboEval Challenge</title><id>https://arxiv.org/abs/2611.11464</id>
<link href="https://arxiv.org/abs/2611.11464"/><updated>2026-11-10T00:00:00Z</updated>
<summary>The CoRL 2026 RoboEval challenge has eight bimanual tasks, and it ranks a policy not only on whether it succeeds but on how: every stage of the task, done safely, efficiently and with both arms in coordination, scored against human demonstrations. My solution has two parts. The generic part, carried over from my LeHome challenge solution, is off-policy RL on a $π_{0.5}$-based policy that is also its own value function. It is trained with AWR and RECAP on advantages of the exact official score, in a loop where every rollout is at the same time a Thompson-sampling trial of about 20 inference …</summary></entry><entry><title>When Coding Agents Get Arms: Safety Risks Across the Digital-Physical Boundary</title><id>https://arxiv.org/abs/2611.11438</id>
<link href="https://arxiv.org/abs/2611.11438"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Advances in spatial understanding have enabled frontier models to power coding agents that control a real robot arm zero-shot and end-to-end, without task-specific demonstrations or retraining. This brings two new safety challenges. First, the extensive knowledge of frontier models lets these agents perform tasks that earlier VLA and WAM paradigms could not, opening the door to new forms of capability misuse. Second, coding agents can access digital resources such as web pages and emails. Threats in these resources, such as indirect prompt injection, can carry over into the physical world …</summary></entry><entry><title>Passivity-Guaranteed Variable Impedance and Compliance Control via Online Parameter Optimization</title><id>https://arxiv.org/abs/2611.10778</id>
<link href="https://arxiv.org/abs/2611.10778"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Variable impedance control enhances the interaction capability of robot manipulators by adapting impedance parameters online. However, time-varying impedance parameters may inject energy into the system and violate passivity, particularly when tasks demand rapid stiffness changes. Existing methods address this by increasing damping or limiting the stiffness profile, which often degrades the dynamic response. In this work, we propose a quadratic programming-based parameter optimization framework that guarantees passivity by modulating the desired inertia to compensate for energy injected by …</summary></entry><entry><title>SimDuoReal: Object-Centric Bimanual Policy for Emergent Dexterity</title><id>https://arxiv.org/abs/2611.10410</id>
<link href="https://arxiv.org/abs/2611.10410"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Bimanual dexterous manipulation requires coordinated arm and hand control, yet specifying such coordination manually is challenging and often task-specific. In this work, we explore whether complex bimanual dexterity can emerge from a simple object-centric learning objective. We train reinforcement learning policies under a shared object-centric reward, varying their training environments rather than tuning separate rewards for each behavior. We find that the policies discover pre-grasp manipulation, grasping and regrasping, in-hand adjustment and handover to reach object-pose goals without …</summary></entry><entry><title>A four-view smartphone video dataset of a robot-held flexible strip, with camera poses and a 3D LaGSplat baseline</title><id>https://arxiv.org/abs/2611.09959</id>
<link href="https://arxiv.org/abs/2611.09959"/><updated>2026-11-10T00:00:00Z</updated>
<summary>This note describes a multi-view video dataset of a deformable object driven by a measured input, with the measured pose of every camera, and a first 3D result obtained on it with LaGSplat. LaGSplat learns from video a low-dimensional latent state that is both the generalized coordinate of a learned dissipative Lagrangian and the conditioning variable of a Gaussian Splatting decoder; fitting the decoder in 3D calls for synchronized multi-view footage, which the original paper only had from synthetic renderings. Here a robot arm moves a flexible strip by oscillating along a one-dimensional …</summary></entry><entry><title>On Agentic Manipulation Policies</title><id>https://arxiv.org/abs/2611.09892</id>
<link href="https://arxiv.org/abs/2611.09892"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Recent work on robot manipulation has focused on specialist policies trained on demonstrations. We show that generalist AI models can control manipulators more reliably than specialist policies such as vision-language-action models (VLAs) and world-action models (WAMs). We systematically analyze agentic manipulation policies (AMPs), in which a generalist AI model commands the manipulator directly, adapting its actions as the task unfolds. We present AMP1, a reference harness that runs unchanged across single-arm, bimanual, and mobile manipulation. AMP1 achieves state-of-the-art results on the …</summary></entry><entry><title>Grasp-TAGS: Task-Aware Grasp Selection via Critic Distillation for Prehensile Loco-Manipulation</title><id>https://arxiv.org/abs/2611.09864</id>
<link href="https://arxiv.org/abs/2611.09864"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Loco-manipulation, which requires mobile manipulators to coordinate locomotion and manipulation over long horizons, is a key capability for large-object rearrangement in applications such as service robotics and warehouse automation. Despite recent progress, reliably executing these tasks remains challenging because performance depends on complex robot-object and object-environment interaction dynamics. Existing approaches address this challenge either through model-based methods, which often require accurate dynamics models, or through learning-based methods, which reduce this requirement …</summary></entry><entry><title>Autonomous Particle Image Velocimetry Using Zero-Shot Sim-to-Real Reinforcement Learning</title><id>https://arxiv.org/abs/2611.09679</id>
<link href="https://arxiv.org/abs/2611.09679"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Particle image velocimetry (PIV) reconstructs a flow field from the motion of tracer particles but the reconstruction quality is bounded by how well the flow structure of interest is resolved in the images. The acquisition position is typically fixed by the operator before the measurement. We cast camera placement as a sequential decision-making problem and train a reinforcement learning agent to control a 6-DoF manipulator equipped with a camera, enabling it to locate, frame and resolve a hydrofoil wake in a water tunnel. The agent commands the camera pose and observes the scene only through …</summary></entry><entry><title>TouchAnnotator: Multi-Source Tactile Supervision with Privileged-View Distillation</title><id>https://arxiv.org/abs/2611.09129</id>
<link href="https://arxiv.org/abs/2611.09129"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Egocentric video captures human-object interaction at scale but rarely includes tactile labels for hidden contact and pressure. We introduce TouchAnnotator, an ego-only bimanual tactile annotator trained with multi-source tactile supervision and privileged-view distillation. A canonical hand field unifies glove pressure, geometry-derived human contact, and robot fingertip deformation from six datasets and three embodiments, while source-aware masks preserve valid targets. During training, an EMA teacher observes synchronized ego and wrist views and distills hand-local representations and …</summary></entry><entry><title>ForPC: Force-Aware Whole-Body Control for Precise Humanoid Cart Pushing</title><id>https://arxiv.org/abs/2611.08664</id>
<link href="https://arxiv.org/abs/2611.08664"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Humanoid robots are expected to take over strenuous material handling in manufacturing, logistics, and healthcare, where operating existing wheeled carts would let them move heavy loads without modifying the workplace. However, humanoid cart pushing remains challenging because the bimanual grasp closes a force-coupled loop in which the contact wrenches that drive the cart also disturb the robot&#x27;s balance, and payload changes alter the coupled dynamics. We propose ForPC, a force-aware whole-body control framework that regulates cart velocity through two-stage reinforcement learning. A …</summary></entry><entry><title>Time-Indexed Skill Success Models for Latency-Aware Skill Selection and Timing in Dynamic Manipulation</title><id>https://arxiv.org/abs/2611.07964</id>
<link href="https://arxiv.org/abs/2611.07964"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Robots that manipulate moving objects act on observations that are outdated when the chosen skill starts, and the best skill can change within a few hundred milliseconds. Skill competence models, however, predict success for a launch at the moment of observation. We propose time-indexed skill success models, which predict whole-task success when a skill is launched after a given delay. Trained on rollouts branched at a grid of launch delays, they let a receding-horizon planner select both the skill and its launch time under fixed or random latency. In a MuJoCo study in which a UR5e captures a …</summary></entry><entry><title>Dual-Arm Tabletop Rearrangement with Movable Stacking and Gap-Aware Push Transfers</title><id>https://arxiv.org/abs/2611.07726</id>
<link href="https://arxiv.org/abs/2611.07726"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Object rearrangement in cluttered tabletop scenes is challenging, especially in wide workspaces where dual-arm systems improve coverage and efficiency. Limited free space often necessitates buffering, while objects near or across the shared reachability region of the manipulators must be transferred under careful coordination to avoid inter-arm collisions. Conventional inter-arm transfer typically relies on a fixed handoff configuration, which constrains where and how objects are exchanged, enforces spatiotemporal synchronization of the arms, and reduces flexibility in dense layouts. This …</summary></entry><entry><title>LMGN: A Unified Policy Learning Model for Last-Mile Grasp-Navigation</title><id>https://arxiv.org/abs/2611.07515</id>
