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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Mobile robot</title>
<link href="https://embodied-ai-radar.com/"/><link rel="self" href="https://embodied-ai-radar.com/robots/mobile.xml"/><id>https://embodied-ai-radar.com/robots/mobile.xml</id>
<updated>2026-11-10T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>OASIS: Optimization-Aware Subgoal Inference with Safety Constraints for Autonomous Mobile Robot Navigation</title><id>https://arxiv.org/abs/2611.11996</id>
<link href="https://arxiv.org/abs/2611.11996"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Navigation in dynamic environments requires mobile robots to make progress toward their goals while respecting motion limits and avoiding surrounding obstacles. Learned subgoal policies can guide model predictive control beyond its local prediction horizon, but a geometrically suitable subgoal does not necessarily lead to a successfully solved control problem. This paper proposes OASIS, a hierarchical navigation framework that incorporates recent optimization outcomes into reinforcement learning-based subgoal generation. A high-level policy trained using Soft Actor--Critic generates local …</summary></entry><entry><title>Budget-aware Correspondence-driven View Selection for Real-time 3D Perception of Mobile Robots</title><id>https://arxiv.org/abs/2611.11809</id>
<link href="https://arxiv.org/abs/2611.11809"/><updated>2026-11-10T00:00:00Z</updated>
<summary>3D visual perception and scene reconstruction are critical for autonomous robots and intelligent transportation, yet real-world deployments often generate long, redundant image sequences that hinder downstream processing. This report investigates BCVS (budget-aware correspondence-driven view sampling), a pose-free view selection algorithm that offers 22+ FPS on a CPU, enabling online filtering for efficient 3D perception by mobile robots. Unlike existing approaches that rely on full structure-from-motion (SfM) pipelines or camera pose estimation, BCVS employs a purely correspondence-based …</summary></entry><entry><title>ColNav: Uncertainty-Aware Spacetime Collision Checking with Bounding Volume Hierarchies</title><id>https://arxiv.org/abs/2611.11646</id>
<link href="https://arxiv.org/abs/2611.11646"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Safe navigation for mobile robots in dynamic and uncertain environments requires planning paths that avoid collisions with other moving targets. Typically this involves forward propagating the robot motion and checking for collisions at sampled points in space and time. Such methods can miss collisions between sampled points and are not robust to uncertainty in the state estimates. We propose ColNav, a robust collision check formulation with geometric volumes. The key aspect of our approach is encoding the uncertainty in the targets&#x27; and the ego robot&#x27;s positions and velocities into spacetime …</summary></entry><entry><title>Single-Radar Bilateral 3D Near-Field Imaging for Mobile Robots</title><id>https://arxiv.org/abs/2611.11296</id>
<link href="https://arxiv.org/abs/2611.11296"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Mobile robots operating in homes need reliable 3D perception of nearby furniture and surrounding structures, yet recovering this information on both sides of the robot&#x27;s path with a single forward-mounted millimeter-wave radar remains challenging because of near-field wavefront curvature, viewpoint-dependent target visibility, and limited elevation diversity. This paper presents a motion-assisted framework for reconstructing structures on both sides of a robot&#x27;s trajectory. Our near-field model relates scene reflectivity to stepped-frequency multiple-input multiple-output (MIMO) observations …</summary></entry><entry><title>EmbodiedIntentBench: Benchmarking Intent-Driven Runtime Adaptation for Mobile Robotic Missions</title><id>https://arxiv.org/abs/2611.10498</id>
<link href="https://arxiv.org/abs/2611.10498"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Mobile robotic sensing systems must adapt to operator requirements, limited resources, changing connectivity, and observation opportunities shaped by physical motion. Evaluating runtime strategies therefore requires assessing whether their decisions fulfill mission objectives, beyond isolated perception accuracy or execution efficiency. We present EmbodiedIntentBench, a benchmark for intent-driven runtime adaptation in mobile robotic missions. It represents mission intent through structured contracts for coverage, temporal evidence, reporting, urgency, and resources, and couples simulated …</summary></entry><entry><title>On Agentic Manipulation Policies</title><id>https://arxiv.org/abs/2611.09892</id>
<link href="https://arxiv.org/abs/2611.09892"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Recent work on robot manipulation has focused on specialist policies trained on demonstrations. We show that generalist AI models can control manipulators more reliably than specialist policies such as vision-language-action models (VLAs) and world-action models (WAMs). We systematically analyze agentic manipulation policies (AMPs), in which a generalist AI model commands the manipulator directly, adapting its actions as the task unfolds. We present AMP1, a reference harness that runs unchanged across single-arm, bimanual, and mobile manipulation. AMP1 achieves state-of-the-art results on the …</summary></entry><entry><title>Grasp-TAGS: Task-Aware Grasp Selection via Critic Distillation for Prehensile Loco-Manipulation</title><id>https://arxiv.org/abs/2611.09864</id>
<link href="https://arxiv.org/abs/2611.09864"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Loco-manipulation, which requires mobile manipulators to coordinate locomotion and manipulation over long horizons, is a key capability for large-object rearrangement in applications such as service robotics and warehouse automation. Despite recent progress, reliably executing these tasks remains challenging because performance depends on complex robot-object and object-environment interaction dynamics. Existing approaches address this challenge either through model-based methods, which often require accurate dynamics models, or through learning-based methods, which reduce this requirement …</summary></entry><entry><title>MOMASPLAT: Dynamic Novel-View Demonstration Augmentation for Mobile Manipulation</title><id>https://arxiv.org/abs/2611.08372</id>
<link href="https://arxiv.org/abs/2611.08372"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint. This is particularly problematic for mobile manipulation (MoMa), where robots rarely execute manipulation from the exact same base pose used during demonstration collection due to navigation uncertainty, localization drift, and environmental constraints. Recent approaches use novel-view synthesis (NVS) to augment demonstrations with unseen viewpoints, but they assume static scenes and therefore fail to re-render the manipulated object during the post-contact interaction phase, leaving …</summary></entry><entry><title>Energy-Aware Open-Vocabulary Detection Scheduling for Low-Power Robotic Autonomy</title><id>https://arxiv.org/abs/2611.07663</id>
<link href="https://arxiv.org/abs/2611.07663"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Open-vocabulary object detection (OVD) lets robots search for run-time object queries, but fixed-rate inference spends embedded compute on low-value frames during idle motion, map revisits, or stable viewpoints. This paper presents an energy-aware OVD scheduler for low-power mobile robots. The scheduler uses odometry, map change, and detector confidence to switch among low-, mid-, and high-power YOLO-World-S modes on a Jetson Orin Nano. We evaluate the energy-quality trade-off on an AgileX LIMO using 40 real navigation trials: two target objects, five placements per target-policy pair, and …</summary></entry><entry><title>Fast and Reliable Open-Vocabulary Object Search with Absence Detection from Robot Memory</title><id>https://arxiv.org/abs/2611.07493</id>
