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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — VLA &amp; Robot Foundation Models</title>
<link href="https://embodied-ai-radar.com/"/><link rel="self" href="https://embodied-ai-radar.com/topics/vla.xml"/><id>https://embodied-ai-radar.com/topics/vla.xml</id>
<updated>2026-11-10T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>VLA Adaptation with Real and Simulated Data: A Case Study on Robotic Chess</title><id>https://arxiv.org/abs/2611.12676</id>
<link href="https://arxiv.org/abs/2611.12676"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models are trained as general-purpose foundation models for robot learning, and require fine-tuning for each downstream task and robot. This raises practical questions such as how much data and training updates are needed, how checkpoints should be selected, and whether simulation can be leveraged to alleviate the cost of real data collection. We study these questions on a task that requires both precise manipulation and spatial understanding of the scene. In this task, an SO-101 arm moves a chess king between two squares that are given only by their names, such …</summary></entry><entry><title>AutoVLA-D: Learn a Trajectory-Geometric Condition from Reasoning for Autonomous Driving VLA</title><id>https://arxiv.org/abs/2611.12382</id>
<link href="https://arxiv.org/abs/2611.12382"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Autoregressive VLA planning usually predicts continuous trajectories as the final output, but driving instructions often describe actions rather than ego states, which weakens direct conditioning on the final continuous trajectory. We address this gap with TrajCond, which introduces a discrete trajectory-geometric condition for VLA planning. Specifically, we represent TrajCond as a 1D-Brohan differential action trajectory and learn it with a two-stage training framework before final continuous trajectory prediction. With the simultaneous autoregressive generation of discrete and numeric …</summary></entry><entry><title>VLA-MOPD: On-Policy Distillation for Multi-Task VLA Policy Consolidation</title><id>https://arxiv.org/abs/2611.12286</id>
<link href="https://arxiv.org/abs/2611.12286"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Physical intelligence requires embodied agents to ground language in observations and execute actions while retaining useful skills. Vision-language-action (VLA) policies offer a shared interface, but task-specific post-training often produces separate specialists. Consolidation is difficult: mixed-task reinforcement learning provides sparse trajectory-level credit, while offline distillation may miss student-visited observations and endpoint distillation does not supervise intermediate action-generation states. We introduce VLA Multi-teacher On-Policy Distillation (VLA-MOPD), a protocol for …</summary></entry><entry><title>Thermo-VLA: A Thermal-Aware Vision-Language-Action Model with Gated Residual Modulation for Robotic Manipulation</title><id>https://arxiv.org/abs/2611.11981</id>
<link href="https://arxiv.org/abs/2611.11981"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Recent Vision-Language-Action (VLA) models have begun incorporating thermal sensing, but existing approaches typically treat thermal images as ordinary visual inputs, providing limited support for temperature-aware relational reasoning in manipulation. To address this limitation, we propose Thermo-VLA with a ThermoRes Encoder, which decomposes thermal images into cold and hot attribute representations and injects them into the RGB token through language-conditioned residual modulation, enabling temperature-driven target selection and continuous manipulation. We further construct six …</summary></entry><entry><title>Distilling Instructions into Weights: Closed-Form Edits Fix a Robot Policy&#x27;s Misreading</title><id>https://arxiv.org/abs/2611.11894</id>
<link href="https://arxiv.org/abs/2611.11894"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Generalist robot policies often fail at one step of a task they can otherwise perform. We ask whether such a failure can be repaired by editing the policy&#x27;s weights directly, without gradients, training data, or a change to the instruction. Told to put the cube then the banana in the bowl, a zero-shot $π_{0.5}$ vision-language-action policy in RoboLab releases the cube before it reaches the bowl. Replaying 21 of these decisions under rewordings shows that it binds &quot;in the bowl&quot; to the wrong object. Closed-form instruction distillation copies the per-layer effect of an explicit rewording into …</summary></entry><entry><title>DeltaForge: A Post-hoc Mixture-of-Experts VLA for Multi-Domain Autonomous Driving</title><id>https://arxiv.org/abs/2611.11856</id>
<link href="https://arxiv.org/abs/2611.11856"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Fleets of driving vision-language-action (VLA) models are developed one domain at a time: each operator finetunes a shared base model on private data, producing specialized experts that are costly to consolidate into a single model. Weight merging loses accuracy as heterogeneous domains accumulate, and dense mixture-of-experts routing is prohibitively expensive to combine them. We present DeltaForge, to our knowledge the first post-hoc mixture-of-experts VLA for driving, which consolidates N independently finetuned per-domain models into a single multi-domain model from their weights and a …</summary></entry><entry><title>Decoupled Asynchronous System for Humanoids (DASH): Latency-Agnostic Scaling of Vision-Language-Action Models for Humanoid Manipulation</title><id>https://arxiv.org/abs/2611.11854</id>
<link href="https://arxiv.org/abs/2611.11854"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models pair a vision-language backbone with an action head, but in closed-loop control the backbone sits on the control-critical path: while it computes, the robot keeps moving, so each executed action is conditioned on an increasingly stale observation. A larger backbone therefore directly blocks reactivity, especially in humanoid dexterous manipulation. We present DASH, a Decoupled Asynchronous System for Humanoids that removes this coupling. DASH splits the policy into a slow vision-language model (System 2) and a fast flow-matching action head (System 1) that …</summary></entry><entry><title>SurgTAP-3D: A Large-Scale Cross-Surgery Video Dataset with Contact-Aware 3D Motion Tracking</title><id>https://arxiv.org/abs/2611.11697</id>
<link href="https://arxiv.org/abs/2611.11697"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Understanding 3D scene dynamics in minimally invasive surgery (MIS) is a fundamental step toward physically intelligent and autonomous surgical systems. However, existing public datasets offer limited scalability and diversity in real-world clinical scenarios. Moreover, annotations typically focus on either tissue or instruments alone, overlooking tool-tissue interactions. This gap limits applications such as augmented reality guidance and autonomous surgery driven by vision-language-action (VLA) models or world models, which demand large-scale, high-quality 3D supervision. In this work, we …</summary></entry><entry><title>Streaming Failure Forecasting: VLA Failure Monitors That Keep Learning After Deployment</title><id>https://arxiv.org/abs/2611.11688</id>
<link href="https://arxiv.org/abs/2611.11688"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Failure monitors for vision-language-action (VLA) policies are trained offline and then frozen. After deployment, lighting, objects and cameras drift, and the policy itself is updated or moved to new tasks. On recorded real-robot runs, after a switch of task or policy version, a frozen monitor fit on the old task ranks failures little better than chance. We present Streaming Failure Forecasting (SFF), a monitor that keeps learning from the one label every episode provides: whether it succeeded. SFF keeps the offline monitor&#x27;s network fixed and refits only its last linear layer after each …</summary></entry><entry><title>FlowEval: How Much Adaptation Does an Embodied Foundation Model Need at Deployment?</title><id>https://arxiv.org/abs/2611.11650</id>
<link href="https://arxiv.org/abs/2611.11650"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Large-scale pretraining is reducing the amount of adaptation required to deploy embodied foundation models, but it is not guaranteed that a pretrained model already provide the level of performance required in every deployment. Practitioners therefore need to understand how well a pretrained model matches a target deployment and how much adaptation data is left to be collected. We study whether a small set of successful target-domain demonstrations can reveal whether and how much target-domain data will be required before any adaptation. We introduce FlowEval, a set of training-free metrics …</summary></entry><entry><title>When Coding Agents Get Arms: Safety Risks Across the Digital-Physical Boundary</title><id>https://arxiv.org/abs/2611.11438</id>
<link href="https://arxiv.org/abs/2611.11438"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Advances in spatial understanding have enabled frontier models to power coding agents that control a real robot arm zero-shot and end-to-end, without task-specific demonstrations or retraining. This brings two new safety challenges. First, the extensive knowledge of frontier models lets these agents perform tasks that earlier VLA and WAM paradigms could not, opening the door to new forms of capability misuse. Second, coding agents can access digital resources such as web pages and emails. Threats in these resources, such as indirect prompt injection, can carry over into the physical world …</summary></entry><entry><title>From Game Generation to Game Playing: Fully Automated Ability Training for Vision-Language-Action Models</title><id>https://arxiv.org/abs/2611.11136</id>
<link href="https://arxiv.org/abs/2611.11136"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Training vision-language-action (VLA) models to follow gameplay instructions across diverse games is limited by the cost of collecting demonstrations. We introduce a framework that automatically generates game environments and expert demonstrations. An LLM-powered agent uses game-building tools to construct executable environments and tasks targeting specified skills. Programmatic experts then use privileged simulator state to generate aligned instructions, rendered observations, and keyboard and mouse actions. We train our game policy, Script2Play, by post-training a 4B vision-language model …</summary></entry><entry><title>Efficient VLA Inference via Retrieval-Based Speculation and Hardware Acceleration</title><id>https://arxiv.org/abs/2611.11098</id>
