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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Navigation &amp; Embodied Agents</title>
<link href="https://embodied-ai-radar.com/"/><link rel="self" href="https://embodied-ai-radar.com/topics/navigation.xml"/><id>https://embodied-ai-radar.com/topics/navigation.xml</id>
<updated>2026-11-10T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>Bridging Task Planning and Execution for Language-Conditioned Bimanual Manipulation</title><id>https://arxiv.org/abs/2611.12409</id>
<link href="https://arxiv.org/abs/2611.12409"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Robots are increasingly expected to execute natural-language manipulation tasks in real-world environments. This is particularly relevant in household assistance and logistics, where clutter requires reasoning about both task objectives and execution feasibility. This challenge becomes even more pronounced for bimanual humanoid platforms, where coordinating two manipulators introduces additional interaction and kinematic constraints. We present a zero-shot vision-language framework for execution-aware bimanual manipulation that jointly reasons about task objectives and physical feasibility. …</summary></entry><entry><title>LHNav: Long-Horizon Humanoid Navigation via Multirate Coordination and Physics-Grounded Action Data</title><id>https://arxiv.org/abs/2611.12136</id>
<link href="https://arxiv.org/abs/2611.12136"/><updated>2026-11-10T00:00:00Z</updated>
<summary>We study humanoid navigation across multiple destinations under long-horizon language instructions. This task is challenging because robots must maintain progress across successive goals while continuously producing natural, stable whole-body motion through confined spaces. However, task decomposition in existing methods does not by itself ensure progress throughout execution, while waypoint-based navigation does not guarantee natural, route-faithful whole-body motion. Our key idea is to organize navigation into three complementary roles operating at different time scales: a Brain for task …</summary></entry><entry><title>Compass 1: Towards Open-World and Persistent Embodied Navigation from Monocular RGB Videos</title><id>https://arxiv.org/abs/2611.12087</id>
<link href="https://arxiv.org/abs/2611.12087"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Embodied navigation requires agents to achieve persistent spatial awareness and long-horizon execution stability in open-world environments. However, existing navigation architectures struggle to sustain both capabilities, remaining effective only over a handful of recent frames. We present Compass 1, the first embodied navigation foundation model to unify language understanding and video generation while enabling memory backtracking through nearly 2mins of visual history. Without altering the underlying architecture, we introduce History Representation, which integrates sparse visual …</summary></entry><entry><title>OASIS: Optimization-Aware Subgoal Inference with Safety Constraints for Autonomous Mobile Robot Navigation</title><id>https://arxiv.org/abs/2611.11996</id>
<link href="https://arxiv.org/abs/2611.11996"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Navigation in dynamic environments requires mobile robots to make progress toward their goals while respecting motion limits and avoiding surrounding obstacles. Learned subgoal policies can guide model predictive control beyond its local prediction horizon, but a geometrically suitable subgoal does not necessarily lead to a successfully solved control problem. This paper proposes OASIS, a hierarchical navigation framework that incorporates recent optimization outcomes into reinforcement learning-based subgoal generation. A high-level policy trained using Soft Actor--Critic generates local …</summary></entry><entry><title>CSG-Nav: Confidence-Aware Semantic-Geometric Fusion for Robust Exploration and Accurate Zero-Shot Object-Goal Navigation</title><id>https://arxiv.org/abs/2611.11978</id>
<link href="https://arxiv.org/abs/2611.11978"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Zero-shot object-goal navigation requires autonomous agents to explore unseen environments and locate target objects without task-specific training, posing challenges in perceptual reliability under observation uncertainty and physically grounded goal termination. Although foundation-model-based approaches improve generalization, they remain vulnerable to unreliable long-range perception, hallucination-induced directional bias, and semantically plausible but geometrically incorrect stopping decisions. To address these limitations, we propose CSG-Nav, a zero-shot navigation framework centered …</summary></entry><entry><title>HINT-VLM: Humanoid Interactive Navigation over Rough Terrain with Embodiment-Grounded Vision-Language Model</title><id>https://arxiv.org/abs/2611.11665</id>
<link href="https://arxiv.org/abs/2611.11665"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Humanoid robots have achieved significant progress in locomotion and manipulation, enabling traversal over rough terrain and richer interaction with the environment, such as moving obstacles. However, most traditional navigation methods assume non-interactive environments and focus only on traversal. While Navigation Among Movable Obstacles (NAMO) approaches relax this assumption, prior efforts have largely focused on flat environments and reactive interaction, rather than predicting object movability and planning ahead. These limitations become critical in outdoor rough-terrain scenarios, …</summary></entry><entry><title>ScanDreamer: A Map-Grounded World Model for Quadrotor Navigation</title><id>https://arxiv.org/abs/2611.11605</id>
<link href="https://arxiv.org/abs/2611.11605"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Quadrotors inspecting buildings and tunnels must navigate unknown clutter with a forward-facing depth camera whose limited field of view constrains scene understanding and collision-avoiding navigation. Recent world-model agents learn navigation through imagined experience (e.g., AirDreamer), but remain data-intensive and often lack explicit geometric memory and awareness of what the camera can observe. We propose ScanDreamer, a map-grounded world model that constructs an online 2D scan-memory map from depth images and vehicle pose. Our world model, actor, and critic are conditioned on this …</summary></entry><entry><title>Review the Episodes, Refine the Lessons: Simple Memory Evolution for Embodied Agents</title><id>https://arxiv.org/abs/2611.11509</id>
<link href="https://arxiv.org/abs/2611.11509"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Recent studies of embodied agents based on frontier multimodal large language models (MLLMs) develop harness engineering around the MLLM, such as harnesses with post-trained policies and recursive self-improvement loops. Yet whether these additions exceed the native capability of the MLLM remains unexplored. We introduce SimplEvo to explore how far an MLLM can improve under direct control when it retains its execution experience in self-written text memories. It requires no weight updates, post-trained policies, or privileged information. The MLLM writes a coordinate-free task memory once …</summary></entry><entry><title>MOSU2: Long-range Navigation System with Multi-modal Scene Understanding</title><id>https://arxiv.org/abs/2611.11148</id>
<link href="https://arxiv.org/abs/2611.11148"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Robots that travel long distances through public outdoor spaces must do more than avoid obstacles: they must remain on terrain suited to their mobility and decide when to proceed, yield, or detour around pedestrians, cyclists, vehicles, traffic signals, and temporary restrictions. These decisions are difficult because their correctness often depends on how a scene evolves, such as whether an approaching car is slowing or a cyclist will cross the robot&#x27;s path. Vision-language models (VLMs) can interpret such cues, but they reason over images that lack metric geometry and motion. Supplying this …</summary></entry><entry><title>BRACE: Belief-guided Residual Adaptive Control for Safe Navigation under Unknown Disturbances</title><id>https://arxiv.org/abs/2611.10938</id>
<link href="https://arxiv.org/abs/2611.10938"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Disturbances encountered during autonomous navigation generally vary across space, often discontinuously, as obstacles redirect wind and changing terrain alters traction. Tracking controllers typically assume sufficient control authority to mitigate disturbances and maintain safety; the regime where this assumption fails remains underexplored. We present Belief-guided Residual Adaptive Control (BRACE), a hierarchical reinforcement learning (RL) framework for reach-avoid navigation under unknown, bounded, spatially varying disturbances. BRACE infers a disturbance belief from model prediction …</summary></entry><entry><title>Model-Based Imitation Learning For Monocular Vision-Based Navigation</title><id>https://arxiv.org/abs/2611.10635</id>
<link href="https://arxiv.org/abs/2611.10635"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Reliable navigation with a single monocular limited field-of-view camera is challenging because the lack of depth measurements and limited spatial awareness complicate collision checking. Existing approaches to tackle these challenges fall into two categories. Model-based planners can incorporate explicit collision-avoidance guidance which leads to better generalization but are often computationally expensive and require manual tuning of the algorithmic parameters. In contrast, end-to-end approaches trained by imitation learning can be flexible but typically encode safety only implicitly and …</summary></entry><entry><title>HSGNav: Hypothesis Scene Graphs for Multi-Scale Lifelong Navigation under Object Relocation</title><id>https://arxiv.org/abs/2611.10547</id>
<link href="https://arxiv.org/abs/2611.10547"/><updated>2026-11-10T00:00:00Z</updated>
<summary>In real homes, assistive robots must repeatedly locate targets from large furniture to tiny tabletop items, as people move objects between household surfaces. Uniformly instantiating detections at different scales as 3D objects can be brittle for small on-surface items; without explicit object-state validation, stale entries may persist after scene changes. Our key insight is to separate persistent 3D furniture entities from revisable surface-object hypotheses, retaining their visual evidence without requiring independent object geometry. We formalize this design as the Hypothesis Scene Graph …</summary></entry><entry><title>CPNav: Calibrated Vision-Language Navigation for Object-Goal Search in Unseen Environments</title><id>https://arxiv.org/abs/2611.10366</id>