<link href="https://arxiv.org/abs/2611.07493"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Mobile manipulators deployed in everyday human environments, such as homes for assistive care or flexible automation, often need to locate specific objects on demand from accumulated observations. Equally important, they must reliably determine when a target is absent before committing to navigation or interaction. Existing approaches demand either slow exhaustive re-processing or expensive 3D representations, and are evaluated on recall and accuracy rather than specificity, leaving their ability to abstain on missing targets unmeasured. We find existing systems that search using text or …</summary></entry><entry><title>When to Ask for Help: Uncertainty-Triggered Aerial Refinement for Off-Road Navigation</title><id>https://arxiv.org/abs/2611.06702</id>
<link href="https://arxiv.org/abs/2611.06702"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Heterogeneous air-ground teams can use aerial sensing to address the limited range and viewpoint of ground-vehicle sensors, but deciding when the UGV needs assistance and what information the UAV should collect remains a challenge. This paper presents a planner-conditioned air-ground assistance method that evaluates how uncertain map information affects the UGV&#x27;s current MPPI rollouts. When navigation remains degraded, we score the same rollouts under resolved map hypotheses, select the map layer with the largest useful improvement, request the corresponding aerial measurement, fuse the …</summary></entry><entry><title>FOSCo-Net: Ego-centric Voxel Completion for Forest LiDAR Occlusions</title><id>https://arxiv.org/abs/2611.06588</id>
<link href="https://arxiv.org/abs/2611.06588"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Ground robots operating in temperate forests suffer from systematic LiDAR occlusions caused by tree trunks, creating persistent blind regions that degrade traversability estimation. In this paper, we propose FOSCo-Net, a self-supervised voxel completion framework that learns to reconstruct occluded geometry from a single scan using temporally accumulated observations as automatic supervision, and we evaluate cylindrical and Cartesian ego-centric grids with multiple decoder designs. FOSCo-Net consistently improves reconstruction quality and traversal safety, with a gated skip decoder achieving …</summary></entry><entry><title>Robocasa-Mem: Benchmarking Environment and Process Memory in Long-Horizon Mobile Manipulation</title><id>https://arxiv.org/abs/2611.06475</id>
<link href="https://arxiv.org/abs/2611.06475"/><updated>2026-11-05T00:00:00Z</updated>
<summary>In the real world, mobile manipulation robots must perform complex object interactions and make multi-step decisions, often relying on task-relevant information that is no longer observable. However, existing benchmarks provide limited evaluation of such memory-dependent decision-making in mobile manipulation. To address this gap, we introduce RoboCasa-Mem, a new benchmark comprising nine mobile manipulation tasks that require agents to use interaction history at key decision points. Specifically, the tasks are grouped into two categories of memory: One is environment memory, which captures …</summary></entry><entry><title>Closed-Loop Adaptive Sampling on a Generative Ocean Model</title><id>https://arxiv.org/abs/2611.05776</id>
<link href="https://arxiv.org/abs/2611.05776"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Adaptive sampling can substantially improve the value of sparse ocean observations by directing mobile robots toward measurements that are most informative for an evolving environment. Recent learned generative ocean models can produce high-resolution forecasts and ensembles at substantially lower computational cost than traditional numerical models, creating an opportunity to use rich predictive forecasts directly in closed-loop robotic sampling. However, these models do not natively provide the explicit uncertainty representations assumed by classical informative-planning methods, and their …</summary></entry><entry><title>Reality and Perceptual Gaps in Expressive Swarm Robotics</title><id>https://arxiv.org/abs/2611.05244</id>
<link href="https://arxiv.org/abs/2611.05244"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Moving robot swarms from simulation into the physical world can be difficult because small discrepancies in hardware, timing and communication can cascade across interacting robots and alter group behaviour. This challenge is known as the reality gap. When swarms operate in human environments, a second challenge emerges: a perceptual gap between what the swarm physically does and what human onlookers actually perceive. This study examines the same decentralised coordination code deployed across three robotic swarms-tabletop, aerial and human-scale mobile manipulators-during live artistic …</summary></entry><entry><title>Nested Field-of-View Barriers for Teleoperated Multi-Robot Relay Chains</title><id>https://arxiv.org/abs/2611.05074</id>
<link href="https://arxiv.org/abs/2611.05074"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Teleoperation of mobile robots in communication-denied environments requires maintaining a communication link while allowing the operator to maneuver freely. We propose a shared-autonomy framework in which a teleoperated leader is followed by a chain of autonomous robots that relays a line of sight to a fixed base station, a geometric proxy for the link. Connectivity is enforced geometrically through visibility-based Control Barrier Functions (CBFs), with each agent computing its control input locally through a quadratic program. A strict visibility constraint guarantees connectivity, but a …</summary></entry><entry><title>FEIJOA: Task-Driven Grounding and Execution for Mobile Manipulation</title><id>https://arxiv.org/abs/2611.04080</id>
<link href="https://arxiv.org/abs/2611.04080"/><updated>2026-11-04T00:00:00Z</updated>
<summary>A mobile manipulator asked to &quot;put the toys away in the toy box&quot; must decide which objects are toys and which container the user means, then find base poses, grasps, and placements it can execute. Because a scene representation is built before the instruction is known, it may lack the attributes, affordances, or concepts needed to resolve the task. We present FEIJOA, a language-model agent that grounds the instruction at test time. It queries a grounding tool over a posed RGB-D scan, inspects the returned candidates, and refines its queries until they resolve the instruction. An …</summary></entry><entry><title>A Practical Causal Framework for Autonomous Mobile Robots: From Simulation to Real-World Human Environments</title><id>https://arxiv.org/abs/2611.04027</id>
<link href="https://arxiv.org/abs/2611.04027"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Causal inference has emerged as a powerful paradigm enabling robots to make safe, efficient decisions by reasoning about the ``why&#x27;&#x27; behind events. However, its real-world application is hindered by the difficulty of collecting causal data, especially in human-populated environments where training takes time, while users expect immediate operation. To this end, we tackle the challenge of transferring simulation-learnt causal relations to the real world with minimal effort. While retaining the invariant high-level causal structure, we empirically demonstrate the system adapts efficiently to …</summary></entry><entry><title>Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation</title><id>https://arxiv.org/abs/2611.03648</id>
<link href="https://arxiv.org/abs/2611.03648"/><updated>2026-11-03T00:00:00Z</updated>
