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Robot types机器人形态 › Humanoid人形

Humanoid人形

202 curated papers, code and datasets (91 with code) and 146 recent arXiv papers tagged “Humanoid”.202 个精选论文、代码与数据集(91 个附代码),以及 146 篇近期 arXiv 论文,均与「人形」相关。

Robot types are detected by keyword rules from titles, abstracts and tags, so a few papers may be misfiled.机器人形态由标题、摘要和标签中的关键词自动识别,个别论文可能归类有误。

Search by topic:按主题搜索: VLA & Robot Foundation ModelsVLA 与机器人基础模型 (31) · Manipulation & Dexterous Hands操作与灵巧手 (73) · Tactile & Visuotactile Sensing触觉与视触觉感知 (7) · Locomotion & Humanoids运动控制与人形机器人 (297) · World Models世界模型 (16) · Navigation & Embodied Agents导航与具身智能体 (10) · Perception, SLAM & 3D Mapping感知、SLAM 与三维建图 (6) · Planning, Control & Safety规划、控制与安全 (27) · Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习 (27) · Sim-to-Real & Simulators仿真与 Sim-to-Real (16) · Datasets & Benchmarks数据集与基准 (19) · Hardware & Open-Source Robots硬件与开源机器人 (15)

Curated精选 (202)

Paper论文 2026 · Apple ★★ new新 2026-11-05

Perceptive Humanoid Motion from Simulation

HALO trains humanoid skills on vision-language-motion data synthesised in a thousand procedural homes, so data scales with compute. Reports zero-shot transfer: 91% over 360 trials in six real environments.HALO 在上千个程序化生成的家庭场景中合成视觉-语言-动作数据来训练人形技能,数据量随算力增长。报告零微调迁移:六个未建图真实环境的 360 次试验成功率 91%。

BibTeX
@misc{hu2026perceptive,
  title = {{Perceptive Humanoid Motion from Simulation}},
  author = {Siyuan Hu and Abulikemu Abuduweili and Yue Meng and Shipeng Liu and Quentin Leboutet and Chen Chen and Matthias Müller and Vladlen Koltun},
  year = {2026},
  eprint = {2611.06908},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.06908},
}
Paper论文 2026 ★★ new新 2026-11-03

Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation

Hardware, data and learning designed together: a low-cost wheeled humanoid with compliant grippers, teleoperation and robot-free human data collection, one whole-body controller and a shared policy pipeline.把硬件、数据和学习放在一起设计:低成本轮式人形、柔顺夹爪,遥操作与免机器人的人类数据采集,统一的全身控制器,以及人类与机器人示范共用的策略学习流程。

BibTeX
@misc{tao2026pixel,
  title = {{Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation}},
  author = {Tony Tao and Jason Jingzhou Liu and Ruslan Salakhutdinov and Deepak Pathak},
  year = {2026},
  eprint = {2611.03648},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.03648},
}
Hardware & Open-Source Robots硬件与开源机器人Manipulation & Dexterous Hands操作与灵巧手Humanoid人形Mobile robot移动机器人mobile-manipulationwheeled-humanoidlow-costteleoperationreal
Paper论文 2025 · UC Berkeley, Stanford ★★

BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion

One motion-tracking recipe with shared hyperparameters learns agile skills (cartwheels, flip-kicks); a guided latent diffusion model composes them for new goals like joystick control, zero-shot on hardware.用同一套超参数的运动跟踪方案学会侧手翻、飞踢、冲刺等敏捷技能,再用带引导的潜空间扩散模型组合这些技能以完成摇杆遥控、避障等新目标,零样本迁移到真机。

BibTeX
@misc{liao2025beyondmimic,
  title = {{BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion}},
  author = {Qiayuan Liao and Takara E. Truong and Xiaoyu Huang and Yuman Gao and Guy Tevet and Koushil Sreenath and C. Karen Liu},
  year = {2025},
  eprint = {2508.08241},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2508.08241},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidmotion-trackingdiffusionwhole-body
Paper论文 2025 · NVIDIA ★★ new新 2026-11-04

SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control

Tests scaling on humanoid control: more network, data and compute yield a generalist motion-tracking foundation model, with no manual reward engineering.检验规模定律在人形控制上的效果:扩大网络、数据和算力,得到通用动作跟踪基础模型,无需手工设计奖励。