<link href="https://arxiv.org/abs/2611.10366"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Directing a robot to locate a target object in unseen environments remains a central challenge in embodied AI. Vision-Language Model (VLM)-based methods provide rich semantic reasoning but often produce uncalibrated and overconfident action decisions. We introduce CPNav, a navigation framework that combines collision-aware planning with statistically calibrated VLM action scoring for map-free object-goal navigation. From RGB-D input, CPNav constructs a navigability map, generates collision-free motion primitives, and queries two VLMs for goal detection and action scoring. The resulting scores …</summary></entry><entry><title>Preference-Augmented Distributional Reinforcement Learning for Risk-Sensitive Navigation</title><id>https://arxiv.org/abs/2611.09932</id>
<link href="https://arxiv.org/abs/2611.09932"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Ensuring safe and reliable navigation under diverse sources of uncertainty remains a central challenge for autonomous systems. Within distributional reinforcement learning (DistRL), Implicit Quantile Networks (IQN) have attracted interest for navigation under uncertainty because they enable risk adaptation through flexible quantile sampling. Existing approaches, however, typically use a fixed or randomly sampled Conditional Value-at-Risk (CVaR) level during training and adjust the risk level during deployment using hand-tuned hyperparameters or external sensor signals. This scalar-CVaR …</summary></entry><entry><title>Safe Circumnavigation on Heterogeneous Orbits: A Range-Only HOCBF-QP Framework for Nonholonomic Multi-Agent Systems</title><id>https://arxiv.org/abs/2611.09112</id>
<link href="https://arxiv.org/abs/2611.09112"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Circumnavigating a stationary target with a team of robots requires each robot to hold its own standoff distance, to stay evenly spaced from its neighbours, and to avoid collisions with the target and with each other at every instant. The task becomes arduous when the robots are assigned different orbital radii, as their sensors or roles may demand. This paper presents a safety-critical control framework for this problem. Each robot commands both its acceleration and its turn-rate, measures only its distance to the target, and exchanges information only with its two ring neighbours. The …</summary></entry><entry><title>FASTFUNNELS: Agile Multi Robot Navigation in Narrow Spaces via Adaptive Dynamic Funnels</title><id>https://arxiv.org/abs/2611.09005</id>
<link href="https://arxiv.org/abs/2611.09005"/><updated>2026-11-09T00:00:00Z</updated>
<summary>We focus on the problem of high-speed multi-robot navigation in cluttered spaces with tight spatial constraints. A key challenge is balancing safety with agility, as existing methods often trade one for the other (slowing down near a bottleneck to avoid collisions versus failing to swerve in time at high speeds), especially for car-like systems. Our approach belongs to the family of formation control methods, in which Ackermann-steering agents coordinate while navigating tight spaces. However, current formation control techniques rely on rigid, pre-defined shapes and transitions that depend …</summary></entry><entry><title>MOMASPLAT: Dynamic Novel-View Demonstration Augmentation for Mobile Manipulation</title><id>https://arxiv.org/abs/2611.08372</id>
<link href="https://arxiv.org/abs/2611.08372"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint. This is particularly problematic for mobile manipulation (MoMa), where robots rarely execute manipulation from the exact same base pose used during demonstration collection due to navigation uncertainty, localization drift, and environmental constraints. Recent approaches use novel-view synthesis (NVS) to augment demonstrations with unseen viewpoints, but they assume static scenes and therefore fail to re-render the manipulated object during the post-contact interaction phase, leaving …</summary></entry><entry><title>An Integrated Open-Source Stack for Vision-Based Autonomous Navigation of Wheeled Rovers</title><id>https://arxiv.org/abs/2611.08100</id>
<link href="https://arxiv.org/abs/2611.08100"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Vision-based rover autonomy requires integrating perception, localization, planning and platform-specific control under limited sensing and computing resources. We present an open-source ROS 2 stack for following directional arrows, reaching a terminal cone and returning autonomously to the start. It connects YOLOv8n detection and geometric direction, range and bearing estimation with RGB-D SLAM, wheel-inertial state estimation, kinematics-aware planning, behavior-tree mission management and STM32 actuation. Standard interfaces separate reusable autonomy from the hardware layer; a …</summary></entry><entry><title>Generate-then-Rank: Learning Symbolic Goal Interpretation for Embodied Agents</title><id>https://arxiv.org/abs/2611.07825</id>
<link href="https://arxiv.org/abs/2611.07825"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Goal interpretation is to translate a natural language instruction into a formal symbolic goal that a planner can execute. It is critical for embodied agents because any error here propagates to every downstream planning and action step. Doing it well requires both generating suitable candidates and reliably selecting among them. We present a two-stage generate-then-rank approach to Goal Interpretation in the Embodied Agent Interface (EAI). First, supervised fine-tuning adapts a Large Language Model (LLM) to EAI&#x27;s output convention. Second, Candidate-Output Ranking from Errors (CORE) learns …</summary></entry><entry><title>Seeing Beyond the Next Step: World-Model-Guided Human-Like Navigation in Multi-Agent Scenes</title><id>https://arxiv.org/abs/2611.07730</id>
<link href="https://arxiv.org/abs/2611.07730"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Selecting a next motion in a populated scene is not just a matter of avoiding what is currently in the way: an action can be locally feasible yet drift onto the road instead of the crosswalk, cut into a stream of crossing pedestrians, or bottleneck a narrow passage. These failure modes are invisible from the current state alone, and acting on them requires reasoning about what each candidate action will cause. World models offer exactly this, namely action-conditioned predictions of the future, but rolling them out at every decision step is a cost deployable navigation systems cannot pay, and …</summary></entry><entry><title>LMGN: A Unified Policy Learning Model for Last-Mile Grasp-Navigation</title><id>https://arxiv.org/abs/2611.07515</id>
<link href="https://arxiv.org/abs/2611.07515"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Legged robots equipped with manipulators have shown significant potential in the fields of daily life and industry in complex environments. However, existing methods mainly focus on global navigation or manipulation independently, while overlooking the last-mile navigation problem, where the robot must jointly determine the base placement, approach direction, and grasp execution to achieve reliable object grasping, and different manipulation stages require distinct control behaviors. To address these challenges, we propose Last-Mile Grasp-Navigation (LMGN), a unified policy learning model for …</summary></entry><entry><title>MessyNav: Zero-Shot Navigation via Manipulation in Messy Environments</title><id>https://arxiv.org/abs/2611.07417</id>
<link href="https://arxiv.org/abs/2611.07417"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Real-world environments are messy, with paths often blocked by everyday objects like chairs and toys, requiring robots to perform interactive navigation by manipulating obstacles to clear a path. Existing methods rely on extensive simulation-based learning or per-scene instructions specifying which objects to avoid or manipulate. They struggle to generalize across novel objects, diverse environments, and varied contexts such as a cart of fragile glassware that should be avoided while an empty one can be pushed. We formalize this problem as open-world interactive navigation and present …</summary></entry><entry><title>When to Ask for Help: Uncertainty-Triggered Aerial Refinement for Off-Road Navigation</title><id>https://arxiv.org/abs/2611.06702</id>
<link href="https://arxiv.org/abs/2611.06702"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Heterogeneous air-ground teams can use aerial sensing to address the limited range and viewpoint of ground-vehicle sensors, but deciding when the UGV needs assistance and what information the UAV should collect remains a challenge. This paper presents a planner-conditioned air-ground assistance method that evaluates how uncertain map information affects the UGV&#x27;s current MPPI rollouts. When navigation remains degraded, we score the same rollouts under resolved map hypotheses, select the map layer with the largest useful improvement, request the corresponding aerial measurement, fuse the …</summary></entry><entry><title>Interactive World Simulation with Cosmos for Physical AI</title><id>https://arxiv.org/abs/2611.06627</id>
<link href="https://arxiv.org/abs/2611.06627"/><updated>2026-11-05T00:00:00Z</updated>
<summary>We present a shared framework that adapts Cosmos world foundation models for real-time interactive world simulation in Physical AI. By streaming visual observations in response to actions and scene controls, the framework enables users and embodied agents to interact with evolving virtual environments. It supports both predicting the visual consequences of actions and generating observations from physical state maintained by an external simulator. We demonstrate this approach across camera navigation and robot manipulation, controllable video transfer, and multi-view autonomous vehicle (AV) …</summary></entry><entry><title>Robocasa-Mem: Benchmarking Environment and Process Memory in Long-Horizon Mobile Manipulation</title><id>https://arxiv.org/abs/2611.06475</id>
<link href="https://arxiv.org/abs/2611.06475"/><updated>2026-11-05T00:00:00Z</updated>