<link href="https://arxiv.org/abs/2611.11098"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models enable robots to understand and execute complex instructions, but their autoregressive (AR) action generation introduces significant latency on resource-constrained robotic platforms. Speculative decoding can accelerate AR-based inference by parallelizing action generation and verification; however, existing approaches rely on costly draft models, which are inefficient on edge platforms. In this paper, we propose Zora, a hardware-software co-design framework for accelerating AR-based VLA inference. Specifically, Zora introduces a lightweight …</summary></entry><entry><title>Where Should Models Run? A Collaborative Inference Framework for Embodied Intelligence in 6G</title><id>https://arxiv.org/abs/2611.11023</id>
<link href="https://arxiv.org/abs/2611.11023"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Embodied intelligence systems rely on fast and reliable inference to enable real-time perception, reasoning, and control. Recent advances in large-scale artificial intelligence (AI) models, including Large Language Models (LLMs) and Vision-Language-Action (VLA) models, have significantly enhanced the capabilities of embodied agents in complex environments. However, deploying these models remains challenging due to the limited computational resources and energy budgets of robotic platforms. A fundamental question is where inference should be executed. Collaborative inference, which partitions …</summary></entry><entry><title>Zero-Shot VLA Adaptation with Retrieved Guidance</title><id>https://arxiv.org/abs/2611.10894</id>
<link href="https://arxiv.org/abs/2611.10894"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Pre-training large parametric &quot;Vision-Language-Action&quot; (VLA) models on large demonstration datasets has recently yielded promising results for general-purpose manipulation. However, these models still struggle under even small domain shifts relative to the training data, such as changes in camera viewpoint, background, object identity, or robot morphology. Motivated by the success of Retrieval-Augmented Generation (RAG) in language models, we pursue retrieval to boost VLA performance. Specifically, we seek to leverage retrieval from domain-mismatched, &quot;in-the-wild&quot; demonstration datasets like …</summary></entry><entry><title>DreamVLA: From Generated Human Motions to Humanoid Vision-Language-Action Policies</title><id>https://arxiv.org/abs/2611.10872</id>
<link href="https://arxiv.org/abs/2611.10872"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Training vision-language-action (VLA) policies typically depends on substantial robot demonstration data, making human teleoperation a costly and cumbersome bottleneck, particularly for whole-body humanoid interaction. Reinforcement learning in simulation offers an alternative for scaling this data, but designing task-specific rewards remains challenging. To address this, we propose DreamVLA, which uses generated motion trajectories to guide reinforcement learning (RL) in simulation, converting them into reliable task execution trajectories. These trajectories train VLA models in simulation …</summary></entry><entry><title>Look Ahead: Search-Driven Reasoning in Embodied AI</title><id>https://arxiv.org/abs/2611.10769</id>
<link href="https://arxiv.org/abs/2611.10769"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Search allows a robotic policy to evaluate candidate futures before committing to an action. Motivated by test-time planning for vision-language action (VLA) models, we study selective search over action chunks in PushT using a frozen Action Chunking with Transformers (ACT) policy. Beam search generates perturbed alternatives around the policy prediction and scores them through rollouts from cloned simulator states. Across 50 evaluation episodes, beam search raises task success from 0% to 18% and increases average cumulative reward from 39.44 to 103.2. We introduce One Step Ahead (OSA), a …</summary></entry><entry><title>Spatial Representation Distillation and Knowledge Routing for Vision-Language-Action Models</title><id>https://arxiv.org/abs/2611.10443</id>
<link href="https://arxiv.org/abs/2611.10443"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Understanding three-dimensional physical structure has become essential for vision-language-action models (VLAs). However, existing approaches either rely on explicit geometric inputs at inference time or adopt a single visual pathway, potentially compromising the visual-semantic knowledge inherited from pre-trained models. We present SPARK-VLA, Spatial Representation distillation and Knowledge routing for VLAs, a preserve-specialize-route framework for spatially adapting VLAs without requiring external 3D inputs or experts at inference. SPARK-VLA consists of two key components: (1) spatial …</summary></entry><entry><title>BATCH: Behavior Alignment for Cross-Embodiment Learning from Humans</title><id>https://arxiv.org/abs/2611.10148</id>
<link href="https://arxiv.org/abs/2611.10148"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Human demonstrations provide a scalable source of diverse manipulation data, but leveraging them for robot learning remains challenging due to differences in embodiment, viewpoint, action spaces, and temporal structure. We introduce BATCH, a cross-embodiment learning framework that explicitly aligns human and robot behaviors. BATCH learns self-supervised temporal representations with a cycle-consistency objective to establish cross-embodiment correspondences without manual annotation. We further introduce two complementary training objectives that leverage these correspondences within an …</summary></entry><entry><title>UniLatent: Cross-Embodiment Transfer via Latent Observation Alignment</title><id>https://arxiv.org/abs/2611.10061</id>
<link href="https://arxiv.org/abs/2611.10061"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Robot datasets are costly to collect and are usually tied to a specific embodiment, making it difficult to reuse demonstrations across robots with different geometry, appearance, and kinematics. We introduce UniLatent, a cross-embodiment transfer framework that reduces the embodiment-induced observation gap in a shared latent space. UniLatent renders paired source-target robot observations in simulation and aligns a source visual encoder to a frozen target encoder. A policy trained on encoded source demonstrations can then run directly on target observations, with no pixel-level image …</summary></entry><entry><title>How Many Demonstrations Does a VLA Need? On the Sample Efficiency of VLA Finetuning</title><id>https://arxiv.org/abs/2611.09964</id>
<link href="https://arxiv.org/abs/2611.09964"/><updated>2026-11-10T00:00:00Z</updated>
<summary>Pretrained vision language action (VLA) models show strong zero-shot performance, but are rarely deployed directly and are often first post-trained on demonstrations from the target setting. Yet VLAs are typically compared by zero-shot or full-data fine-tuned success, revealing little about the data and compute required for adaptation. We study adaptation efficiency for six VLAs ($\pi_{0}$, $\pi_{0.5}$, and GR00T N1-N1.7) on four LIBERO suites, varying both demonstrations and training steps. This reveals differences hidden by full-data fine-tuning: models within two points on the full …</summary></entry><entry><title>On Agentic Manipulation Policies</title><id>https://arxiv.org/abs/2611.09892</id>
<link href="https://arxiv.org/abs/2611.09892"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Recent work on robot manipulation has focused on specialist policies trained on demonstrations. We show that generalist AI models can control manipulators more reliably than specialist policies such as vision-language-action models (VLAs) and world-action models (WAMs). We systematically analyze agentic manipulation policies (AMPs), in which a generalist AI model commands the manipulator directly, adapting its actions as the task unfolds. We present AMP1, a reference harness that runs unchanged across single-arm, bimanual, and mobile manipulation. AMP1 achieves state-of-the-art results on the …</summary></entry><entry><title>SURE:Spatiotemporal Uncertainty Representation for Efficient Vision-Language-Action Learning</title><id>https://arxiv.org/abs/2611.09684</id>
<link href="https://arxiv.org/abs/2611.09684"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Vision-language-action (VLA) policies have become a promising paradigm for end-to-end robot control, but their effectiveness still depends heavily on large volumes of demonstration data. In manipulation tasks, this dependence is compounded by structured spatiotemporal uncertainty in the action space: multiple nearby actions or trajectories may successfully solve the same task, while semantically equivalent demonstrations often unfold at different speeds. Standard pointwise supervision treats each demonstrated action as an exact target, imposing an unnecessary learning burden under such …</summary></entry><entry><title>ODEAction: From Predicting Chunks to Evolving Actions</title><id>https://arxiv.org/abs/2611.09672</id>
<link href="https://arxiv.org/abs/2611.09672"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models typically generate actions in chunks, organizing continuous robot execution into separately predicted segments and thus introducing potential discontinuities at action-chunk transitions. We propose ODEAction, a chunk-free action generation paradigm that replaces action-chunk prediction with Continuous Action Evolution. Given visual observations, language instructions, and robot proprioceptive information, ODEAction learns an action transition field defined over action space, where a transition vector characterizes the evolution rate of the current action …</summary></entry><entry><title>HiMEM: Hippocampus-Inspired Memory Consolidation, Pruning, and Composition for Vision-Language-Action Models in 3D Scenes</title><id>https://arxiv.org/abs/2611.09355</id>