<summary>General-purpose mobile manipulation requires a combination of capable robot hardware, scalable demonstration collection, expressive whole-body control, and effective policy learning. Yet these components are often developed independently, creating mismatches that limit the capabilities of the complete system. We present Pixel, a co-designed full-stack system for learning general-purpose mobile manipulation. Pixel combines a low-cost wheeled humanoid with human-aligned kinematics and compliant grippers, multiple teleoperation and robot-free human data-collection interfaces, a unified …</summary></entry><entry><title>Pixel-UMI: Learning Environment-Aware Whole-Body Manipulation from Sensorized Human Demonstrations</title><id>https://arxiv.org/abs/2611.03647</id>
<link href="https://arxiv.org/abs/2611.03647"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Sensorized human demonstrations offer scalable data for mobile manipulation, but embodiment differences complicate policy learning. We present Pixel-UMI, a pipeline for learning environment-aware whole-body policies from human data. We first introduce Environment-Aware Retargeting (EAR), which combines reconstructed scene geometry with demonstrated head and gripper trajectories to determine robot posture and generate collision-aware joint and base targets. Delay-calibrated action assignment converts these trajectories into actions. However, kinematic differences can leave residual pose …</summary></entry><entry><title>TAMPAgent: Agentic Belief-Space Planning for Mobile Manipulation</title><id>https://arxiv.org/abs/2611.03584</id>
<link href="https://arxiv.org/abs/2611.03584"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Open-world robotic mobile manipulation requires acting in physical environments with only partial information. While recent Large Vision-Language Model (LVLM) agents show strong open-world reasoning capabilities, existing architectures that rely on direct tool calling struggle with geometric uncertainty and thus are limited to fully-observable tabletop environments. In contrast, Task and Motion Planning (TAMP) systems can solve long-horizon tasks under partial observability but incur high computational costs and require closed worlds. We propose \textbf{TAMPAgent}, an agentic planning …</summary></entry><entry><title>MOST: Memory of Object States and Task Progress for Long-Horizon Mobile Manipulation</title><id>https://arxiv.org/abs/2611.00734</id>
<link href="https://arxiv.org/abs/2611.00734"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Long-horizon embodied manipulation requires policies to act on information that is no longer visible. Modified objects may leave the field of view, while completed subtasks continue to constrain future actions. Existing approaches extend temporal context through recurrent state updates, test-time training, or storage and retrieval of past observations. As horizons grow, these mechanisms can still leave the policy to infer task state from long, redundant, and viewpoint-dependent visual experience. We argue that long-horizon agents benefit not merely from remembering more, but from remembering …</summary></entry><entry><title>WorldSketch: Sketching World Models for Zero-Shot Mobile Manipulation</title><id>https://arxiv.org/abs/2611.00513</id>
<link href="https://arxiv.org/abs/2611.00513"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Most agentic robotic systems use vision-language models (VLMs) either to orchestrate predefined skills or to directly generate actions, constraints, and control programs. The former is limited by the available skill library, while the latter requires VLMs to reason about precise geometry and contact. In this paper, we propose WorldSketch, a new paradigm for agentic robotics in which a VLM constructs a world model rather than generating robot actions. The VLM acts as an agent that actively queries perception tools to build and visually validate a minimal kinematic world model, capturing only …</summary></entry><entry><title>Emergent Control of Ant Learning Walks in a Mobile Robot</title><id>https://arxiv.org/abs/2611.00392</id>
<link href="https://arxiv.org/abs/2611.00392"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Before foraging, desert ants perform learning walks (LWs) to acquire visual memories around their nest. With experience, these walks expand, become straighter, and contain fewer visual scans. We previously proposed a model in which these behaviours emerge from the angular mismatch between path integration (PI) and a mushroom-body-inspired visual compass (VC). Here, we test whether this mechanism can generate learning walks on a physical robot, despite the sensory and motor noise inherent to real-world conditions. We implement the model on a four-wheeled robot equipped with a panoramic camera, …</summary></entry><entry><title>Catenary Visibility: A Geometric Framework for Planning with Tethered Robots</title><id>https://arxiv.org/abs/2611.00324</id>
<link href="https://arxiv.org/abs/2611.00324"/><updated>2026-11-03T00:00:00Z</updated>
<summary>This paper introduces \emph{catenary visibility}, a new geometric visibility concept for a robotic system consisting of a ground robot tethered to an aerial drone. The tether is modeled as an extensible catenary curve with bounded length, providing sustained power and significantly extending operational range. We define a point on the ground plane as \emph{catenary-visible} from a target point in 3D if there exists a collision-free catenary connecting them, given a set of obstacles. This paper introduces a geometric framework for visibility-aware planning of a tethered marsupial system, …</summary></entry><entry><title>Visual-Inertial RGB-D SLAM with Encoders for a Differential Wheeled Robot</title><id>https://arxiv.org/abs/2610.41768</id>
<link href="https://arxiv.org/abs/2610.41768"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Recent years have seen multiple impressive results in visual-inertial odometry (VIO) techniques, by which accurate state estimation can be achieved via the extended Kalman filter (EKF) or nonlinear optimization. However, these approaches are rarely open source, and they tend to fail in real experiments due to the temporary lack of feature points and fast motion. Therefore, in this study, we used encoders to overcome the temporary failure of purely vision-based simultaneous localization and mapping (SLAM). Here, we propose a generative measurement model for encoders and derive an expression …</summary></entry><entry><title>GPU-accelerated Incremental Euclidean Distance Transform for Online Motion Planning of Mobile Robots</title><id>https://arxiv.org/abs/2610.41667</id>
<link href="https://arxiv.org/abs/2610.41667"/><updated>2026-11-02T00:00:00Z</updated>
<summary>In this letter, we present a volumetric mapping system that effectively calculates Occupancy Grid Maps (OGMs) and Euclidean Distance Transforms (EDTs) with parallel computing. Unlike these mappers for high-precision structural reconstruction, our system incrementally constructs global EDT and outputs high-frequency local distance information for online robot motion planning. The proposed system constructs OGM with massive amount of data from multiple types of sensor inputs. Using GPU programming techniques, the system quickly computes EDT in parallel within local volume. The new observation …</summary></entry><entry><title>CalibSwitch: Observation-Driven Camera-LiDAR Extrinsic Recovery and Selective Maintenance for Multimodal Perception</title><id>https://arxiv.org/abs/2610.41352</id>