<summary>In the real world, mobile manipulation robots must perform complex object interactions and make multi-step decisions, often relying on task-relevant information that is no longer observable. However, existing benchmarks provide limited evaluation of such memory-dependent decision-making in mobile manipulation. To address this gap, we introduce RoboCasa-Mem, a new benchmark comprising nine mobile manipulation tasks that require agents to use interaction history at key decision points. Specifically, the tasks are grouped into two categories of memory: One is environment memory, which captures …</summary></entry><entry><title>Beyond Infraction Scores: Failure-Boundary Profiles for Closed-Loop Evaluation of Driving and Robot Navigation Agents</title><id>https://arxiv.org/abs/2611.06453</id>
<link href="https://arxiv.org/abs/2611.06453"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Closed-loop driving benchmarks in CARLA rank agents by a driving score that multiplies route completion by an infraction penalty. This score does not distinguish an agent that stops in front of an obstacle from one that pushes past it. In a corridor closed by two parked cars, for example, one agent that drives through with contact averages 52.2 on the blocked widths, while the agents that stop average between 37.8 and 40.6. We propose failure-boundary profiles, an evaluation in which each scenario family varies one measured factor, such as corridor width or the time gap in oncoming traffic, …</summary></entry><entry><title>OdorSpaces: Visual-Olfactory Embodied Navigation in 3D Environments</title><id>https://arxiv.org/abs/2611.05738</id>
<link href="https://arxiv.org/abs/2611.05738"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Olfaction provides critical information about airborne chemical cues, yet it remains largely underexplored in embodied AI, with limited prior machine olfaction work focusing primarily on semantic odor perception. We introduce OdorSpaces, a physics-based simulation platform and benchmark for visual-olfactory embodied navigation. OdorSpaces augments Habitat-Sim with 3D odor transport and dispersion simulated by Fire Dynamics Simulator (FDS), enabling agents to navigate photorealistic indoor environments using both visual and olfactory observations. The benchmark includes two representative …</summary></entry><entry><title>WayTrace: A Map-to-Language-to-Trace Hierarchy for Embodied Urban Navigation</title><id>https://arxiv.org/abs/2611.05129</id>
<link href="https://arxiv.org/abs/2611.05129"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Web services provide walking directions for nearly every city, but following them reliably over long routes remains challenging for autonomous robots. Point-goal navigation policies rely heavily on accurate GNSS, while most vision-language navigation models struggle to execute even short instructions outdoors. We present WayTrace, a hierarchical system that connects web-map directions to robot motion through language. An off-the-shelf orchestrator vision-language model reads the turn-by-turn directions, a satellite map and recent camera images, and issues one atomic language command at a …</summary></entry><entry><title>Caging Vision-Language Navigation for Legged Robots via Barrier-Certified Safety Architecture</title><id>https://arxiv.org/abs/2611.04972</id>
<link href="https://arxiv.org/abs/2611.04972"/><updated>2026-11-04T00:00:00Z</updated>
<summary>By harnessing the inherent commonsense capabilities of pretrained Large Language Models (LLMs) and Vision-Language Models (VLMs), current Vision-Language Action(VLA) models for legged robots excel at interpreting language-based navigation commands but lack the physical grounding and explicit safety assurance required for real-world operation. Therefore, this paper aims to cage Legged-Vision-Language Navigation (VLN) through a safety architecture that provides physical grounding and ensures navigation safety. The key idea is not to abandon the powerful capabilities of end-to-end VLA planning, …</summary></entry><entry><title>FEIJOA: Task-Driven Grounding and Execution for Mobile Manipulation</title><id>https://arxiv.org/abs/2611.04080</id>
<link href="https://arxiv.org/abs/2611.04080"/><updated>2026-11-04T00:00:00Z</updated>
<summary>A mobile manipulator asked to &quot;put the toys away in the toy box&quot; must decide which objects are toys and which container the user means, then find base poses, grasps, and placements it can execute. Because a scene representation is built before the instruction is known, it may lack the attributes, affordances, or concepts needed to resolve the task. We present FEIJOA, a language-model agent that grounds the instruction at test time. It queries a grounding tool over a posed RGB-D scan, inspects the returned candidates, and refines its queries until they resolve the instruction. An …</summary></entry><entry><title>VagueBench: Benchmarking the Robustness of Embodied Agents on Ambient Context Illusions</title><id>https://arxiv.org/abs/2611.03765</id>
<link href="https://arxiv.org/abs/2611.03765"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Embodied agents are increasingly deployed in open-world environments, yet current robustness evaluations remain biased toward hazardous instructions and jailbreak vulnerabilities. A more fundamental issue is largely overlooked: agents are rarely tested under semantically sufficient but contextually minimal instructions (i.e., common in real-world human communication), where auxiliary contextual cues are absent. For the first, we identify a novel phenomenon termed Ambient Context Illusion, where agents fail to execute tasks correctly when non-essential contextual details are omitted, despite …</summary></entry><entry><title>Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation</title><id>https://arxiv.org/abs/2611.03648</id>
<link href="https://arxiv.org/abs/2611.03648"/><updated>2026-11-03T00:00:00Z</updated>
<summary>General-purpose mobile manipulation requires a combination of capable robot hardware, scalable demonstration collection, expressive whole-body control, and effective policy learning. Yet these components are often developed independently, creating mismatches that limit the capabilities of the complete system. We present Pixel, a co-designed full-stack system for learning general-purpose mobile manipulation. Pixel combines a low-cost wheeled humanoid with human-aligned kinematics and compliant grippers, multiple teleoperation and robot-free human data-collection interfaces, a unified …</summary></entry><entry><title>TAMPAgent: Agentic Belief-Space Planning for Mobile Manipulation</title><id>https://arxiv.org/abs/2611.03584</id>
<link href="https://arxiv.org/abs/2611.03584"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Open-world robotic mobile manipulation requires acting in physical environments with only partial information. While recent Large Vision-Language Model (LVLM) agents show strong open-world reasoning capabilities, existing architectures that rely on direct tool calling struggle with geometric uncertainty and thus are limited to fully-observable tabletop environments. In contrast, Task and Motion Planning (TAMP) systems can solve long-horizon tasks under partial observability but incur high computational costs and require closed worlds. We propose \textbf{TAMPAgent}, an agentic planning …</summary></entry><entry><title>SNAP: Semantic Navigation Among Pedestrians</title><id>https://arxiv.org/abs/2611.03498</id>
<link href="https://arxiv.org/abs/2611.03498"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Navigating crowded urban environments requires robots to avoid pedestrians while adhering to social norms such as remaining on sidewalks. Existing approaches typically address either crowd avoidance or semantic path planning in isolation. We propose a reinforcement learning (RL) navigation policy that jointly reasons about semantic terrain and dynamic obstacles from a single semantically annotated bird&#x27;s-eye-view (BEV) map, without relying on explicit human-state estimation. Our policy outperforms established crowd-navigation and semantic-aware baselines and transfers zero-shot to a legged …</summary></entry><entry><title>Clinician-AI Collaboration in Endovascular Neurointerventions: In-Vitro User Study of Copilot Assistance Modes for Robotic Navigation Across the Autonomy Spectrum</title><id>https://arxiv.org/abs/2611.03446</id>
<link href="https://arxiv.org/abs/2611.03446"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Mechanical thrombectomy (MT) is an effective treatment for acute ischemic stroke, yet access remains limited by the availability of neurointerventional expertise. Telerobotic and AI-assisted systems may help address this challenge, but it remains unclear how clinicians interact with different levels of autonomy and how autonomous navigation systems perform in realistic environments. This work introduces Copilot Assistance Modes (CAMs), a framework for clinician-AI collaboration in robotic endovascular navigation spanning the autonomy spectrum from manual operation to full autonomy. In the …</summary></entry><entry><title>Safe-Ballbot: Tilt-Consistent MPC with Control Barrier Functions for Ballbot Navigation</title><id>https://arxiv.org/abs/2611.03307</id>
<link href="https://arxiv.org/abs/2611.03307"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Ball-balancing robots (ballbots) must lean to accelerate, and the lean is limited by the wheel torques and by safety. Planners that use the full robot model are expensive, while planners that ignore the balance dynamics produce references that cannot be followed. This paper presents a two-layer navigation scheme for a three-omni-wheel ballbot. The upper layer is a model predictive controller on a \emph{jerk model} of the ball position, with discrete-time control barrier functions for static, moving, rotating and concave obstacles. The lower layer is a hierarchical sliding mode controller with …</summary></entry><entry><title>TRAILS: Trajectory Generation for Automated Indoor Locomotion Studies</title><id>https://arxiv.org/abs/2611.03254</id>