<link href="https://arxiv.org/abs/2611.09355"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Memory plays a crucial role in long-horizon task execution and cross-task generalization for Vision-Language-Action (VLA) models operating in complex 3D scenes. However, existing VLA memory mechanisms suffer from memory noise, particularly in complex 3D scenes, as stored episodic memories contain extensive redundant details about scene layouts, object configurations, and robot-specific states, which obscure generalizable manipulation principles and hinder cross-task transfer. To address this challenge, we first introduce a hippocampus-inspired memory consolidation mechanism that synthesizes …</summary></entry><entry><title>DobotTrack: Target-Grounded Vision-Language-Action Learning for Embodied Person Tracking</title><id>https://arxiv.org/abs/2611.09041</id>
<link href="https://arxiv.org/abs/2611.09041"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Language-guided embodied person tracking requires a mobile agent to identify a target from a referring description and consistently follow the target under egocentric observations. We present DobotTrack, a target-grounded vision-language-action (VLA) framework that integrates auxiliary grounding supervision with efficient temporal modeling. We systematically investigate five auxiliary tasks---person segmentation, bounding-box grounding, visual-spatial classification (VSC), future DINO feature prediction, and future-frame prediction---and adopt complementary mask and bounding-box supervision …</summary></entry><entry><title>VLA Handover: Failure-Prediction-Based Switching from On-Robot to Server VLA Models</title><id>https://arxiv.org/abs/2611.08987</id>
<link href="https://arxiv.org/abs/2611.08987"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Large vision-language-action (VLA) models generalize well but are difficult to run in real time on a robot, and small VLAs that run there fail more often. Remote inference over beyond-5G and 6G networks lets a robot use a large VLA on a server, but querying the server for every action chunk limits the number of robots per server. We propose VLA handover: the robot runs a small VLA (S-VLA) and switches to a large VLA (L-VLA) on a server only when the S-VLA is likely to fail. We formulate the switching as minimizing the request cost under a required success probability and, since this problem …</summary></entry><entry><title>PRISM: Primitive Routing via In-context Skill Mixing for Retentive VLA Adaptation</title><id>https://arxiv.org/abs/2611.08917</id>
<link href="https://arxiv.org/abs/2611.08917"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models promise a single language-conditioned policy adaptable to many manipulation behaviors, yet deployment additionally requires skill retention and long-horizon composition: a policy must retain previously acquired skills and reuse them inside composite tasks whose behavior changes across phases. The standard recipe absorbs every new task into one shared update, which provides neither a parameter-level locus for reusable skills nor a mechanism for invoking each skill along the trajectory. We observe that this missing structure is latent rather than absent: …</summary></entry><entry><title>Localizing and Editing the Goal Representation of a Vision-Language-Action Model</title><id>https://arxiv.org/abs/2611.08895</id>
<link href="https://arxiv.org/abs/2611.08895"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Operators can state safety constraints for robots as prohibitions such as &quot;do not put the bowl on the stove&quot;. We study whether OpenVLA follows such prohibitions and where it represents the goal it executes. The 10 tasks of LIBEROGoal share one scene, so we can label the goal that each rollout executes. We combine closed-loop rollouts with activation patching, linear probes, activation steering and runtime monitors. On LIBERO-Goal, negation had no detectable effect on which task OpenVLA executed. The model executed the forbidden task in 79% of negated rollouts and completed 78% of plain tasks. …</summary></entry><entry><title>ActPrune: Action-Grounded Visual Token Pruning for Efficient Vision-Language-Action Models</title><id>https://arxiv.org/abs/2611.08827</id>
<link href="https://arxiv.org/abs/2611.08827"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models perform versatile manipulation tasks from language instructions, but their inference cost limits how fast a robot can respond in closed-loop control. Visual token pruning reduces this cost; however, prior methods estimate token redundancy from encoded visual embeddings or attention, only after the visual encoder has processed the entire observation. We propose \ours, a training-free token pruning method that moves the pruning decision ahead of the vision encoder by grounding it in a geometric prior derived from the robot&#x27;s own action. The action chunk …</summary></entry><entry><title>VICTR: Value-Informed In-Context Learning for Vision-Language-Action Models</title><id>https://arxiv.org/abs/2611.08698</id>
<link href="https://arxiv.org/abs/2611.08698"/><updated>2026-11-09T00:00:00Z</updated>
<summary>Recent advances in robot foundation models have highlighted the potential of in-context learning (ICL) for adapting robot behavior from demonstrations without further fine-tuning. Previous work has used retrieval-based post-training to equip pretrained vision-language-action (VLA) models with the capability for ICL by teaching them to condition action predictions on retrieved visually-relevant demonstration chunks. However, the effectiveness of retrieval hinges on selecting context relevant to the current execution stage, which visual similarity alone may not capture. We introduce VICTR, a …</summary></entry><entry><title>Meituan-Robotics-0: A Vision-Language-Action Foundation Model for Desktop Manipulation</title><id>https://arxiv.org/abs/2611.08577</id>
<link href="https://arxiv.org/abs/2611.08577"/><updated>2026-11-09T00:00:00Z</updated>
<summary>We present Meituan-Robotics-0 (MR0), a vision-language-action foundation model and embodied-agent system for stationary-base desktop manipulation. MR0 combines 147 million vision-language samples with 15,060 hours of curated robot trajectories spanning 12 embodiments. A three-stage training recipe aligns multimodal representations with robot behavior through discrete action-token pre-training, transfers these priors to continuous cross-embodiment control through flow-matching mid-training, and adapts the policy through real-world post-training. We introduce Rollback, which pairs replaced …</summary></entry><entry><title>OopsieRecover: Learning Transferable VLA Corrections from Semantic Interventions</title><id>https://arxiv.org/abs/2611.08462</id>
<link href="https://arxiv.org/abs/2611.08462"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models can perform a wide range of robotic manipulation tasks, but often fail during deployment. Teaching them to recover from these failures requires substantial corrective data: existing approaches learn to recover from failures by directly associating corrective actions with the observations in which they were demonstrated. For instance, DAgger-like fine-tuning can require tens to hundreds of interactions, yet the resulting policy may still fail to generalize the learned corrections beyond the demonstrated scenarios. We hypothesize that semantics can capture …</summary></entry><entry><title>Failure Prediction and Classification in Vision-Language-Action Models Via Calibrated Latent Probing</title><id>https://arxiv.org/abs/2611.08425</id>
<link href="https://arxiv.org/abs/2611.08425"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Vision-Language-Action models (VLAs) enable general-purpose embodied intelligence, but their performance is brittle under distribution shift, where unanticipated failures can damage equipment or endanger people. Deploying VLAs in real-world systems therefore requires a runtime monitor that is timely, calibrated, and informative while being efficient enough to run on the edge. Existing methods fail to fulfill these requirements. We present VLA-Tug, a lightweight probe over the latent layers of a VLA backbone that improves early failure detection and bounds the missed-detection and false-alarm …</summary></entry><entry><title>T3R: Training-Free Two-Stage Token Refinement Towards Efficient and Robust VLA Models</title><id>https://arxiv.org/abs/2611.08413</id>
<link href="https://arxiv.org/abs/2611.08413"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models enable end-to-end robot control, but inference is increasingly expensive. Each decision processes hundreds of visual tokens, often across multiple cameras, leading to substantial computation while allowing irrelevant background content to distract action prediction under distribution shift. We argue that these issues stem from two complementary forms of redundancy: many visual tokens are spatially irrelevant, while attention over the remaining tokens is often misallocated. Based on this observation, we propose T3R, a Training-Free Two-Stage Token Refinement …</summary></entry><entry><title>SLA: Scaling Spatial-Language-Action Model via Continual Pre-training</title><id>https://arxiv.org/abs/2611.08373</id>
<link href="https://arxiv.org/abs/2611.08373"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Reliable robotic manipulation requires both semantic understanding and precise control in three-dimensional space. However, vision-language-action (VLA) foundations largely inherit visual representations from 2D vision-language pre-training, while spatial supervision is often introduced only during task-specific adaptation. Developing spatial understanding as a transferable foundation-model capability therefore calls for learning from broader robot experience. We present SLA, a Spatial-Language-Action Model that scales implicit spatial alignment to continual pre-training and maintains it …</summary></entry><entry><title>AffectiveVLA: Safe and Intent-Aware VLA Control for Human-Humanoid Social Interaction</title><id>https://arxiv.org/abs/2611.07712</id>