<link href="https://arxiv.org/abs/2611.07515"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Legged robots equipped with manipulators have shown significant potential in the fields of daily life and industry in complex environments. However, existing methods mainly focus on global navigation or manipulation independently, while overlooking the last-mile navigation problem, where the robot must jointly determine the base placement, approach direction, and grasp execution to achieve reliable object grasping, and different manipulation stages require distinct control behaviors. To address these challenges, we propose Last-Mile Grasp-Navigation (LMGN), a unified policy learning model for …</summary></entry><entry><title>Fast and Reliable Open-Vocabulary Object Search with Absence Detection from Robot Memory</title><id>https://arxiv.org/abs/2611.07493</id>
<link href="https://arxiv.org/abs/2611.07493"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Mobile manipulators deployed in everyday human environments, such as homes for assistive care or flexible automation, often need to locate specific objects on demand from accumulated observations. Equally important, they must reliably determine when a target is absent before committing to navigation or interaction. Existing approaches demand either slow exhaustive re-processing or expensive 3D representations, and are evaluated on recall and accuracy rather than specificity, leaving their ability to abstain on missing targets unmeasured. We find existing systems that search using text or …</summary></entry><entry><title>CRISP: Constraint-Resolved Interactions between Subsystems for Predictive Whole-Body Cooperation</title><id>https://arxiv.org/abs/2611.07268</id>
<link href="https://arxiv.org/abs/2611.07268"/><updated>2026-11-06T00:00:00Z</updated>
<summary>This paper presents a layered control framework that recasts high-dimensional system dynamics as a composition of dynamically interconnected subsystems, with dynamic dual-arm manipulation on the humanoid serving as a representative application. The humanoid is decomposed into a single rigid body (SRB) representing the torso and floating-base dynamic models representing the articulated arms and lower-body. The rigid connections between arm and torso and the closed kinematic chain formed between the end-effectors during cooperative manipulation are represented as holonomic constraints. The …</summary></entry><entry><title>FWIK: Multi-Waypoint IK Selection via Lookahead Graph Search</title><id>https://arxiv.org/abs/2611.05897</id>
<link href="https://arxiv.org/abs/2611.05897"/><updated>2026-11-05T00:00:00Z</updated>
<summary>An ordered sequence of end-effector poses can give a redundant robot arm multiple valid joint configurations at each waypoint. Inverse kinematics (IK) computes these configurations. Choosing a configuration only for the next waypoint can leave the arm poorly placed for later waypoints. This may increase planned motion time or cause a later planning failure. This paper presents Future-Window Inverse Kinematics (FWIK), an online method that selects IK solutions by considering a small window of future waypoints. FWIK generates several IK candidates, connects them in a layered joint-space graph, …</summary></entry><entry><title>PolicyIK: High-Precision Inverse Kinematics for Robot Arms with Reinforcement Learning</title><id>https://arxiv.org/abs/2611.05372</id>
<link href="https://arxiv.org/abs/2611.05372"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Inverse kinematics (IK) converts end-effector pose commands into joint motion, and many vision-language-action (VLA) policies rely on it to act on a given arm and to transfer across embodiments. Precise IK remains laborious: redundancy and singularities complicate the inverse mapping, execution depends on hand-tuned controllers, and training data on physical robots are costly to collect. We present PolicyIK, a goal-conditioned reinforcement learning policy for high-precision IK. It updates joint-position references from pose feedback and observes its accumulated reference relative to the …</summary></entry><entry><title>Reality and Perceptual Gaps in Expressive Swarm Robotics</title><id>https://arxiv.org/abs/2611.05244</id>
<link href="https://arxiv.org/abs/2611.05244"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Moving robot swarms from simulation into the physical world can be difficult because small discrepancies in hardware, timing and communication can cascade across interacting robots and alter group behaviour. This challenge is known as the reality gap. When swarms operate in human environments, a second challenge emerges: a perceptual gap between what the swarm physically does and what human onlookers actually perceive. This study examines the same decentralised coordination code deployed across three robotic swarms-tabletop, aerial and human-scale mobile manipulators-during live artistic …</summary></entry><entry><title>RAIPAL: A Powerful and Agile Humanoid Arm for Human Tasks</title><id>https://arxiv.org/abs/2611.04334</id>
<link href="https://arxiv.org/abs/2611.04334"/><updated>2026-11-04T00:00:00Z</updated>
<summary>This paper presents humanoid manipulator hardware designed specifically for human-level performance throughout its broad domain of tasks, from heavy payloads to highly dynamic motions. Unlike conventional designs targeting uniform workspace capability, the proposed approach derives force, speed, and endurance targets from published measurements of task-relevant human upper-limb performance. These targets guide the actuator, mechanism, and thermal design toward torque transparency and sustained operation. The platform integrates force-oriented upper-arm components, speed-oriented forearm …</summary></entry><entry><title>Grasping and Stabilizing Tumbling Objects with Rotating-Base Multi-Arm Space Manipulators</title><id>https://arxiv.org/abs/2611.04176</id>
<link href="https://arxiv.org/abs/2611.04176"/><updated>2026-11-04T00:00:00Z</updated>
<summary>This paper presents an innovative guidance and control method for a space manipulator that actively maneuvers its base to hold a tumbling object stationary relative to the base during proximity operations. This simplifies motion planning, reduces collision risk, and enables impact-free capture using single- or multi-arm configurations, with or without predefined grasping interfaces. The proposed approach involves two phases. In the pre-grasping phase, a synchronization control aligns the target&#x27;s center of mass (CoM) with the system&#x27;s instantaneous center of rotation (ICR), virtually …</summary></entry><entry><title>MABEL: An Open Anthropomorphic Mobile Bimanual Platform for Teleoperation and Learning</title><id>https://arxiv.org/abs/2611.04083</id>
<link href="https://arxiv.org/abs/2611.04083"/><updated>2026-11-04T00:00:00Z</updated>
<summary>As robot learning moves beyond the tabletop, many tasks require mobility, adjustable reach, active perception, and bimanual dexterity. Commercial platforms combining these capabilities are costly, while affordable open-source alternatives cover only a subset and require software integration. We present MABEL, an open-source anthropomorphic mobile bimanual robot with 56 degrees of freedom (DOF) and a US$8.1k parts cost. It combines two 7-DOF arms with 17-DOF hands, a pitching torso, a lift, a 3-DOF neck, and a holonomic base. Back-drivable arms and torso support compliant interaction, with …</summary></entry><entry><title>FEIJOA: Task-Driven Grounding and Execution for Mobile Manipulation</title><id>https://arxiv.org/abs/2611.04080</id>
<link href="https://arxiv.org/abs/2611.04080"/><updated>2026-11-04T00:00:00Z</updated>
<summary>A mobile manipulator asked to &quot;put the toys away in the toy box&quot; must decide which objects are toys and which container the user means, then find base poses, grasps, and placements it can execute. Because a scene representation is built before the instruction is known, it may lack the attributes, affordances, or concepts needed to resolve the task. We present FEIJOA, a language-model agent that grounds the instruction at test time. It queries a grounding tool over a posed RGB-D scan, inspects the returned candidates, and refines its queries until they resolve the instruction. An …</summary></entry><entry><title>AIRoA-0: Long-Horizon, Precise, Cross-Embodiment Manipulation from Handheld Data</title><id>https://arxiv.org/abs/2611.03815</id>
<link href="https://arxiv.org/abs/2611.03815"/><updated>2026-11-04T00:00:00Z</updated>
<summary>AIRoA-0 (A-0) is a bimanual manipulation system learned from 16,151 hours of handheld demonstrations, with no robot data collected at any stage. The demonstrations are recorded with YUBI, our open-source handheld gripper, which lets people record manipulation data anywhere with no robot present. From a single instruction, A-0 sorts more than a dozen small parts into their numbered cells and changes the mop pads and brush of a robot vacuum; among other tasks, it unzips a pencil case and folds a towel. It performs these tasks using only a camera on each wrist, with no head or scene camera, at a …</summary></entry><entry><title>When Robots Outweigh Objects: How Inertia Mismatch Shapes Robot Policy Learning</title><id>https://arxiv.org/abs/2611.03501</id>