<link href="https://arxiv.org/abs/2611.03254"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Virtual reality experiments involving navigation and simulated robot motion often require large, realistic environments and numerous distinct trajectories to avoid repetitive navigation while providing sufficient variation for controlled experiments. Designing such scenarios manually is labor-intensive, particularly when trajectories must satisfy predefined geometric and kinematic constraints while remaining diverse and comparable across experimental conditions. This paper presents TRAILS, an automated framework for generating complete virtual navigation scenarios consisting of an environment …</summary></entry><entry><title>RESONATE: a Real Social Navigation Testbed for Autonomous Service Robots</title><id>https://arxiv.org/abs/2611.02937</id>
<link href="https://arxiv.org/abs/2611.02937"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Social navigation is essential for autonomous service robots operating in human environments, but progress remains constrained by the lack of extensive real-world benchmarks. This paper presents the Real Social Navigation Testbed (RESONATE), a reproducible benchmark for human-aware navigation based on a unified robotic platform, a shared ROS 2 software stack, precise trajectory ground truth, and structured social interaction scenarios. We evaluate eight controller configurations, combining classical and predictive local planners with different social modeling strategies, over eight …</summary></entry><entry><title>Do Embodied VLMs Actually Use Their Scene-Graph Memory?</title><id>https://arxiv.org/abs/2611.02056</id>
<link href="https://arxiv.org/abs/2611.02056"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Embodied agents that answer questions about their route need a memory of what they saw, and scene graphs are a natural form for it. A vision-language model (VLM) can receive such a graph as text or through a graph encoder, but accuracy alone cannot show whether the graph holds the episode&#x27;s facts, reaches the model, or is actually relied on. In this diagnostic study, we introduce a graph-swap test for the last of these: each episode is given another episode&#x27;s graph, and we count how many answers change. On an embodied question-answering benchmark with routes through two to seven rooms, we use …</summary></entry><entry><title>Answering Without Arriving: An Evidence Audit for Embodied Question Answering</title><id>https://arxiv.org/abs/2611.01958</id>
<link href="https://arxiv.org/abs/2611.01958"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Embodied question answering asks an agent to navigate, observe, and then answer questions about what it saw, yet answer accuracy alone cannot tell whether any of this happened. A plausible answer can come from the question, the room label, or the answer choices, and a correct answer does not show that the supporting observation was ever made. We present a multi-room benchmark whose 200 test episodes and 800 questions are stratified by route extent, with an evaluation ladder that holds the questions fixed while varying only the evidence supplied to the answerer, from text-only probes through …</summary></entry><entry><title>TriPhysBench: Evaluating Physical Intelligence for Embodied Agents</title><id>https://arxiv.org/abs/2611.01934</id>
<link href="https://arxiv.org/abs/2611.01934"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Embodied agents need physical intelligence to understand their surroundings through physical perception, physical knowledge retrieval, and physical reasoning. These capabilities must work together to interpret events and make quantitative judgments. Existing benchmarks advance physical understanding and general-purpose tool use, yet the coordination of these capabilities in physical scenarios remains insufficiently characterized. Inspired by Popper&#x27;s Three Worlds, we introduce TriPhysBench, a benchmark of 410 questions from 200 videos that brings physical perception, physical knowledge …</summary></entry><entry><title>OpenNWM: A Generalist Navigation World Model with Latent Action Pretraining</title><id>https://arxiv.org/abs/2611.01844</id>
<link href="https://arxiv.org/abs/2611.01844"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Navigation world models predict future observations conditioned on navigation actions to support planning, but their generalization across real-world environments remains constrained by the limited coverage of action-labeled data. Action-free navigation videos provide diverse visual experience, yet lack the recorded actions required for action-conditioned training. We introduce OpenNWM, a generalist navigation world model with latent action pretraining. It learns universal latent actions from large-scale action-free videos through visual prediction pretraining, and further aligns them with …</summary></entry><entry><title>MOST: Memory of Object States and Task Progress for Long-Horizon Mobile Manipulation</title><id>https://arxiv.org/abs/2611.00734</id>
<link href="https://arxiv.org/abs/2611.00734"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Long-horizon embodied manipulation requires policies to act on information that is no longer visible. Modified objects may leave the field of view, while completed subtasks continue to constrain future actions. Existing approaches extend temporal context through recurrent state updates, test-time training, or storage and retrieval of past observations. As horizons grow, these mechanisms can still leave the policy to infer task state from long, redundant, and viewpoint-dependent visual experience. We argue that long-horizon agents benefit not merely from remembering more, but from remembering …</summary></entry><entry><title>WorldSketch: Sketching World Models for Zero-Shot Mobile Manipulation</title><id>https://arxiv.org/abs/2611.00513</id>
<link href="https://arxiv.org/abs/2611.00513"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Most agentic robotic systems use vision-language models (VLMs) either to orchestrate predefined skills or to directly generate actions, constraints, and control programs. The former is limited by the available skill library, while the latter requires VLMs to reason about precise geometry and contact. In this paper, we propose WorldSketch, a new paradigm for agentic robotics in which a VLM constructs a world model rather than generating robot actions. The VLM acts as an agent that actively queries perception tools to build and visually validate a minimal kinematic world model, capturing only …</summary></entry><entry><title>REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control</title><id>https://arxiv.org/abs/2610.42053</id>
<link href="https://arxiv.org/abs/2610.42053"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Foundation models are becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies like VLAs and whole-body controllers offer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can …</summary></entry><entry><title>A Hybrid Path Planning Framework for Assistive Wheelchair Navigation in Dynamic Pedestrian Environments</title><id>https://arxiv.org/abs/2610.42049</id>
<link href="https://arxiv.org/abs/2610.42049"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Autonomous wheelchairs can improve the quality of life for individuals with mobility impairments by providing greater independence. However, reliable navigation especially in human environments is a major challenge due to factors such as dynamic obstacles, unpredictable pedestrian behavior, and the users&#x27; need to complete multiple stops along the way before reaching their final destination. This paper presents a hybrid path planning framework for multi-goal navigation in dynamic environments. The framework integrates the Traveling Salesman Problem (TSP) for global task ordering with the …</summary></entry><entry><title>AC-SMPC: Differentiable Actor--Critic MPC with State Constraints for Safe and Fast Robot Navigation</title><id>https://arxiv.org/abs/2610.41477</id>
<link href="https://arxiv.org/abs/2610.41477"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Achieving safe navigation in confined dynamic environments remains a challenging problem, as robots must balance navigation efficiency with safety. Existing actor--critic MPC architectures typically employ differentiable MPC layers, but this way cannot readily accommodate explicit state constraints, making it intractable to involve collision avoidance within learning-based planning. To address this issue, we propose an actor--critic model predictive control framework with state constraints. We first use vertices to represent the robot and obstacles, and half-spaces to represent the workspace. …</summary></entry><entry><title>Capability-Conditioned Graph Control Barrier Functions for Zero-Shot Safe Navigation of Heterogeneous Mobile Robot Teams</title><id>https://arxiv.org/abs/2610.41214</id>
<link href="https://arxiv.org/abs/2610.41214"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Multi-robot systems are increasingly deployed as heterogeneous fleets with diverse kinematic and actuation capabilities. While graph control barrier function (GCBF) methods provide a scalable framework for decentralized safe control, existing approaches typically assume homogeneous robot dynamics. Methods that directly encode robot classes can distinguish known types, but do not represent state-dependent motion capabilities or naturally transfer to unseen robot models. To address this challenge, we propose the Capability-Conditioned Heterogeneous Graph Control Barrier Function (CC-HGCBF), …</summary></entry><entry><title>A Capability-Aware Backup-Recoverability Filter for Heterogeneous Multi-Robot Navigation</title><id>https://arxiv.org/abs/2610.41188</id>
<link href="https://arxiv.org/abs/2610.41188"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Safe navigation in heterogeneous multi-robot teams faces two coupled challenges: differences in robots&#x27; braking and turning capabilities limit how each robot can respond to an approaching neighbor, while simultaneous interactions require a single control action to satisfy multiple collision-avoidance constraints. Together, these challenges can make local safety constraints incompatible with a robot&#x27;s admissible controls, leaving a decentralized safety controller without a feasible action. We propose a Capability-Aware Backup-Recoverability Filter (CA-BRF), based on the insight that navigation …</summary></entry><entry><title>Robot Navigation and Canine Welfare: A Pilot Study Surfacing Challenges for Cross-Species Legibility and Proxy Validity in Animal-Machine Interaction</title><id>https://arxiv.org/abs/2610.40921</id>