<link href="https://arxiv.org/abs/2611.07712"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Social touch interactions, such as handshakes, fist bumps, and hugs, require humanoid robots to infer human intent, generate contact-rich motions, and maintain safe physical contact. We present AffectiveVLA, an intent-gated Vision-Language-Action (VLA) pipeline deployed on a Unitree G1 humanoid with dexterous hands. A lightweight RGB-based model recognizes interaction intent from two onboard cameras and converts it into a language prompt for the VLA policy. Low-confidence predictions suppress motion execution, reducing unintended activations. During physical contact, interaction-specific …</summary></entry><entry><title>Concertina: Embodying Manipulation and Cognition in One Diffusion Vision-Language Model</title><id>https://arxiv.org/abs/2611.07513</id>
<link href="https://arxiv.org/abs/2611.07513"/><updated>2026-11-06T00:00:00Z</updated>
<summary>Most vision-language-action (VLA) policies decouple manipulation from cognition by bolting an external action mechanism onto a vision-language model (VLM)--either quantizing actions into discrete tokens whose errors bear no stable correspondence to physical displacements, or delegating continuous trajectory generation to a separate action expert whose gradients compete with or are blocked from updating the VLM backbone. We argue that manipulation and cognition should instead be embodied in the same model, shifting from a decoupled VLA to an Embodied Vision-Language Model (eVLM). We introduce …</summary></entry><entry><title>From Pixels to Actions - Towards Native Vision-Language-Action Policies</title><id>https://arxiv.org/abs/2611.06918</id>
<link href="https://arxiv.org/abs/2611.06918"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch …</summary></entry><entry><title>Reinforcement Learning Enables Scaling Generalist Robot Policy Improvement</title><id>https://arxiv.org/abs/2611.06905</id>
<link href="https://arxiv.org/abs/2611.06905"/><updated>2026-11-05T00:00:00Z</updated>
<summary>The introduction of generalist robot policies has enabled a single, large model to learn to perform a variety of tasks from a vast pre-training corpus. While these models often exhibit powerful zero-shot generalization capabilities, they typically require an adaptation phase to achieve sufficient performance in deployment. Iterated self-improvement via reinforcement learning (RL) has demonstrated promise in enabling this adaptation, yet such approaches have been largely explored in single-task settings - where the goal is to simply improve on a narrow deployment task - which lies in stark …</summary></entry><entry><title>Open-HumanScale: An Open Recipe for Scaling Human and Robot Experience for Embodied Foundation Models</title><id>https://arxiv.org/abs/2611.06817</id>
<link href="https://arxiv.org/abs/2611.06817"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Egocentric human video offers a scalable source of manipulation priors for robot learning, yet translating raw data scale into generalizable robot policies demands rigorous data curation and training recipes. We introduce Open-HumanScale, the first fully open recipe for scaling egocentric pretraining to 50,000 hours, anchored by Open-HumanScale-50K---a curated egocentric video corpus densely annotated with hand motion and natural language. Leveraging this corpus, we systematically investigate pure human pretraining via closed-loop simulation evaluations and uncover an empirical log-linear …</summary></entry><entry><title>Dexterous Robotic Hands in the Foundation-Model Era: A Full-Stack Survey of Hardware, Data, Cross-Embodiment Transfer, Learning, and Evaluation</title><id>https://arxiv.org/abs/2611.06724</id>
<link href="https://arxiv.org/abs/2611.06724"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Dexterous robotic hands are increasingly coupled to large-scale human data and foundation models, yet progress in hardware, representation learning and evaluation is often assessed separately. This survey reviews work from January 2024 to early November 2026, with earlier studies included to establish technical lineages. We organize the literature into five interdependent layers: hardware; data collection and curation; cross-embodiment transfer; learning and foundation models; and evaluation and applications. Human hand-object understanding and tactile sensing provide two cross-cutting …</summary></entry><entry><title>Where Is VLA Inference Time Spent? Bottlenecks and Optimization Interactions Across GPUs</title><id>https://arxiv.org/abs/2611.06710</id>
<link href="https://arxiv.org/abs/2611.06710"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models map camera observations and language instructions to robot actions. However, their large backbones and repeated action generation can make inference take longer than the robot&#x27;s real-time requirements for its next action. To reduce the load of VLA computations, researchers have proposed multiple optimization approaches, including quantization and pruning. These optimizations can be combined with other general optimizations such as better kernel compilation or using CUDA graphs instead of the eager mode. However, most of these optimization results are …</summary></entry><entry><title>$A^3$-VLA: Automatic Perception-Guided Attention Alignment for Robot Manipulation</title><id>https://arxiv.org/abs/2611.06447</id>
<link href="https://arxiv.org/abs/2611.06447"/><updated>2026-11-05T00:00:00Z</updated>
<summary>Vision-Language-Action Models (VLAs) enable robots to perform manipulation tasks by leveraging Vision-Language Models (VLMs) to process visual observations and language instructions. However, the action prediction objective itself lacks fine-grained task-specific perceptual supervision, making it prone to relying on task-irrelevant visual shortcuts, leading attention away from target objects and key interaction areas, thereby limiting its operational performance and generalization ability. To address this, we propose Automatic Perception-Guided Attention Alignment for Robot Manipulation …</summary></entry><entry><title>PolicyIK: High-Precision Inverse Kinematics for Robot Arms with Reinforcement Learning</title><id>https://arxiv.org/abs/2611.05372</id>
<link href="https://arxiv.org/abs/2611.05372"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Inverse kinematics (IK) converts end-effector pose commands into joint motion, and many vision-language-action (VLA) policies rely on it to act on a given arm and to transfer across embodiments. Precise IK remains laborious: redundancy and singularities complicate the inverse mapping, execution depends on hand-tuned controllers, and training data on physical robots are costly to collect. We present PolicyIK, a goal-conditioned reinforcement learning policy for high-precision IK. It updates joint-position references from pose feedback and observes its accumulated reference relative to the …</summary></entry><entry><title>Should the Action Expert Train the VLM? Action-Token Supervision and Gradient Routing in Mixture-of-Transformer VLAs</title><id>https://arxiv.org/abs/2611.05249</id>
<link href="https://arxiv.org/abs/2611.05249"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models increasingly pair a pre-trained vision-language model (VLM) with a flow-matching expert that conditions its action predictions on the VLM&#x27;s key-value representations. Those representations must carry information useful for control, yet the VLM was never trained for the action expert&#x27;s flow-matching objective. Two signals can address this: gradients backpropagated from the expert&#x27;s loss (coupling), or VLM supervision to predict discrete tokens encoding the same target actions. Prominent training recipes forgo the first, blocking expert-to-VLM gradients …</summary></entry><entry><title>Asynchronous Robot Policies</title><id>https://arxiv.org/abs/2611.05155</id>
<link href="https://arxiv.org/abs/2611.05155"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Scaling vision-language foundation models has significantly advanced generalist robot manipulation, but the increased model scale introduces computational latency that degrades real-time physical reactivity. Existing Vision-Language-Action (VLA) architectures execute high-level semantic reasoning and action ex- ecution sequentially within the primary control loop, creating a fundamental tension between semantic-reasoning capability and robot agility. To address this, we propose Asynchronous Robot Policy (ARP), an architectural framework that decouples semantic reasoning from low-level action …</summary></entry><entry><title>LoopQ: Fair, Closed-Loop Evaluation of Quantized Vision-Language-Action Models</title><id>https://arxiv.org/abs/2611.05093</id>
<link href="https://arxiv.org/abs/2611.05093"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Post-training quantization (PTQ) for vision-language-action (VLA) models promises smaller and faster VLA deployments. However, when analyzing existing VLA quantization works, we realised that it is hard to reason about the performance of the suggested quantization method compared to existing, similar, or in many cases, simpler PTQ methods. We present LoopQ, a closed-loop benchmark that compares multiple quantization policies on the same checkpoint, layers and engine, varying only the method and the kernels. We evaluate RTN, AWQ, GPTQ, ActQuant and QuantVLA on four VLAs with more than 180,000 …</summary></entry><entry><title>CRONOS: Benchmarking Non-Episodic Reinforcement Learning for Robotic Manipulation</title><id>https://arxiv.org/abs/2611.05080</id>
<link href="https://arxiv.org/abs/2611.05080"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Reinforcement learning (RL) is promising for adapting robot policies to unstructured real-world environments. However, standard RL pipelines rely on episodic training with frequent scene resets, which is impractical for real-world deployment due to the need for substantial human intervention. While prior work has studied non-episodic RL in relatively small policies trained from scratch, its behavior when fine-tuning modern large-scale pre-trained vision-language-action (VLA) models remains underexplored. In this work, we introduce CRONOS, a simulation benchmark for RL fine-tuning of VLAs …</summary></entry><entry><title>Caging Vision-Language Navigation for Legged Robots via Barrier-Certified Safety Architecture</title><id>https://arxiv.org/abs/2611.04972</id>
<link href="https://arxiv.org/abs/2611.04972"/><updated>2026-11-04T00:00:00Z</updated>