<link href="https://arxiv.org/abs/2610.41352"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Camera--LiDAR perception on mobile robots and intelligent vehicles depends on reliable sensor geometry throughout deployment. Installation variations create uncertainty in the initial extrinsics, while changing observation quality makes frame-wise estimates fluctuate during operation. This paper presents CalibSwitch, an observation-driven framework that separates absolute extrinsic recovery from selective state maintenance. A cross-modal absolute extrinsic generator (CAEG) combines projection-free bidirectional feature interaction with geometry-regularized learning to recover complete SE(3) …</summary></entry><entry><title>Capability-Conditioned Graph Control Barrier Functions for Zero-Shot Safe Navigation of Heterogeneous Mobile Robot Teams</title><id>https://arxiv.org/abs/2610.41214</id>
<link href="https://arxiv.org/abs/2610.41214"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Multi-robot systems are increasingly deployed as heterogeneous fleets with diverse kinematic and actuation capabilities. While graph control barrier function (GCBF) methods provide a scalable framework for decentralized safe control, existing approaches typically assume homogeneous robot dynamics. Methods that directly encode robot classes can distinguish known types, but do not represent state-dependent motion capabilities or naturally transfer to unseen robot models. To address this challenge, we propose the Capability-Conditioned Heterogeneous Graph Control Barrier Function (CC-HGCBF), …</summary></entry><entry><title>PhysVLMM: Interaction-Conditioned Physical Belief Maps for Articulated Objects in Robot Scene Maps</title><id>https://arxiv.org/abs/2610.40539</id>
<link href="https://arxiv.org/abs/2610.40539"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Mobile robots must open doors and drawers, yet their scene maps record what each object is and whether it has moved, not how it will respond to a pull. This paper proposes PhysVLMM, a method that maintains a physical belief for every articulated part of a Vision-Language-Motion Map and answers a planner&#x27;s queries about it, with two algorithms: a map update and a query. Watching a part move provably cannot identify its dynamics, and a measured pull identifies only the pulled part, up to one direction. PhysVLMM therefore (i) keeps that direction as a posterior instead of a point estimate, (ii) …</summary></entry><entry><title>Teaching a Tree to Recover: Online Distillation of an LLM Supervisor with Counterfactual Replay</title><id>https://arxiv.org/abs/2610.39775</id>
<link href="https://arxiv.org/abs/2610.39775"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Autonomous mobile robots commonly pair a global planner with a local model predictive controller (MPC), but nonconvex obstacle avoidance and a limited horizon can make the robot freeze in complex layouts. Deciding whether to replan, wait, or call for help is a supervisory decision. Recent work queries a large language model (LLM) supervisor on every anomaly, which is slow and costly. We instead distill the LLM online into a decision tree. After each training episode, counterfactual replay labels recoveries as needed, unnecessary, or harmful. These labels retire unhelpful rules. In simulation, …</summary></entry><entry><title>AFast Robot Localization Method Based on Monte Carlo Sampling</title><id>https://arxiv.org/abs/2610.39708</id>
<link href="https://arxiv.org/abs/2610.39708"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Localization is an essential capability of intelligent robots. However, in real-world constrained environments, robots often cannot rely on external localization systems. Therefore, this paper proposes an online particle-filter localization method based on Monte Carlo sampling. The method is applied to the localization of a mobile robot in a maze environment and requires only four range sensors mounted on the front, rear, left, and right sides of the vehicle, without the need for any heading information. Simulation experiments demonstrate that even in a maze where local regions are highly …</summary></entry><entry><title>Information-Driven Collaborative Autonomy for Heterogeneous UAV/UGV Teams</title><id>https://arxiv.org/abs/2610.39379</id>
<link href="https://arxiv.org/abs/2610.39379"/><updated>2026-10-30T00:00:00Z</updated>
<summary>This paper considers coordinating a heterogeneous team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) traversing a domain containing an unknown number of potentially hazardous targets. The UAVs provide aerial sensing using onboard optical cameras, adapting their trajectories to ground routes and target information. We formulate the aerial search problem using ergodic control, which distributes sensing effort according to a spatial information density to balance exploration and target localization. The formulation incorporates dynamic camera field-of-view footprints and …</summary></entry><entry><title>OmniQuad: a Wheeled-Legged Hybrid Robot with Omnidirectional Wheels</title><id>https://arxiv.org/abs/2610.38502</id>
<link href="https://arxiv.org/abs/2610.38502"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Combining wheeled and legged locomotion within a single robotic platform offers the potential to harness the advantages of both systems. The development of such hybrid systems remains an active area of research. While legged robots exhibit remarkable adaptability for traversing uneven and rugged terrains, their relatively low speed limits their practicality in indoor environments. Conversely, wheeled robots demonstrate higher efficiency on flat surfaces but often encounter difficulties when navigating obstacles such as steps. This paper introduces OmniQuad, a novel hybrid robot that …</summary></entry><entry><title>HERON: Real-Time Obstacle-Aware Reachability Maps for Mobile Manipulators</title><id>https://arxiv.org/abs/2610.38233</id>
<link href="https://arxiv.org/abs/2610.38233"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Mobile manipulator robots rarely reposition their base during manipulation, because doing so requires real-time knowledge of how well the arm can reach its surroundings among obstacles. Reachability maps (RMs) encode this knowledge, but existing methods are slow, coarse (typically 5 cm), or ignore real obstacles. This article asks whether a neural network can predict an obstacle-aware RM at 2 cm resolution from a live depth camera, on embedded hardware, fast enough for online use. We present HERON, a 3D U-Net trained on RMs computed with the GPU-accelerated inverse kinematics of cuRobo, first …</summary></entry><entry><title>RAVEN: A Unified Active SLAM System for Rapid Autonomous Visual Exploration with Aerial Robots under Localization Uncertainty</title><id>https://arxiv.org/abs/2610.37111</id>
<link href="https://arxiv.org/abs/2610.37111"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Active simultaneous localization and mapping (SLAM) addresses the problem of planning robot motion to build complete and accurate maps of unknown environments through efficient exploration while maintaining high localization accuracy. This raises a dilemma between exploring unknown spaces to expand coverage and exploiting visited regions to perform active loop closures. Despite numerous prior works on ground robots, aerial robots with high agility and constrained sensor suites face more significant localization drift and thereby demand dedicated active SLAM planning. Moreover, a unified …</summary></entry><entry><title>On Shaky Ground: Characterising Non-Rigid Base Effects in Mobile Manipulation</title><id>https://arxiv.org/abs/2610.36725</id>
<link href="https://arxiv.org/abs/2610.36725"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Mobile robot manipulators extend contact-task capability beyond the workspace of fixed robot installations, but their bases must also sustain the forces generated by the task. On lightweight platforms, base motion and support compliance can change the force and motion realised at the workpiece. How these non-rigid base effects manifest during sustained contact remains insufficiently characterised. This paper investigates non-rigid base effects in mobile robot manipulators through a sanding case study combining exploratory simulation with experiments on two lightweight, unactuated wheeled …</summary></entry><entry><title>PushAround: Collaborative Path Clearing via Physics-Informed Hybrid Search</title><id>https://arxiv.org/abs/2610.35062</id>