<link href="https://arxiv.org/abs/2610.40921"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Autonomous delivery robots increasingly share residential spaces with companion animals, yet navigation behavior is rarely designed with animal welfare in mind. This paper presents a pilot study evaluating a curve-out maneuver, a laterally arcing pass-by trajectory triggered at the dog&#x27;s alert distance, proposed as a candidate welfare-informed navigation intervention grounded in canine social communication research and legible motion theory. Following a research through design approach, we developed and evaluated a first design iteration of the artifact in a naturalistic home environment with …</summary></entry><entry><title>Decision-Level Error Attribution and Depth-Aware Safety Evaluation of Monocular RGB Human Tracking for Autonomous Robot Navigation</title><id>https://arxiv.org/abs/2610.40199</id>
<link href="https://arxiv.org/abs/2610.40199"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Monocular RGB tracking is useful for robots operating near people, but perception errors affect binary stop/proceed decisions in ways that geometric accuracy metrics do not capture. We examine how much decision error arises from the safety rule versus perception. We prove that lateral-only distance is a lower bound on planar distance: with accurate positions, it cannot miss dangers identified by the planar rule, but it produces unnecessary stops. We introduce a two-factor Shapley attribution separating rule and perception contributions, and further distinguish missed detections from …</summary></entry><entry><title>Don&#x27;t Risk It!: Trajectory-Conditioned Distributional Risk for LiDAR-Only Crowd Navigation</title><id>https://arxiv.org/abs/2610.40050</id>
<link href="https://arxiv.org/abs/2610.40050"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Efficient crowd navigation requires anticipating dynamic collision-free space without relying on fragile object tracking. We propose the Don&#x27;t Risk It Planner (DRIP), an end-to-end LiDAR-only planning framework that couples occupancy forecasting with trajectory-conditioned clearance and uncertainty estimation. Operating directly on LiDAR-derived occupancy grid histories, DRIP predicts a distribution over minimum robot-obstacle clearance for candidate control sequences to evaluate collision risk. The model is trained using a risk cost that grounds predictive uncertainty directly in empirical …</summary></entry><entry><title>Ask to Evolve: A Unified Harness for Lifelong Embodied Navigation with Hybrid Action Space and Persistent Memory</title><id>https://arxiv.org/abs/2610.39446</id>
<link href="https://arxiv.org/abs/2610.39446"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Giving embodied agents the freedom to act autonomously, initiate interactions, and understand their surroundings through experience is a step toward bringing them to life in the physical world. Realizing this vision requires action, interaction, and memory to work together, so that each encounter can inform current decisions and contribute experience for future tasks. We present EvoLife, a unified navigation harness that enables a multimodal embodied agent to choose how to move, when to ask, and what experience to carry forward. Its hybrid action space supports waypoint navigation, local …</summary></entry><entry><title>ProLoop: Progress-Aware Closed-Loop Framework via Structured State Relations for Long-Horizon Robotic Task Planning</title><id>https://arxiv.org/abs/2610.39319</id>
<link href="https://arxiv.org/abs/2610.39319"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Long-horizon robotic tasks are commonly decomposed into semantic subgoals to simplify planning. However, subgoal progress in LLM-based planning is typically inferred implicitly from interaction histories. Inaccurate estimates can misguide execution and allow local errors to propagate. To address this, we propose ProLoop, a Progress-Aware Closed-Loop framework that derives explicit subgoal progress from structured relations between desired and execution states. A learned State-Relation Monitor assesses these relations, which are then aggregated into subgoal progress as ongoing, deviated, or …</summary></entry><entry><title>OpenFlyV2: An onboard vision-language-action model for aerial perception and navigation</title><id>https://arxiv.org/abs/2610.39287</id>
<link href="https://arxiv.org/abs/2610.39287"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Human cognition flexibly draws on a shared perceptual foundation to understand environments, attend to referenced entities, reason about spatial relationships, and act. Endowing aerial robots with an analogous functional organization remains challenging, as existing systems are often specialized for individual capabilities, dependent on offboard computation, or unable to sustain closed-loop operation on resource-constrained platforms. We present OpenFlyV2, a unified onboard vision-language-action architecture that uses a shared vision-language representation to support semantic understanding, …</summary></entry><entry><title>RAIBO-Wagon: Real-Time Navigation System for a Legged Robot Towing a Wagon</title><id>https://arxiv.org/abs/2610.39267</id>
<link href="https://arxiv.org/abs/2610.39267"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Legged robots have demonstrated advanced capabilities across a wide range of real-world tasks, yet much of this progress concerns the robot controlling only itself. Once the robot is coupled to an external object -- particularly an underactuated one -- the dynamics of the combined assembly become more complex. Towing a wagon is a common practical scenario, where coupled dynamics make reliable navigation challenging. This difficulty is amplified in confined spaces, where collision-free navigation requires finding a narrow set of feasible paths under strict real-time constraints. To address …</summary></entry><entry><title>EmbodiExp: Compositional Experience Transfer for Embodied Agents</title><id>https://arxiv.org/abs/2610.39180</id>
<link href="https://arxiv.org/abs/2610.39180"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Experience can help embodied agents turn high-level plans into grounded actions, but transferring it across tasks remains challenging: previously effective strategies may be inapplicable to the current state or fail to produce their intended outcomes. We present EmbodiExp, a framework for constructing transferable experiences and composing them online during embodied task execution. Our key observation is that tasks often share subgoals whose completion can be assessed independently of overall task success. We therefore introduce an outcome-grounded subgoal experience that specifies a …</summary></entry><entry><title>Value Function-Guided MPPI for Hierarchical Planning and Control in Off-Road Autonomous Navigation</title><id>https://arxiv.org/abs/2610.38731</id>
<link href="https://arxiv.org/abs/2610.38731"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Autonomous navigation in off-road terrain is commonly achieved using hierarchical control and planning architectures that rely on explicit cost maps and one-way information flow from a high-level planner to a low-level controller, decoupling planning from the true execution cost experienced during control. We propose a hierarchical planning and control framework in which information flows bidirectionally, allowing the low-level controller to guide trajectory selection at the planning level. The highest level of the hierarchy is a Model Predictive Path Integral (MPPI) control-style planner …</summary></entry><entry><title>A Multi-Layer Navigation System for Smart Wheelchairs with a Limited Input Interface</title><id>https://arxiv.org/abs/2610.38569</id>
<link href="https://arxiv.org/abs/2610.38569"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Smart wheelchairs are robotic devices that gather information from the surroundings and allow people to safely drive through various environments. They usually rely on the interpretation of high-level user&#x27;s intentions, typically decoded through human-robot interface (HRI) or brain-machine interface (BMI). However, navigating in an unknown environment and accurately understanding user commands remain significant challenges. Misinterpretation of commands or the environment can lead to user frustration, distrust of the system, or even unsafe situations. In this paper, we present a novel …</summary></entry><entry><title>What Should a Navigator Remember? Spatiotemporal Memory for Zero-Shot Vision-Language Navigation</title><id>https://arxiv.org/abs/2610.38318</id>
<link href="https://arxiv.org/abs/2610.38318"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Zero-shot vision-and-language navigation (VLN) requires an agent to use past observations without navigation-specific training. We study what information an 8B-scale navigation system should retain and how it should be organized for subsequent decisions. Our agent combines instruction progress, hierarchically compressed observation history anchored to poses, and accumulated geometry in complementary task, temporal, and spatial memories. An 8B observer summarizes observations, and an 8B reasoner uses the memories to select waypoint intents or request additional views, a geometric controller …</summary></entry><entry><title>MATCH: Execution-Aware Hierarchical Reinforcement Learning for Vision-and-Language Navigation in Continuous Environment</title><id>https://arxiv.org/abs/2610.38248</id>
<link href="https://arxiv.org/abs/2610.38248"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires instruction-consistent planning and reliable execution under collision constraints. Yet many hierarchical approaches optimize the planner while keeping execution fixed. We introduce MATCH, a framework that jointly learns a language-conditioned planner and a goal-conditioned primitive-action executor. An execution-aware topological graph represents start-dependent execution options and integrates executor value estimates with realized outcome memory, enabling the planner to select execution requests and refine their …</summary></entry><entry><title>Forward-Backward Map Matching for Airborne Magnetic Anomaly Navigation</title><id>https://arxiv.org/abs/2610.38047</id>
