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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Datasets &amp; Benchmarks</title>
<link href="https://embodied-ai-radar.com/"/><link rel="self" href="https://embodied-ai-radar.com/topics/datasets.xml"/><id>https://embodied-ai-radar.com/topics/datasets.xml</id>
<updated>2026-11-10T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>Benchmarking Real-World Robotic Manipulation through Stochastic Challenges</title><id>https://arxiv.org/abs/2611.12804</id>
<link href="https://arxiv.org/abs/2611.12804"/><updated>2026-11-10T00:00:00Z</updated>
<summary>A challenging bottleneck in manipulation research is reproducibility and comparability of methods in real-world environments. Since manipulation is an interactive task, it cannot be evaluated on a static dataset of observations. Benchmarking in simulation is a common remedy, but cannot cover the whole complexity of real-world tests. This paper proposes a new paradigm of stochastic challenges. Like the well-known YCB objects, it is based on reproducible real-world scenes and therefore allows system-level innovation and comparability between different platforms. Due to their stochastic nature, …</summary></entry><entry><title>GeoMind: A Benchmark for Spatial Understanding in Robotic Manipulation</title><id>https://arxiv.org/abs/2611.12175</id>
<link href="https://arxiv.org/abs/2611.12175"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Robotic manipulation has advanced rapidly in mapping visual observations and language instructions to actions. However, reliable manipulation in open-world environments requires robust spatial understanding: the ability to identify targets in complex layouts (spatial reasoning) and adapt to scenes that continuously evolve through interaction (spatial memory). Yet existing embodied benchmarks fall short in evaluating spatial understanding: they often introduce strong visual cues that bypass spatial reasoning, and focus on static scenes that offer little insight into an agent&#x27;s capacity for …</summary></entry><entry><title>The Relative Value of Demonstration Data: Execution Time Limits and Operator Mixtures in Behavior Cloning</title><id>https://arxiv.org/abs/2611.11947</id>
<link href="https://arxiv.org/abs/2611.11947"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Robot demonstration datasets combine demonstrations from teleoperators of uneven experience, so collection teams need to know how many demonstrations from one group match those from another. We measure this with a data multiple: the ratio of the numbers of demonstrations two groups need for their policies to reach the same success rate. On robomimic&#x27;s simulated Square and Can tasks, we train behavior-cloning policies on demonstrations from the two teleoperators robomimic labels Better and the two it labels Worse, varying dataset size and the share of Worse demonstrations. On Square, within …</summary></entry><entry><title>A Benchmark and Layered Evaluation Protocol for Evidence-Grounded Shared Belief Updating in Connected Robotics</title><id>https://arxiv.org/abs/2611.11842</id>
<link href="https://arxiv.org/abs/2611.11842"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Connected physical systems fuse observations from robots, IoT sensors, and edge-AI modules into a shared account of the world, yet most evaluations score only the final answer or action and cannot tell whether a method attributed the evidence, updated its belief, handled contradictions, and justified its decision. We argue that shared reasoning in Connected Robotics should be evaluated as an evidence-to-belief trajectory, and introduce the Connected Robotics Evidence Graph (CREG) Benchmark to make that trajectory measurable. CREG comprises 350 deterministically generated scenarios across …</summary></entry><entry><title>SurgTAP-3D: A Large-Scale Cross-Surgery Video Dataset with Contact-Aware 3D Motion Tracking</title><id>https://arxiv.org/abs/2611.11697</id>
<link href="https://arxiv.org/abs/2611.11697"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Understanding 3D scene dynamics in minimally invasive surgery (MIS) is a fundamental step toward physically intelligent and autonomous surgical systems. However, existing public datasets offer limited scalability and diversity in real-world clinical scenarios. Moreover, annotations typically focus on either tissue or instruments alone, overlooking tool-tissue interactions. This gap limits applications such as augmented reality guidance and autonomous surgery driven by vision-language-action (VLA) models or world models, which demand large-scale, high-quality 3D supervision. In this work, we …</summary></entry><entry><title>HARP-Bench: Benchmarking Robot Manipulation Around Active Humans</title><id>https://arxiv.org/abs/2611.11123</id>
<link href="https://arxiv.org/abs/2611.11123"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Recent robot manipulation benchmarks have enabled systematic evaluation of general-purpose robot policies across diverse objects, scenes, instructions, and embodiments. However, most existing benchmarks still assume that the robot is the only active agent and that task semantics are determined primarily by the instruction and object state. This assumption overlooks a common source of real-world variation: humans actively sharing the workspace. In such settings, humans may reveal an implicit goal, complete part of the task, temporarily change object availability, or constrain safe robot motion …</summary></entry><entry><title>ObjectWorld: Scaling Object-Centric World Models with A Large-Scale 3D Full-Object Flow Dataset</title><id>https://arxiv.org/abs/2611.11085</id>
<link href="https://arxiv.org/abs/2611.11085"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Generative world modeling from large-scale visual data offers a promising path toward scalable robot manipulation. This calls for an intermediate representation that can be supervised at scale and remains actionable for downstream control. We propose 3D full-object flow, an object-centric motion representation that assigns dense 3D trajectories to points across the complete surface of a target object, including its occluded regions. By extending visible-surface object flow to the full object geometry, this representation makes complete object motion explicit and applies uniformly to both …</summary></entry><entry><title>RoboMoCap: A Large-Scale Whole-Body Motion Capture Dataset with Egocentric Vision for Robot Learning</title><id>https://arxiv.org/abs/2611.10994</id>
<link href="https://arxiv.org/abs/2611.10994"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Humanoid robots must coordinate locomotion and manipulation to navigate complex environments and perform everyday tasks. Learning such behaviours from human demonstrations requires accurate whole-body motion paired with egocentric vision, particularly for lower-body movements and foot placements that are frequently invisible from a first-person perspective. However, existing egocentric datasets often lack high-fidelity optical motion capture or systematic coverage of diverse loco-manipulation behaviours. To address this gap, we introduce RoboMoCap, a large-scale multimodal dataset combining …</summary></entry><entry><title>Explicitly capturing demonstrator multi-modality for distillation into diffusion policies</title><id>https://arxiv.org/abs/2611.10949</id>
<link href="https://arxiv.org/abs/2611.10949"/><updated>2026-11-10T00:00:00Z</updated>
<summary>The diversity of a distilled diffusion policy&#x27;s outputs matters beyond how it impacts the policy&#x27;s success rate. In particular, downstream applications like test-time search and policy improvement require exploration. Thus, we want to distill multi-modal demonstrators into diffusion policies which reproduce their conditional action distributions. Standard data collection for behavior cloning applies a sliding window to demonstration episodes, which pairs unique observation histories with actions. These datasets can be fit by a policy that is either multi-modal, or unimodal with high Lipschitz …</summary></entry><entry><title>Zero-Shot VLA Adaptation with Retrieved Guidance</title><id>https://arxiv.org/abs/2611.10894</id>
<link href="https://arxiv.org/abs/2611.10894"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Pre-training large parametric &quot;Vision-Language-Action&quot; (VLA) models on large demonstration datasets has recently yielded promising results for general-purpose manipulation. However, these models still struggle under even small domain shifts relative to the training data, such as changes in camera viewpoint, background, object identity, or robot morphology. Motivated by the success of Retrieval-Augmented Generation (RAG) in language models, we pursue retrieval to boost VLA performance. Specifically, we seek to leverage retrieval from domain-mismatched, &quot;in-the-wild&quot; demonstration datasets like …</summary></entry><entry><title>EmbodiedIntentBench: Benchmarking Intent-Driven Runtime Adaptation for Mobile Robotic Missions</title><id>https://arxiv.org/abs/2611.10498</id>
<link href="https://arxiv.org/abs/2611.10498"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Mobile robotic sensing systems must adapt to operator requirements, limited resources, changing connectivity, and observation opportunities shaped by physical motion. Evaluating runtime strategies therefore requires assessing whether their decisions fulfill mission objectives, beyond isolated perception accuracy or execution efficiency. We present EmbodiedIntentBench, a benchmark for intent-driven runtime adaptation in mobile robotic missions. It represents mission intent through structured contracts for coverage, temporal evidence, reporting, urgency, and resources, and couples simulated …</summary></entry><entry><title>A four-view smartphone video dataset of a robot-held flexible strip, with camera poses and a 3D LaGSplat baseline</title><id>https://arxiv.org/abs/2611.09959</id>
<link href="https://arxiv.org/abs/2611.09959"/><updated>2026-11-10T00:00:00Z</updated>
<summary>This note describes a multi-view video dataset of a deformable object driven by a measured input, with the measured pose of every camera, and a first 3D result obtained on it with LaGSplat. LaGSplat learns from video a low-dimensional latent state that is both the generalized coordinate of a learned dissipative Lagrangian and the conditioning variable of a Gaussian Splatting decoder; fitting the decoder in 3D calls for synchronized multi-view footage, which the original paper only had from synthetic renderings. Here a robot arm moves a flexible strip by oscillating along a one-dimensional …</summary></entry><entry><title>Seeing What Matters: Benchmarking Task-Conditioned Actionable Spatial Belief for Manipulation</title><id>https://arxiv.org/abs/2611.09794</id>