<link href="https://arxiv.org/abs/2610.35062"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Large vehicles in cluttered environments are often blocked by movable obstacles, motivating mobile robot teams to clear traversable corridors. Navigation Among Movable Obstacles (NAMO) approaches often abstract obstacle displacements while neglecting robot dimensions, obstacle mass, contact geometry and forces, yielding physically infeasible plans. PushAround is a physics-informed hybrid search that couples geometric connectivity reasoning with short-horizon simulation to construct executable clearing plans. Repeated W-clearance connectivity graph (WCCG) queries expose frontier gaps requiring …</summary></entry><entry><title>Learning Direct Control from Optimization for Dynamic Target Tracking</title><id>https://arxiv.org/abs/2610.34929</id>
<link href="https://arxiv.org/abs/2610.34929"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dynamic target tracking requires a mobile robot to maintain target visibility while navigating obstacles with smooth, feasible controls. Online trajectory optimization explicitly encodes these objectives but requires repeated numerical solving, whereas waypoint-based neural policies separate geometric prediction from control execution. We introduce LECO, a framework that transfers tracking optimization into offline learning of a direct-control policy. LECO predicts control sequences and maps them to trajectories through a differentiable kinematic model, allowing trajectory-level objectives to …</summary></entry><entry><title>TRIAGE: Efficient Vision-Language-Action Inference Needs Both Reuse and Pruning</title><id>https://arxiv.org/abs/2610.34519</id>
<link href="https://arxiv.org/abs/2610.34519"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models are increasingly used for robot manipulation because they map camera images and a language instruction directly to actions. Robots that cannot be tethered to a workstation, such as mobile manipulators and humanoids, must run them on onboard embedded boards, where the prefill latency of the language backbone grows with the hundreds of visual tokens processed at every control step. To meet real-time limits, training-free accelerators recompute only a subset of the visual tokens and skip the rest, either by pruning them or by reusing their cached key-value …</summary></entry><entry><title>Real-Time Human Trajectory Prediction from RGB-D for Mobile Robots Using Bi-Mamba</title><id>https://arxiv.org/abs/2610.33916</id>
<link href="https://arxiv.org/abs/2610.33916"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Predicting the short-term future trajectory of a person from RGB-D cameras is a key capability for mobile robots navigating in dynamic and human populated environment. The key challenge to deploying learned predictors on real robots is the train-deploy pipeline gap. Training data are often prepared with an idealized, smoothed ground truth, whereas at inference, the model is fed noisy estimates from pose detectors and depth sensors. The model is therefore evaluated on an input distribution it never encountered during training. Most existing models rely on recurrent neural networks (RNNs) or …</summary></entry><entry><title>Floor Friction Assessment from Robot Tire-Surface Interaction</title><id>https://arxiv.org/abs/2610.33735</id>
<link href="https://arxiv.org/abs/2610.33735"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Floor traction influences wheel-slip behavior, dead-reckoning accuracy, and the navigation performance of wheeled mobile robots that rely on wheel odometry. As these robots become increasingly common in GNSS-denied indoor environments, including automated manufacturing and retail facilities, their onboard measurements could also be used to characterize floor conditions and improve localization. In this study, a skid-steer robot was driven over five floor surfaces with distinct traction characteristics using commanded velocity profiles designed to induce wheel slip through repeated …</summary></entry><entry><title>Natural-Language to Nav2: Operational Policies for Costmap-Based Navigation</title><id>https://arxiv.org/abs/2610.32633</id>
<link href="https://arxiv.org/abs/2610.32633"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Autonomous mobile robots support material transport in warehouses and industrial facilities, where navigation must adapt to changing operating conditions. Sensor observations reveal physical obstacles, but do not by themselves specify temporary access rules, route preferences, or exceptions known to operators. This paper presents a natural-language policy interface that brings this knowledge into ROS 2 Nav2. A local large language model converts instructions into JSON policies specifying destinations, spatial constraints, and temporal or event conditions. Deterministic checks govern mission …</summary></entry><entry><title>TravSUITE: Traversability via Self-Supervised, Uncertainty-Aware IRL and Terrain Estimation</title><id>https://arxiv.org/abs/2610.32130</id>
<link href="https://arxiv.org/abs/2610.32130"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Traversability analysis in off-road settings remains a fundamental challenge for mobile robots. Key difficulties include constructing an accurate and expressive local map from multimodal sensor data, and using the map to design traversability rules that yield desirable navigation behavior. Importantly, this system must be resilient to the limited sensing regime brought about by complex environments and high speeds. In this paper, we present TravSUITE, a traversability system suitable for high-speed navigation in off-road environments. TravSUITE consists of two major components: 1) an …</summary></entry><entry><title>TRACE: Traversability-aware Reactive Navigation via VLM-driven Adaptive Constraints Estimation</title><id>https://arxiv.org/abs/2610.30994</id>
<link href="https://arxiv.org/abs/2610.30994"/><updated>2026-10-23T00:00:00Z</updated>
<summary>This paper presents TRACE, a traversability-aware reactive navigation framework designed for the autonomous operation of ground robots in unstructured forest environments. Unlike traditional approaches, TRACE leverages VLM-based confidence maps from positive and negative natural-language prompt sets and combines them through evidential fusion to produce a dense traversability map that prioritizes the terrain based on signs of previously traversed paths. Traversability-annotated points are then extracted and used to derive the left and right boundaries of the traversable path via percentile …</summary></entry><entry><title>Object- and Task-Aware Active Perception for Safe Navigation of Mobile Manipulators in Semi-Static Environments</title><id>https://arxiv.org/abs/2610.29964</id>
<link href="https://arxiv.org/abs/2610.29964"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or …</summary></entry><entry><title>RangeNav: Task-Aligned LiDAR Range-Image Pretraining for Robot Navigation</title><id>https://arxiv.org/abs/2610.29845</id>
<link href="https://arxiv.org/abs/2610.29845"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme …</summary></entry><entry><title>GGraph: A GPU-Accelerated Library for Graph-Based Robot Deployment and Learning</title><id>https://arxiv.org/abs/2610.28953</id>