<summary>By harnessing the inherent commonsense capabilities of pretrained Large Language Models (LLMs) and Vision-Language Models (VLMs), current Vision-Language Action(VLA) models for legged robots excel at interpreting language-based navigation commands but lack the physical grounding and explicit safety assurance required for real-world operation. Therefore, this paper aims to cage Legged-Vision-Language Navigation (VLN) through a safety architecture that provides physical grounding and ensures navigation safety. The key idea is not to abandon the powerful capabilities of end-to-end VLA planning, …</summary></entry><entry><title>Trusting Imagined Futures: Auditing Imagined Rewards for VLA Post-Training</title><id>https://arxiv.org/abs/2611.04873</id>
<link href="https://arxiv.org/abs/2611.04873"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Video world models enable candidate actions to be evaluated through imagined outcomes, but high predicted rewards can favor trajectories with poor execution quality. We introduce Trusting Imagined Futures (TIF), an offline supervision selection method for vision-language-action (VLA) post-training that audits predicted rewards using execution feedback. A multidimensional reward model predicts a utility score for candidate ranking and five dimensions of execution quality. An auditor uses reward predictions and uncertainty to identify overestimation patterns learned from paired imagined videos …</summary></entry><entry><title>PrimeSim: A Generalist World Model Simulator from Large-Scale Cross-Embodiment Demonstrations</title><id>https://arxiv.org/abs/2611.04870</id>
<link href="https://arxiv.org/abs/2611.04870"/><updated>2026-11-04T00:00:00Z</updated>
<summary>A robot world model that serves as a simulator must do more than generate plausible videos: it must faithfully follow commanded actions, maintain consistency across camera views, and sustain coherent long-horizon rollouts. We present PrimeSim, an action-conditioned, multiview world model simulator that addresses these challenges through progressive midtraining and posttraining. Starting from a pretrained video generator, we midtrain on 30,110 hours of robot demonstrations spanning 22 platforms. To improve action following, we introduce a unified cross-embodiment action representation and …</summary></entry><entry><title>Action Intent as a Bridge: Transferring Manipulation Knowledge from Human-Centric Videos to Robots</title><id>https://arxiv.org/abs/2611.04522</id>
<link href="https://arxiv.org/abs/2611.04522"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models have achieved promising performance for generalized robotic manipulation, yet their reliance on expensive real-robot data remains a fundamental bottleneck. A scalable alternative is to transfer knowledge from off-the-shelf human-centric videos. However, existing methods extract latent action representations that are entangled with scene-specific noise, diluting the transferred knowledge. Motivated by this limitation, we propose Action-Intent Transfer (AIT), a two-stage method that transfers knowledge through a clean action representation shared across …</summary></entry><entry><title>Aero-VPA: Few-Step Flow-Matching Control over Non-Reconstructive JEPA Latents for Agile Flight on Edge Hardware</title><id>https://arxiv.org/abs/2611.04392</id>
<link href="https://arxiv.org/abs/2611.04392"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models generalize across tasks, but their autoregressive decoders need sequential forward passes in proportion to the action horizon, each bounded below on embedded aerial platforms by streaming billions of parameters from memory. We present Aero-VPA, a lightweight Vision-Predictor-Action architecture for 3D navigation on edge hardware. A compact RGB-D Vision Transformer and a five-head ensemble predictor, trained without pixel reconstruction, forecast the next latent state; a Conditional Flow Matching solver generates a velocity and yaw-rate chunk in two Euler …</summary></entry><entry><title>Human-to-Robot Transfer via Bridging Representation and Action Space in VLAs</title><id>https://arxiv.org/abs/2611.04391</id>
<link href="https://arxiv.org/abs/2611.04391"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Pretrained Vision-Language-Action (VLA) policies provide a strong starting point for deployment, but adapting them to a target robot and environment still requires costly embodiment-specific demonstrations. Human demonstrations are far easier to collect, yet directly leveraging them is challenging due to the substantial human-robot embodiment gap, particularly when the underlying VLA has been pretrained primarily on robot data. We introduce H2RB (Human-To-Robot Bridge), a human-robot co-training framework for adapting pretrained VLA policies from unpaired human and robot demonstrations. H2RB …</summary></entry><entry><title>RAFT: Reasoning-Aligned Fine-Tuning Improves Robustness of VLA Post-Training</title><id>https://arxiv.org/abs/2611.04368</id>
<link href="https://arxiv.org/abs/2611.04368"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Adapting a generalist vision-language-action (VLA) policy to a target task with limited demonstrations can improve nominal task success while reducing robustness to variations in appearance, objects, and instructions. We introduce reasoning-aligned fine-tuning (RAFT), a two-stage post-training procedure: RAFT first trains low-rank adapters on task-relevant reasoning annotations, then freezes them while fine-tuning the policy on action demonstrations. On a physical DROID robot, RAFT achieves $75.0\%$ out-of-distribution success, compared with $27.9\%$ for plain fine-tuning; on a multi-stage …</summary></entry><entry><title>DiMuRe: Diagnosis-Guided Multilevel Recovery for Robotic Task Execution</title><id>https://arxiv.org/abs/2611.04226</id>
<link href="https://arxiv.org/abs/2611.04226"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Disturbances can invalidate the conditions required by a robot&#x27;s next action even when much of its task program remains useful. A recovery system must therefore choose a response suited to the current state. We present DiMuRe (diagnosis-guided multilevel recovery), a framework for robot-use agents that uses phase-specific evidence and method preconditions to select program reuse or predefined recovery skills, including bounded vision-language-action (VLA) grasping. After the original program exits, a multimodal large language model (MLLM) can generate corrective code from images and execution …</summary></entry><entry><title>Say the Same, Act Differently: Diagnosing and Steering Text-Action Divergence in Reasoning VLAs</title><id>https://arxiv.org/abs/2611.04166</id>
<link href="https://arxiv.org/abs/2611.04166"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Reasoning vision-language-action (VLA) models pair physical control with natural-language rationales that supervisors can read to monitor embodied safety. Prior attacks on VLA reasoning corrupt the rationale itself and leave visible evidence in the text. We show that visual perturbations can instead alter the physical action while keeping the generated rationale word-for-word identical. At the shared text/action interface of Alpamayo for driving and InstructVLA for manipulation, our text-neutral action-subspace (TNAS) diagnostic shows that the locally most action-sensitive direction is nearly …</summary></entry><entry><title>RoboScope Kit: Unified Interfaces for Fast and Scalable Embodied-AI Evaluation</title><id>https://arxiv.org/abs/2611.03850</id>
<link href="https://arxiv.org/abs/2611.03850"/><updated>2026-11-04T00:00:00Z</updated>
<summary>Simulation benchmarks are the standard way to compare robot policies, but each benchmark brings its own evaluator, observation layout, and action convention, and evaluation is slow: 500 RoboTwin Easy episodes with one simulator and one model on one GPU take 359.7 minutes. Profiling the official StarVLA evaluator shows that simulation occupies CPU cores while the GPU averages 14.3% utilization. RoboScope Kit wraps each model once in a Python class called a Policy, and each benchmark once in an adapter around the benchmark&#x27;s own evaluator, so the benchmark&#x27;s rules and scoring stay unchanged. …</summary></entry><entry><title>AIRoA-0: Long-Horizon, Precise, Cross-Embodiment Manipulation from Handheld Data</title><id>https://arxiv.org/abs/2611.03815</id>
<link href="https://arxiv.org/abs/2611.03815"/><updated>2026-11-04T00:00:00Z</updated>
<summary>AIRoA-0 (A-0) is a bimanual manipulation system learned from 16,151 hours of handheld demonstrations, with no robot data collected at any stage. The demonstrations are recorded with YUBI, our open-source handheld gripper, which lets people record manipulation data anywhere with no robot present. From a single instruction, A-0 sorts more than a dozen small parts into their numbered cells and changes the mop pads and brush of a robot vacuum; among other tasks, it unzips a pencil case and folds a towel. It performs these tasks using only a camera on each wrist, with no head or scene camera, at a …</summary></entry><entry><title>FineCraft: Enhancing VLA Models for Fine-Grained Manipulation</title><id>https://arxiv.org/abs/2611.03163</id>
<link href="https://arxiv.org/abs/2611.03163"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Fine-grained manipulation couples instruction grounding, local visual precision, and sustained execution. We present FineCraft, a framework that adapts pretrained models for fine-grained manipulation in the MetaFine Challenge. A task-routed mixture of policies selects independently adapted DINOv2-DiT or pretrained $π_{0.5}$ policies through a common observation-action interface. Local visual features help identify the instructed object parts, demonstrations and expert continuations teach the required actions, and new observations guide replanning during execution. FineCraft ranks fourth with …</summary></entry><entry><title>VLALagBench: Understanding When and Why VLA Inference Latency Matters</title><id>https://arxiv.org/abs/2611.03103</id>
<link href="https://arxiv.org/abs/2611.03103"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models offer a promising path toward general-purpose robot manipulation. While inference latency can affect task success in a constantly evolving physical world, the relationship between latency and task success rate remains poorly understood. In this paper, we introduce VLALagBench, a comprehensive benchmark for studying VLA inference latency sensitivity across task types, object speeds, execution modes (synchronous and asynchronous), and VLA policies. Using VLALagBench, we find that even a modest inference latency of 100 ms can nearly halve task success on …</summary></entry><entry><title>Beyond Policy Patches: Distilling RL Specialists into Vision-Language-Action Policies</title><id>https://arxiv.org/abs/2611.02777</id>