BibTeX
@misc{luo2025sonic,
  title = {{SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control}},
  author = {Zhengyi Luo and Ye Yuan and Tingwu Wang and Chenran Li and Fernando Castañeda and Sirui Chen and Zi-Ang Cao and Jiefeng Li and David Minor and Qingwei Ben and Jinhyung Park and David Sami and Zi Wang and Xingye Da and Runyu Ding and Cyrus Hogg and Lina Song and Edy Lim and Eugene Jeong and Tairan He and Haoru Xue and Wenli Xiao and Simon Yuen and Jan Kautz and Yan Chang and Umar Iqbal and Linxi "Jim" Fan and Yuke Zhu},
  year = {2025},
  eprint = {2511.07820},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2511.07820},
}
Paper论文 2024 · Stanford ★★ new新 2026-11-04

Generalizable Humanoid Manipulation with 3D Diffusion Policies

iDP3: whole-upper-body teleop, a 25-DoF humanoid with 3D LiDAR, and an improved 3D Diffusion Policy for noisy human data, aiming at skills beyond a single scene.iDP3:上半身全身遥操作、带三维激光雷达的 25 自由度人形,加上改进的三维扩散策略,使技能不再局限于单一场景。

BibTeX
@misc{ze2024generalizable,
  title = {{Generalizable Humanoid Manipulation with 3D Diffusion Policies}},
  author = {Yanjie Ze and Zixuan Chen and Wenhao Wang and Tianyi Chen and Xialin He and Ying Yuan and Xue Bin Peng and Jiajun Wu},
  year = {2024},
  eprint = {2410.10803},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.10803},
}
Paper论文 2023 · UC Berkeley ★★

Real-World Humanoid Locomotion with Reinforcement Learning

A causal Transformer policy trained in simulation walks a full-size humanoid outdoors, zero-shot.在仿真中训练的因果 Transformer 策略零样本驱动全尺寸人形机器人在户外行走。

BibTeX
@misc{radosavovic2023real,
  title = {{Real-World Humanoid Locomotion with Reinforcement Learning}},
  author = {Ilija Radosavovic and Tete Xiao and Bike Zhang and Trevor Darrell and Jitendra Malik and Koushil Sreenath},
  year = {2023},
  eprint = {2303.03381},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2303.03381},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrltransformer
Paper论文 2018 · UC Berkeley SIGGRAPH 2018 ★★ new新 2026-11-04

DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills

Showed RL can imitate a wide range of motion clips, flips and spins included, while staying robust. The motion-imitation template much humanoid work builds on.证明强化学习能模仿包括空翻在内的大量动作片段并保持鲁棒,是后续人形动作模仿工作的基本范式。

BibTeX
@misc{peng2018deepmimic,
  title = {{DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills}},
  author = {Xue Bin Peng and Pieter Abbeel and Sergey Levine and Michiel van de Panne},
  year = {2018},
  eprint = {1804.02717},
  archivePrefix = {arXiv},
  primaryClass = {cs.GR},
  url = {https://arxiv.org/abs/1804.02717},
}
Paper论文 2026 · BeingBeyond CoRL 2026 Oral ★ new新 2026-11-02

Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalization

CoRL 2026 Oral. Cross-embodiment VLA that treats human interaction traces as a shared language, pre-trained on UniHand-2.0: over 35,000 hours of multimodal data across 30 robot embodiments.CoRL 2026 Oral。跨形态 VLA,把人类交互轨迹当作通用“母语”,在 UniHand-2.0 上预训练:超过 3.5 万小时多模态数据,覆盖 30 种机器人形态。

BibTeX
@misc{luo2026being,
  title = {{Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalization}},
  author = {Hao Luo and Ye Wang and Wanpeng Zhang and Sipeng Zheng and Ziheng Xi and Chaoyi Xu and Haiweng Xu and Haoqi Yuan and Chi Zhang and Yiqing Wang and Yicheng Feng and Zongqing Lu},
  year = {2026},
  eprint = {2601.12993},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2601.12993},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形cross-embodimenthuman-centrichumanoid-data
Paper论文 2026 ★ new新 2026-11-04

Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot

Genie Sim 3.0: a manipulation simulation platform whose LLM tool builds scenes from natural language, with an LLM- and VLM-based automated benchmark.Genie Sim 3.0:面向操作的仿真平台,用 LLM 工具依自然语言生成场景,并提供基于 LLM 与 VLM 的自动化评测基准。