<link href="https://arxiv.org/abs/2611.03501"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Conventional robot arms can be extremely heavy compared with the everyday objects they manipulate, creating a significant inertia mismatch at contact. Even a small accidental bump from a heavy arm can knock a light object out of place. Modern learning methods have nevertheless demonstrated a wide range of successful manipulation behaviors on these platforms, suggesting that even extreme inertia mismatch can be overcome with sufficient data. However, it remains unclear whether high inertia imposes a hidden cost on learning, potentially worsening scaling with data or lowering the performance …</summary></entry><entry><title>DexArena: A Unified Benchmark for Long-Horizon Dexterous Manipulation</title><id>https://arxiv.org/abs/2611.02629</id>
<link href="https://arxiv.org/abs/2611.02629"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Long-horizon dexterous manipulation remains a fundamental challenge for robot learning, requiring the composition of multiple skills, precise bimanual coordination, generalizable visual understanding, and robust skill transitions. Yet existing manipulation benchmarks largely emphasize isolated skills or support only a limited range of end-effectors, making these capabilities difficult to evaluate systematically. We introduce DexArena, a benchmark designed to evaluate learning and generalization in long-horizon bimanual dexterous manipulation. DexArena features 10 long-horizon tasks and 30 …</summary></entry><entry><title>RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild</title><id>https://arxiv.org/abs/2611.02497</id>
<link href="https://arxiv.org/abs/2611.02497"/><updated>2026-11-03T00:00:00Z</updated>
<summary>General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific …</summary></entry><entry><title>Control Barrier Functions for Safety-Aware Latent-Space Motion Planning</title><id>https://arxiv.org/abs/2611.01814</id>
<link href="https://arxiv.org/abs/2611.01814"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Latent-space path planning (LSPP) compresses the configuration space of a robotic manipulator into a compact, differentiable manifold learned by a variational autoencoder, enabling fast gradient-based planning without explicit inverse kinematics. Existing LSPP frameworks enforce obstacle avoidance with a binary collision classifier, whose saturated gradients near obstacle boundaries and lack of temporal structure cause the optimizer to stall and provide no forward-invariance guarantee. We replace the classifier with a neural control barrier function (CBF) learned directly in the latent space. …</summary></entry><entry><title>Dual Path Following for an Aerial Manipulator Under State and Input Constraints via Transverse Feedback Linearization</title><id>https://arxiv.org/abs/2611.01442</id>
<link href="https://arxiv.org/abs/2611.01442"/><updated>2026-11-03T00:00:00Z</updated>
<summary>This paper studies dual path following for a quadrotor carrying a three-degree-of-freedom arm. The center of mass of the combined system must follow a vehicle path and the end effector must follow a second path, while the arm respects its joint limits and avoids its singular postures. The vehicle and the arm are mechanically coupled, so one controller must handle both paths. With the center of mass and the end-effector path coordinates as outputs, and a dynamic extension of the thrust, the system admits a normal form without internal dynamics. We characterize the states where this normal form …</summary></entry><entry><title>Differentiable Iterative Learning Control for Black-Box Position-Commanded Manipulators</title><id>https://arxiv.org/abs/2611.01220</id>
<link href="https://arxiv.org/abs/2611.01220"/><updated>2026-11-03T00:00:00Z</updated>
<summary>High-accuracy repetitive tracking is challenging for position-commanded manipulators whose low-level controllers are inaccessible, while constrained model-based iterative learning control (ILC) can require substantial manual parameter tuning. We present Differentiable Iterative Learning Control (Diff-ILC), an online bilevel framework that adapts the parameters of a constrained ILC update between physical robot executions. A closed-loop differential model is identified once from paired smooth perturbations and subsequently kept fixed. At each trial, a constrained quadratic program computes a …</summary></entry><entry><title>ClothDojo: Learned Data Generation and Benchmarking for Bimanual Garment Flattening and Folding</title><id>https://arxiv.org/abs/2611.01190</id>
<link href="https://arxiv.org/abs/2611.01190"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Garment flattening and folding require robots to identify garment structure during manipulation and adapt their actions as the cloth deforms. We present ClothDojo, a simulation platform that generates adaptive manipulation trajectories at scale across diverse garments and initial states and evaluates policies in closed loop. ClothDojo encodes each garment&#x27;s canonical mesh coordinates as an NOCS texture, providing canonical surface-position cues through the visual interface of a pretrained vision-language-action model. We fine-tune the model on human demonstrations and corrections to obtain a …</summary></entry><entry><title>3D Neural Rendering for Automated Ultrasonic Laser Scans</title><id>https://arxiv.org/abs/2611.00527</id>
<link href="https://arxiv.org/abs/2611.00527"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Laser doppler vibrometer (LDV) scans can be used to detect defects and cracks in manufactured parts before they are deployed. This work presents a method for reconstructing the steady-state surface wavefield of a three-dimensional part by combining automated robotic manipulation with neural rendering. A six-degree-of-freedom (6-DOF) robotic manipulator (UFactory xArm6) with an embedded piezoelectric transducer presented an acoustically excited test article to a stationary LDV at a sequence of known orientations, yielding a set of complex-valued 2D scans with poses derived analytically from …</summary></entry><entry><title>MESSPa: A Multi-modal Embodiment Stimulation Shoulder Pad for Preserving the Sense of Agency in a Detachable Robotic Arm</title><id>https://arxiv.org/abs/2611.00509</id>
<link href="https://arxiv.org/abs/2611.00509"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Wearable robots such as supernumerary robotic limbs (SRLs) can augment human capability, but their effectiveness depends strongly on the operator&#x27;s sense of embodiment, comprising the sense of agency (SoA) and the sense of ownership (SoO). When an SRL is detached from the body so that the operator can act in two places at once, both the sense of agency and task performance tend to degrade. This paper presents the Multi-modal Embodiment Stimulation Shoulder Pad (MESSPa), a wearable interface that combines one-to-one motion transfer with spatially distributed pneumatic (balloon) haptic feedback …</summary></entry><entry><title>Supervised Autonomous Bimanual Suction and Cauterization for Bleeding Control in Low Grade Splenic Trauma</title><id>https://arxiv.org/abs/2611.00237</id>
<link href="https://arxiv.org/abs/2611.00237"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Uncontrolled hemorrhage remains a leading cause of preventable trauma mortality. Timely intervention is not always available, making autonomous systems that can aid in bleeding control a promising alternative. Given the safety-critical nature of the task, supervised autonomy, in which the system executes the technical steps while a human retains oversight, represents a necessary intermediate step toward this goal. In this work, we present a supervised autonomous bimanual robotic framework for injury cauterization (eletrosurgical coagulation) in low-grade splenic trauma. The system integrates …</summary></entry><entry><title>Direct Action-Manifold Modeling for Efficient and Robust Bimanual Manipulation</title><id>https://arxiv.org/abs/2610.41643</id>
<link href="https://arxiv.org/abs/2610.41643"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Diffusion and flow matching visuomotor policies require iterative denoising or numerical integration for multimodal action generation, introducing latency and execution mismatch. We instead consider a different formulation: conditioned on vision and proprioception, demonstrated bimanual action chunks concentrate in a structured observation-dependent region of joint-action space, making the action target more direct to model than the generative process. Based on this view, we propose the Direct Manifold Action Transformer (DMAT), which reformulates action generation as the direct modeling of …</summary></entry><entry><title>Physically Constrained Kinematic Calibration for High-Precision Robotic Needle Guidance</title><id>https://arxiv.org/abs/2610.41429</id>
<link href="https://arxiv.org/abs/2610.41429"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Percutaneous needle insertion is a common practice in minimally invasive procedures whose clinical success depends on accurate needle placement. However, achieving the necessary precision is a challenge for manual operators. Robotic assistance can improve targeting accuracy and reduce operator dependence, but residual millimeter-scale errors persist because nominal kinematic models do not fully represent the physical manipulator. This paper presents a robust bound-constrained kinematic calibration method designed to improve positional accuracy for a 6-Degree-of-Freedom (6-DoF) robotic …</summary></entry><entry><title>MotorSense: A Video-EMG Dataset of Motoric Representations for Action Understanding</title><id>https://arxiv.org/abs/2610.41127</id>