<link href="https://arxiv.org/abs/2611.02777"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Vision-language-action (VLA) policies can handle noncritical stages of long-horizon manipulation yet fail during short precision-critical phases. Lightweight reinforcement learning (RL) specialists can address these failures without directly applying RL to the full VLA, but retain auxiliary controllers and switching mechanisms at deployment. We study how to transfer their capabilities into a single flow-matching VLA. Direct imitation of specialist rollouts can reproduce action jitter and leave the VLA unprepared for states encountered during its own execution. We introduce REPAIR, a …</summary></entry><entry><title>HeLM: Hierarchical Explicit Language Memory for Non-Markovian Manipulation</title><id>https://arxiv.org/abs/2611.02660</id>
<link href="https://arxiv.org/abs/2611.02660"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Recent advances in Vision-Language-Action (VLA) models have enabled fine manipulation capabilities, yet performing tasks that require working memory remains a key challenge. Most existing VLA architectures operate under a Markovian assumption, mapping only the current observation to an action, which leads to failure in non-Markovian environments. Inspired by the human &#x27;inner monologue&#x27;, we propose Hierarchical Explicit Language Memory (HeLM), a hierarchical VLA framework that maintains task-relevant history in explicit language through factorized event detection and event-triggered memory …</summary></entry><entry><title>RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild</title><id>https://arxiv.org/abs/2611.02497</id>
<link href="https://arxiv.org/abs/2611.02497"/><updated>2026-11-03T00:00:00Z</updated>
<summary>General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific …</summary></entry><entry><title>When Delay Meets Drift: Physical Safety of Robot Foundation Models Is a Cross-Layer Problem</title><id>https://arxiv.org/abs/2611.02101</id>
<link href="https://arxiv.org/abs/2611.02101"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Robot foundation models now act in a closed loop, yet their safety is evaluated one variation at a time: robustness benchmarks perturb the scene while assuming instantaneous inference, and real-time execution methods study inference delay in nominal scenes. We argue that physical safety is not a property of the model alone, but emerges from how variations in the physical environment, the model, the computing platform, and execution interact in closed loop. We formalize this as cross-layer variation propagation across these system layers and use an interaction contrast to measure when joint …</summary></entry><entry><title>Scene-Adaptive Readout and Decoding in Diffusion Driving VLAs</title><id>https://arxiv.org/abs/2611.02076</id>
<link href="https://arxiv.org/abs/2611.02076"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Diffusion driving vision-language-action models repeatedly execute the backbone at every denoising stage, incurring substantial inference cost, while it remains unclear whether all scenes require the same decoding computation. To distinguish when a trajectory becomes readable from how much further refinement it requires, we analyze trajectory readout across network depth and decoding progress. We identify a depth-decoding dissociation in which late-layer representations already support useful trajectory readout after the first forward sweep, whereas early-layer representations benefit more …</summary></entry><entry><title>Route-Guided CBF-QP Repair for Safe Vision-Language-Action Models</title><id>https://arxiv.org/abs/2611.01713</id>
<link href="https://arxiv.org/abs/2611.01713"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models can generate task-oriented robot actions, but they do not guarantee safe execution in obstacle-rich manipulation scenes. Although CBF-QP safety filters can locally project unsafe actions into a safe set, such correction may push the robot away from the learned task trajectory and leave the VLA policy without a reliable recovery direction. We propose Route-Guided CBF-QP Repair, a post-hoc repair module that uses the short-horizon action chunk predicted by the VLA to detect blocked nominal trajectories and generate entry-exit-rejoin guidance around obstacles. …</summary></entry><entry><title>GatedVLA with Camera-Based Emergency Braking: AlpaSim E2E Closed Loop Challenge Technical Report</title><id>https://arxiv.org/abs/2611.01663</id>
<link href="https://arxiv.org/abs/2611.01663"/><updated>2026-11-03T00:00:00Z</updated>
<summary>This report presents GatedVLA, our entry for the Physical AI AV (PAI-AV) track. Our learned vision-language-action (VLA) policy pairs the driving-pretrained Qwen-Drive-1.0-4B vision-language model with a layer-wise flow-matching action expert that outputs a 2.5 s horizon of acceleration and curvature controls, augmented with a soft visual mask applied to the expert&#x27;s cross-attention. Compared to an identically trained baseline, the masked policy achieves comparable overall open-loop error while reducing error on left turns. In local closed-loop evaluation across the same 150 scenes (two …</summary></entry><entry><title>Democratizing Robot-Use Agents: A Unified Harness with Open Models</title><id>https://arxiv.org/abs/2611.01560</id>
<link href="https://arxiv.org/abs/2611.01560"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Robot-use Agents (RUAs) have shown promising zero-shot manipulation capabilities, but reliance on frontier, proprietary models limits research into further training. To democratize RUA research, we introduce uni-robot-agent, a unified harness for competitive open-weight robot use that supports further training. Without privileged inputs, an out-of-the-box Qwen3.8-Flash-Next achieves a RoboDojo Score of 31.39, surpassing the published GPT-6 Astra-RoboProbe result of 28.97 and many VLA/WAM baselines, and performs competitively on 19 real-world tasks. Our analysis across model generations, …</summary></entry><entry><title>Serving Agentic Robot Fleets: Workload Characterization, KV-Cache Thrashing, and Admission Control</title><id>https://arxiv.org/abs/2611.01404</id>
<link href="https://arxiv.org/abs/2611.01404"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Agentic robots combine a vision-language brain, a tool-using harness, and a vision-language-action (VLA) policy. Serving a fleet of these agents introduces two coupled resource constraints: the brain repeatedly revisits long, growing key-value (KV) cache states, while the VLA executes action chunks under tight control deadlines. We characterize 80 LIBERO-PRO episodes generated by GPT-6-Astra, RPent, and pi0.5 (1,862 brain turns and 1,582 VLA inference chunks), profile both layers on H800 graphics processing units (GPUs), and replay the resulting agent programs on a vLLM serving engine. Brain …</summary></entry><entry><title>Same Path, Less Time: Training-Free Fast Execution of Vision-Language-Action Models under Inference Latency</title><id>https://arxiv.org/abs/2611.01390</id>
<link href="https://arxiv.org/abs/2611.01390"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models predict chunks of future actions, yet deployed robots waste time in two ways that are independent of model capability: they halt while the next chunk is inferred, and they move at the speed of slow, cautious demonstrations. Existing remedies remove one loss each, and stacking them fails, because asynchrony and speed-up each change the correspondence between planned progress and executed motion. We present Path-preserving Time Scaling (PTS), a training-free execution layer for frozen action-chunking policies built on one principle: the robot&#x27;s motion is a …</summary></entry><entry><title>Vision-Language Models Are Joint Denoisers in Robotic Action Generation</title><id>https://arxiv.org/abs/2611.01215</id>
<link href="https://arxiv.org/abs/2611.01215"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Diffusion-based vision-language-action (VLA) models cascade pretrained vision-language models (VLMs) with diffusion action experts, but typically restrict the VLM to providing static conditioning. This separation limits how much pretrained perception and reasoning can guide action generation, especially in out-of-distribution settings. We introduce JADE, a Joint Action DEnoiser that enables the VLM and action expert to jointly refine actions. Our key insight is that structured action latents allow the VLM to read the current noisy action together with visual observations and language …</summary></entry><entry><title>Leap-VLA: High-Rate Robot Control from a Low-Rate VLM Backbone</title><id>https://arxiv.org/abs/2611.01011</id>
<link href="https://arxiv.org/abs/2611.01011"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models re-encode the full observation through a multi-billion-parameter vision-language model (VLM) at every control step, even though scene semantics evolve at roughly 1 Hz while reactive control requires 20-50 Hz. We present a VLA that decouples the two: a VLM runs as a low-frequency semantic anchor whose cached context is reused across control steps, while a flow-matching action expert operates at high frequency, consuming the cached semantics with a fresh, low-latency visual stream from a compact encoder pretrained on robot video with masked reconstruction, …</summary></entry><entry><title>Verifying Test-State Identity in Paired Evaluation of Vision-Language-Action Models</title><id>https://arxiv.org/abs/2611.00896</id>
<link href="https://arxiv.org/abs/2611.00896"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Simulation-based VLA evaluation often treats matching task, seed, and episode identifiers as sufficient evidence that two policies faced identical test conditions. Under specific vectorized reset and autoreset conditions, different termination timing can change subsequent initial-state assignment, so the same episode index need not mean the same test state. We present an evaluation-integrity framework for paired comparison - invariants I1-I5, provenance logging, optional scene fingerprints, and an automated checker - and a controlled LeRobot 0.6.1 LIBERO harness study with emulated …</summary></entry><entry><title>STEER: Route-Aware Adaptive Reasoning for Autonomous Driving</title><id>https://arxiv.org/abs/2611.00718</id>