BibTeX
@misc{yin2026genie,
  title = {{Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot}},
  author = {Chenghao Yin and Da Huang and Di Yang and Jichao Wang and Nanshu Zhao and Chen Xu and Wenjun Sun and Linjie Hou and Zhijun Li and Junhui Wu and Zhaobo Liu and Zhen Xiao and Sheng Zhang and Lei Bao and Rui Feng and Zhenquan Pang and Jiayu Li and Qian Wang and Maoqing Yao},
  year = {2026},
  eprint = {2601.02078},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2601.02078},
}
Sim-to-Real & Simulators仿真与 Sim-to-RealHumanoid人形simulatorhumanoidbenchmark
Paper论文 2026 · Sber Robotics Center ★ new新 2026-10-23

GreenWAM: A World Foundation Model for Robotics

One world model that is also the policy, across 20 robot families mapped to a shared joint-space action format; reports strong WorldArena, RoboTwin 2.0 and LIBERO-plus results and a one-step distilled humanoid policy.同一个世界模型兼作策略,用共享的关节坐标动作空间覆盖 20 类机器人;论文报告其在 WorldArena、RoboTwin 2.0、LIBERO-plus 上表现突出,并蒸馏出可实时运行的单步人形机器人策略。

BibTeX
@misc{sidorov2026greenwam,
  title = {{GreenWAM: A World Foundation Model for Robotics}},
  author = {Gennady Sidorov and Valerii Kornilov and Denis Grankin and Polina Fedotova and Aleksey Postnikov},
  year = {2026},
  eprint = {2610.18774},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18774},
}
World Models世界模型VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形world-action-modelcross-embodimenthumanoidtechnical-report
Code代码 2026 · NVIDIA ★

Isaac GR00T N1.7

Commercially licensed 3B-parameter humanoid VLA: a Cosmos-Reason2 backbone plans and a diffusion transformer outputs motor commands. NVIDIA reports training on about 20,854 hours of human egocentric video.可商用的 30 亿参数人形 VLA:Cosmos-Reason2 主干负责推理规划,扩散 Transformer 输出电机指令。NVIDIA 称用约 20,854 小时人类第一视角视频训练。

VLA & Robot Foundation ModelsVLA 与机器人基础模型Locomotion & Humanoids运动控制与人形机器人Dexterous hand灵巧手Humanoid人形realhumanoiddexterousopen-weightsvlmdiffusion-policyhuman-demonstrations
Paper论文 2026 CoRL 2026 Oral ★ new新 2026-10-21

SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model

Rather than distilling per-motion experts or brute-forcing one RL policy, trains a humanoid tracking policy jointly with one differentiable world model of shared dynamics, fit from simulator logs (CoRL 2026 oral).SuperMimic 不再蒸馏逐动作专家或用大算力硬训单一 RL 策略,而是把人形机器人动作跟踪策略与一个从仿真日志拟合的、共享动力学的可微世界模型联合训练(CoRL 2026 口头报告)。

BibTeX
@misc{liao2026supermimic,
  title = {{SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model}},
  author = {Qiayuan Liao and Yiyang Shao and Junfeng Long and Kevin Zakka and Roberto Horowitz and Pieter Abbeel and Koushil Sreenath},
  year = {2026},
  eprint = {2610.28480},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.28480},
}
Paper论文 2025 · CMU, NVIDIA ★

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

Learns a residual "delta action" model from real rollouts to fix sim physics, enabling agile athletic humanoid motions.从真实轨迹学习残差"增量动作"模型来修正仿真物理,实现敏捷的人形运动技能。

BibTeX
@misc{he2025asap,
  title = {{ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills}},
  author = {Tairan He and Jiawei Gao and Wenli Xiao and Yuanhang Zhang and Zi Wang and Jiashun Wang and Zhengyi Luo and Guanqi He and Nikhil Sobanbab and Chaoyi Pan and Zeji Yi and Guannan Qu and Kris Kitani and Jessica Hodgins and Linxi "Jim" Fan and Yuke Zhu and Changliu Liu and Guanya Shi},
  year = {2025},
  eprint = {2502.01143},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.01143},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrldelta-action
Hardware硬件 2025 · UC Berkeley RSS 2025 ★

Demonstrating Berkeley Humanoid Lite: An Open-source, Accessible, and Customizable 3D-printed Humanoid Robot