<link href="https://arxiv.org/abs/2611.09794"/><updated>2026-11-09T00:00:00Z</updated>
<summary>When should a robot look at the cup, and when at the portafilter? Spatial-reasoning benchmarks evaluate whether a model can describe a scene, but manipulation needs something more specific: the ability to acquire the particular evidence that makes the current command executable. A view that is informative for one task can be useless for another, even at the same workstation. We introduce Seeing What Matters, a benchmark for task-conditioned actionable spatial belief in simulated tabletop manipulation. Across three domains--coffee workstation, drawer/cabinet, and microwave/appliance--the …</summary></entry><entry><title>Auditing Grasp Feasibility Predictors with Planner-Verified Counterfactuals</title><id>https://arxiv.org/abs/2611.09130</id>
<link href="https://arxiv.org/abs/2611.09130"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Grasp-feasibility predictors report near-perfect accuracy on Task and Motion Planning benchmarks, but high accuracy on these benchmarks does not verify that a predictor uses the collision geometry that the motion planner checks. We propose a planner-verified counterfactual (CF) test: holding the grasp pose fixed, we insert a solid obstacle into the approach corridor, add its points to the model input, and let a planner re-derive the label, which flips from feasible to infeasible. Across eight predictors spanning point clouds, voxels, depth, and object tokens, CF-pair AUROC falls from high …</summary></entry><entry><title>ToolDex: An Ego-Exo Human Demonstration Dataset for Creative Physical Tool Use</title><id>https://arxiv.org/abs/2611.09036</id>
<link href="https://arxiv.org/abs/2611.09036"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Creative tool use is a fundamental human capability and an important step toward general-purpose embodied intelligence. It requires agents to reason about object affordances, physical constraints, and manipulation strategies, especially when standard tools are unavailable. However, progress in this area is limited by the lack of real-world datasets that capture human tool-use behavior with sufficient scale, fidelity, and diversity. Existing benchmarks are often simulation-based, focus on simplified interactions, or lack detailed observations and annotations. We introduce ToolDex, a …</summary></entry><entry><title>Flex-RSI: Benchmarking Recursive Self-Improvement of Frontier Agents</title><id>https://arxiv.org/abs/2611.08946</id>
<link href="https://arxiv.org/abs/2611.08946"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Frontier language models are increasingly deployed as agents, and how well an agent performs depends not only on its model but also on its harness: the prompts, tools, memory, and control loop through which the model acts. When an agent is applied to a new problem, a natural question is whether it can use the feedback of the task to improve the way it works, and not merely its answer. Most existing benchmarks keep the agent&#x27;s harness fixed and score the solution it produces, or target large-scale model training. We introduce Flex-RSI, a benchmark for the recursive self-improvement of agents …</summary></entry><entry><title>HomeLoop: A Simulation Framework and Benchmark for Robot-IoT Coordination in Everyday Domestic Assistance and Safety</title><id>https://arxiv.org/abs/2611.08914</id>
<link href="https://arxiv.org/abs/2611.08914"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Recent progress in embodied robotics is bringing robots closer to deployment in homes, as vision-language models (VLMs) are demonstrating significant advances in reasoning, making VLM-driven robots promising home assistant agents. These agents will often be introduced into homes that already have cameras, Internet of Things (IoT) devices, and residents with wearables. To fulfill their potential, they need to integrate with existing smart infrastructure and reason through ambiguous scenarios: a smoke alarm may come from a pan about to ignite, a pan already on fire, a resident cooking or a …</summary></entry><entry><title>Learning the Task or Learning the Verifier? Rethinking Criteria Exposure in Embodied Self-Improvement</title><id>https://arxiv.org/abs/2611.08318</id>
<link href="https://arxiv.org/abs/2611.08318"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Self-improving embodied agents are increasingly being developed and compared on robot simulation benchmarks. Several recent works expose the benchmark&#x27;s success criteria to the learning agent, a practice we call Criteria Exposure (CE). These criteria, originally written to verify policies trained by imitation learning, often demand more than the corresponding language instructions, so a score from such a verifier may not faithfully reflect whether the instructed task was completed, especially for robot-control programs written by an agent. As embodied coding agents report ever higher …</summary></entry><entry><title>RoboARCade: Benchmarking Agentic Robot Control</title><id>https://arxiv.org/abs/2611.08209</id>
<link href="https://arxiv.org/abs/2611.08209"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Improvements in multi-modal capabilities have enabled agents to act directly as robot policies, a setting we refer to as agentic robot control (ARC). We introduce RoboARCade, a benchmark of long-horizon manipulation tasks across three embodiments designed to test in-context adaptation, memory, and reasoning for precise control. The tasks build on existing open-source benchmarks, which we make harder by widening the range of initial conditions. RoboARCade is easy to use and extend: all tasks run on a single simulation backend, MuJoCo, each task is a self-contained data pack, and agents connect …</summary></entry><entry><title>BEAKER: An Expert-Curated Benchmark for Embodied Brains in Self-Driving Chemical Laboratories</title><id>https://arxiv.org/abs/2611.06911</id>
<link href="https://arxiv.org/abs/2611.06911"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Self-Driving Chemical Laboratories (SDCLs) are moving chemical experimentation toward embodied automation, where machines must perceive laboratory scenes, reason about experimental states, and act under physical, procedural, and safety constraints. Although Multimodal Large Language Models (MLLMs) are increasingly considered as embodied brains for such systems, existing laboratory benchmarks mainly focus on safety, anomaly detection, or general scientific understanding, leaving their execution-oriented embodied capabilities underexplored. To fill this gap, we introduce BEAKER, a Benchmark for …</summary></entry><entry><title>VABAR: A Variational Automation Benchmark for Agentic Robotics</title><id>https://arxiv.org/abs/2611.06881</id>
<link href="https://arxiv.org/abs/2611.06881"/><updated>2026-11-05T00:00:00Z</updated>
<summary>For robots to operate reliably in commercial and industrial applications, they must persistently perform specific tasks with known variations in object shape and pose. We call this Variational Automation (VA) to differentiate these settings from fixed automation. Inspired by recent papers on Agentic Robotics, where pretrained LLM and VLM coding agents combine interpretable robot programming with the open-world adaptability of model free policies, we propose a general set of agentic robotics benchmark design criteria that includes accessibility, repeatability, diversity, relevance to agentic …</summary></entry><entry><title>Robocasa-Mem: Benchmarking Environment and Process Memory in Long-Horizon Mobile Manipulation</title><id>https://arxiv.org/abs/2611.06475</id>
<link href="https://arxiv.org/abs/2611.06475"/><updated>2026-11-05T00:00:00Z</updated>
<summary>In the real world, mobile manipulation robots must perform complex object interactions and make multi-step decisions, often relying on task-relevant information that is no longer observable. However, existing benchmarks provide limited evaluation of such memory-dependent decision-making in mobile manipulation. To address this gap, we introduce RoboCasa-Mem, a new benchmark comprising nine mobile manipulation tasks that require agents to use interaction history at key decision points. Specifically, the tasks are grouped into two categories of memory: One is environment memory, which captures …</summary></entry><entry><title>Learning Object-Centric Motion Priors from Human for Robotic Dexterous Manipulation</title><id>https://arxiv.org/abs/2611.05979</id>
<link href="https://arxiv.org/abs/2611.05979"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Manipulating diverse objects with multi-fingered dexterous hands is challenging due to the high dimensionality and complex dynamics. Human-Object Interaction (HOI) datasets provide rich knowledge about task information and embodied interactions. Instead of solely imitating the human demonstrations, our method learns to holistically predict future hand-object states by leveraging these datasets. The predicted future states of the object can serve as a general-purpose reward term for reinforcement learning, reducing reliance on task-specific reward engineering and enhancing generalization …</summary></entry><entry><title>WayPOP: A Panoramic Open-Set Panoptic Tracking Benchmark</title><id>https://arxiv.org/abs/2611.05801</id>
<link href="https://arxiv.org/abs/2611.05801"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Holistic perception for autonomous agents requires reliably segmenting and associating scene elements across time and camera views, including objects outside a fixed semantic taxonomy. Existing open-set panoptic benchmarks focus on individual images or views, while panoramic tracking benchmarks assume closed-set taxonomies. Consequently, these benchmarks do not evaluate whether unknown objects can be consistently segmented and tracked across synchronized multi-camera sequences. We introduce WayPOP, a panoramic open-set panoptic tracking benchmark built on real Waymo PVPS sequences augmented …</summary></entry><entry><title>OdorSpaces: Visual-Olfactory Embodied Navigation in 3D Environments</title><id>https://arxiv.org/abs/2611.05738</id>