<link href="https://arxiv.org/abs/2611.00718"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Vision-language action (VLA) models excel for end-to-end autonomous driving, yet their tendency to over-invoke chain-of-thought (CoT) reasoning mirrors a human cognitive pitfall: overthinking. Just as deliberate reasoning can slow or mislead human judgment in routine tasks, excessive CoT in VLA incurs unnecessary compute overhead and can paradoxically degrade planning performance. Recent research tackles this via adaptive reasoning, which dynamically modulates inference complexity by selectively triggering CoT for complex scenes while responding directly to routine ones. While prior adaptive …</summary></entry><entry><title>Learning from an Imitable Teacher: Competition Solution for the MetaFine Challenge</title><id>https://arxiv.org/abs/2611.00615</id>
<link href="https://arxiv.org/abs/2611.00615"/><updated>2026-11-03T00:00:00Z</updated>
<summary>The MetaFine Open Competition (RoboFineMani workshop, CoRL 2026) evaluates fine-grained manipulation beyond binary success. Its five simulated tasks, from grasping a bottle by an instructed part to inserting letter-shaped pegs with 4 mm clearance, are scored on perception under lighting and camera changes, instruction understanding, and behavior. This report presents Team Friday&#x27;s solution, which got second place with an overall score of 0.947, more than twice the $π_0$ baseline. Instead of fine-tuning a large vision-language-action (VLA) model, we train one 19M-parameter policy per task with …</summary></entry><entry><title>Behavioral Steering of Vision-Language-Action Models in the Low-Parameter Regime</title><id>https://arxiv.org/abs/2611.00522</id>
<link href="https://arxiv.org/abs/2611.00522"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Reinforcement learning (RL) is increasingly used to adapt pretrained vision-language-action models (VLAs). We investigate the problem of behavioral steering: adapting a VLA&#x27;s execution style to preferences such as carrying objects higher. To investigate how little trainable capacity such steering requires and how much pretrained capability can be retained, we freeze an OpenVLA-OFT 7B policy and optimize TinyLoRA adapters with 8 to 384 trainable parameters using either policy-gradient RL (GRPO) or evolutionary search (CMA-ES). With just 256 trainable parameters, we raise carry height by 120 mm …</summary></entry><entry><title>CalVLA: Shaping Native Confidence in Vision-Language-Action Policies with Outcome Supervision</title><id>https://arxiv.org/abs/2611.00394</id>
<link href="https://arxiv.org/abs/2611.00394"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Can a vision-language-action (VLA) policy signal likely task failure from its own action probabilities? We introduce CalVLA, which shapes native action-token confidence using successful and failed rollouts and an Action-Confidence Alignment (ACal) squared margin-ranking loss. Low-rank adapters update OpenVLA-7B without an auxiliary failure detector. Observations are paired within tasks at similar normalized elapsed times, not necessarily equivalent physical progress. On a held-out test split from 500 LIBERO-10 configurations, adapted confidence achieves a joint failure-discrimination AUROC of …</summary></entry><entry><title>Does Validation Loss Predict Real-Robot Success? Evidence from Four Imitation-Learning Policies on a Low-Cost Arm</title><id>https://arxiv.org/abs/2611.00283</id>
<link href="https://arxiv.org/abs/2611.00283"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Held-out validation loss is the standard offline signal for choosing checkpoints and comparing models, but its relation to closed-loop success on a real robot is rarely measured. We measure it for ACT, Diffusion Policy, SmolVLA and $\pi_{0.5}$ (action expert only), trained on nested subsets of 12 to 200 demonstrations of a pick-and-place task on an SO-101 arm. We score 82 checkpoints on 25 held-out demonstrations, with each policy&#x27;s training loss and with the error of the actions it outputs, and compare the scores with 930 bench rollouts. We also score all 700 intermediate checkpoints of 70 …</summary></entry><entry><title>From Concepts to Actual Causes: Toward Closing the Concept-Malfunction Gap in Robot Foundation Models</title><id>https://arxiv.org/abs/2611.00155</id>
<link href="https://arxiv.org/abs/2611.00155"/><updated>2026-11-03T00:00:00Z</updated>
<summary>Post-incident analysis of a robot foundation model poses a singular causal question: which internal components caused this failure, and to what degree? Mechanistic interpretability (MI), however, establishes general causal claims by decoding the concepts a policy has learned, yet knowing which concepts are encoded is insufficient for identifying the actual cause of a specific incident. In this position paper, we analyze this concept-malfunction gap by posing fault isolation in the framework of actual causality. Specifically, we formalize a fault-isolation query as a tuple of intervened …</summary></entry><entry><title>REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control</title><id>https://arxiv.org/abs/2610.42053</id>
<link href="https://arxiv.org/abs/2610.42053"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Foundation models are becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies like VLAs and whole-body controllers offer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can …</summary></entry><entry><title>Nexus-VLA: Bridging Human and Robot Experiences via a Shared Hierarchical Semantic Latent Space</title><id>https://arxiv.org/abs/2610.42021</id>
<link href="https://arxiv.org/abs/2610.42021"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Large-scale egocentric human videos provide rich and scalable manipulation experience for robot policy learning, yet substantial embodiment gaps in visual appearance, kinematic structure, and action spaces hinder effective knowledge transfer. Existing methods often decouple cross-embodiment knowledge alignment from robot policy learning, making it difficult for human manipulation knowledge to directly and fully contribute to robot action learning. To address this issue, we propose Nexus-VLA, a hybrid policy learning framework that enables cross-embodiment knowledge transfer through end-to-end …</summary></entry><entry><title>VLA Policies Do Not Know When Not to Act: Unintended Task Execution and Start Suppression</title><id>https://arxiv.org/abs/2610.41609</id>
<link href="https://arxiv.org/abs/2610.41609"/><updated>2026-11-02T00:00:00Z</updated>
<summary>A robot should act only on an instruction from a person or on an intent that the robot explicitly represents and generates. Unintended actions taken without such an instruction can cause risk or inconvenience to people and the environment. We examine how recent vision-language-action (VLA) policies respond when the instruction is missing or meaningless. We apply a paired protocol with empty, neutral, nonsense, infeasible, and wrong-task instructions to six model checkpoints in LIBERO-Goal simulation. Holding the initial state fixed and varying only the instruction, we ask three questions: …</summary></entry><entry><title>SACQ: Structure-Aware Codebook Quantization for Ultra-Low-Bit Vision-Language-Action Models</title><id>https://arxiv.org/abs/2610.41408</id>
<link href="https://arxiv.org/abs/2610.41408"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models enable capable robot behavior, but their large memory footprint limits deployment on resource-constrained robotic platforms. Weight quantization is a natural remedy, yet post-training quantization (PTQ) recipes inherited from large language models degrade when applied to VLAs at ultra-low precision. Existing low-bit PTQ methods often fail to explicitly account for the structure of downstream operations and allocate precision without considering its effect on the policy actions. We introduce SACQ, an ultra- low-bit weight-only vector-codebook quantization …</summary></entry><entry><title>Cross-Embodiment Motion Planning by Coupling Body-Agnostic World Model with Differentiable Ego-Dynamics</title><id>https://arxiv.org/abs/2610.41330</id>
<link href="https://arxiv.org/abs/2610.41330"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Motion planning in clutter is embodiment-specific: the feasible free space and reachable commands depend on each robot&#x27;s geometry and dynamics. Existing cross-embodiment policies output normalized commands that disregard these differences, or compensate through per-robot training and distillation. World models can in principle pool cross-embodiment data, yet command-conditioned models bind their latent dynamics to a single action space, while pose-conditioned models omit the mapping from commands to body-specific motion. On flat ground, however, embodiment affects the planner&#x27;s observations …</summary></entry><entry><title>TRACE: Target-State Risk-Aligned Conditional Execution for Embodied Tracking</title><id>https://arxiv.org/abs/2610.41275</id>
<link href="https://arxiv.org/abs/2610.41275"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Embodied visual tracking requires a robot to follow a language-specified person under occlusion, look-alike distractors, and ambiguous instructions. We show that improving tracking persistence can simultaneously increase safety violations. Using a compact 0.6B vision-language-action (VLA) tracker with a frozen backbone, we update only the planner head with proximal policy optimization (PPO). PPO improves success and following rates across all three EVT-Bench settings, but increases the collision rate on distracted tracking because episodes that previously ended in target loss can instead end …</summary></entry><entry><title>STAR: Steering Action Representations during Inference</title><id>https://arxiv.org/abs/2610.41009</id>
<link href="https://arxiv.org/abs/2610.41009"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Vision-language-action models (VLAs) map language instructions and visual observations to robot actions, showing strong capabilities across robotic manipulation tasks. However, in our probing experiment, we find that action representations near the action output do not fully preserve task-relevant visual grounding. Motivated by this late-layer grounding gap, we introduce STAR, for STeering Action Representations, a training-free inference method for pre-trained VLAs. STAR applies an exponential moving average over late-layer residual updates, allowing later action representations to inherit …</summary></entry><entry><title>CaPtain: A Pipeline for Post-Training Code-as-Policy Robot Agents</title><id>https://arxiv.org/abs/2610.40799</id>