Open-source humanoid with 3D-printed modular gearboxes, buildable for under US$5,000; hardware designs, embedded code and training code are released.开源人形机器人,采用 3D 打印的模块化减速器,在美国可用不到 5000 美元搭建;硬件设计、嵌入式代码与训练框架均已开源。

BibTeX
@misc{chi2025demonstrating,
  title = {{Demonstrating Berkeley Humanoid Lite: An Open-source, Accessible, and Customizable 3D-printed Humanoid Robot}},
  author = {Yufeng Chi and Qiayuan Liao and Junfeng Long and Xiaoyu Huang and Sophia Shao and Borivoje Nikolic and Zhongyu Li and Koushil Sreenath},
  year = {2025},
  eprint = {2504.17249},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2504.17249},
}
Paper论文 2025 · NVIDIA ★

GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

A dual-system (VLM "slow" + diffusion "fast") humanoid policy trained on real, human-video and synthetic data.双系统(VLM 慢思考 + 扩散快执行)人形机器人策略,用真实、人类视频与合成数据训练。

BibTeX
@misc{nvidia2025gr,
  title = {{GR00T N1: An Open Foundation Model for Generalist Humanoid Robots}},
  author = {NVIDIA and : and Johan Bjorck and Fernando Castañeda and Nikita Cherniadev and Xingye Da and Runyu Ding and Linxi "Jim" Fan and Yu Fang and Dieter Fox and Fengyuan Hu and Spencer Huang and Joel Jang and Zhenyu Jiang and Jan Kautz and Kaushil Kundalia and Lawrence Lao and Zhiqi Li and Zongyu Lin and Kevin Lin and Guilin Liu and Edith Llontop and Loic Magne and Ajay Mandlekar and Avnish Narayan and Soroush Nasiriany and Scott Reed and You Liang Tan and Guanzhi Wang and Zu Wang and Jing Wang and Qi Wang and Jiannan Xiang and Yuqi Xie and Yinzhen Xu and Zhenjia Xu and Seonghyeon Ye and Zhiding Yu and Ao Zhang and Hao Zhang and Yizhou Zhao and Ruijie Zheng and Yuke Zhu},
  year = {2025},
  eprint = {2503.14734},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2503.14734},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形realsimhumanoidopen-weights
Paper论文 2025 NeurIPS 2025 ★ new新 2026-11-04

KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

Learns highly dynamic skills such as kung fu and dancing, through multi-step motion processing and adaptive motion tracking.通过多步动作处理和自适应动作跟踪,学习功夫、舞蹈等高动态技能。

BibTeX
@misc{xie2025kungfubot,
  title = {{KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills}},
  author = {Weiji Xie and Jinrui Han and Jiakun Zheng and Huanyu Li and Xinzhe Liu and Jiyuan Shi and Weinan Zhang and Chenjia Bai and Xuelong Li},
  year = {2025},
  eprint = {2506.12851},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2506.12851},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-trackingagile
Paper论文 2025 ★ new新 2026-11-04

OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction

Retargeting that preserves human-object and human-scene interaction rather than only body pose, generating physically plausible data for humanoid loco-manipulation.不仅保持身体姿态,还保留人与物体、人与场景交互的重定向方法,为人形移动操作生成物理上合理的数据。

BibTeX
@misc{yang2025omniretarget,
  title = {{OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction}},
  author = {Lujie Yang and Xiaoyu Huang and Zhen Wu and Angjoo Kanazawa and Pieter Abbeel and Carmelo Sferrazza and C. Karen Liu and Rocky Duan and Guanya Shi},
  year = {2025},
  eprint = {2509.26633},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2509.26633},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidretargetinginteraction
Hardware硬件 2025 · Enactic ★

OpenArm

Fully open-source 7-DoF humanoid arm for contact-rich work — CAD, electronics, firmware, ROS 2 and MuJoCo/Genesis models, plus leader–follower force-feedback teleop and gravity compensation.完全开源的 7 自由度人形机械臂,面向接触丰富的研究:CAD、电路、固件、ROS 2/MoveIt 2 以及 MuJoCo/Genesis 模型全部公开,支持主从力反馈遥操作与重力补偿(软件 Apache-2.0,硬件 CERN-OHL-S)。