<link href="https://arxiv.org/abs/2611.05738"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Olfaction provides critical information about airborne chemical cues, yet it remains largely underexplored in embodied AI, with limited prior machine olfaction work focusing primarily on semantic odor perception. We introduce OdorSpaces, a physics-based simulation platform and benchmark for visual-olfactory embodied navigation. OdorSpaces augments Habitat-Sim with 3D odor transport and dispersion simulated by Fire Dynamics Simulator (FDS), enabling agents to navigate photorealistic indoor environments using both visual and olfactory observations. The benchmark includes two representative …</summary></entry><entry><title>MESA: An Evaluation Framework for Compositional, Semantic, and Spatial Generalization in Robotics</title><id>https://arxiv.org/abs/2611.05567</id>
<link href="https://arxiv.org/abs/2611.05567"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Despite growing interest in foundation models for robotic manipulation, systematic evaluation of their capabilities remains elusive. Existing benchmarks are either narrow and saturated, offering little signal on SOTA methods, broadly scoped, providing diversity at the cost of controlled experimentation, or require training on large, messy open-source datasets. We introduce MESA, an evaluation framework designed for precise, reproducible measurement of language-conditioned policy generalization. MESA provides five evaluation suites that isolate in-distribution performance and four distinct …</summary></entry><entry><title>GUILD: Guided Iterative Data Collection for Imitation Learning</title><id>https://arxiv.org/abs/2611.05368</id>
<link href="https://arxiv.org/abs/2611.05368"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Imitation learning policies in robotics are trained on datasets collected through costly real-world teleoperation. Often, the data-collection process is unguided, relying on the teleoperator&#x27;s intuition, resulting in data that contributes little to overall policy performance. Recent work has shown that curating such unguided datasets can substantially improve policy performance, but these approaches operate by filtering existing datasets after collection and therefore do not prevent the acquisition of uninformative data. In this work, we propose GUILD, a novel Guided Data Collection (GDC) …</summary></entry><entry><title>Visibility-Aware Reference Generation for Benchmarking Visual 3D Reconstruction in Vegetation-Rich Environments</title><id>https://arxiv.org/abs/2611.05361</id>
<link href="https://arxiv.org/abs/2611.05361"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Reliable evaluation of visual 3D reconstruction and depth estimation in vegetation-rich outdoor environments is limited by the scarcity of geometric ground-truth data and the cost of complete scanner surveys. We present a LiDARbased reference-generation pipeline for evaluating the zero-shot performance of feed-forward visual-geometry models alongside conventional structure-from-motion (SfM) methods. The pipeline reuses camera images, LiDAR scans, and reference poses from existing multi-sensor localization datasets to generate per-view depth maps and visible reference point clouds. To address …</summary></entry><entry><title>CRONOS: Benchmarking Non-Episodic Reinforcement Learning for Robotic Manipulation</title><id>https://arxiv.org/abs/2611.05080</id>
<link href="https://arxiv.org/abs/2611.05080"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Reinforcement learning (RL) is promising for adapting robot policies to unstructured real-world environments. However, standard RL pipelines rely on episodic training with frequent scene resets, which is impractical for real-world deployment due to the need for substantial human intervention. While prior work has studied non-episodic RL in relatively small policies trained from scratch, its behavior when fine-tuning modern large-scale pre-trained vision-language-action (VLA) models remains underexplored. In this work, we introduce CRONOS, a simulation benchmark for RL fine-tuning of VLAs …</summary></entry><entry><title>iMED: A Multi-Endoscope Dataset for Surgical 3D Perception</title><id>https://arxiv.org/abs/2611.04755</id>
<link href="https://arxiv.org/abs/2611.04755"/><updated>2026-11-04T00:00:00Z</updated>
<summary>We introduce iMED, the first synchronized multi-endoscope dataset for robot-assisted minimally invasive surgery (RAMIS), designed to address a fundamental limitation in surgical vision benchmarking: the absence of independent held-out viewpoints. Existing surgical datasets capture single-trajectory sequences from a single endoscope, making it impossible to distinguish geometric generalization from photometric interpolation along a narrow forward-facing path. iMED provides 340 sequences ~170K synchronized timepoints with 4 views per timepoint) recorded simultaneously from two independent …</summary></entry><entry><title>RoboScope Kit: Unified Interfaces for Fast and Scalable Embodied-AI Evaluation</title><id>https://arxiv.org/abs/2611.03850</id>
<link href="https://arxiv.org/abs/2611.03850"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Simulation benchmarks are the standard way to compare robot policies, but each benchmark brings its own evaluator, observation layout, and action convention, and evaluation is slow: 500 RoboTwin Easy episodes with one simulator and one model on one GPU take 359.7 minutes. Profiling the official StarVLA evaluator shows that simulation occupies CPU cores while the GPU averages 14.3% utilization. RoboScope Kit wraps each model once in a Python class called a Policy, and each benchmark once in an adapter around the benchmark&#x27;s own evaluator, so the benchmark&#x27;s rules and scoring stay unchanged. …</summary></entry><entry><title>Robot-Matched Soft Fingers for UMI Data Collection: Lessons from 100 Hours of Pick and Place</title><id>https://arxiv.org/abs/2611.03779</id>
<link href="https://arxiv.org/abs/2611.03779"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Training robot policies for multi-task pick and place requires demonstrations on many objects, which handheld Universal Manipulation Interfaces (UMIs) can collect quickly and cheaply. However, existing UMIs depend on external base stations, use rigid fingers that give no signal about contact forces, or use parallel-jaw fingers that limit grip strength. We present a battery-powered handheld interface, built on YUBI, whose soft, angled fingers wrap around objects, deform visibly under load as a visual proxy for force, and match the grippers of the robot. With it, we collect a 99.7-hour dataset …</summary></entry><entry><title>VagueBench: Benchmarking the Robustness of Embodied Agents on Ambient Context Illusions</title><id>https://arxiv.org/abs/2611.03765</id>
<link href="https://arxiv.org/abs/2611.03765"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Embodied agents are increasingly deployed in open-world environments, yet current robustness evaluations remain biased toward hazardous instructions and jailbreak vulnerabilities. A more fundamental issue is largely overlooked: agents are rarely tested under semantically sufficient but contextually minimal instructions (i.e., common in real-world human communication), where auxiliary contextual cues are absent. For the first, we identify a novel phenomenon termed Ambient Context Illusion, where agents fail to execute tasks correctly when non-essential contextual details are omitted, despite …</summary></entry><entry><title>Evaluating Depth-Augmented Visual Features for Cross-Dataset Lunar Traversability Estimation</title><id>https://arxiv.org/abs/2611.03430</id>
<link href="https://arxiv.org/abs/2611.03430"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Autonomous mobility is essential for sustained lunar surface operations, as communication delays and line-of-sight occlusions limit continuous teleoperation. Although recent traversability estimation methods increasingly rely on deep learning, the domain gap between terrestrial analogue environments and real lunar terrain can limit their generalisation, and real lunar traversability labels are scarce, making fully supervised training difficult. To address these challenges, we build a weakly supervised framework trained on sparse pairwise annotations and study whether augmenting visual …</summary></entry><entry><title>Rollout then Recycle: 3,718 Labelled Real-Robot Episodes from Benchmarking 7 Policies on 12 Tasks</title><id>https://arxiv.org/abs/2611.03168</id>
<link href="https://arxiv.org/abs/2611.03168"/><updated>2026-11-03T00:00:00Z</updated>
<summary>We release all 3,718 episodes from the ArmnetBench v0.1 evaluation (arXiv:2607.24481), which contains 600 teleoperated demonstrations and 3,118 rollouts of seven imitation-learning and vision-language-action policies on 12 tabletop tasks, recorded on low-cost SO-101 arms; 73% of the rollouts are failures. Every policy for a task was trained or fine-tuned on the same 50 demonstrations and rolled out on the same cell, so the corpus contains many policies&#x27; failures on shared tasks. An operator labelled every rollout successful, suboptimal or failure. Each episode has three camera views, joint …</summary></entry><entry><title>KlaskTron-IL: A Contact-Rich Adversarial Imitation Learning Benchmark with a Validated Sim-to-Real Bridge</title><id>https://arxiv.org/abs/2611.03091</id>
<link href="https://arxiv.org/abs/2611.03091"/><updated>2026-11-03T00:00:00Z</updated>
<summary>KlaskTron is an open-hardware physical platform for two-player adversarial reinforcement learning, with a learned actuator model that supports zero-shot sim-to-real transfer of trained policies. Building on this platform, we contribute KlaskTron-IL: a multi-tier imitation learning dataset (80k human demonstration timesteps collected directly on the physical robot, 320k symmetry-augmented timesteps, and synthetic expert trajectories up to 5M steps generated by the zero-shot-validated PPO policy), and diagnostic baselines that expose three characteristic failure modes of standard IL methods …</summary></entry><entry><title>PlanContext: Benchmarking In-Context Driving Decision-Making</title><id>https://arxiv.org/abs/2611.03067</id>
<link href="https://arxiv.org/abs/2611.03067"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Real-world driving requires context-aware decision-making. Existing end-to-end driving benchmarks primarily assess trajectory quality through safety, compliance, comfort, and driving progress, leaving context-dependent decision-making insufficiently characterized. To fill this gap, we present PlanContext, a benchmark for evaluating in-context driving decision-making. PlanContext constructs paired evaluations by varying high-level driving intentions while keeping the observed scene fixed, enabling a natural and controllable assessment of context-dependent decision-making. We further define six …</summary></entry><entry><title>MS-DOTT: A Multi-Modal Dataset for Off-Road Traversability Estimation</title><id>https://arxiv.org/abs/2611.02992</id>