<link href="https://arxiv.org/abs/2610.41127"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Computer vision models learn hand action only from its visual consequences, without access to the underlying embodied motor signals. We address this absence with MotorSense, the first large-scale paired egocentric video and surface electromyography (EMG) dataset. MotorSense pairs bimanual EMG bands with egocentric video and yields synchronized video, bimanual EMG and IMU, and audio across 100 hours of unscripted manipulation. EMG offers a powerful scalable alternative to manual annotation: it captures finger movement, hand configuration, and the forces exerted between hand and environment as …</summary></entry><entry><title>BURGER: Benchmarking and Understanding Robotic Generalization via Embodied Drawing</title><id>https://arxiv.org/abs/2610.40532</id>
<link href="https://arxiv.org/abs/2610.40532"/><updated>2026-10-30T00:00:00Z</updated>
<summary>How effectively can vision-language-action (VLA) models learn diverse language-conditioned behaviors as training data scales? Investigating this question requires large and varied robot datasets, whose collection on physical robots remains costly. We introduce BURGER, a language-conditioned robotic drawing benchmark with a scalable, prompt-driven pipeline for generating continuous drawing trajectories, both in simulation and the real world. In BURGER, an agent starts from the same blank canvas and controls a robot arm to draw the object or spatial composition specified by language, while each …</summary></entry><entry><title>AcrossDEX 1.0: From Human Motion Pretraining to Bimanual Dexterous Manipulation across Hand Embodiments</title><id>https://arxiv.org/abs/2610.40210</id>
<link href="https://arxiv.org/abs/2610.40210"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Bimanual dexterous manipulation requires continuous coordination of wrist motion, finger contact, and object motion. Human videos provide rich manipulation experience. Using this experience for robot control requires aligning human poses with robot commands and accounting for embodiment-specific kinematics and contact dynamics. We present AcrossDEX 1.0, a learning system that connects human motion pretraining, simulation-based expert learning, robot demonstration collection, and visual closed-loop execution. Pretraining on HOT3D Aria predicts one second of bimanual motion from five images and …</summary></entry><entry><title>Gaze-Assisted Supervisory Control for Lunar Robotic Arm Teleoperation Under Concurrent Monitoring</title><id>https://arxiv.org/abs/2610.39998</id>
<link href="https://arxiv.org/abs/2610.39998"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Rover-mounted robotic arms can extend human reach during lunar sample handling, but continuous joystick teleoperation requires repeated visual-motor alignment while operators may also need to monitor system states. This paper presents a gaze-assisted supervisory control framework in which gaze nominates a rock or placement target, explicit confirmation authorizes the action, and the robot performs bounded autonomous grasp-and-place execution. The framework was evaluated against manual joystick teleoperation in a mission-analog virtual reality study with 16 participants. The study used a 2 x 2 …</summary></entry><entry><title>Compressed Orientation Reachability Maps for Sub-Second Robotic Needle Entry Point Planning</title><id>https://arxiv.org/abs/2610.39879</id>
<link href="https://arxiv.org/abs/2610.39879"/><updated>2026-10-30T00:00:00Z</updated>
<summary>In the context of multi-stage trajectory planning for robotic percutaneous liver interventions, identifying a kinematically feasible entry point remains a critical computational bottleneck. Existing methods rely on exhaustive inverse kinematics or randomized searches, incurring delays of 13 to 27 seconds per target and limiting real-time intraoperative adaptation. This paper introduces an Orientation-Based Reachability Map (ORM) that precomputes the kinematic feasibility of a 6 Degrees of Freedom (DoF) serial manipulator across 188,873 workspace positions and encodes orientation feasibility …</summary></entry><entry><title>ScheduleGen: Demonstration Generation via Skill Scheduling for Multi-Arm Imitation Learning</title><id>https://arxiv.org/abs/2610.39429</id>
<link href="https://arxiv.org/abs/2610.39429"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Multi-arm robot platforms, including bimanual and humanoid robots, have the capability to complete tasks with lower cycle times than single-arm systems, but they are more difficult to safely control due to the presence of multi-arm constraints. The paradigm of training generalist robot policies from massive datasets is a promising approach to address general-purpose multi-arm manipulation, but the acquisition of large multi-arm manipulation datasets remains a bottleneck. Automated demonstration generation can alleviate this burden by synthesizing new demonstrations from a handful of source …</summary></entry><entry><title>UMI-Live for In-The-Wild Bimanual Robotics Data Collection</title><id>https://arxiv.org/abs/2610.39385</id>
<link href="https://arxiv.org/abs/2610.39385"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Universal Manipulation Interface (UMI) devices allow human experts to demonstrate tasks for robot learning without teleoperating physical robots. Using these demonstrations as training data still requires a consistent hardware setup, calibration, and data processing. We present UMI-Live, a full-stack open-source bimanual UMI system for in-the-wild data collection. We design our custom UMI-Live hardware to integrate camera and LiDAR--inertial sensing, onboard compute, and power, without external tracking equipment or calibration within the collection environment. We implement a simple user …</summary></entry><entry><title>CAPTURER: A Dexterous Aerial Manipulator for Dynamic and Precise Grasping across Diverse Environments</title><id>https://arxiv.org/abs/2610.39119</id>
<link href="https://arxiv.org/abs/2610.39119"/><updated>2026-10-30T00:00:00Z</updated>
<summary>As a representative form of embodied robotic interaction, aerial grasping requires close coordination between the aerial platform and manipulator. Most existing systems perform aerial grasping with static or slowly moving targets under fixed scenarios. Dynamic and precise grasping across different conditions introduces additional challenges, including target motion, localization drift, dynamic coupling, and external disturbances. In this work, we present CAPTURER, a dexterous aerial manipulator for centimeter-level grasping across diverse environments. To achieve the challenging goal, we …</summary></entry><entry><title>ELEVATE: Agentic Controller Acquisition from Task Failure for Quadrupedal Manipulation</title><id>https://arxiv.org/abs/2610.38388</id>
<link href="https://arxiv.org/abs/2610.38388"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Quadrupedal manipulators can extend their workspace through whole-body interaction, but task-planning agents&#x27; capabilities remain limited by their available controllers. We present ELEVATE, a framework that uses persistent failures during task-program refinement to identify and acquire missing whole-body control capabilities. When these failures suggest a missing physical capability, a coding agent formulates and iteratively refines a reinforcement-learning problem, specifying behavior-specific rewards, curricula, and termination conditions. Validated controllers are added to the capability …</summary></entry><entry><title>SimRetract: Zero-Shot Sim-to-Real Robotic Assistance for Retractor Take-Over in Open Surgery</title><id>https://arxiv.org/abs/2610.38234</id>
<link href="https://arxiv.org/abs/2610.38234"/><updated>2026-10-30T00:00:00Z</updated>
<summary>We demonstrate the first zero-shot sim-to-real transfer for a surgeon-robot collaboration task in open surgery: retractor take-over. A robot arm takes a retractor from the surgeon&#x27;s hand and preserves retraction at handoff, using a policy trained only on simulated demonstrations, without human demonstrations or real-world fine-tuning. Imitation learning from real demonstrations is limited by collection and labeling costs, and by performance degradation when the environment changes. Our framework, SimRetract, generates simulated demonstrations designed for transfer: the policy observes masked …</summary></entry><entry><title>HERON: Real-Time Obstacle-Aware Reachability Maps for Mobile Manipulators</title><id>https://arxiv.org/abs/2610.38233</id>
<link href="https://arxiv.org/abs/2610.38233"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Mobile manipulator robots rarely reposition their base during manipulation, because doing so requires real-time knowledge of how well the arm can reach its surroundings among obstacles. Reachability maps (RMs) encode this knowledge, but existing methods are slow, coarse (typically 5 cm), or ignore real obstacles. This article asks whether a neural network can predict an obstacle-aware RM at 2 cm resolution from a live depth camera, on embedded hardware, fast enough for online use. We present HERON, a 3D U-Net trained on RMs computed with the GPU-accelerated inverse kinematics of cuRobo, first …</summary></entry><entry><title>Active Constraints for Simultaneous Guidance and Safety in Handheld Micromanipulation</title><id>https://arxiv.org/abs/2610.37981</id>
<link href="https://arxiv.org/abs/2610.37981"/><updated>2026-10-30T00:00:00Z</updated>
<summary>In micromanipulation, erroneous hand motion limits unaided manipulation accuracy, which can affect task performance and safety in critical applications like microsurgery. Handheld robots (micromanipulators) enable motion accuracy beyond human limits by providing robotic assistance in a low-cost, compact, intuitive form factor. Particularly, active constraints are an effective form of robotic assistance, which aids the operator by restricting the robot&#x27;s permissible motion based on task-specific requirements or objectives, thereby providing task guidance and enforcing safety. However, existing …</summary></entry><entry><title>DexSuite: An All-in-One Framework for Dexterous Manipulation Across Arms, Hands, and Tasks</title><id>https://arxiv.org/abs/2610.37799</id>