Paper论文 2025 ★ new新 2026-11-04

Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking

Shows retargeting artifacts such as foot sliding hurt tracking policies, and offers GMR, a general retargeter. Its open-source repo is widely used for humanoid data.说明脚滑等重定向瑕疵会损害跟踪策略,并提出通用重定向方法 GMR;其开源仓库在人形数据处理中使用广泛。

BibTeX
@misc{araujo2025retargeting,
  title = {{Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking}},
  author = {Joao Pedro Araujo and Yanjie Ze and Pei Xu and Jiajun Wu and C. Karen Liu},
  year = {2025},
  eprint = {2510.02252},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2510.02252},
}
Simulator仿真器 2024 · OpenRobotLab ★ new新 2026-11-04

GRUtopia: Dream General Robots in a City at Scale

Simulated interactive 3D society for many robot types; its GRScenes set has 100k annotated scenes across 89 categories that combine into city-scale worlds.面向多种机器人的交互式三维仿真社会;GRScenes 含 10 万标注场景、89 个类别,可组合成城市级环境。

BibTeX
@misc{wang2024grutopia,
  title = {{GRUtopia: Dream General Robots in a City at Scale}},
  author = {Hanqing Wang and Jiahe Chen and Wensi Huang and Qingwei Ben and Tai Wang and Boyu Mi and Tao Huang and Siheng Zhao and Yilun Chen and Sizhe Yang and Peizhou Cao and Wenye Yu and Zichao Ye and Jialun Li and Junfeng Long and Zirui Wang and Huiling Wang and Ying Zhao and Zhongying Tu and Yu Qiao and Dahua Lin and Jiangmiao Pang},
  year = {2024},
  eprint = {2407.10943},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.10943},
}
Paper论文 2024 · RobotEra ★

Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer

Isaac Gym–based RL framework for humanoid locomotion with a sim-to-sim check in MuJoCo before deploying zero-shot to real humanoids; a common starting point for humanoid RL.基于 Isaac Gym 的人形机器人运动强化学习框架,先在 MuJoCo 中做 sim2sim 验证,再零样本部署到真实人形机器人,是人形 RL 的常用起点。

BibTeX
@misc{gu2024humanoid,
  title = {{Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer}},
  author = {Xinyang Gu and Yen-Jen Wang and Jianyu Chen},
  year = {2024},
  eprint = {2404.05695},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2404.05695},
}
Hardware硬件 2024 · UC San Diego, MIT ★

Open-TeleVision: Teleoperation with Immersive Active Visual Feedback

VR teleoperation with an actively steered stereo camera, used to collect humanoid manipulation data.带主动转向立体相机的 VR 遥操作系统,用于采集人形机器人操作数据。

BibTeX
@misc{cheng2024open,
  title = {{Open-TeleVision: Teleoperation with Immersive Active Visual Feedback}},
  author = {Xuxin Cheng and Jialong Li and Shiqi Yang and Ge Yang and Xiaolong Wang},
  year = {2024},
  eprint = {2407.01512},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.01512},
}
Code代码 2024 · Unitree ★

Unitree RL Gym

Unitree's official starting point for RL locomotion on Go2, H1 and G1 — train in Isaac Gym, check sim-to-sim in MuJoCo, then deploy to the real robot.宇树官方的强化学习运动控制入门仓库,支持 Go2、H1、G1:在 Isaac Gym 中训练,在 MuJoCo 中做 sim2sim 验证,再部署到真机。

Paper论文 2023 · Meta AI ICLR 2024 ★

Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots

Adds simulated humanoid avatars and a human-in-the-loop interface to Habitat, so robots can be trained and evaluated on tasks shared with people, such as social navigation and social rearrangement.为 Habitat 加入仿真人形化身和真人在环交互接口,可在与人协作的任务(如社交导航、社交重排)上训练和评测机器人。

BibTeX
@misc{puig2023habitat,
  title = {{Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots}},
  author = {Xavier Puig and Eric Undersander and Andrew Szot and Mikael Dallaire Cote and Tsung-Yen Yang and Ruslan Partsey and Ruta Desai and Alexander William Clegg and Michal Hlavac and So Yeon Min and Vladimír Vondruš and Theophile Gervet and Vincent-Pierre Berges and John M. Turner and Oleksandr Maksymets and Zsolt Kira and Mrinal Kalakrishnan and Jitendra Malik and Devendra Singh Chaplot and Unnat Jain and Dhruv Batra and Akshara Rai and Roozbeh Mottaghi},
  year = {2023},
  eprint = {2310.13724},
  archivePrefix = {arXiv},
  primaryClass = {cs.HC},
  url = {https://arxiv.org/abs/2310.13724},
}
Sim-to-Real & Simulators仿真与 Sim-to-RealNavigation & Embodied Agents导航与具身智能体Humanoid人形simhuman-robot-collaborationhumanoid-avatarssocial-navigation
Paper论文 2023 ICCV 2023 ★ new新 2026-11-04