<link href="https://arxiv.org/abs/2611.02992"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Autonomous robots are gaining traction in off-road environments, driven by their rising demand in agriculture, defense, and search-and-rescue operations. However, these environments are inherently unpredictable and navigation remains a formidable challenge given the complex environmental conditions including challenging terrain and varying illumination. Off-road autonomy requires robust perception across multiple spatial scales and imaging modalities, yet most sensing setups struggle to capture both far-field environmental context and near-field terrain detail simultaneously across various …</summary></entry><entry><title>RESONATE: a Real Social Navigation Testbed for Autonomous Service Robots</title><id>https://arxiv.org/abs/2611.02937</id>
<link href="https://arxiv.org/abs/2611.02937"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Social navigation is essential for autonomous service robots operating in human environments, but progress remains constrained by the lack of extensive real-world benchmarks. This paper presents the Real Social Navigation Testbed (RESONATE), a reproducible benchmark for human-aware navigation based on a unified robotic platform, a shared ROS 2 software stack, precise trajectory ground truth, and structured social interaction scenarios. We evaluate eight controller configurations, combining classical and predictive local planners with different social modeling strategies, over eight …</summary></entry><entry><title>SomaAlign: Reliability-Aware Multimodal Representation Learning for Soft Robotic Grasping</title><id>https://arxiv.org/abs/2611.02794</id>
<link href="https://arxiv.org/abs/2611.02794"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Robust multimodal perception for soft robotic grasping is challenged by modality-dependent noise, semantic ambiguity, and limited coordinated multisensory data. We introduce Soma, a dataset containing 100 objects, 1,000 continuous grasping trajectories, and 74,914 multimodal samples grouped by software acquisition cycle, spanning remote RGB, hand RGB, depth, tactile, IMU, and structured text observations. We also collect Soma-Success, an independent grasp-outcome dataset with 1,000 trials (998 retained after quality control), to evaluate frozen-encoder transfer for post-hoc grasp outcome …</summary></entry><entry><title>DexArena: A Unified Benchmark for Long-Horizon Dexterous Manipulation</title><id>https://arxiv.org/abs/2611.02629</id>
<link href="https://arxiv.org/abs/2611.02629"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Long-horizon dexterous manipulation remains a fundamental challenge for robot learning, requiring the composition of multiple skills, precise bimanual coordination, generalizable visual understanding, and robust skill transitions. Yet existing manipulation benchmarks largely emphasize isolated skills or support only a limited range of end-effectors, making these capabilities difficult to evaluate systematically. We introduce DexArena, a benchmark designed to evaluate learning and generalization in long-horizon bimanual dexterous manipulation. DexArena features 10 long-horizon tasks and 30 …</summary></entry><entry><title>TriPhysBench: Evaluating Physical Intelligence for Embodied Agents</title><id>https://arxiv.org/abs/2611.01934</id>
<link href="https://arxiv.org/abs/2611.01934"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Embodied agents need physical intelligence to understand their surroundings through physical perception, physical knowledge retrieval, and physical reasoning. These capabilities must work together to interpret events and make quantitative judgments. Existing benchmarks advance physical understanding and general-purpose tool use, yet the coordination of these capabilities in physical scenarios remains insufficiently characterized. Inspired by Popper&#x27;s Three Worlds, we introduce TriPhysBench, a benchmark of 410 questions from 200 videos that brings physical perception, physical knowledge …</summary></entry><entry><title>ClothDojo: Learned Data Generation and Benchmarking for Bimanual Garment Flattening and Folding</title><id>https://arxiv.org/abs/2611.01190</id>
<link href="https://arxiv.org/abs/2611.01190"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Garment flattening and folding require robots to identify garment structure during manipulation and adapt their actions as the cloth deforms. We present ClothDojo, a simulation platform that generates adaptive manipulation trajectories at scale across diverse garments and initial states and evaluates policies in closed loop. ClothDojo encodes each garment&#x27;s canonical mesh coordinates as an NOCS texture, providing canonical surface-position cues through the visual interface of a pretrained vision-language-action model. We fine-tune the model on human demonstrations and corrections to obtain a …</summary></entry><entry><title>A Straight Line Is Not a Camera Pose: Auditing Short-Clip Pose Benchmarks</title><id>https://arxiv.org/abs/2611.00482</id>
<link href="https://arxiv.org/abs/2611.00482"/><updated>2026-11-03T00:00:00Z</updated>
<summary>The absolute trajectory error (ATE) is the standard measure of camera-motion accuracy, from SLAM to feed-forward 3D reconstruction. On the common Sintel protocol, a constant-velocity straight line using no images has a lower mean ATE than 10 of 11 recent models re-run with official code. Two properties of ATE&#x27;s alignment explain this. First, it maps any constant-velocity prediction onto the best-fitting line through the true path, so the line scores the path&#x27;s regression residual. A residual signal-to-noise ratio (SNR) criterion predicts when moving a prediction towards its constant-velocity …</summary></entry><entry><title>TacMind: Benchmarking and Modeling Tactile Interaction States for Robotic Manipulation</title><id>https://arxiv.org/abs/2611.00455</id>
<link href="https://arxiv.org/abs/2611.00455"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Tactile sensing provides robots with direct observations of contact physics, local geometry, and interaction dynamics, making it a vital source of feedback for contact-rich manipulation. However, existing tactile manipulation studies are often developed and evaluated within specific task settings, making it difficult to systematically compare how tactile information contributes under different interaction conditions. In this work, we develop a benchmark in simulation comprising 128 tasks organized around three complementary evaluation regimes: Precise, Recognition, and Dynamic. The benchmark …</summary></entry><entry><title>Behavior Graphs: Unsupervised Graph Structures for Interpreting Robot Deployment Data</title><id>https://arxiv.org/abs/2611.00405</id>
<link href="https://arxiv.org/abs/2611.00405"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Data flywheels promise continuous improvement via insights from deployment data. Understanding how the deployed model succeeds and fails can steer subsequent data collection towards patching failures and reinforcing successes. However, robot deployments create large volumes of high-dimensional rollout data, which is challenging to understand and confidently ground data collection decisions in. To make deployment data easier to analyze and act on, we propose behavior graphs, which compress policy rollouts into a single interpretable, directed graph. We construct the graphs by learning to …</summary></entry><entry><title>OmniPiano: Diverse Dexterous Piano-Playing Challenges for Standard, Robust, Safe, and Multi-Agent RL</title><id>https://arxiv.org/abs/2611.00243</id>
<link href="https://arxiv.org/abs/2611.00243"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Dexterous robotic manipulation remains a major challenge in robotics, exemplified by piano playing, which requires coordinated control of fingers and provides a demanding testbed for reinforcement learning (RL). Although previous work established a benchmark for robotic piano playing, it is restricted to two hands and does not support unified evaluation. To address this gap, we introduce OmniPiano, a benchmark that provides one to up to five Shadow Hands and supports standard, robust, safe, and multi-agent RL within a shared piano-playing task family. OmniPiano is developed for scalable and …</summary></entry><entry><title>Sensorium: An Open-Source Multimodal Data Collection and Curation Library for Embodied Surgical AI</title><id>https://arxiv.org/abs/2610.41946</id>
<link href="https://arxiv.org/abs/2610.41946"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Embodied surgical AI requires reliable multimodal data, yet surgical data collection remains costly, difficult to repeat, and strongly dependent on the hardware setup. We present Sensorium, an open-source Python library for recording, processing, annotating, and curating multimodal surgical data from configurable robot and sensor streams using the Robot Operating System (ROS) and ROS2 middleware. The library combines operator-facing data acquisition, configurable processing, semantic annotation, and episodic dataset generation. We evaluate Sensorium across 1516 recordings of phantom, ex vivo, …</summary></entry><entry><title>When the Simulator Fails, Not the Policy: Auditing Contact Artifacts in Simulated Robot Benchmarks</title><id>https://arxiv.org/abs/2610.41857</id>
<link href="https://arxiv.org/abs/2610.41857"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Simulation benchmarks score robot policies by success rate, and every failed episode counts against the policy. Many of these failures are the simulator&#x27;s fault, not the policy&#x27;s; we find the cause and fix it. Testing a vision language action model and a world action model in simulation, we find that the policy often places the object and the simulator then ejects it, and that the benchmark&#x27;s own scripted demonstrations fail the same way. We present SimuGuard, an auditing plugin for LIBERO, RoboTwin, RoboCasa and RoboDojo. It leaves the evaluation unchanged. At every physics step, it records …</summary></entry><entry><title>OpenVIO: A Versatile Open-Source Visual-Inertial Odometry System</title><id>https://arxiv.org/abs/2610.41671</id>