<link href="https://arxiv.org/abs/2610.28953"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Autonomous mobile robots require spatial representations that capture geometry and semantics while staying sparse enough for planning in large, unknown environments. Graphs provide a natural representation for this purpose and underpin both classical planning methods and a growing class of reinforcement-learning (RL) policies. However, RL training needs hundreds to thousands of parallel environments, each constructing and updating its own graph. Existing graph libraries are typically designed for either single-robot deployment or fixed graphs, and CPU-based graph construction limits scalable …</summary></entry><entry><title>COWBOY: A Scalable Sim-to-Real Framework for Learning Contextual Whole-Body Manipulation</title><id>https://arxiv.org/abs/2610.28948</id>
<link href="https://arxiv.org/abs/2610.28948"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Mobile manipulators must adapt not only to objects, but also to the spatial context in which they appear: where to position the base, how to manipulate, and where to look while navigating surrounding scene geometry. To address this, we present COWBOY, a scalable sim-to-real framework for learning such contextual whole-body manipulation. On whole-body dexterous grasping, COWBOY transfers zero-shot to hundreds of objects and diverse in-the-wild scenes, spanning cluttered tabletops, shelves, drawers, and other unstructured settings. Rather than learning scene adaptation directly with RL in …</summary></entry><entry><title>Physical AI for Intralogistics: Benchmarking the NVIDIA Sim-to-Real Ecosystem for Cosmos-Enhanced COMPASS Navigation on Industrial Mobile Robots</title><id>https://arxiv.org/abs/2610.28432</id>
<link href="https://arxiv.org/abs/2610.28432"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Classical robot navigation stacks are reliable but often require re-engineering for each new robot type and site. Learning-based navigation shifts this effort from hand-tuned parameters to data generation and training, where a policy adapts to each new embodiment or facility by fine-tuning in simulation. Whether policies adapted this way stay reliable on real industrial robots has seen little systematic testing. We study this for NVIDIA&#x27;s X-Mobility and COMPASS workflow for training learned navigation policies on Idealworks robots. In simulation, we extend the COMPASS benchmark with two …</summary></entry><entry><title>CoopUQ: Robust Multi-Robot Social Navigation via Uncertainty-Aware Cooperative Forecasting</title><id>https://arxiv.org/abs/2610.26852</id>
<link href="https://arxiv.org/abs/2610.26852"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware …</summary></entry><entry><title>Visual-Inertial Odometry for Ground Robots with Dynamic Camera-IMU Extrinsic Calibration</title><id>https://arxiv.org/abs/2610.25397</id>
<link href="https://arxiv.org/abs/2610.25397"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Visual-inertial odometry systems are often constrained by the assumption that sensors are rigidly mounted, which limits their adaptability in practical scenarios involving structural motion. To address this limitation, this paper investigates time-varying camera-IMU extrinsic calibration. First, a dynamic camera-IMU extrinsic calibration method based on the Denavit-Hartenberg convention is proposed by incorporating the robot kinematic model. Second, a two-step initialization strategy is developed to efficiently estimate the initial joint angles, providing a reliable starting point for …</summary></entry><entry><title>AI-Enhanced Radiation Classification in ROS</title><id>https://arxiv.org/abs/2610.25225</id>
<link href="https://arxiv.org/abs/2610.25225"/><updated>2026-10-20T00:00:00Z</updated>
<summary>This study presents the development of two Robot Operating System (ROS) nodes with a primary focus on differentiating seven radioactive isotopes. The first node, referred to as the model training node, uses a Gradient Boosting classifier to identify and classify these isotopes. The classifier achieved a reported overall accuracy of 95\% on the held-out test dataset. The second node, known as the prediction node, provides classification results when users input data in CSV format. For the practical demonstration, the C12137 radiation detector module was mounted on the Jackal UGV, and an …</summary></entry><entry><title>Tension Tells the Tail: Cable-Obstacle Interaction Sensing for Tethered Mobile Robot Navigation</title><id>https://arxiv.org/abs/2610.24449</id>
<link href="https://arxiv.org/abs/2610.24449"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Tethered mobile robots can sustain long-duration operation through continuous power supply and stable communication via their cables. However, cable-environment interaction causes unintended obstacle displacement, cable snagging or entanglement, and even cable damage, leading to mission failure. To assess the risk of individual cable-obstacle contacts, this study investigates cable tension as a sensing modality for estimating whether a contacted obstacle is movable or non-movable. We conducted experiments with a tethered mobile robot and collected tension data while varying robot velocity, …</summary></entry><entry><title>When to Make a Decision: Task-Sufficient Active Perception for Mobile Manipulator Robots</title><id>https://arxiv.org/abs/2610.23891</id>
<link href="https://arxiv.org/abs/2610.23891"/><updated>2026-10-20T00:00:00Z</updated>
<summary>A robotic agent operating in an unknown environment must gather sufficient task-relevant information before acting. However, determining when the available information is sufficient remains a challenge. We propose a conceptual hybrid neuro-symbolic framework for task-sufficient active perception in unknown environments. After interpreting a requested task, the agent generates an initial plan and iteratively reevaluates it as new information becomes available. At each iteration, it can acquire a more informative viewpoint, inspect or manipulate candidate objects, ask the user for …</summary></entry><entry><title>Learning Whole-Body Kinetic Coordination for Wheeled-Quadruped Long-Range Throwing</title><id>https://arxiv.org/abs/2610.23883</id>
<link href="https://arxiv.org/abs/2610.23883"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Long-range throwing on unstructured terrain is a key capability for mobile robots in delivery and retrieval tasks, but it requires high release velocity, coordinated whole-body motion, and robustness to terrain-induced disturbances. We present a whole-body kinetic-coordination framework for a wheeled-quadruped manipulator that combines kinetic-chain arm modeling with SQP-based trajectory optimization and a reference-guided reinforcement learning policy for coordinated base motion. The manipulator is first reduced to a kinetic-chain model and optimized under kinematic and dynamic constraints …</summary></entry><entry><title>A Heterogeneous UAV UGV Methodology for Aerial Tracking of Mini Autonomous Cars</title><id>https://arxiv.org/abs/2610.23878</id>
<link href="https://arxiv.org/abs/2610.23878"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Aerial tracking of autonomous ground vehicles can provide useful situational awareness in environments where fixed external perception infrastructure is unavailable. However, visual-only tracking from an unmanned aerial vehicle (UAV) is limited by camera field of view, viewpoint changes, occlusions, and temporary loss of target visibility. This paper presents a heterogeneous UAV--UGV methodology for aerial tracking of small-scale autonomous ground vehicles in simulation. The system is implemented in ROS~2 and Gazebo Sim using a Tello-like UAV equipped with a front-facing RGB camera and …</summary></entry><entry><title>Foundation-Model-Driven 3D Scene Graphs for Mobile Manipulation</title><id>https://arxiv.org/abs/2610.23622</id>