<link href="https://arxiv.org/abs/2610.37799"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Human-level dexterity remains a central open problem in robotics, yet few simulation frameworks cover the full workflow of dexterous manipulation, from setting up a robot to collecting dexterous demonstrations and evaluating policies. We present DexSuite, an all-in-one simulation framework for dexterous manipulation built on the Genesis simulator. DexSuite provides 30 tasks and assembles its 10 arms and 12 end-effectors, from parallel-jaw grippers to dexterous hands, into more than 100 single-arm robots and thousands of bimanual pairs. It also ships a standardized environment API, integrated …</summary></entry><entry><title>EgoThumb: A Vision-Driven Supernumerary Robotic Thumb for Autonomous Grasp and Holding Assistance</title><id>https://arxiv.org/abs/2610.37582</id>
<link href="https://arxiv.org/abs/2610.37582"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Supernumerary robotic fingers augment human dexterity by enabling a single hand to perform complex &quot;hold-and-manipulate&quot; tasks that typically require bimanual coordination. However, existing devices are often hindered by bulky hardware that limits interaction to large objects and rely on explicit hand motion triggers that lack environmental context. To address these challenges, we present EgoThumb, a fully open-source, vision-driven supernumerary robotic thumb. EgoThumb features a compact, dual tendon-driven finger whose actuation is relocated to the forearm, reducing distal weight while …</summary></entry><entry><title>Which Hand Was Late? Diagnosis for Robot Failure Recovery in Bimanual Tool Use</title><id>https://arxiv.org/abs/2610.37533</id>
<link href="https://arxiv.org/abs/2610.37533"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Failure diagnosers for robot manipulation are increasingly vision--language models (VLMs), trained and evaluated on single-arm failures produced by perturbing a successful demonstration. Bimanual tool use adds failures of other kinds: a tool that slips out of its socket while still held, two correct gestures made at different times, and attempts that fail for two reasons at once. On a simulated bimanual tool-use task whose failure causes are read from the recorded trace, we measure what each sensing channel lets a diagnoser tell. The tool&#x27;s slip is read on the tool hand; which hand was late …</summary></entry><entry><title>State estimation for a hybrid rigid-continuum space manipulator system</title><id>https://arxiv.org/abs/2610.37043</id>
<link href="https://arxiv.org/abs/2610.37043"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Spacecraft-mounted robotic manipulators can support long-term operability of orbiting assets by conducting tasks such as on-orbit assembly, repair, upgrade, and refueling. In this context, the integration of continuum/soft robotic mechanisms into space manipulator designs promises to reduce stowage volume and mass, as well as to improve operational safety through the inherent mechanical compliance of soft structures. This work presents a novel state reconstruction pipeline for a hybrid soft-rigid space manipulator, in which the distal link is a tendon-driven continuum robot. The estimation …</summary></entry><entry><title>Structure-Actuation Co-Design of All-Electric Heavy-Duty Robotic Manipulators</title><id>https://arxiv.org/abs/2610.36996</id>
<link href="https://arxiv.org/abs/2610.36996"/><updated>2026-10-28T00:00:00Z</updated>
<summary>This paper presents a mixed discrete-continuous multiobjective bilevel framework for the structure-actuation co-design of all-electric heavy-duty robotic manipulators. The upper level optimizes manipulator geometry and actuation topology, while joint-specific lower-level searches construct feasible archives of discrete motor, gearbox, and screw configurations. A system-level coordinator selects actuator packages according to hardware mass, co-design cost, and loss-aware supply energy, and the resulting actuator masses are fed back to the robot model until a mass-consistent fixed point is …</summary></entry><entry><title>Keeping Contact: Task-Adaptive Friction Margins for Bimanual Non-Prehensile Manipulation</title><id>https://arxiv.org/abs/2610.36961</id>
<link href="https://arxiv.org/abs/2610.36961"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Maintaining contact in non-prehensile manipulation requires more than nominal friction cone feasibility: a force barely inside the cone and one well inside it are both feasible, but they provide different margins against slip and contact loss. This paper uses signed friction distance to measure friction margin in force space and derives a task-adaptive margin from the force correction needed to balance pivot moment deviations in bimanual tilting. The resulting contact margins are embedded in a sequence of second-order cone programs (SOCPs), each giving a globally optimal contact force …</summary></entry><entry><title>On Shaky Ground: Characterising Non-Rigid Base Effects in Mobile Manipulation</title><id>https://arxiv.org/abs/2610.36725</id>
<link href="https://arxiv.org/abs/2610.36725"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Mobile robot manipulators extend contact-task capability beyond the workspace of fixed robot installations, but their bases must also sustain the forces generated by the task. On lightweight platforms, base motion and support compliance can change the force and motion realised at the workpiece. How these non-rigid base effects manifest during sustained contact remains insufficiently characterised. This paper investigates non-rigid base effects in mobile robot manipulators through a sanding case study combining exploratory simulation with experiments on two lightweight, unactuated wheeled …</summary></entry><entry><title>RoboSTD: Zero-Shot Single-to-Dual Transfer via Sagittal Mirroring for Bimanual Learning</title><id>https://arxiv.org/abs/2610.36685</id>
<link href="https://arxiv.org/abs/2610.36685"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Bimanual robot manipulation plays an important role in real-world robotic applications, but the high cost of collecting bimanual demonstrations limits the scalable development of bimanual policy learning. Meanwhile, existing single-arm manipulation data are difficult to directly transfer to bimanual systems due to the Single-to-Dual gap in action spaces, coordination requirements, and arm-side spatial preference. To address this issue, we propose RoboSTD, a zero-shot Single-to-Dual data construction method for bimanual robot learning. RoboSTD first applies sagittal-plane mirroring to …</summary></entry><entry><title>cuArms: GPU-Accelerated Conflict-Based Planning for Multi-Arm Manipulation</title><id>https://arxiv.org/abs/2610.36250</id>
<link href="https://arxiv.org/abs/2610.36250"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Multi-arm manipulation has the potential to dramatically improve the throughput, efficiency, and dexterity of many manipulation tasks. Recent work coordinates multiple robot arms in a shared workcell by allocating and scheduling tasks for greater parallelism, jointly planning multi-arm motions, or directly learning multi-arm policies. So far, these approaches are either too slow, rely on domain-specific assumptions, or scale poorly with the number of robots and task horizon. Thus, we introduce cuArms, a conflict-based planner co-designed with GPU parallelism that efficiently decomposes the …</summary></entry><entry><title>3D-Force Estimation for Dual-arm Manipulation of Deformable Linear Objects via Factor Graphs</title><id>https://arxiv.org/abs/2610.35058</id>
<link href="https://arxiv.org/abs/2610.35058"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Estimating forces acting on Deformable Linear Objects (DLOs) is challenging due to their underactuated nature. However, reliable contact estimation is crucial to precisely control them and enable safe manipulation tasks. Differently from the various approaches presented in the literature, this work adopts a probabilistic formulation where the DLO state and sensor data are related through conditional distributions. In particular, factor graphs are used to determine the magnitude, direction, and location of a 3D force acting on a DLO, while simultaneously reconstructing its shape. Since DLOs …</summary></entry><entry><title>TRIAGE: Efficient Vision-Language-Action Inference Needs Both Reuse and Pruning</title><id>https://arxiv.org/abs/2610.34519</id>
<link href="https://arxiv.org/abs/2610.34519"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models are increasingly used for robot manipulation because they map camera images and a language instruction directly to actions. Robots that cannot be tethered to a workstation, such as mobile manipulators and humanoids, must run them on onboard embedded boards, where the prefill latency of the language backbone grows with the hundreds of visual tokens processed at every control step. To meet real-time limits, training-free accelerators recompute only a subset of the visual tokens and skip the rest, either by pruning them or by reusing their cached key-value …</summary></entry><entry><title>Nonlinear Control of Aerial Manipulator</title><id>https://arxiv.org/abs/2610.34454</id>
<link href="https://arxiv.org/abs/2610.34454"/><updated>2026-10-27T00:00:00Z</updated>
<summary>This paper presents two controllers for a quadrotor equipped with a two-DOF robot manipulator that physically interacts with the environment. Cartesian impedance and adaptive sliding mode controllers are implemented and compared for a simple hovering task in the presence of some bounded disturbance. A full dynamic model is developed, and the two above controllers are implemented with the same initial conditions and desired position.</summary></entry><entry><title>Learning Functional Specialisation for Bimanual Robotic Control</title><id>https://arxiv.org/abs/2610.33947</id>