<link href="https://arxiv.org/abs/2610.41671"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Visual-inertial odometry (VIO) is a fundamental topic in robotics research. Beyond research, VIO has been adopted in a wide range of products. In this manuscript, we present OpenVIO, an open-source VIO system for research and practical applications. It is released under the MIT license. OpenVIO supports pinhole and fisheye cameras and extends this support to stitched 360{\deg} images. We describe each part of the system together with its design considerations. We also report benchmark results with other open-source VIO systems on public datasets. OpenVIO is available as open source at …</summary></entry><entry><title>MotorSense: A Video-EMG Dataset of Motoric Representations for Action Understanding</title><id>https://arxiv.org/abs/2610.41127</id>
<link href="https://arxiv.org/abs/2610.41127"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Computer vision models learn hand action only from its visual consequences, without access to the underlying embodied motor signals. We address this absence with MotorSense, the first large-scale paired egocentric video and surface electromyography (EMG) dataset. MotorSense pairs bimanual EMG bands with egocentric video and yields synchronized video, bimanual EMG and IMU, and audio across 100 hours of unscripted manipulation. EMG offers a powerful scalable alternative to manual annotation: it captures finger movement, hand configuration, and the forces exerted between hand and environment as …</summary></entry><entry><title>BURGER: Benchmarking and Understanding Robotic Generalization via Embodied Drawing</title><id>https://arxiv.org/abs/2610.40532</id>
<link href="https://arxiv.org/abs/2610.40532"/><updated>2026-10-30T00:00:00Z</updated>
<summary>How effectively can vision-language-action (VLA) models learn diverse language-conditioned behaviors as training data scales? Investigating this question requires large and varied robot datasets, whose collection on physical robots remains costly. We introduce BURGER, a language-conditioned robotic drawing benchmark with a scalable, prompt-driven pipeline for generating continuous drawing trajectories, both in simulation and the real world. In BURGER, an agent starts from the same blank canvas and controls a robot arm to draw the object or spatial composition specified by language, while each …</summary></entry><entry><title>Is It the Curriculum or Just the Easy Start? Benchmarking Unsupervised Environment Design on Quadrupeds</title><id>https://arxiv.org/abs/2610.40364</id>
<link href="https://arxiv.org/abs/2610.40364"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Unsupervised environment design (UED) methods such as PLR, ACCEL, SFL and PAIRED are compared mostly on 2D mazes, grid worlds and BipedalWalker, while terrain curricula for legged robots are hand-designed and evaluated against a few baselines. We present a benchmark that runs fourteen UED, domain-randomisation and robotics curricula under one protocol on five 3D quadrupeds in MuJoCo MJX: the closed-chain W01-TEK and the open-chain Unitree Go1 and Go2, Google Barkour vB and Boston Dynamics Spot. Levels are vectors of eight interpretable terrain parameters, and all curricula drive the same PPO …</summary></entry><entry><title>ScheduleGen: Demonstration Generation via Skill Scheduling for Multi-Arm Imitation Learning</title><id>https://arxiv.org/abs/2610.39429</id>
<link href="https://arxiv.org/abs/2610.39429"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Multi-arm robot platforms, including bimanual and humanoid robots, have the capability to complete tasks with lower cycle times than single-arm systems, but they are more difficult to safely control due to the presence of multi-arm constraints. The paradigm of training generalist robot policies from massive datasets is a promising approach to address general-purpose multi-arm manipulation, but the acquisition of large multi-arm manipulation datasets remains a bottleneck. Automated demonstration generation can alleviate this burden by synthesizing new demonstrations from a handful of source …</summary></entry><entry><title>UMI-Live for In-The-Wild Bimanual Robotics Data Collection</title><id>https://arxiv.org/abs/2610.39385</id>
<link href="https://arxiv.org/abs/2610.39385"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Universal Manipulation Interface (UMI) devices allow human experts to demonstrate tasks for robot learning without teleoperating physical robots. Using these demonstrations as training data still requires a consistent hardware setup, calibration, and data processing. We present UMI-Live, a full-stack open-source bimanual UMI system for in-the-wild data collection. We design our custom UMI-Live hardware to integrate camera and LiDAR--inertial sensing, onboard compute, and power, without external tracking equipment or calibration within the collection environment. We implement a simple user …</summary></entry><entry><title>Tracking Task Progress Through Errors and Recovery:A Benchmark and Recurrent Distributional Model</title><id>https://arxiv.org/abs/2610.39125</id>
<link href="https://arxiv.org/abs/2610.39125"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Operational strategies for long-horizon robotic tasks require reliable evaluation to determine whether execution is progressing, stalling, regressing, or recovering from errors. Yet real- world robot datasets that capture error recovery and provide frame-level error annotations remain scarce. To address this gap, we introduce and open-source ReSTEP, a dataset of 3,156 episodes across two manipulation tasks with semantic stage labels and frame-level er- ror annotations. ReSTEP supports training and benchmarking progress monitors through successful execution, mistakes, and recovery. Existing …</summary></entry><entry><title>Tactus: Tactile &amp; Pose Sensing Glove for Natural Dexterity Data Collection</title><id>https://arxiv.org/abs/2610.39076</id>
<link href="https://arxiv.org/abs/2610.39076"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Collecting naturalistic human manipulation demonstrations with accurate contact force and hand pose is essential for robot dexterous manipulation policy and foundational world model learning - yet no existing wearable platform provides both calibrated fingertip force sensing and occlusion-resilient hand tracking in a form factor that preserves natural manipulation behavior. We present Tactus, a textile-integrated sensing glove that co-optimizes three design pillars: (1) a thin, conformal 3D-knit form factor (1.5 mm fingertip stackup) designed to minimize interference with natural …</summary></entry><entry><title>SpaceAct: Benchmarking 3D Spatial and Temporal Reasoning via Closed-Loop Action and Active Perception</title><id>https://arxiv.org/abs/2610.38405</id>
<link href="https://arxiv.org/abs/2610.38405"/><updated>2026-10-30T00:00:00Z</updated>
<summary>To solve problems in 3D space rather than merely describe images, multimodal large language models (MLLMs) need 3D spatiotemporal reasoning: reconstructing 3D geometry from occluded 2D views, anticipating physical dynamics, and executing precise, closed-loop actions. Prior studies test passive VQA on static images or symbolic planning, requiring no execution or supplying privileged coordinates while ignoring collision, statics, and timing. We introduce SpaceAct, an interactive benchmark evaluating 3D spatiotemporal reasoning via closed-loop physical action and active perception, with SAPA, a …</summary></entry><entry><title>Efficacy of Monocular Depth Estimation in Lunar Environments</title><id>https://arxiv.org/abs/2610.38080</id>
<link href="https://arxiv.org/abs/2610.38080"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Recent advances in monocular depth estimation have demonstrated highly accurate 3D reconstructions within in-distribution terrestrial domains. This study investigates the efficacy of several state-of-the-art approaches to reconstruct out-of-distribution lunar environments using the NASA Ames Polar Optical Lunar Analog Reconstruction (POLAR) stereo dataset and Apollo 17 surface imagery. By leveraging these datasets, we establish a robust analog-to-field validation pipeline that evaluates quantitative performance against ground-truth physical analogs and qualitative performance against …</summary></entry><entry><title>Perceiving and Predicting Dynamic Sports: Spatiotemporal Intelligence in Vision Models for Egocentric Tennis Video</title><id>https://arxiv.org/abs/2610.37619</id>
<link href="https://arxiv.org/abs/2610.37619"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Agile robots require spatiotemporal intelligence to interpret scenes, reason about interactions, and anticipate future events. Yet it remains unclear how well foundation vision models support these capabilities, particularly from a moving egocentric camera, which is a natural view for robots. To investigate this, we collect an annotated tennis dataset and train a suite of vision models on spatiotemporal tasks. Our dataset contains egocentric video synchronized with five allocentric videos, estimated global positions, labeled contact times, and annotated stroke types. We then evaluate seven …</summary></entry><entry><title>SO-101 Bench: Accessible Spatial Manipulation</title><id>https://arxiv.org/abs/2610.36420</id>
<link href="https://arxiv.org/abs/2610.36420"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Low-cost arms such as the SO-101 have become the most common entry point to robot learning, yet no released policy performs spatially constrained, language-conditioned tasks on them out of the box, and existing SO-101 benchmarks run only on physical hardware with simple tasks and few held-out objects. We introduce SO-101 Bench, a simulated benchmark for language-conditioned spatial manipulation built on an Isaac Lab digital twin of a real SO-101 setup. It has four tasks scored as five families, 138 objects in seen, unseen-instance and unseen-class splits, 916 evaluation episodes with subsets …</summary></entry><entry><title>VPR-Space: A Benchmark for Visual Place Recognition in Space Analog Domains</title><id>https://arxiv.org/abs/2610.35642</id>