<link href="https://arxiv.org/abs/2610.38047"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Airborne magnetic anomaly navigation provides a passive, unjammable alternative to Global Navigation Satellite Systems positioning by matching magnetometer measurements against a lithospheric magnetic anomaly map. Existing map-matching algorithms either assume a Gaussian posterior (extended Kalman filter), require Monte Carlo sampling (particle filter), or discard posterior uncertainty in favour of a single optimal path (Viterbi algorithm). Here we formulate map matching as inference on a chain-structured factor graph and solve it segment by segment using the forward-backward algorithm, which …</summary></entry><entry><title>Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation</title><id>https://arxiv.org/abs/2610.37543</id>
<link href="https://arxiv.org/abs/2610.37543"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Event cameras offer low latency, high dynamic range, and milliwatt-level power consumption, making them ideal for agile robots such as tiny drones navigating through cluttered environments. However, existing simulators generally render photorealistic images before converting them into events, making large-scale reinforcement learning prohibitively slow. We propose an analytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a …</summary></entry><entry><title>KEPT: Conformal Keepouts Kept in Planning for Enclosed-Space Navigation in Degraded Sensing</title><id>https://arxiv.org/abs/2610.37217</id>
<link href="https://arxiv.org/abs/2610.37217"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Autonomous vehicles in enclosed spaces such as tunnels and mines rely on range maps that smoke, dust and fog make inaccurate. Conformal prediction calibrates a keepout around the mapped walls that covers the true unsafe set at a chosen probability. Typically an unmodified planner treats the keepout as an inflated obstacle, and nothing ensures that the vehicle can stop before the keepout as it moves when sensing degrades. In narrow passages this margin and the planner&#x27;s buffer close the route, and existing remedies recover reach by relaxing the coverage level. This paper conditions the …</summary></entry><entry><title>Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration</title><id>https://arxiv.org/abs/2610.37203</id>
<link href="https://arxiv.org/abs/2610.37203"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Humanoids and other legged robots operating in complex environments must remember information that leaves their field of view and only becomes relevant much later. Reinforcement learning policies address this using memory networks such as LSTMs that are trained end-to-end with the policy to memorize such task-relevant aspects. Yet, such architectures often fail to preserve sufficient information over long horizons. In this work, we propose a network architecture based on Hadamard memory that specifically targets robot navigation. Our Local Spatial Matrix Memory (LSMM) enables RL agents to …</summary></entry><entry><title>MCP-Net: Real-Time Coronary Perception Network and Topological Analysis for Robotic Guidewire Navigation</title><id>https://arxiv.org/abs/2610.37127</id>
<link href="https://arxiv.org/abs/2610.37127"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Coronary guidewire navigation during percutaneous coronary intervention requires continuous interpretation of vessel anatomy, guidewire position, and target stenosis under two-dimensional X-ray fluoroscopy. While existing approaches commonly address vessel segmentation or device localization as separate tasks, a robotic system requires a more structured perception of the coronary scene to support downstream navigation. In this work, we present a simulation-driven framework centered on a Multi-Task Coronary Perception Network (MCP-Net) for robotic guidewire navigation, integrating coronary …</summary></entry><entry><title>Omni-IGN: Onboard Image-Goal Navigation for Drones with Omnidirectional Vision</title><id>https://arxiv.org/abs/2610.36968</id>
<link href="https://arxiv.org/abs/2610.36968"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Image-goal navigation (ImageNav) requires an agent to reach a location specified by a goal image in an unknown environment. For drones, this task demands exploration, goal- directed navigation, and collision avoidance under limited onboard computing resources. Existing aerial ImageNav methods are built on single-view observations, requiring additional rotation and exploration to search for goal-relevant cues outside the field of view. In this paper, we present Omni-IGN, a fully onboard ImageNav system that integrates quad-fisheye perception, an attention-based reinforcement learning (RL) …</summary></entry><entry><title>Gradient flow of magnetic inclination and intensity as a GPS-free guidance mechanism</title><id>https://arxiv.org/abs/2610.36812</id>
<link href="https://arxiv.org/abs/2610.36812"/><updated>2026-10-28T00:00:00Z</updated>
<summary>It is well established that some animals, such as sea turtles, sense the Earth&#x27;s magnetic field and use it as a primary cue for long-distance navigation across the vast and featureless ocean. This remarkable ability has inspired the development of bio-inspired magnetic navigation (BIMN), which seeks to mimic these animals to develop robust and frugal navigation methods. BIMN exploits the Earth&#x27;s magnetic field, sometimes described as &#x27;&#x27;Nature&#x27;s GPS&#x27;&#x27;, as a natural navigation infrastructure, providing a potential alternative to vulnerable satellite navigation systems. However, unlike …</summary></entry><entry><title>Learning Side-by-Side Navigation for Personal Mobility Vehicles from Human Drivers</title><id>https://arxiv.org/abs/2610.36726</id>
<link href="https://arxiv.org/abs/2610.36726"/><updated>2026-10-28T00:00:00Z</updated>
<summary>This paper presents an approach to achieve side-by-side autonomous motion with a pair of personal mobility vehicles (PMVs). Given a global path, two PMVs plan cooperatively so as to hold a social formation that lets the passengers hold a conversation, while keeping the ride safe and smooth. Each vehicle runs its own sampling-based model-predictive planner; the planners exchange nothing but the odometry each vehicle could observe of the other, and the joint decision is expressed as a pair of utility matrices over pairs of candidate trajectories, resolved by a common rule. The behavioural …</summary></entry><entry><title>On Shaky Ground: Characterising Non-Rigid Base Effects in Mobile Manipulation</title><id>https://arxiv.org/abs/2610.36725</id>
<link href="https://arxiv.org/abs/2610.36725"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Mobile robot manipulators extend contact-task capability beyond the workspace of fixed robot installations, but their bases must also sustain the forces generated by the task. On lightweight platforms, base motion and support compliance can change the force and motion realised at the workpiece. How these non-rigid base effects manifest during sustained contact remains insufficiently characterised. This paper investigates non-rigid base effects in mobile robot manipulators through a sanding case study combining exploratory simulation with experiments on two lightweight, unactuated wheeled …</summary></entry><entry><title>SG^2SLAM: Spatial Geometry-Informed 3D Gaussian Splatting SLAM for Monocular Outdoor Navigation</title><id>https://arxiv.org/abs/2610.36312</id>
<link href="https://arxiv.org/abs/2610.36312"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Monocular outdoor navigation requires robust camera motion estimation and a dense, navigable map, where 3D Gaussian Splatting SLAM serves this task through an explicit differentiable parameterization and closed-form projection. However, typically, the geometry is recovered by associating 2D pixels with 3D points, so a modular SLAM system absorbs tracking error into the map, leading to cascading degradation. To address these gaps, we present SG^2SLAM, which couples streaming spatial geometry with a ray-conditioned 3DGS kernel. Streaming spatial geometry replaces the per- frame …</summary></entry><entry><title>ASPEN: Adaptive Semantic Reasoning via Command Persistence Prediction for Efficient Navigation VLAs</title><id>https://arxiv.org/abs/2610.36285</id>
<link href="https://arxiv.org/abs/2610.36285"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Navigation vision-language-action (VLA) policies repeatedly invoke costly semantic reasoning even when the next command remains unchanged. Command reuse can reduce computation but risks missing instruction-dependent turns or stops. We introduce ASPEN, an event-triggered scheduler based on command persistence prediction: estimating whether the frozen base policy would reissue its previous command. A lightweight multimodal predictor combines temporal observations, language instructions, execution history, and cached VLA confidence. At eligible command boundaries, sufficient predicted …</summary></entry><entry><title>OmniBrain-0: A Unified Agentic Model for Embodied Intelligence</title><id>https://arxiv.org/abs/2610.36013</id>
<link href="https://arxiv.org/abs/2610.36013"/><updated>2026-10-28T00:00:00Z</updated>
<summary>General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive …</summary></entry><entry><title>TrySee: Modular Perception-Enhanced VLM Grounding for Closed-Loop Robot Task Planning in Specialized Domains</title><id>https://arxiv.org/abs/2610.35687</id>
<link href="https://arxiv.org/abs/2610.35687"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Vision Language Models (VLMs) have shown impressive capabilities in high-level reasoning and task planning for robots. However, specialized domains remain a challenge for VLMs&#x27; image interpretation and grounding abilities. We introduce TrySee, a modular closed-loop robot task planning pipeline integrating general-purpose VLM reasoning with domain-specific perception and established robotics components. The system consists of an inherently reactive cyclic planning pipeline, augmented with domain-specific modular vision preprocessing, to provide online grounding. Finally, a dynamic …</summary></entry><entry><title>FISRF: Flexible Instructional Scaffolding Reflection Framework for Robotics Task Planning with Large Language Model</title><id>https://arxiv.org/abs/2610.35686</id>
<link href="https://arxiv.org/abs/2610.35686"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Large Language Models (LLMs) are widely adopted for reflective error correction in task planning; however, existing approaches primarily rely on autonomous exploration, rendering them prone to accumulating erroneous experiences during early interactions with new environments. To address this limitation, we propose the Flexible Instructional Scaffolding Reflection Framework (FISRF), an agent--mentor architecture that estimates the robot&#x27;s Zone of Proximal Development (ZPD) in task planning and adaptively selects reflection strategies and mentor guidance, thereby facilitating the accumulation …</summary></entry><entry><title>Preemptive Instruction Following with Resumption</title><id>https://arxiv.org/abs/2610.35576</id>