<link href="https://arxiv.org/abs/2610.23622"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Geometric and Semantic Foundation models are becoming increasingly popular tools for generating spatial maps for robots. Recent work (e.g., FOUND-IT) has leveraged these tools to construct real-time, task-driven, and open-set 3D scene graphs from a single uncalibrated camera. However, while classical robot mapping techniques have undergone extensive system demonstrations, limited work has been done to develop both the fundamental and the systems wide advancements needed to integrate these new types of robot spatial memory into a full, useable autonomy pipeline. In this paper, we bridge this …</summary></entry><entry><title>GR-VIP: Geometric representation conditioning for precise visuomotor policy</title><id>https://arxiv.org/abs/2610.22997</id>
<link href="https://arxiv.org/abs/2610.22997"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Achieving precise terminal position and heading alignment remains a significant challenge for learning-based mobile robot control. Recent vision-based learning methods have shown promise for precise target-relative control and generalization to unseen environments with pretrained visual encoders, but general-purpose visual representations are not specifically designed to capture the fine-grained spatial differences between current and goal views required for precise control, and real-world demonstrations combining millimeter-scale terminal accuracy with zero-shot transfer across environments …</summary></entry><entry><title>Micro-Localization: High-Precision Mobile Robot Localization Using Microscopic Ground Texture</title><id>https://arxiv.org/abs/2610.22563</id>
<link href="https://arxiv.org/abs/2610.22563"/><updated>2026-10-19T00:00:00Z</updated>
<summary>We demonstrate high-precision global localization using natural ground texture viewed through microscope optics, achieving localization in the tens-of-micrometers regime. For the planar ground texture localization problem considered here, we relate optical magnification and image-space localization uncertainty to physical localization precision. Leveraging this relationship, we then develop a microscope-based localization system that addresses the calibration, camera-modeling, and focus challenges introduced by high-magnification imaging. We evaluate this system across several surface …</summary></entry><entry><title>RTISSLAM-3D: Full 6-DoF SLAM With an In-Air 3D Imaging Sonar</title><id>https://arxiv.org/abs/2610.22552</id>
<link href="https://arxiv.org/abs/2610.22552"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Echolocating bats navigate dense forests using sonar alone, and in-air 3D imaging sonars now capture the entire frontal hemisphere with every pulse. Sonar SLAM, however, has so far been planar: current systems estimate a 2D trajectory and discard the elevation information in the sonar images, an assumption that does not hold on rough and sloped terrain such as a forest floor. In this paper, we introduce RTISSLAM-3D, a novel 6-DoF SLAM system for a wheeled robot that carries an in-air 3D imaging sonar, an IMU and wheel encoders. A CFAR detector on the sphere reduces every sonar image to a …</summary></entry><entry><title>MuSTMM: Learning Sound-Triggered Mobile Manipulation across Multiple Scenes</title><id>https://arxiv.org/abs/2610.21429</id>
<link href="https://arxiv.org/abs/2610.21429"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Sound-Triggered Mobile Manipulation (STMM) requires robots to respond to sound events by navigating to the associated objects and performing appropriate physical interactions. Existing STMM evaluations primarily vary object layouts within limited architectural structures, leaving challenges to unseen scenes insufficiently explored. We introduce Multi-scene Sound-Triggered Mobile Manipulation (MuSTMM), a dataset that combines spatial audio rendering and physical interaction across 31 scenes with diverse architectures and object layouts. MuSTMM contains 14.36 million precomputed binaural Room …</summary></entry><entry><title>MoCaP: Mobile Code-as-Policies for Zero-Shot Mobile Manipulation from Passive Human Videos</title><id>https://arxiv.org/abs/2610.20998</id>
<link href="https://arxiv.org/abs/2610.20998"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Passive human videos of everyday activity offer robots access to a massive amount of human experience without requiring a demonstration for each task. However, using this experience requires recovering knowledge from unstructured video recordings and adapting it to a different body (i.e., the robot). To overcome these challenges, we present mobile code-as-policy (MoCaP), an agentic framework that turns passive human video recordings into guidance for an end-to-end mobile manipulation policy. MoCaP extracts spatial memory and cues of how people prepare to interact with objects, which inform …</summary></entry><entry><title>Line-Augmented cuVSLAM: Robust Visual Odometry in Low-Texture Environments</title><id>https://arxiv.org/abs/2610.20958</id>
<link href="https://arxiv.org/abs/2610.20958"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Autonomous mobile robots in warehouses and production facilities operate in precisely the environments that defeat point-feature visual odometry: featureless aisles, uniform walls, repetitive racking and specular floors. Such environments are, however, rich in straight-edge structure: rack uprights, door frames, wall junctions and cabinet outlines present high-contrast linear edges stable across wide viewpoint changes. A line-feature extension to cuVSLAM, a CUDA-accelerated visual-SLAM system, is presented that recovers this signal. Lines are parameterised as Plücker coordinates for geometric …</summary></entry><entry><title>Optimally Trading Energy for Information through Speed Trajectory Optimization of Sustainably Powered Mobile Robots</title><id>https://arxiv.org/abs/2610.20875</id>
<link href="https://arxiv.org/abs/2610.20875"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Sustainably powered mobile robots enable long-duration observational missions by harvesting energy from the environment. However, effective autonomy requires the robots to make decisions as to how to allocate this energy to maximize information quality over time. In this paper, we study a persistent (infinite-horizon) speed trajectory optimization problem that is posed as a periodic optimal control problem in which a robot repeatedly traverses a fixed closed path, coupling a super-linear propulsion cost with dynamic information gain and decay. Using the information-theoretic quantity of …</summary></entry><entry><title>Hierarchical Residual Policy Learning for Real-World Mobile Manipulation with Sparse Human Guidance</title><id>https://arxiv.org/abs/2610.20607</id>
<link href="https://arxiv.org/abs/2610.20607"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Mobile Manipulation (MoMa) is a cornerstone of autonomous robotic systems, yet real-world fine-tuning remains a formidable challenge because of high-dimensional action spaces and intricate coupling between heterogeneous modules. In this paper, we propose HiRe-MoMa (Hierarchical Residual Mobile Manipulation), a systematic framework for stable and sample-efficient real-world fine-tuning of complex MoMa systems. At its core, HiRe-MoMa adopts a Hierarchical Residual Architecture that fine-tunes a frozen base policy. A Policy-Agnostic Residual learns additive corrections atop the base policy, …</summary></entry><entry><title>Cracking Mobile Manipulation: From Failure Diagnosis to Agentic Robot System</title><id>https://arxiv.org/abs/2610.19600</id>
<link href="https://arxiv.org/abs/2610.19600"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Recent vision-language-action (VLA) models have shown strong performance on local robot manipulation, yet their success does not readily translate to long-horizon mobile manipulation. In our experiments, a pretrained subtask VLA achieves 80% success rate on atomic manipulation tasks but only 19% when these skills are composed into mobile manipulation. We argue that this gap stems from failures across the execution process rather than from local manipulation capability alone. To uncover these bottlenecks, we systematically diagnose failures in long-horizon mobile manipulation and identify …</summary></entry><entry><title>RoboSpan: Learning Modular Coordination Policies for High-DoF Whole-Body Mobile Manipulation with Teleoperation</title><id>https://arxiv.org/abs/2610.19594</id>