<link href="https://arxiv.org/abs/2610.35642"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Visual Place Recognition (VPR) is an important means for loop closure detection in visual Simultaneous Localization and Mapping (SLAM). While state-of-the-art VPR and SLAM approaches excel in urban and feature-rich natural environments, the vast and feature-poor environments of extraterrestrial surfaces like on the Moon or Mars pose severe challenges for existing approaches. This paper presents a novel benchmark, VPR-Space, to evaluate VPR capabilities on extraterrestrial surfaces. There are three contributions: (1) We collected sixteen VPR database-query datasets based on existing data from …</summary></entry><entry><title>DEX-PHD: A Dexterous Portable Handheld Device for Multimodal Data Collection</title><id>https://arxiv.org/abs/2610.35462</id>
<link href="https://arxiv.org/abs/2610.35462"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Existing manipulation data collection methods typically offer either accurate robot-state acquisition through kinematic-chain-based teleoperation or convenient, portable operation through vision-based approaches. We present DEX-PHD, a portable handheld device that combines these advantages for dexterous manipulation by integrating a dexterous robot hand, continuous per-finger control, and multimodal logging. The system records proprioceptive information, fingertip contact data, and wrist-camera video, while the operator directly controls the robot hand through joint-level mapping. Its …</summary></entry><entry><title>EmbodiedLab: Benchmarking Embodied Agents That Act to Know</title><id>https://arxiv.org/abs/2610.35385</id>
<link href="https://arxiv.org/abs/2610.35385"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given; scientific discovery benchmarks evaluate knowing but replace …</summary></entry><entry><title>Labference: Benchmarking the Reasoning-Action Connection in Robotic Laboratories</title><id>https://arxiv.org/abs/2610.35252</id>
<link href="https://arxiv.org/abs/2610.35252"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Realizing Embodied AI for Science requires robots to translate experimental goals into reliable physical procedures, reducing hazardous and repetitive human work while generating evidence for scientific discovery. Although language-based planning and learned manipulation provide complementary capabilities, their integration requires robots to adapt subsequent operations to actual execution outcomes. For example, an unsuccessful placement changes what must be done next, even when the experimental goal remains unchanged. Existing benchmarks assess planning, manipulation, and laboratory …</summary></entry><entry><title>Benchmarking Obstacle-Conditioned Safety in Household Robot Navigation</title><id>https://arxiv.org/abs/2610.34674</id>
<link href="https://arxiv.org/abs/2610.34674"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Safe household navigation requires robots to regulate clearance and speed according to what an obstacle is and how close it is, without unnecessary conservatism. Yet existing evaluations do not test whether semantic safety distinctions are reflected in continuous motion. To that end, we introduce OSMA-Bench, an Obstacle-Conditioned Safe Motion Adaptation Benchmark built on spatially matched scenario sets that differ only in obstacle type. We also propose the \emph{Semantic Sensitivity Index} (SSI), which measures whether clearance and distance-dependent speed and smoothness follow the caution …</summary></entry><entry><title>How High Can GPT-6 Astra Climb in Contact-Rich Manipulation? PhysLadder: A Hierarchical, Matched Sim-Real Benchmark for Physical Interaction</title><id>https://arxiv.org/abs/2610.34527</id>
<link href="https://arxiv.org/abs/2610.34527"/><updated>2026-10-27T00:00:00Z</updated>
<summary>We introduce PhysLadder, a hierarchical Sim-Real benchmark for evaluating physical interaction capabilities in contact-rich manipulation. Its 16 household tasks span three cumulative levels: contact selection and geometric alignment (L1), force regulation within sustained contact (L2), and coordinated contact reconfiguration and force regulation (L3). Each task is instantiated in physically and visually matched simulated and real-world environments, with shared task definitions and success criteria. We evaluate GPT-6 Astra zero-shot with three trials per task in each environment. Real-world …</summary></entry><entry><title>Behavior Spatial Benchmark: Evaluating Spatial Understanding for Robotics</title><id>https://arxiv.org/abs/2610.34051</id>
<link href="https://arxiv.org/abs/2610.34051"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Robot tasks require grounding spatial language in physical scenes, but task success alone cannot establish whether spatial instructions are followed. We present BEHAVIOR-Spatial, a benchmark built on BEHAVIOR-1K that measures spatial question answering, point-based target grounding, and robot action to examine how VLM spatial understanding relates to VLA behavior. It comprises 3,256 spatial questions across 49 activities, 1,240 grounding queries across 14 manipulation tasks, and action evaluations covering those 14 tasks and 10 navigation tasks. Our manipulation protocol evaluates held-out …</summary></entry><entry><title>RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models</title><id>https://arxiv.org/abs/2610.33807</id>
<link href="https://arxiv.org/abs/2610.33807"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Video world models (VWMs) are rapidly emerging as scalable neural simulators for robotic manipulation. However, most benchmarks only evaluate them as open-world video generators, using Vision-Language Models (VLMs) that lack strict 3D spatial and kinematic reasoning. To bridge this gap, we introduce RoboWorM, a comprehensive, deployment-aware benchmark that leverages known hardware priors such as robot kinematic trees and fixed camera configurations, to systematically examine structural and spatiotemporal fidelity. RoboWorM curates 1,605 episodes across single-arm, bimanual, and humanoid …</summary></entry><entry><title>RobustRLlib: A Unified Library and Benchmark for Robust Reinforcement Learning Algorithms</title><id>https://arxiv.org/abs/2610.32971</id>
<link href="https://arxiv.org/abs/2610.32971"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Robust reinforcement learning (RL) is critical for reliable real-world deployment, where policies may fail under diverse shifts and disruptions. Existing robust RL algorithms offer a rich set of mechanisms and principles, yet two major barriers limit their broader potential: limited algorithm reusability and an unclear empirical capability boundary. We introduce RobustRLlib, an algorithm-centric library and benchmark that addresses both challenges. It integrates 17 representative robust online, offline, and safe RL algorithms under a unified interface for substantially improved reusability, …</summary></entry><entry><title>DexPort: A Hand-Held Skill Interface for Dexterous Hand Data Collection</title><id>https://arxiv.org/abs/2610.32969</id>
<link href="https://arxiv.org/abs/2610.32969"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Collecting high-quality demonstrations remains a central bottleneck for learning dexterous manipulation. Teleoperation records executable robot actions, but it requires a complete robot setup and places the burden of coordinating many finger joints on the operator. Human demonstrations are easier to collect, but their motions must be estimated and retargeted to the robot, and they do not directly provide robot actions. In this paper, we introduce DexPort, a portable data-collection interface for high-DoF robot hands. It uses the same hand hardware for collection and deployment, avoiding a …</summary></entry><entry><title>From Tabletop to Walking Bot: Deploying a VLA Model on a Legged Manipulator Robot</title><id>https://arxiv.org/abs/2610.32271</id>
<link href="https://arxiv.org/abs/2610.32271"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models are typically pretrained on broad, diverse datasets and subsequently fine-tuned on a comparatively small dataset tailored to a specific target robot. Such adaptation recipe is now widely established, achieving its most mature results on fixed-base arms due to their static base dynamics and consistent reference frame. Mounting the same arm on a quadruped extends the workspace to the entire floor, but fundamentally changes the embodiment: rather than controlling the arm in isolation, the policy must jointly coordinate base navigation, body posture, and …</summary></entry><entry><title>FLORA: An Open Model Suite for Scaling Robotics Data Engines</title><id>https://arxiv.org/abs/2610.31779</id>
<link href="https://arxiv.org/abs/2610.31779"/><updated>2026-10-26T00:00:00Z</updated>
<summary>The life-cycle of robotics foundation models crucially depends on data labels. Outcome reward labels are needed for monitoring real-world deployments. Process reward labels are needed during RL post-training. Timestamped captions are needed for filtering and balancing pretraining data. We present Flora, an industrial-quality data engine used for training GR00T models, that simultaneously covers these capabilities. Flora achieves SOTA scores on the captioning benchmark WGO-Bench and reward benchmarks RoboReward and Robometer. On internal benchmarks it is competitive with GPT-6 Astra while …</summary></entry><entry><title>SCOPE: Scene-graph Construction Optimized by Plan Error-correction for Robot Long-term Planning Datasets</title><id>https://arxiv.org/abs/2610.31518</id>
<link href="https://arxiv.org/abs/2610.31518"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Task and Motion Planning (TAMP) stands as a fundamental challenge in robotics, essential for enabling autonomous agents to execute complex, long-horizon tasks in diverse environments. While Large Language Models (LLMs) introduce a new paradigm for TAMP by leveraging extensive common sense, their inherent reasoning limitations hinder direct application, and fine-tuning strategies to enhance these capabilities are currently bottlenecked by the scarcity of high-quality datasets. Existing automated generation methods often suffer from homogeneity, limiting model generalization, and unsolvability, …</summary></entry><entry><title>AstroBench: Benchmarking Free-Floating Capture and Space Robotic Manipulation</title><id>https://arxiv.org/abs/2610.31064</id>