<link href="https://arxiv.org/abs/2610.33947"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Bimanual robotic control requires simultaneous management of distinct functional demands under motor noise, energetic costs, and communication delays. We investigate how learning responsibility should be organised across modular controllers and the two arms in a simulated musculoskeletal system with two communicating recurrent controllers. Using a 2 x 2 design, we compare differential versus shared controller objectives and fixed versus balanced hand-task assignments. Task-aligned functional specialisation was strongest when differential objectives were combined with a fixed assignment …</summary></entry><entry><title>RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models</title><id>https://arxiv.org/abs/2610.33807</id>
<link href="https://arxiv.org/abs/2610.33807"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Video world models (VWMs) are rapidly emerging as scalable neural simulators for robotic manipulation. However, most benchmarks only evaluate them as open-world video generators, using Vision-Language Models (VLMs) that lack strict 3D spatial and kinematic reasoning. To bridge this gap, we introduce RoboWorM, a comprehensive, deployment-aware benchmark that leverages known hardware priors such as robot kinematic trees and fixed camera configurations, to systematically examine structural and spatiotemporal fidelity. RoboWorM curates 1,605 episodes across single-arm, bimanual, and humanoid …</summary></entry><entry><title>Quantum Closed Loop Inverse Kinematics Through Hilbert-Space Encoding of Robot Kinematics</title><id>https://arxiv.org/abs/2610.33715</id>
<link href="https://arxiv.org/abs/2610.33715"/><updated>2026-10-27T00:00:00Z</updated>
<summary>The integration of quantum computing into robotics requires mathematical representations that preserve the geometric structure and configuration dependence of robot motion. This paper introduces a structure-preserving quantum representation of rigid-body transformations and serial-manipulator kinematics, establishing a correspondence between classical kinematic models and parameterized quantum circuits. Building on the Bloch-sphere representation, spatial directions are encoded into single-qubit states, while quantum rotations reproduce the ordered composition of reference-frame …</summary></entry><entry><title>From Tabletop to Walking Bot: Deploying a VLA Model on a Legged Manipulator Robot</title><id>https://arxiv.org/abs/2610.32271</id>
<link href="https://arxiv.org/abs/2610.32271"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models are typically pretrained on broad, diverse datasets and subsequently fine-tuned on a comparatively small dataset tailored to a specific target robot. Such adaptation recipe is now widely established, achieving its most mature results on fixed-base arms due to their static base dynamics and consistent reference frame. Mounting the same arm on a quadruped extends the workspace to the entire floor, but fundamentally changes the embodiment: rather than controlling the arm in isolation, the policy must jointly coordinate base navigation, body posture, and …</summary></entry><entry><title>PPO vs. SAC: A Comparative Study for Cooperative Motion Control of Dual-Arm Space Robots</title><id>https://arxiv.org/abs/2610.32034</id>
<link href="https://arxiv.org/abs/2610.32034"/><updated>2026-10-26T00:00:00Z</updated>
<summary>The growing population of orbital debris has intensified interest in active debris removal and on-orbit servicing, for which dual-arm space manipulators offer improved grasping stability and load distribution relative to single-arm systems. However, coordinating two manipulators under inter-arm collision avoidance, orientation alignment, and sensing uncertainty remains challenging. This paper develops a coordinated reinforcement learning framework for cooperative motion planning of a dual-arm space manipulator in a target-reaching task with inter-arm collision-avoidance constraints. A …</summary></entry><entry><title>In-Context Learning World Models for Robot Dual-Arm Manipulation of Soft Garment with Partial Observations</title><id>https://arxiv.org/abs/2610.30988</id>
<link href="https://arxiv.org/abs/2610.30988"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Robust manipulation of soft objects, such as garments, is a critical skill for service and household robots to adopt, but remains challenging due to its high-dimensional state space, and material-dependent deformations. Humans address this challenge by using mental world models that &quot;imagine&quot; the shape and material properties from partial observations, which enables them to predict how actions affect future states. As such, embedding such world models in robots allows for better generalization in manipulating a wide variety of garments in the real world. However, learned world models …</summary></entry><entry><title>Integrated Respiratory Sensing and Gated Control for Autonomous Needle Insertion Via CT Bore Robotic Arm</title><id>https://arxiv.org/abs/2610.30452</id>
<link href="https://arxiv.org/abs/2610.30452"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Currently, CT-guided lung biopsy is a highly manual procedure requiring patient breath-holding, iterative manual needle insertions, and repeated CT confirmation scans to accurately target a tumor. Automating this process within the CT bore--without relying on manual needle placement or patient breath-holding--has the potential to reduce procedure time, patient discomfort, and radiation exposure. In this work, we present an integrated sensing and control system capable of performing a gated needle insertion within the CT bore. The experiments demonstrate the system&#x27;s ability to track and …</summary></entry><entry><title>DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations</title><id>https://arxiv.org/abs/2610.29997</id>
<link href="https://arxiv.org/abs/2610.29997"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of …</summary></entry><entry><title>Object- and Task-Aware Active Perception for Safe Navigation of Mobile Manipulators in Semi-Static Environments</title><id>https://arxiv.org/abs/2610.29964</id>
<link href="https://arxiv.org/abs/2610.29964"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or …</summary></entry><entry><title>Reconstruction-Augmented Visuomotor Pre-Training of 3D-Grounded Bimanual Dexterity from RGB-Only Human Videos</title><id>https://arxiv.org/abs/2610.29716</id>
<link href="https://arxiv.org/abs/2610.29716"/><updated>2026-10-22T00:00:00Z</updated>
<summary>We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through …</summary></entry><entry><title>Joint-Angle Invariance of Jacobian-Based Performance Indices for Serial Robotic Manipulators</title><id>https://arxiv.org/abs/2610.29570</id>
<link href="https://arxiv.org/abs/2610.29570"/><updated>2026-10-22T00:00:00Z</updated>
<summary>This article investigates the joint-angle invariance (JAI) of Jacobian-based performance indices for serial robotic manipulators. We identify kinematic conditions under which representative performance indices, including manipulability, stiffness, and other Jacobian-derived indices, remain independent of the first and last joint angles. This property allows a systematic reduction in the effective configuration-space dimensionality, thereby simplifying the performance evaluation. The utility of JAI is demonstrated through two application scenarios: workspace performance map construction and …</summary></entry><entry><title>Mixture of Flow Matching and Particle Filter for Proprioception-Based Online Contact Estimation</title><id>https://arxiv.org/abs/2610.29568</id>
<link href="https://arxiv.org/abs/2610.29568"/><updated>2026-10-22T00:00:00Z</updated>
<summary>In this article, we propose ContactFlowFilter, a novel approach for contact estimation that determines the number of active contacts, their locations, and the associated force vectors. We consider a robot manipulator equipped with joint torque sensors and a base force/torque sensor; such a proprioceptive-only setup presents a challenging inverse problem characterized by (i) multi-modality from non-unique solutions, (ii) temporal dependencies in state evolution, and (iii) discrete contact events involving contact addition/removal. Existing approaches, such as particle filters (PFs) and …</summary></entry><entry><title>Preserving Operator Intent Under Actuation Constraints: Teleoperation of Manipulators with Coupled Transmissions</title><id>https://arxiv.org/abs/2610.29565</id>
<link href="https://arxiv.org/abs/2610.29565"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Teleoperation enables intuitive control of remote engineering robots for precision tasks. Existing direct joint-mapping methods have two limitations: independent motor saturation disrupts pitch-roll coordination in differential wrists, while fixed mappings struggle with abrupt tracking changes caused by gravitational loads and actuation constraints. We propose an actuator-constraint-aware leader-follower teleoperation method that jointly models leader gravity compensation, leader-follower joint mapping, and follower differential-wrist control. Specifically, we perform coordinated saturation …</summary></entry><entry><title>Distance Field Driven Reinforcement Learning for Reactive and Robust Collision Avoidance</title><id>https://arxiv.org/abs/2610.29452</id>
<link href="https://arxiv.org/abs/2610.29452"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Robust and reactive collision avoidance remains a central challenge for deploying Reinforcement Learning (RL) policies on real robotic manipulators, particularly when transferring behaviours learned in simulation to the physical world. This paper presents an RL framework that integrates the Euclidean Distance Field (EDF) directly into the observation space, providing the agent with continuous geometric cues that support stable and responsive avoidance behaviours. By leveraging the rich spatial information encoded in the EDF, the method enables a streamlined reward formulation that achieves …</summary></entry><entry><title>COWBOY: A Scalable Sim-to-Real Framework for Learning Contextual Whole-Body Manipulation</title><id>https://arxiv.org/abs/2610.28948</id>