<link href="https://arxiv.org/abs/2610.35576"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Long-horizon embodied navigation may be interrupted by a higher-priority instruction before the current task sequence is complete. The agent must finish its current atomic task, execute the inserted task, and resume the remaining sequence from the updated environment state, where its viewpoint and available navigation candidates may have changed. To evaluate this capability, we introduce PIFR benchmark, a novel task for runtime task preemption and resumption in embodied navigation. PIFR includes single, repeated, and nested interruption settings,with stage-specific metrics for inserted-task …</summary></entry><entry><title>EmbodiedLab: Benchmarking Embodied Agents That Act to Know</title><id>https://arxiv.org/abs/2610.35385</id>
<link href="https://arxiv.org/abs/2610.35385"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given; scientific discovery benchmarks evaluate knowing but replace …</summary></entry><entry><title>RetroNav: Scene-Grounded Retrospection and Retry for Self-Evolving Lifelong Navigation</title><id>https://arxiv.org/abs/2610.35172</id>
<link href="https://arxiv.org/abs/2610.35172"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Existing robot navigation methods primarily focus on isolated tasks, overlooking the need to accumulate knowledge and experience across repeated navigation episodes. Although recent lifelong navigation methods have explored cross-task knowledge accumulation, they mainly focus on scene knowledge while neglecting historical navigation experience and its connection to scene evidence, limiting the ability to reflect on past mistakes and improve future decisions. To address this limitation, this paper presents RetroNav, a training-free self-evolving navigation framework that integrates navigation, …</summary></entry><entry><title>VISTA: Active Exploration for Self-Improvement in Embodied Agents</title><id>https://arxiv.org/abs/2610.35051</id>
<link href="https://arxiv.org/abs/2610.35051"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Agentic embodied intelligence plays a foundational role in open-ended, dynamic physical environments. Rather than treating policy learning as an end-to-end mapping from instructions to actions, recent studies reveal that embodied systems depend not only on pre-trained foundation models, but also on harness. Prior approaches largely treat rollouts as static logs for post-hoc reflection, producing harness updates without autonomously testing and refining them through subsequent embodied interaction. To address this challenge, we propose VISTA, a meta-agent framework that transforms post-hoc …</summary></entry><entry><title>Benchmarking Obstacle-Conditioned Safety in Household Robot Navigation</title><id>https://arxiv.org/abs/2610.34674</id>
<link href="https://arxiv.org/abs/2610.34674"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Safe household navigation requires robots to regulate clearance and speed according to what an obstacle is and how close it is, without unnecessary conservatism. Yet existing evaluations do not test whether semantic safety distinctions are reflected in continuous motion. To that end, we introduce OSMA-Bench, an Obstacle-Conditioned Safe Motion Adaptation Benchmark built on spatially matched scenario sets that differ only in obstacle type. We also propose the \emph{Semantic Sensitivity Index} (SSI), which measures whether clearance and distance-dependent speed and smoothness follow the caution …</summary></entry><entry><title>ScheNav: Schematic-Guided Object Goal Navigation</title><id>https://arxiv.org/abs/2610.34286</id>
<link href="https://arxiv.org/abs/2610.34286"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Object goal navigation requires an embodied agent to locate and reach target objects in complex environments. Humans often rely on low-cost yet informative schematic maps, such as rough sketches or directional annotations. We develop a workflow for schematic-guided embodied navigation with two components: a training-data generation pipeline and ScheNav, a closed-loop navigation framework. Our lightweight data-generation pipeline turns 2D floorplans into navigation training environments, yielding Furnished-RPLAN, a dataset of over 33k furnished layouts with paired navigation episodes and …</summary></entry><entry><title>Learning Interaction-Aware Path Corrections from Unlabeled Trajectories: A LiDAR-Based Sim-to-Real GNN Framework for Construction Robots</title><id>https://arxiv.org/abs/2610.34060</id>
<link href="https://arxiv.org/abs/2610.34060"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Construction robots operating near workers require navigation that can anticipate human motion while remaining robust to dynamic and unstructured site conditions. However, existing social navigation methods depend on hand-crafted interaction rules, labeled demonstrations, or robot-specific control policies, limiting their scalability and transferability in construction environments. We propose a real-time, LiDAR-only framework that learns interaction-aware path corrections from unlabeled demonstrations. Constant-velocity extrapolation generates residual learning targets, while a GNN models …</summary></entry><entry><title>Extended LASMP: Language Aided Subset Sampling Based Motion Planner for Drone Navigation</title><id>https://arxiv.org/abs/2610.34054</id>
<link href="https://arxiv.org/abs/2610.34054"/><updated>2026-10-27T00:00:00Z</updated>
<summary>This paper proposes a command-aligned sampling distribution that incorporates navigation commands directly into the exploration process to improve the efficiency of sampling-based motion planning for quadcopters in three-dimensional environments. Inspired by the Language-Aided Subset Sampling Motion Planner, this paper extends command-aware subset sampling to aerial systems. Subset sampling is generalized to command-aligned regions, enabling structured 3D exploration while preserving probabilistic completeness. Natural language instructions are grounded into yaw-conditioned and altitude-aware …</summary></entry><entry><title>One Scan is Enough: Demonstration-Free Adaptation for Language-Guided Navigation</title><id>https://arxiv.org/abs/2610.33794</id>
<link href="https://arxiv.org/abs/2610.33794"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Deploying a language-guided navigation policy in a new building usually means watching it fail. Public-benchmark VLAs degrade scene by scene as layout, appearance, and language drift, and the standard fix of teleoperating fresh trajectories on site does not scale. We replace human demonstration with a single brief iPhone scan. Scan2Instruction compiles that scan into a complete training environment, automatically synthesizing executable navigation episodes with grounded instructions. PRPT-KS then adapts the policy through a closed-form Pareto utility read directly off the reconstructed scene, …</summary></entry><entry><title>MOON: Learning When to Forget and How to Move On in Vision-and-Language Navigation</title><id>https://arxiv.org/abs/2610.33546</id>
<link href="https://arxiv.org/abs/2610.33546"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Recent vision-and-language navigation (VLN) policies act on their visual history, and an incorrect action can take them off the instructed route. Paired interventions on four VLN policies show that clearing the history doubles pooled success at the onset of a deviation but lowers it on route, while later in a deviation, removing only the off-route frames helps much less. After a deviation, the retained history keeps the policy from turning where a turn is needed, which we call behavioral inertia. We propose MOON, a framework that equips a frozen VLN policy with two lightweight modules, adding …</summary></entry><entry><title>ReSight: Task-Driven Self-Improving Memory for Embodied Agents</title><id>https://arxiv.org/abs/2610.33487</id>
<link href="https://arxiv.org/abs/2610.33487"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Robots can use historical observations to answer spatiotemporal queries in familiar environments, but the presence of relevant evidence does not imply that existing tools support the operations a task requires. We introduce ReSight, a task-driven self-improving memory system for embodied agents that expands the capabilities for processing and accessing historical observations as task demands arise. ReSight retains keyframes and their spatiotemporal associations, separating observation evidence from extensible derived fields so that stored observations can be reprocessed for new needs. An …</summary></entry><entry><title>SCET-CBF: Speed-Calibrated Soft Guidance for One-Step Dynamic Navigation</title><id>https://arxiv.org/abs/2610.33471</id>
<link href="https://arxiv.org/abs/2610.33471"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Control barrier functions (CBFs) support collision avoidance, yet dense dynamic encounters can leave a vehicle with no feasible command. Geometric refinements and soft constraints help preserve motion choices. Using these choices also requires accounting for the vehicle&#x27;s changing turning response. For a steering-limited bicycle, braking can lower closing speed while slowing the lateral motion needed before an obstacle arrives. We propose SCET-CBF, a speed-calibrated soft guidance law for one-step dynamic navigation. A short lateral escape maneuver gives an allowable approach speed. Its speed …</summary></entry><entry><title>Neuromorphic Decision Dynamics for Deadlock-free Safe Navigation in Congested Environments</title><id>https://arxiv.org/abs/2610.33271</id>
<link href="https://arxiv.org/abs/2610.33271"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Safe navigation in congested environments requires both collision avoidance and coordinated passage. We introduce neuromorphic decision dynamics (NDD), a decentralized, event-based controller, that provides navigation in congested spaces with guarantees on safety, liveness, robustness, and scalability. NDD makes safe-and-live deconfliction a controllable, locally tunable emergent property of local agent interactions, without requiring communication, preassigned priorities, models of neighbors&#x27; objectives or future actions, or estimates of group size or global network properties. By design, …</summary></entry><entry><title>EKT-Router: Expert-Evidence Alignment for Embodied Vision-Language Models</title><id>https://arxiv.org/abs/2610.33044</id>