<link href="https://arxiv.org/abs/2610.31064"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Capturing a loose object inside a spacecraft requires a robot to approach a target that can translate and rotate, and whose motion changes when contact is made. These conditions motivate evaluation beyond manipulation of supported objects. We introduce AstroBench, an open benchmark for free-floating capture and space robotic manipulation with a fixed-base arm. The task suite combines four initial-motion tracks with sample-storage operations based on MELFI hardware and cap and captive-screw servicing based on the Robotic Refueling Mission. The two workcells provide nine task definitions and 29 …</summary></entry><entry><title>From Reasoning to Action: Benchmarking Frontier AI Models on LIBERO-10 Robot Manipulation Tasks</title><id>https://arxiv.org/abs/2610.30051</id>
<link href="https://arxiv.org/abs/2610.30051"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Recent advances in frontier AI models have demonstrated remarkable capabilities in visual understanding, reasoning, planning, and tool use, raising the possibility of using general-purpose AI models for robot manipulation without task-specific training. However, their manipulation capabilities have not been systematically evaluated on standardized robotics benchmarks. In this report, we present a unified closed-loop manipulation framework for evaluating frontier AI models on the LIBERO-10 benchmark. Our framework enables models to control a robot directly through visual observations, robot …</summary></entry><entry><title>AirPlayground: Benchmarking Aerial Navigation across Diverse Reconstructed Environments</title><id>https://arxiv.org/abs/2610.29699</id>
<link href="https://arxiv.org/abs/2610.29699"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Large-scale aerial resources provide a foundation for learning navigation across diverse environments. However, existing resources remain limited in providing (1) densely sampled flight demonstrations for learning different policy formulations and (2) broad environment coverage for standardized closed-loop evaluation. To address these limitations, we introduce AirPlayground, a unified benchmark for training and evaluating aerial navigation policies across diverse environments. We first construct 94 photorealistic 3D Gaussian Splatting (3DGS) environments spanning indoor, urban outdoor, and …</summary></entry><entry><title>Physical AI for Intralogistics: Benchmarking the NVIDIA Sim-to-Real Ecosystem for Cosmos-Enhanced COMPASS Navigation on Industrial Mobile Robots</title><id>https://arxiv.org/abs/2610.28432</id>
<link href="https://arxiv.org/abs/2610.28432"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Classical robot navigation stacks are reliable but often require re-engineering for each new robot type and site. Learning-based navigation shifts this effort from hand-tuned parameters to data generation and training, where a policy adapts to each new embodiment or facility by fine-tuning in simulation. Whether policies adapted this way stay reliable on real industrial robots has seen little systematic testing. We study this for NVIDIA&#x27;s X-Mobility and COMPASS workflow for training learned navigation policies on Idealworks robots. In simulation, we extend the COMPASS benchmark with two …</summary></entry><entry><title>CAPSafe: A Benchmark for Contextual Action and Plan Safety Reasoning in Embodied Agents</title><id>https://arxiv.org/abs/2610.28381</id>
<link href="https://arxiv.org/abs/2610.28381"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Reasoning about safety is essential for embodied agents powered by large language models (LLMs). We introduce the Contextual Action and Plan Safety benchmark (CAPSafe), designed to evaluate safety reasoning at two levels: (1) an action-level dataset that tests whether a single action is safe given its environmental context, and (2) a plan-level dataset that evaluates whether agents can generate safe long-horizon plans for complex hazardous household tasks. CAPSafe models safety conditions where hazards are situational (inferred from object properties), multiple hazards can co-occur within the …</summary></entry><entry><title>RoboJudge: Multimodal Language Models as Judges for Embodied Video Generation</title><id>https://arxiv.org/abs/2610.27782</id>
<link href="https://arxiv.org/abs/2610.27782"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Video generation models are promising foundations for embodied world models, but only if their generated rollouts are physically valid and faithful to task instructions. Multimodal large language models (MLLMs) are increasingly used to judge these properties, yet their agreement with human judgments on embodied videos has not been systematically evaluated. To address this gap, we introduce RoboJudge-Bench, a benchmark for evaluating MLLMs as judges of embodied video generation. The benchmark measures two fundamental dimensions, Physical Adherence and Instruction Alignment, across 800 …</summary></entry><entry><title>VLA-Retain: Benchmarking Cross-Dimension Effects of Vision Tuning in VLAs</title><id>https://arxiv.org/abs/2610.27698</id>
<link href="https://arxiv.org/abs/2610.27698"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models transfer knowledge from large-scale pretraining into robot control, but their manipulation performance remains sensitive to changes in observation conditions, which recent work addresses by fine-tuning the visual module on target-domain data. However, it remains unclear how such adaptation affects robustness beyond the target condition, as existing robustness benchmarks only evaluate models without fine-tuning and adaptation studies only report the target gain. Measuring this cross-dimension effect requires separating target gains from off-target changes, …</summary></entry><entry><title>SynCalib: Breaking Dataset Shortcuts in LiDAR-Camera Calibration via Extrinsic-Controllable Synthesis</title><id>https://arxiv.org/abs/2610.27547</id>
<link href="https://arxiv.org/abs/2610.27547"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Online LiDAR-camera calibration remains a fundamental yet challenging task in the field of robotics. Recently, deep learning-based data-driven approaches have emerged, offering high-precision, targetless calibration capabilities. However, existing methods often suffer from a critical dataset shortcut phenomenon due to the lack of extrinsic diversity in their training data. Networks tend to overfit to fixed nominal extrinsic configurations, leading to severe performance degradation and poor generalization in real-world deployments. To address this limitation, we propose a highly generalizable …</summary></entry><entry><title>Which Depth Estimator for Jetson AGX Orin? A 2026 Benchmark of Monocular and Stereo Methods</title><id>https://arxiv.org/abs/2610.27199</id>
<link href="https://arxiv.org/abs/2610.27199"/><updated>2026-10-21T00:00:00Z</updated>
<summary>The Jetson AGX Orin is a common computer for robots and vehicles, yet measured accuracy, speed and energy of current depth estimators on it are hard to find. We benchmark nine model families as of October 2026: the monocular Depth Anything V2 and 3, Depth Pro, MoGe-2, Metric3D v2 and UniDepth V2, and the stereo methods libSGM, NVIDIA ESS and Fast-FoundationStereo. Every method runs on the Orin as a TensorRT FP16 engine or native CUDA code at up to three input sizes, up to the full 5.7 MP, and is scored for metric accuracy against Middlebury 2014 ground truth (non-occluded pixels of the 10 …</summary></entry><entry><title>Embodied Playground: A Long-Horizon Agentic Robotics Benchmark for Physical, Strategic, and Spatial Reasoning</title><id>https://arxiv.org/abs/2610.27039</id>
<link href="https://arxiv.org/abs/2610.27039"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Foundation models offer a promising basis for robotic agents, but long-horizon tasks require them to sustain coherent reasoning and reliable physical execution across interdependent stages. We introduce Embodied Playground, a benchmark for evaluating how foundation-model agents coordinate physical, strategic, and spatial reasoning throughout such tasks. Agents must track task progress, satisfy intermediate constraints, and revise their plans using execution feedback as earlier actions shape subsequent decisions. The playground comprises 410 task environments spanning basic manipulation, …</summary></entry><entry><title>HandsOn: A Large-Scale Simulation Benchmark for Generalizable Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.26765</id>
<link href="https://arxiv.org/abs/2610.26765"/><updated>2026-10-20T00:00:00Z</updated>
<summary>General-purpose manipulation requires reliable behavior across embodiments, objects, and task demands. We introduce HandsOn, a composable simulation platform and benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms, six dexterous hands, and approximately 200 rigid, articulated, and deformable assets in randomized scenes. The benchmark pairs 18,000 curated human demonstrations with 66 human-verified tasks: Core-50 supports demonstration-based learning and execution tests, while Transfer-16 evaluates asset and relation transfer, skill composition, and deformable …</summary></entry><entry><title>RoboValue: A Fine-Grained Sim-and-Real Benchmark for Unified Evaluation of Robotic Value Models</title><id>https://arxiv.org/abs/2610.26663</id>
<link href="https://arxiv.org/abs/2610.26663"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Robotic value models assess task execution from visual observations and instructions, providing feedback for policy learning and execution monitoring. However, existing evaluations cover only selected aspects of execution understanding, leaving the reliability of value feedback insufficiently tested. We introduce RoboValue, a fine-grained sim-and-real benchmark for unified evaluation of robotic value models. Its framework evaluates four complementary capability dimensions through shared interfaces: task-state understanding, temporal progress monitoring, failure and recovery reasoning, and …</summary></entry><entry><title>Reconstruction and Discrete-Event Simulation Assessment of an Analytical</title><id>https://arxiv.org/abs/2610.25967</id>
<link href="https://arxiv.org/abs/2610.25967"/><updated>2026-10-20T00:00:00Z</updated>
<summary>This article presents an analytical-DES benchmark for intra-aisle robotic picking in automated warehousing. The investigated cycle combines horizontal shuttle travel, tote handling and item picking at storage locations. Simulation results are compared with the analytical formulation of Lerher et al. under the same rack geometry, shuttle-motion, handling and picking conditions, and the same definitions of cycle time and derived item throughput. Reproducing the published analytical tables requires the distance interpretation dES = 1.5 m and dTB = 0 m. The analytical-DES benchmark comprises 180 …</summary></entry><entry><title>EmbodiedWorld-200K: Toward Embodied World Agents via Embodied-Planning Dataset and Interactive World Models</title><id>https://arxiv.org/abs/2610.25959</id>