<link href="https://arxiv.org/abs/2610.28948"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Mobile manipulators must adapt not only to objects, but also to the spatial context in which they appear: where to position the base, how to manipulate, and where to look while navigating surrounding scene geometry. To address this, we present COWBOY, a scalable sim-to-real framework for learning such contextual whole-body manipulation. On whole-body dexterous grasping, COWBOY transfers zero-shot to hundreds of objects and diverse in-the-wild scenes, spanning cluttered tabletops, shelves, drawers, and other unstructured settings. Rather than learning scene adaptation directly with RL in …</summary></entry><entry><title>High-Precision RCM Motion for Ophthalmic Robotics via Hierarchical QP Control and Authority-Guided Recovery Planning</title><id>https://arxiv.org/abs/2610.27905</id>
<link href="https://arxiv.org/abs/2610.27905"/><updated>2026-10-21T00:00:00Z</updated>
<summary>General-purpose manipulators can position ophthalmic instruments under a software Remote Centre of Motion (RCM). However, at some reachable configurations that are nonsingular for the tip task alone, the RCM and tip-tracking objectives conflict and the servo oscillates. We formalise this failure as a constraint-induced task singularity: the RCM-projected tip Jacobian loses rank while the unprojected tip Jacobian stays well conditioned. Thus, the effective tip authority collapses although the target remains reachable. We present a high-precision RCM servo architecture with built-in singularity …</summary></entry><entry><title>Towards Autonomous Bricklaying Using Boston Dynamics Spot</title><id>https://arxiv.org/abs/2610.27472</id>
<link href="https://arxiv.org/abs/2610.27472"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Mobile legged robots offer unique advantages for on-site construction, including the ability to traverse unstructured terrain, climb stairs, and operate independently between spatially separated work zones. This paper presents a proof-of-concept system for autonomous brick stacking using a Boston Dynamics Spot quadrupedal robot equipped with a manipulator arm. The system operates between a supply area and an assembly area, using AprilTag fiducials for localization and autowalk missions for navigation. Target brick positions and orientations are specified in CAD software and exported directly …</summary></entry><entry><title>HandsOn: A Large-Scale Simulation Benchmark for Generalizable Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.26765</id>
<link href="https://arxiv.org/abs/2610.26765"/><updated>2026-10-20T00:00:00Z</updated>
<summary>General-purpose manipulation requires reliable behavior across embodiments, objects, and task demands. We introduce HandsOn, a composable simulation platform and benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms, six dexterous hands, and approximately 200 rigid, articulated, and deformable assets in randomized scenes. The benchmark pairs 18,000 curated human demonstrations with 66 human-verified tasks: Core-50 supports demonstration-based learning and execution tests, while Transfer-16 evaluates asset and relation transfer, skill composition, and deformable …</summary></entry><entry><title>HAF-VLA: Hierarchical Action Flow Framework for Humanoid Vision-Language-Action Control</title><id>https://arxiv.org/abs/2610.26584</id>
<link href="https://arxiv.org/abs/2610.26584"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet adapting generalist vision-language-action (VLA) policies to real-world humanoid loco-manipulation remains challenging. Unlike fixed-base or wheeled manipulators, humanoids must coordinate locomotion, posture, gaze, and dual-arm manipulation over a high-dimensional whole-body action space, where inaccurate base or waist motions can easily induce unstable and aggressive upper-body compensation. We propose HAF-VLA, a hierarchical action-flow framework for humanoid VLA control. Built upon a …</summary></entry><entry><title>Learn the Task, Not the Schedule: Reducing Spurious Cross-Arm Coupling in Bimanual Imitation Learning</title><id>https://arxiv.org/abs/2610.26507</id>
<link href="https://arxiv.org/abs/2610.26507"/><updated>2026-10-20T00:00:00Z</updated>
<summary>A bimanual demonstration specifies both what the robot should do and one particular schedule for when each arm should act. Standard imitation learning does not distinguish task-required cross-arm constraints from incidental scheduling choices, and may therefore exploit opposite-arm progress as a shortcut cue, creating spurious cross-arm coupling even where relative timing is irrelevant for the current task phase. We introduce Constraint-preserving Temporal Recombination (CTR), a training-time data intervention that preserves recorded arm-local sensorimotor content while retiming the …</summary></entry><entry><title>Humanoid SRL: Augmenting Humanoids with Supernumerary Limbs for Coordinated Loco-Manipulation</title><id>https://arxiv.org/abs/2610.25628</id>
<link href="https://arxiv.org/abs/2610.25628"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Humanoid robots are envisioned to perform diverse human-level tasks through their anthropomorphic morphology. Their dual-arm configuration enables a broad range of everyday actions. Yet, as in humans, this morphology can constrain loco-manipulation when both arms are occupied or additional contacts are required beyond their reach. Supernumerary robotic limbs (SRLs) offer a way to extend these capabilities, but their integration requires the added limb to be coordinated with whole-body motion and balance. In this study, we develop and integrate a supernumerary arm into a humanoid platform to …</summary></entry><entry><title>BiDex-100: A Comprehensive Benchmark for Bimanual Dexterous Manipulation Across 100+ Simulation Tasks</title><id>https://arxiv.org/abs/2610.25459</id>
<link href="https://arxiv.org/abs/2610.25459"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Bimanual manipulation with dexterous hands has attracted growing attention in research on robotic action models. However, few studies have developed benchmarks specifically tailored for dexterous manipulation, leaving the dexterous manipulation capabilities of existing models insufficiently characterized. In this paper, we present BiDex-100, a simulation benchmark for bimanual dexterous manipulation that combines broad task coverage, multi-dimensional evaluation, and high-DoF hand embodiments. Concretely, the benchmark comprises 106 tasks organized along five capability axes: generalization, …</summary></entry><entry><title>The Bitter Lesson Comes to Robotics</title><id>https://arxiv.org/abs/2610.25287</id>
<link href="https://arxiv.org/abs/2610.25287"/><updated>2026-10-20T00:00:00Z</updated>
<summary>General purpose multimodal language models (LMs) are increasingly capable of directly controlling robotic arms (e.g., by commanding end effector poses) to manipulate their environment. Tracking the development of these capabilities is important for understanding their potential benefits, such as improving industrial automation, and risks, such as enabling malicious users to produce dangerous chemical or biological agents. To this end, we investigate the ability of frontier multimodal LMs to directly control physical robotic arms. We evaluate seven models at multiple reasoning-effort settings …</summary></entry><entry><title>Scalable, Intuitive, Mixed Reality-Based Semi-Autonomous Robotic Telemanipulation for the Execution of a Fine-Grained Bimanual Task</title><id>https://arxiv.org/abs/2610.25006</id>
<link href="https://arxiv.org/abs/2610.25006"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Nowadays, robotic telemanipulation enables humans to control robots so as to execute tasks in a manner similar to how they perform them, and serves as an essential approach for collecting on-robot data for robot learning by human demonstrations. The quality of collected demonstrations directly impacts the performance of the learned policy. However, existing telemanipulation systems rely heavily on human operation, particularly for large-scale data collection. Collecting dozens or hundreds of demonstrations is a demanding process, as operators tend to fatigue quickly, especially during the …</summary></entry><entry><title>UMI-WM: Interactive World Modeling for Bimanual Manipulation from Wrist Cameras</title><id>https://arxiv.org/abs/2610.23913</id>
<link href="https://arxiv.org/abs/2610.23913"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Universal Manipulation Interface (UMI) pairs wrist-camera videos with camera trajectories and gripper openings, providing scalable, robot-free data for learning how bimanual actions change a shared scene. Existing interactive world models, however, typically rely on text or single-camera control and struggle to follow each arm&#x27;s actions while maintaining consistency between the two wrist views. We introduce UMI-WM, an action-conditioned bimanual world model that jointly generates both wrist views from observation history, per-arm relative camera poses, and gripper widths, with cross-view …</summary></entry><entry><title>When to Make a Decision: Task-Sufficient Active Perception for Mobile Manipulator Robots</title><id>https://arxiv.org/abs/2610.23891</id>
<link href="https://arxiv.org/abs/2610.23891"/><updated>2026-10-20T00:00:00Z</updated>