<link href="https://arxiv.org/abs/2610.40799"/><updated>2026-11-02T00:00:00Z</updated>
<summary>Across coding, web, and tool-use tasks, language-model agents are now routinely trained with the same recipe: supervised fine-tuning (SFT) to learn the interface, then multi-turn reinforcement learning (RL) to master it. Code-as-policy (CaP) casts robot manipulation in the same form, as the policy writes code against robot APIs and reads back the results, so the same recipe should apply. Yet existing CaP agents sidestep training: they either prompt closed frontier models or delegate manipulation to pre-trained vision-language-action models (VLAs) and high-level skills, while small open …</summary></entry><entry><title>BURGER: Benchmarking and Understanding Robotic Generalization via Embodied Drawing</title><id>https://arxiv.org/abs/2610.40532</id>
<link href="https://arxiv.org/abs/2610.40532"/><updated>2026-10-30T00:00:00Z</updated>
<summary>How effectively can vision-language-action (VLA) models learn diverse language-conditioned behaviors as training data scales? Investigating this question requires large and varied robot datasets, whose collection on physical robots remains costly. We introduce BURGER, a language-conditioned robotic drawing benchmark with a scalable, prompt-driven pipeline for generating continuous drawing trajectories, both in simulation and the real world. In BURGER, an agent starts from the same blank canvas and controls a robot arm to draw the object or spatial composition specified by language, while each …</summary></entry><entry><title>Continuous-Action World Models: Learning Cross-Embodiment Spatiotemporal Dynamics Priors</title><id>https://arxiv.org/abs/2610.40401</id>
<link href="https://arxiv.org/abs/2610.40401"/><updated>2026-10-30T00:00:00Z</updated>
<summary>We introduce Continuous-Action World Models (CoAWM), a framework for learning cross-embodiment spatiotemporal dynamics priors that support robot action generation across embodiments and execution frequencies. At its core is a shared latent function space that captures the spatial and temporal structure of robot actions. We learn this space through two stages. First, function pretraining brings trajectories from different embodiments and sampling frequencies into a common representation, learning shared dynamics priors through action reconstruction and consistency across temporal sampling …</summary></entry><entry><title>HiFOR: Hierarchical Foresight with Action-Guided World Grounding for Vision-Language-Action Model</title><id>https://arxiv.org/abs/2610.40373</id>
<link href="https://arxiv.org/abs/2610.40373"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models have demonstrated promising capabilities in robotic manipulation by integrating visual perception, language understanding, and action generation. Recent advances have further incorporated future prediction to enhance the understanding of environmental dynamics and task progression. However, existing methods often model short-term dynamics and long-term task objectives separately, while directly incorporating predicted futures into action policies without sufficiently considering their relevance to current action requirements. To address these limitations, …</summary></entry><entry><title>RoboSeed: Multidimensional Evaluation of Vision-Language-Action and World-Action Models: Capability, Resource Affordability, and Research Evidence</title><id>https://arxiv.org/abs/2610.40026</id>
<link href="https://arxiv.org/abs/2610.40026"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Choosing a robot action model requires evidence about task capability, adaptation cost, deployment requirements, and the reliability of reported conclusions. Success rates alone offer limited guidance to researchers with different computing budgets and goals. We propose RoboSeed, a multidimensional evaluation framework for vision-language-action (VLA) and world-action models (WAM), within a continuing program to train, evaluate, and openly release robot models with verifiable evidence for model selection. The framework defines five dimensions: capability, downstream training affordability, …</summary></entry><entry><title>How Much Should a VLA Trust Its Reasoning? Step-Level Guidance as a Measured Action-Value Function</title><id>https://arxiv.org/abs/2610.40002</id>
<link href="https://arxiv.org/abs/2610.40002"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Reasoning vision-language-action (VLA) policies write a reasoning trace and then decode the action from it. A wrong trace yields a wrong action, and even a correct-looking trace can mislead the plan. Existing remedies ask whether the reasoning is right. We ask how strongly it should steer. CoC-CFG applies classifier-free guidance between the policy&#x27;s context and the same context without the reasoning span. One weight per Euler step attenuates or amplifies the reasoning, and w=1 recovers the original policy. We treat the choice of this weight as a Markov decision process whose action values …</summary></entry><entry><title>From Reasoning to Action: Consequence-Grounded Alignment for Vision-Language-Action Models</title><id>https://arxiv.org/abs/2610.39543</id>
<link href="https://arxiv.org/abs/2610.39543"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Reasoning informs decision-making by connecting intended actions with their expected consequences. Recent vision-language-action (VLA) models incorporate embodied chains of thought (ECoTs) to guide action generation. However, such guidance remains implicit, as actions are conditioned on ECoTs rather than explicitly optimized to align with them. We introduce CoRAct, a consequence-grounded reasoning-to-action alignment framework that explicitly aligns reasoning and action through reward-guided optimization in action noise space. CoRAct formulates two physically grounded ECoT components as …</summary></entry><entry><title>PRIME W0: Physical Priors from World Models for Embodied Manipulation</title><id>https://arxiv.org/abs/2610.39528</id>
<link href="https://arxiv.org/abs/2610.39528"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models excel at instruction following, yet most remain feed-forward: they condition actions only on the current observation and discard both long-horizon temporal context and the hierarchical structure of VLM representations. We present PRIME W0, a hierarchical conditional flow-matching framework that closes this gap through three synergistic designs: (1)per-layer KV injection from a pretrained VLM into an Adaptive MoE action expert; (2)dynamics-aware conditioning via asynchronous world-model subgoal-image prediction and a DINOv2 historical-frame semantic bridge; …</summary></entry><entry><title>OpenFlyV2: An onboard vision-language-action model for aerial perception and navigation</title><id>https://arxiv.org/abs/2610.39287</id>
<link href="https://arxiv.org/abs/2610.39287"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Human cognition flexibly draws on a shared perceptual foundation to understand environments, attend to referenced entities, reason about spatial relationships, and act. Endowing aerial robots with an analogous functional organization remains challenging, as existing systems are often specialized for individual capabilities, dependent on offboard computation, or unable to sustain closed-loop operation on resource-constrained platforms. We present OpenFlyV2, a unified onboard vision-language-action architecture that uses a shared vision-language representation to support semantic understanding, …</summary></entry><entry><title>Quantize by Doing: Task-Guided Mixed-Precision Quantization of Vision-Language-Action Models</title><id>https://arxiv.org/abs/2610.38661</id>
<link href="https://arxiv.org/abs/2610.38661"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Post-training quantization (PTQ) reduces the memory footprint of vision-language-action (VLA) models, but lowering bit widths while maintaining task performance remains challenging. Existing work has used sensitivity estimates from calibration data to assign bit widths to different model components. However, using task success directly to guide mixed-precision allocation is underexplored because closed-loop evaluations are costly and the effect of quantizing one component depends on the precision of other components. To this end, we propose \textbf{QbD-VLA}, a task-guided mixed-precision …</summary></entry><entry><title>SaiVLA-JEPA: Evaluating Future Latent Prediction in JEPA-Conditioned VLA Control</title><id>https://arxiv.org/abs/2610.38508</id>
<link href="https://arxiv.org/abs/2610.38508"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Joint-embedding predictive architectures (JEPAs) learn to predict representations rather than pixels, offering a compact way to model how visual scenes evolve. We ask whether this predictive objective improves closed-loop control when a vision-language-action (VLA) policy already uses V-JEPA features. We call our JEPA-conditioned flow policy family SaiVLA-JEPA. It combines a vision-language model with a diffusion transformer action expert and receives features from a frozen V-JEPA encoder. Two lightweight auxiliary heads predict future representations during training and are omitted at …</summary></entry><entry><title>Embodied at Sea: Imitation Learning for Multi-Task Underwater Manipulation</title><id>https://arxiv.org/abs/2610.38199</id>
<link href="https://arxiv.org/abs/2610.38199"/><updated>2026-10-30T00:00:00Z</updated>
<summary>Behavior Cloning has demonstrated promising generalization capabilities for robotic manipulation in terrestrial environments. However, marine visual distortions and dynamic currents create a severe domain shift that remains a key bottleneck in adapting generalist architectures to underwater field manipulation. To address this, 1616 episodes of underwater manipulation data were collected in calm and turbulent waters and were used to train 14 generalist Vision-Language-Action (VLA) models (DynamicVLA) with varying proprioception observation configurations. Across three tasks on 1260 gradable …</summary></entry>
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