<link href="https://arxiv.org/abs/2610.25959"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Building embodied agents that can perceive, reason, and act across diverse 3D worlds is a central research direction toward artificial general intelligence. Yet most existing work remains confined to specific tasks in a single scene and transfers poorly to new environments, leaving general embodied agents for open-world settings under-explored. We refer to such agents as Embodied World Agents (EWAs), whose defining property is the ability to understand diverse visual environments and execute general actions in open-world conditions. To advance EWA research, we study open-world embodied …</summary></entry><entry><title>AeroIntent: A Synchronized Multimodal Benchmark for UAV Mission Intent Recognition</title><id>https://arxiv.org/abs/2610.25869</id>
<link href="https://arxiv.org/abs/2610.25869"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Reliable recognition of mission-level UAV intent from multimodal observations is essential for low-altitude airspace surveillance and security. Existing multimodal UAV datasets primarily support detection, tracking, and localization, leaving limited support for evaluating mission-intent recognition across held-out trajectory programs and incomplete radar histories. We introduce AeroIntent, a simulation-based benchmark comprising 990 synchronized multimodal sequences generated by 22 trajectory programs across five mission intents. The benchmark provides radar, RGB, infrared, and depth …</summary></entry><entry><title>AQUAACT: A Joystick-Level Underwater Teleoperation Dataset and Closed-Loop Benchmark</title><id>https://arxiv.org/abs/2610.25534</id>
<link href="https://arxiv.org/abs/2610.25534"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Underwater robots support a growing range of work, from inspecting offshore structures and pipelines to surveying reefs and accompanying divers. Most of these tasks, however, are still flown by hand by a pilot, which raises the question of whether they can be carried out autonomously instead. On land, vision-language-action (VLA) models already let robots carry out tasks autonomously from language instructions, which makes them a natural candidate for taking the pilot&#x27;s place. Underwater, however, there is little data to train such models. We take inspiration from how these tasks are flown …</summary></entry><entry><title>BiDex-100: A Comprehensive Benchmark for Bimanual Dexterous Manipulation Across 100+ Simulation Tasks</title><id>https://arxiv.org/abs/2610.25459</id>
<link href="https://arxiv.org/abs/2610.25459"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Bimanual manipulation with dexterous hands has attracted growing attention in research on robotic action models. However, few studies have developed benchmarks specifically tailored for dexterous manipulation, leaving the dexterous manipulation capabilities of existing models insufficiently characterized. In this paper, we present BiDex-100, a simulation benchmark for bimanual dexterous manipulation that combines broad task coverage, multi-dimensional evaluation, and high-DoF hand embodiments. Concretely, the benchmark comprises 106 tasks organized along five capability axes: generalization, …</summary></entry><entry><title>LIBERO-Pro2.0: A Benchmark for Evaluating the Robustness of Embodied Foundation Models</title><id>https://arxiv.org/abs/2610.24587</id>
<link href="https://arxiv.org/abs/2610.24587"/><updated>2026-10-20T00:00:00Z</updated>
<summary>LIBERO has emerged as a widely adopted benchmark for evaluating robotic manipulation policies. However, strong performance on LIBERO does not necessarily indicate robust embodied capabilities, as models may exploit benchmark-specific regularities rather than generalize to diverse operating conditions. In this work, we introduce LIBERO-Pro2.0, a comprehensive benchmark for systematically evaluating the robustness of embodied foundation models under distribution shifts. LIBERO-Pro2.0 encompasses 22 static perturbations and 20 runtime interventions across six dimensions: Condition, Environment, …</summary></entry><entry><title>LIBERO-Dynamic: Benchmarking Robotic Manipulation in Dynamic Environments</title><id>https://arxiv.org/abs/2610.24579</id>
<link href="https://arxiv.org/abs/2610.24579"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Most simulation benchmarks for robotic manipulation keep target objects static and treat policy inference as instantaneous. These assumptions simplify evaluation but hide how a moving target evolves during computation and how stale an observation is when an action is executed. We introduce LIBERO-Dynamic, a dynamic extension of all 40 LIBERO tasks. It drives objects through contact friction along three trajectory families and speed tiers, while advancing the physical world according to calibrated, model-specific inference latency. The same mechanism supports training by replaying verified …</summary></entry><entry><title>SocialCoAct: Enabling and Benchmarking Egocentric Social Co-Action for VLM-Based Humanoid Robots</title><id>https://arxiv.org/abs/2610.24559</id>
<link href="https://arxiv.org/abs/2610.24559"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Enabling humanoid robots to participate effectively in social interactions is important for their integration into human-centered environments. Existing methods, however, typically map pre-generated speech directly to continuous motion trajectories but have limited awareness of complex social environments and lack explicit high-level semantic action planning. We introduce SocialCoAct, a unified agent-centered framework for VLM-based egocentric social co-action. We formulate egocentric social co-action as an end-to-end agent task and develop SocialCoAct-Agent, which transforms egocentric …</summary></entry><entry><title>ContactBench 1.0: A Benchmark for Everyday Contact-Rich Robotic Manipulation</title><id>https://arxiv.org/abs/2610.24512</id>
<link href="https://arxiv.org/abs/2610.24512"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Contact-rich manipulation is essential to everyday activities, yet evaluating robots&#x27; ability to perform these activities remains challenging because of their diverse contact behaviors and the difficulty of reproducing tasks across laboratories. Drawing on observations of everyday human manipulation, we identify eight recurring skill categories that provide a practical framework for studying these capabilities. We introduce ContactBench 1.0, an extensible benchmark that instantiates these skills through 36 reference tasks and more than 40 object assets. The assets capture task-relevant …</summary></entry><entry><title>GazeAct: A Human-Gaze-Annotated Manipulation Dataset for Attention-Regularized Policies</title><id>https://arxiv.org/abs/2610.24507</id>
<link href="https://arxiv.org/abs/2610.24507"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Vision-language-action (VLA) policies must ground language instructions in the right objects, contact points, and target locations for reliable manipulation. Human gaze provides a natural signal for this grounding, but existing robot datasets rarely pair real human gaze with the multi-camera observations used by modern policies. We introduce GazeAct, a gaze-equipped real-robot manipulation dataset and training framework for multi-view VLA policies. Using screen-based teleoperation, we record gaze directly on the robot camera feed viewed by the operator, yielding 12000 demonstrations across 40 …</summary></entry><entry><title>TriSAR-3D and PaintFusion: A Novel Trimodal LiDAR-RGB-Thermal Dataset and Method for 3D Person Detection in Search and Rescue</title><id>https://arxiv.org/abs/2610.22509</id>
<link href="https://arxiv.org/abs/2610.22509"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Reliable 3D person detection is important for rescue robotics to give first responders situational awareness. Yet most multimodal 3D detection research targets automotive scenarios in which pedestrians mostly appear in a narrow range of upright, near-road poses. It is therefore unclear how much of the reported performance transfers to rescue settings, as a person may be lying, partially occluded, or in unstructured indoor and outdoor environments. To investigate this gap, we introduce TriSAR-3D, a multimodal person detection dataset recorded with a high-resolution 128-channel LiDAR, an RGB …</summary></entry><entry><title>LIBERO-PeRM: Benchmarking Personalized Robotic Manipulation</title><id>https://arxiv.org/abs/2610.22372</id>
<link href="https://arxiv.org/abs/2610.22372"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire …</summary></entry><entry><title>Evo-DexBench: Benchmarking Generalization across Related Tasks for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.21180</id>
<link href="https://arxiv.org/abs/2610.21180"/><updated>2026-10-15T00:00:00Z</updated>
<summary>General-purpose dexterous manipulation requires policies to transfer knowledge from related tasks to new tasks with only a few target demonstrations. Existing benchmarks often provide too many target demonstrations. They also leave the differences between source and target tasks uncontrolled. As a result, they cannot clearly distinguish knowledge transfer from task memorization. Our key insight is the Core-Gen principle. Core tasks are related tasks that share a functional interaction and provide source knowledge, while a Gen task is a novel target within the same functional family that has …</summary></entry><entry><title>CoWear: Towards Collaborative Wearable Inertial Localization with Multiple Smart Devices</title><id>https://arxiv.org/abs/2610.20596</id>
<link href="https://arxiv.org/abs/2610.20596"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Consumer smart devices observe the same human motion from different body locations, yet existing inertial-localization benchmarks rarely provide synchronized heterogeneous wearables with device-specific motion ground truth. We present CoWear, a dataset and reference framework for collaborative inertial localization using a smartphone, smartwatch, and smart glasses. The dataset contains over 30 participants, over 300 walking sessions, and more than 30 hours and 100 km of aggregate device trajectories, with each device individually tracked by motion capture. To enable collaboration across …</summary></entry>
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