<summary>A robotic agent operating in an unknown environment must gather sufficient task-relevant information before acting. However, determining when the available information is sufficient remains a challenge. We propose a conceptual hybrid neuro-symbolic framework for task-sufficient active perception in unknown environments. After interpreting a requested task, the agent generates an initial plan and iteratively reevaluates it as new information becomes available. At each iteration, it can acquire a more informative viewpoint, inspect or manipulate candidate objects, ask the user for …</summary></entry><entry><title>Learning Whole-Body Kinetic Coordination for Wheeled-Quadruped Long-Range Throwing</title><id>https://arxiv.org/abs/2610.23883</id>
<link href="https://arxiv.org/abs/2610.23883"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Long-range throwing on unstructured terrain is a key capability for mobile robots in delivery and retrieval tasks, but it requires high release velocity, coordinated whole-body motion, and robustness to terrain-induced disturbances. We present a whole-body kinetic-coordination framework for a wheeled-quadruped manipulator that combines kinetic-chain arm modeling with SQP-based trajectory optimization and a reference-guided reinforcement learning policy for coordinated base motion. The manipulator is first reduced to a kinetic-chain model and optimized under kinematic and dynamic constraints …</summary></entry><entry><title>Embodiment-Aware Planning for Heterogeneous Bimanual Manipulation</title><id>https://arxiv.org/abs/2610.23551</id>
<link href="https://arxiv.org/abs/2610.23551"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Many manipulation tasks that are effortless for dexterous human hands remain challenging for robotic systems equipped with simple, task-specialized grippers. Industrial platforms commonly rely on end-effectors such as suction cups or parallel-jaw grippers, yet no single mode can reliably satisfy the diverse constraints encountered across different phases of complex manipulation tasks, including pickup, reorientation, insertion, and constrained placement. In this work, we investigate whether complementary simple grippers within a heterogeneous bimanual setup can collectively realize tasks that …</summary></entry><entry><title>Reinforcement Learning Based Multi-Terrain Adaptive Whole-Body Control for a Quadruped Manipulator</title><id>https://arxiv.org/abs/2610.23548</id>
<link href="https://arxiv.org/abs/2610.23548"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Legged robots equipped with manipulators offer promising capabilities for loco-manipulation tasks in unstructured environments. However, achieving task-consistent end-effector behavior during locomotion remains challenging due to terrain-induced disturbances and the strong coupling between locomotion and manipulation, particularly for small-scale quadruped platforms. A reinforcement-learning based whole-body control framework is proposed for quadruped loco-manipulation on complex terrain. The proposed framework combines a hybrid task representation with task-prioritized whole-body learning to …</summary></entry><entry><title>GRASP: Global-Local Representation Alignment and Spatial-Physical Grounding for Bimanual Robotic Manipulation</title><id>https://arxiv.org/abs/2610.23123</id>
<link href="https://arxiv.org/abs/2610.23123"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models that directly regress joint-space actions avoid the deployment-time cost of inverse kinematics. However, their training objectives remain misaligned with task success, as joint-space losses ignore the unequal physical consequences of joint errors and visual conditioning lacks explicit focus on hand-object interaction regions. To address these issues, we propose a training-phase prior injection framework for fine-grained bimanual manipulation. First, a physics-grounded flow-matching loss maps the implicit clean-action estimate at every noise level through …</summary></entry><entry><title>Simultaneous Force and Motion Control in Generalised Coordinates</title><id>https://arxiv.org/abs/2610.22813</id>
<link href="https://arxiv.org/abs/2610.22813"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Robot manipulators often come into contact with rigid objects when performing work. This imposes physical constraints on their motion. Simultaneous force &amp; motion control was developed to regulate contact forces commensurate with these constraints, whilst projecting motion control in to the orthogonal, unconstrained directions. This is typically formulated in the task coordinates, i.e. operational space, then mapped to joint torques to command the robot. However, most constraints on the robot control, such as joint limits, collision avoidance, singularity avoidance, etc. are naturally …</summary></entry><entry><title>Pedicel-Targeted Strawberry Harvesting via Imitation Learning on a Low-Cost Teleoperated Robotic Arm</title><id>https://arxiv.org/abs/2610.22765</id>
<link href="https://arxiv.org/abs/2610.22765"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Precise pedicel-targeted grasping in strawberry harvesting remains a critical bottleneck due to the pedicel&#x27;s small diameter (1.3-3 mm), color similarity with surrounding foliage, and precise force control required for clean abscission zone detachment. As a market-grade crop, strawberry aesthetic value makes bruise-free pedicel detachment essential over direct fruit grasping. Classical approaches struggle to unify vision models, motion planning, and contact manipulation into a robust framework, particularly in occluded canopy environments. Therefore, this work presents a visuomotor imitation …</summary></entry><entry><title>Sub-Millisecond Reflexes for Continuous Physical Human-Robot Interaction</title><id>https://arxiv.org/abs/2610.21913</id>
<link href="https://arxiv.org/abs/2610.21913"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Continuous physical human-robot interaction requires robots to rapidly adapt their control behaviour without interrupting task execution. However, existing ROS 2 control architectures rely on stop-to-switch mechanisms that introduce substantial delays and interrupt execution. We present an open-source, sub-millisecond reflex engine based on an enhanced ROS 2-compatible multimode controller that enables deterministic switching between control modalities and integrates reflex behaviours for mitigating contact hazards and kinematic limit violations. Experiments on a Franka Robotics manipulator …</summary></entry><entry><title>MR-MPCC: Model Predictive Contouring Control for Robotic Manipulator Tracking under Moving Reference Frames</title><id>https://arxiv.org/abs/2610.21292</id>
<link href="https://arxiv.org/abs/2610.21292"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Maintaining small path-tracking errors under moving reference frames is essential for robotic manipulation tasks with tight execution tolerances, such as machining and surgical automation. Conventional time-indexed controllers, including tracking Model Predictive Control (MPC), rely on a fixed temporal correspondence with the reference trajectory and may therefore accumulate path-relative error under abrupt reference-frame motion or timing mismatch. This paper presents MR-MPCC, a Model Predictive Contouring Control (MPCC) framework for velocity-controlled robotic manipulators with 6-DoF …</summary></entry><entry><title>SOMA: Stack-of-Objects Manipulation using a Quadruped Robot</title><id>https://arxiv.org/abs/2610.20968</id>
<link href="https://arxiv.org/abs/2610.20968"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Executing heavy-duty physical manipulation in unpredictable environments remains a major challenge for quadrupedal robots lacking dedicated manipulators. This paper presents SOMA, a hierarchical reinforcement learning framework for whole-body non-prehensile manipulation of multi-object stacks using a quadruped robot. Unlike traditional methods restricted to two-dimensional planar pushing, SOMA integrates explicit robot base-height control, unlocking full three-dimensional pushing strategies. This capability enables the quadruped to manipulate complex payload stacks as a unified system while …</summary></entry><entry><title>Coordi-pi: Coordination-Aware Dual-Hand Action Representation for Bimanual Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.19753</id>
<link href="https://arxiv.org/abs/2610.19753"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models have shown strong potential for general-purpose robotic manipulation, but extending them to bimanual dexterous manipulation introduces a high-dimensional and structured action space. Existing bimanual VLA policies commonly concatenate right- and left-side arm--hand actions at each control timestep, leaving cross-hand interactions implicit within a single action vector. We introduce Coordi-$π$, a structured action representation for bimanual dexterous manipulation. Coordi-$π$ represents the right- and left-side arm--hand actions as individual action tokens …</summary></entry><entry><title>Instruction-Conditioned Motion Control for Robotic Arms: Language-to-Code Decomposition and Reinforcement Learning</title><id>https://arxiv.org/abs/2610.19617</id>
<link href="https://arxiv.org/abs/2610.19617"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Instruction-Conditioned Motion Control (ICMC) separates parameter specification, instruction generation, and code synthesis for language-driven robot control, making execution outcomes traceable to instructions and programs. We compare one-shot generation with ICMC under o1 and o4-mini on cube pick-and-place and letter-reshaping tasks for a UR5e arm in MuJoCo. We then train an open-weight instruction policy by GRPO through a frozen code generator on cube placement onto two- and five-cube letter layouts, averaging the rewards of five programs per instruction. The logged positive-reward rate …</summary></entry>
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