<link href="https://arxiv.org/abs/2610.19594"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Whole-body mobile manipulation suffers from two fundamental challenges: inherent motion heterogeneity across locomotion, arm, and hand modules, and progressive error accumulation over long-horizon multi-stage tasks. Existing teleoperation platforms also lack integrated dexterous tactile sensing to support coordinated whole-body decision-making. This paper presents RoboSpan, a high-DoF whole-body teleoperation and demonstration platform, and the Hierarchical Modular Framework (HMF) for learning modular coordination policies. HMF functionally decouples the 29-DoF action space into fine hand …</summary></entry><entry><title>Collaborative Planning for UAV-UGV Teams under Operational Constraints via Masked Error-bounded Neuro-Symbolic Diffusion</title><id>https://arxiv.org/abs/2610.18850</id>
<link href="https://arxiv.org/abs/2610.18850"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Collaborative planning under operational constraints is essential for heterogeneous robot teams in large-scale missions. Unmanned Aerial Vehicles (UAVs) provide rapid area coverage but are limited by onboard energy, while Unmanned Ground Vehicles (UGVs) can serve as mobile recharging stations yet are constrained by road-network traversability. Effective collaboration must enforce operational constraints during execution while enabling parallel, coordinated actions. Masked Diffusion Models (MDMs) have shown promise through token unmasking but have two key limitations: entropy-guided scheduling …</summary></entry><entry><title>RTISSLAM: In-air Imaging Sonar SLAM using a Robust Pose Graph and Occupancy Grid Mapping</title><id>https://arxiv.org/abs/2610.18479</id>
<link href="https://arxiv.org/abs/2610.18479"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Sonar was one of the first sensors with which mobile robots built maps, and in-air sonar keeps working where cameras and lidar fail, in darkness, smoke, dust and next to glass. Classical sonar SLAM, however, relied on geometric features or occupancy grids built from sparse range readings, and both struggle with the specular reflections that dominate indoor sonar. In this letter, we introduce RTISSLAM, a novel sonar-only SLAM system for an embedded 3D imaging sonar, which combines the robust pose graph of BatSLAM 2.0 as back-end with an occupancy grid as map. Energyscapes from …</summary></entry><entry><title>CALM: Decentralized Control of Cooperative Aerial Manipulation with Multi-Agent Reinforcement Learning</title><id>https://arxiv.org/abs/2610.18425</id>
<link href="https://arxiv.org/abs/2610.18425"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Cooperative aerial manipulation is difficult under wind, payload motion, and noisy goal broadcasts because multiple Unmanned Aerial Vehicles (UAVs) are coupled through a shared payload. We present CALM (Cooperative Aerial Learned Manipulation), a decentralized controller for aerial manipulators carrying a basket while tracking a moving ground robot. CALM combines a parameter-shared Multi-Agent Reinforcement Learning (MARL) policy, trained using Multi-Agent Proximal Policy Optimization (MAPPO), with goal estimation, per-UAV Extended State Observers (ESOs), basket-mass estimation, and …</summary></entry><entry><title>Benchmarking Interaction-Oriented Aerial Mobility across Heterogeneous Environments</title><id>https://arxiv.org/abs/2610.18381</id>
<link href="https://arxiv.org/abs/2610.18381"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Aerial mobile manipulation requires unmanned aerial vehicles (UAVs) to traverse heterogeneous environments such as indoor and outdoor domains, and connect navigation with subsequent physical interaction within the same trajectories. Existing aerial benchmarks are typically confined to single-environment settings, limiting evaluation of agents across continuous environmental transitions. When interaction is evaluated, agents are often initialized near the target, leaving the transition from navigation to interaction largely unassessed. This work introduces CrossFly, a benchmark for …</summary></entry><entry><title>Force Sensor-Based Picking Pattern Analysis and Two-Jaw Gripper Design for Cherry Tomato Robotic Harvesting in Greenhouse</title><id>https://arxiv.org/abs/2610.18160</id>
<link href="https://arxiv.org/abs/2610.18160"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Robotic harvesting of cherry tomatoes in greenhouses remains challenging due to dense fruit clusters, delicate skin, and the need for gentle yet effective detachment. This study presents a force-data-driven framework for autonomous cherry tomato harvesting that integrates six-axis force/torque sensing, a bio-inspired compliant gripper, and deployment on a mobile robotic platform. A wearable ATI six-axis force/torque sensor mounted on the index finger captured kinetic signatures of three elemental picking patterns (gripping, twisting, and lateral pulling) across 150 manual trials (50 per …</summary></entry><entry><title>MARTS: A Modular Agricultural Robot for Targeted Spraying of Diseased Tomato Plants in Greenhouses</title><id>https://arxiv.org/abs/2610.18123</id>
<link href="https://arxiv.org/abs/2610.18123"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Broadcast spraying remains the dominant method of disease control in greenhouse tomato production, yet it treats healthy and diseased tissue alike, exposes workers to hazardous aerosols, and depends on operator skill. This paper presents MARTS (Modular Agricultural Robot for Targeted Spraying), a low-cost robotic platform that closes the loop from plant-level disease detection to leaf-localised spray delivery in commercial greenhouses. MARTS integrates a Clearpath Husky A200 mobile base, a UR5 manipulator, a novel modular spraying end-effector built around a single 12 V micro-diaphragm pump, …</summary></entry><entry><title>I3L: Iterative Interactive Imitation Learning for Whole-Body Mobile Manipulation</title><id>https://arxiv.org/abs/2610.17748</id>
<link href="https://arxiv.org/abs/2610.17748"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Policies trained offline from teleoperated demonstrations can degrade outside their training distribution. This gap is particularly acute in long-horizon whole-body mobile manipulation, where long horizons amplify compounding errors and coordinated arm, torso, and base motion makes exhaustive demonstration coverage impractical. We introduce I3L, an integrated hardware and learning system that combines whole-body correction with iterative policy refinement to address this last-mile reliability gap. Its low-cost, open-source JoyLo+ interface uses policy-tracking leader arms and touch-triggered …</summary></entry><entry><title>A Minimum Exact Disjunctive Basis for Two-Robot Solvability Profiles</title><id>https://arxiv.org/abs/2610.17677</id>
<link href="https://arxiv.org/abs/2610.17677"/><updated>2026-10-13T00:00:00Z</updated>
<summary>We completely characterize the solvability profiles of tasks for two autonomous mobile robots in the plane under variable disorientation, chirality, and rigid movements. The four standard capability models and the schedulers considered here have a known quotient order Q of thirteen computational classes. A task&#x27;s solvability profile is the set of classes in which it is solvable, and is necessarily an upset of Q. We prove that every upset is realizable and construct a minimum exact disjunctive basis of thirteen concrete tasks. The basis contains one task for each principal upset. For every …</summary></entry>
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