<link href="https://arxiv.org/abs/2610.33044"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Embodied vision-language models must answer questions from partial, evolving observations. Their success depends on both the reasoning capability selected and the evidence available to it. Expert routers adapt internal computation, while tool-augmented systems acquire external evidence; choosing these independently can leave a suitable expert without the evidence it needs. We introduce EKT-Router, a bounded framework that jointly selects a capability expert, optional knowledge, and perceptual tools. Outcome-derived signatures represent the overlapping strengths of General, Spatial Reasoning, …</summary></entry><entry><title>Natural-Language to Nav2: Operational Policies for Costmap-Based Navigation</title><id>https://arxiv.org/abs/2610.32633</id>
<link href="https://arxiv.org/abs/2610.32633"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Autonomous mobile robots support material transport in warehouses and industrial facilities, where navigation must adapt to changing operating conditions. Sensor observations reveal physical obstacles, but do not by themselves specify temporary access rules, route preferences, or exceptions known to operators. This paper presents a natural-language policy interface that brings this knowledge into ROS 2 Nav2. A local large language model converts instructions into JSON policies specifying destinations, spatial constraints, and temporal or event conditions. Deterministic checks govern mission …</summary></entry><entry><title>OWLS: Open-world Language-conditioned Speed Fields for Zero-Shot Rover Navigation</title><id>https://arxiv.org/abs/2610.32596</id>
<link href="https://arxiv.org/abs/2610.32596"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Semantics can provide a proxy for physical traversability. Terrain that looks like loose sand or a rock field is likely to have similar physical properties. Open-vocabulary vision-language models (VLMs) enable this physical reasoning over terrain outside any fixed label set. We present Open-world Language-conditioned Speed Fields (OWLS), which plans directly over the dense feature map of a VLM. Prompted with a description of traversable terrain, the VLM scores every pixel of a single camera image; OWLS projects these scores onto the ground, adapts them to the platform with two morphological …</summary></entry><entry><title>HGWM: Hierarchical Graph-Guided World Model for Zero-Shot Object Navigation via Graph Matching</title><id>https://arxiv.org/abs/2610.32554</id>
<link href="https://arxiv.org/abs/2610.32554"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Zero-shot object navigation requires an embodied agent to choose where to search while retaining evidence from previous observations. HGWM couples an LLM-generated room-anchor prior with persistent spatial-semantic memory. A coarse stage assigns visual-semantic scores to candidate headings on a 0-10 scale; a fine stage measures symbolic compatibility between observed objects, room context, and the goal prior. Phase-dependent fusion combines these scores with an LLM direction recommendation before local action selection. On HM3D v0.1, the reported HGWM configuration achieves 62.6% success rate …</summary></entry><entry><title>TravSUITE: Traversability via Self-Supervised, Uncertainty-Aware IRL and Terrain Estimation</title><id>https://arxiv.org/abs/2610.32130</id>
<link href="https://arxiv.org/abs/2610.32130"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Traversability analysis in off-road settings remains a fundamental challenge for mobile robots. Key difficulties include constructing an accurate and expressive local map from multimodal sensor data, and using the map to design traversability rules that yield desirable navigation behavior. Importantly, this system must be resilient to the limited sensing regime brought about by complex environments and high speeds. In this paper, we present TravSUITE, a traversability system suitable for high-speed navigation in off-road environments. TravSUITE consists of two major components: 1) an …</summary></entry><entry><title>See What I Need, Dream What I Want: A Navigation Foundation Model on a Self-Constructed Representation Space</title><id>https://arxiv.org/abs/2610.31762</id>
<link href="https://arxiv.org/abs/2610.31762"/><updated>2026-10-26T00:00:00Z</updated>
<summary>What visual representation should a navigation policy act on? Navigation policies built on vision foundation models largely leave representation design to the encoders&#x27; pretraining objectives. We present RepresentNav, a navigation foundation model built on a self-constructed representation space: a visual representation constructed by the policy&#x27;s own objectives from vision foundation models. RepresentNav builds this space with Representation Residuals, a compact three-layer transformer that attends over features spanning the full depth of multiple complementary vision foundation models, so …</summary></entry><entry><title>A Sparse Topometric Graph for Scalable Cross-Session Indoor Navigation</title><id>https://arxiv.org/abs/2610.31432</id>
<link href="https://arxiv.org/abs/2610.31432"/><updated>2026-10-23T00:00:00Z</updated>
<summary>A conventional embodied agent in an indoor environment builds a map by accumulating noisy real-world measurements and results from heavy inference to guide navigation. While the detailed measurements may differ due to scene changes or sensor settings, the unique topological structure of navigable passages or the connectivity between rooms may provide training-free guidance that complements local observations. We propose a sparse topometric graph as an efficient structural representation for robust indoor navigation, alleviating the need for fine-grained matching, which is computationally …</summary></entry><entry><title>Multimodal Progress-Residual Fusion for Anticipating Navigation Retreat in Robotic Flexible Endoscopy</title><id>https://arxiv.org/abs/2610.31028</id>
<link href="https://arxiv.org/abs/2610.31028"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Flexible robotic endoscopes provide access through tortuous anatomy, where friction, deformation, and wall interaction separate commanded insertion from useful distal progress. Operators interpret this mismatch and retreat to recover a navigable configuration. Recognizing the approach to that decision requires relating motor intent to distal response and the local visual scene. We introduce Multimodal Progress-Residual Fusion (MPRF), a causal model that anticipates operator retreat from commands, electromagnetic (EM) tracking, and endoscopic video. A nominal-progress model predicts the …</summary></entry><entry><title>TRACE: Traversability-aware Reactive Navigation via VLM-driven Adaptive Constraints Estimation</title><id>https://arxiv.org/abs/2610.30994</id>
<link href="https://arxiv.org/abs/2610.30994"/><updated>2026-10-23T00:00:00Z</updated>
<summary>This paper presents TRACE, a traversability-aware reactive navigation framework designed for the autonomous operation of ground robots in unstructured forest environments. Unlike traditional approaches, TRACE leverages VLM-based confidence maps from positive and negative natural-language prompt sets and combines them through evidential fusion to produce a dense traversability map that prioritizes the terrain based on signs of previously traversed paths. Traversability-annotated points are then extracted and used to derive the left and right boundaries of the traversable path via percentile …</summary></entry><entry><title>ProTrav: Probabilistic Traversability with Elevation Uncertainty Propagation for Risk-aware Off-road Navigation</title><id>https://arxiv.org/abs/2610.30839</id>
<link href="https://arxiv.org/abs/2610.30839"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Reliable traversability estimation is essential for autonomous navigation on unstructured terrain. State-of-the-art approaches typically evaluate traversability from deterministic terrain elevation, thereby overlooking spatial correlations in the terrain and failing to account for how elevation uncertainty propagates through nonlinear traversability mappings. We propose ProTrav, a probabilistic terrain representation that uses function-space sampling to generate spatially correlated terrain realizations and propagate elevation uncertainty to traversability cost. First, a Sparse Variational …</summary></entry><entry><title>EBV-CAN: Vision--Language Grounding for Contact-Aided Endoscope Navigation</title><id>https://arxiv.org/abs/2610.30786</id>
<link href="https://arxiv.org/abs/2610.30786"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Flexible endoscopes exploit structural compliance to traverse narrow lumens, pipes, and cavities, where navigation involves distributed environmental contact. This compliance makes tip motion depend on the evolving support configuration. We present external bird&#x27;s-eye-view contact-aided navigation (EBV-CAN), a vision-language policy that combines one initial global static bird&#x27;s-eye image with evolving endoscopic observations and motor state. Three supervised semantic queries locate the tip, next waypoint, and instructed target on the cached global image; their residual representations …</summary></entry><entry><title>PATH: Preference-Aware Traversability Estimation for Robotic Teleoperation in Off-Road Navigation</title><id>https://arxiv.org/abs/2610.30605</id>
<link href="https://arxiv.org/abs/2610.30605"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Traversability estimation is critical for ground vehicle teleoperation, yet existing methods often neglect the human operator&#x27;s preferences for speed and risk tolerance. To address this gap, we propose PATH-Net, a Preference-Aware Traversability estimation Hierarchical Network that adaptively generates preference-conditioned traversability cost maps and speed profiles for off-road teleoperation. Our framework integrates visual and geometric bird&#x27;s-eye-view features with short-term historical vehicle states through a multi-head shared-backbone architecture. Our PATH-Net infers traversability …</summary></entry>
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