Perpetual Humanoid Control for Real-time Simulated Avatars

Humanoid controller that scales to ten thousand motion clips with no external stabilising forces and recovers from falls by itself, so resets are not needed.人形控制器可扩展到一万条动作片段且无需外部稳定力,并能自行从跌倒中恢复,无需重置。

BibTeX
@misc{luo2023perpetual,
  title = {{Perpetual Humanoid Control for Real-time Simulated Avatars}},
  author = {Zhengyi Luo and Jinkun Cao and Alexander Winkler and Kris Kitani and Weipeng Xu},
  year = {2023},
  eprint = {2305.06456},
  archivePrefix = {arXiv},
  primaryClass = {cs.CV},
  url = {https://arxiv.org/abs/2305.06456},
}
Paper论文 2019 · LAAS-CNRS, University of Edinburgh ★

Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control

An open-source DDP-based solver for contact-rich trajectory optimization, widely used for legged and humanoid motion generation and MPC.基于 DDP 的开源接触丰富轨迹优化求解器,广泛用于足式与人形机器人的运动生成和 MPC。

BibTeX
@misc{mastalli2019crocoddyl,
  title = {{Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control}},
  author = {Carlos Mastalli and Rohan Budhiraja and Wolfgang Merkt and Guilhem Saurel and Bilal Hammoud and Maximilien Naveau and Justin Carpentier and Ludovic Righetti and Sethu Vijayakumar and Nicolas Mansard},
  year = {2019},
  eprint = {1909.04947},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/1909.04947},
}
Code代码 2019 · LAAS-CNRS, INRIA ★

Pinocchio

Fast C++/Python rigid-body dynamics library with analytical derivatives; a common backbone for kinematics, optimal control (e.g. Crocoddyl) and legged/humanoid control stacks.高性能 C++/Python 刚体动力学库,提供解析导数;是运动学、最优控制(如 Crocoddyl)以及足式/人形机器人控制栈的常用底座。

Planning, Control & Safety规划、控制与安全Humanoid人形librarydynamicskinematicsopen-source
Paper论文 2026 new新 2026-11-04

Ψ0: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation

An open foundation model for humanoid loco-manipulation that argues against co-training on mixed human and humanoid data because of their kinematic differences.面向人形移动操作的开放基础模型,主张因运动学差异,不宜直接混合人类与人形数据共同训练。

BibTeX
@misc{wei2026open,
  title = {{$Ψ_0$: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation}},
  author = {Songlin Wei and Hongyi Jing and Boqian Li and Zhenyu Zhao and Jiageng Mao and Zhenhao Ni and Sicheng He and Jie Liu and Xiawei Liu and Kaidi Kang and Sheng Zang and Weiduo Yuan and Marco Pavone and Di Huang and Yue Wang},
  year = {2026},
  eprint = {2603.12263},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2603.12263},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

$λ$-Reachability: Geometric-Horizon Safety Bellman Equations for Humanoid Safety

λ-Reachability learns Hamilton-Jacobi safety values with a TD(λ)-like multi-step estimator with a random horizon, proven to be a contraction; better safe-set estimates on simulated and real humanoids.λ-Reachability 用类似 TD(λ)、随机视野的多步估计器学习 Hamilton-Jacobi 安全值函数,并证明其为压缩映射;在仿真与真实人形上安全集估计更准确。

BibTeX
@misc{chen2026reachability,
  title = {{$λ$-Reachability: Geometric-Horizon Safety Bellman Equations for Humanoid Safety}},
  author = {Rui Chen and Shangtao Li and Yifan Sun and Changliu Liu},
  year = {2026},
  eprint = {2606.16022},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.16022},
}
Planning, Control & Safety规划、控制与安全Humanoid人形safetyreachabilityhumanoidrl
Paper论文 2026 · Alibaba (Lambda-humanoid Team) new新 2026-10-24

$λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation

HumanVerse, 500 h of egocentric human video with body and hand motion, aligned to the Unitree G1 for mid-training a humanoid model; reports 90% on SIMPLE and 62.5% on real loco-manipulation tasks.构建 500 小时的第一视角人类数据集 HumanVerse(含同步的身体与手部动作),对齐到 Unitree G1 后用于人形基础模型 λ0 的中期训练;论文报告 SIMPLE 上成功率 90%、真实移动操作任务 62.5%,人类数据越多下游表现越好。

BibTeX
@misc{team2026scaling,
  title = {{$λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation}},
  author = {Lambda-humanoid Team and : and Chongyang Xu and Jin Chen and Jinhui Ye and Yilun Chen and Yiming Jiang and Zhao Wu and Hu Wei and Lin Qu and Shifeng Zhang and Yisheng He and Yuming Jiang and Zenan Meng and Zheng Wu and Mu Xu and Steven Hoi},
  year = {2026},
  eprint = {2610.18950},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18950},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

ADAPT: Agile Diffusion Action Priors for Robust and Steerable Online Text-Driven Humanoid Control

End-to-end text-conditioned humanoid control: a diffusion action prior learned from text-labelled state-action data, plus a light residual RL policy for robustness and smooth switching between commands.端到端的文本条件人形全身控制:从带文本标签的状态-动作轨迹学习扩散动作先验,再叠加轻量残差强化学习策略提升长时鲁棒性和指令切换的平滑度。

BibTeX
@misc{wu2026adapt,
  title = {{ADAPT: Agile Diffusion Action Priors for Robust and Steerable Online Text-Driven Humanoid Control}},
  author = {Yan Wu and Chenhao Li and Kaifeng Zhao and Gen Li and Marco Hutter and Siyu Tang},
  year = {2026},
  eprint = {2609.00677},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.00677},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoiddiffusion-policytext-conditionedresidual-rlreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

ADAPT: Analytical Disturbance-Aware Policy Training for Humanoid Locomotion

ADAPT feeds a humanoid policy an analytical whole-body disturbance observer that estimates external force/torque from robot dynamics without F/T sensors; more robust to pushes and payloads on a G1.ADAPT 为人形策略提供解析式全身扰动观测器,无需力/力矩传感器即可由机器人动力学在线估计外力与力矩;在 G1 上对推搡和负载更鲁棒。

BibTeX
@misc{lyu2026adapt,
  title = {{ADAPT: Analytical Disturbance-Aware Policy Training for Humanoid Locomotion}},
  author = {Bofan Lyu and Jindou Jia and Kuangji Zuo and Yanshuo Lu and Shijia Han and Gen Li and Boyu Ma and Jingliang Li and Geng Li and Jianfei Yang},
  year = {2026},
  eprint = {2606.16542},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.16542},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoiddisturbance-observerforce-interaction
Paper论文 2026 new新 2026-10-27

Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation

FIBER plans in the latent space of a frozen behavioral foundation model: skills are projected into it, one perceptive flow planner is trained offline. Reports 42.0% mean sim success (latent replay: 11.6%); real G1.FIBER 以冻结的行为基础模型(BFM)潜在空间作为统一规划表示,把各任务专用策略投影进该空间,再离线训练单一感知流匹配规划器;仿真中搬箱、开门、抓取平均成功率 42.0%(潜在回放基线 11.6%),并在真实 Unitree G1 上验证。

BibTeX
@misc{lin2026action,
  title = {{Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation}},
  author = {Yutang Lin and Guanya Shi and C. Karen Liu},
  year = {2026},
  eprint = {2610.24675},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.24675},
}
Locomotion & Humanoids运动控制与人形机器人Manipulation & Dexterous Hands操作与灵巧手Humanoid人形humanoidloco-manipulationbehavior-foundation-modellatent-planningunitree-g1sim-to-real
Paper论文 2026 CoRL 2026 new新 2026-11-06

AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization

Factorizes an interaction into action, camera and embodiment so one human video can be re-rendered as many robot rollouts. Generated data helps on RoboCasa GR1 and a real IRON humanoid.把一次交互分解为动作、相机与本体三个因素,使一段人类视频可重新生成为多种机器人视角的数据。生成数据在 RoboCasa GR1 与真实 IRON 人形上带来提升。

BibTeX
@misc{chen2026anyworld,
  title = {{AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization}},
  author = {Cheng Chen and Jerry Bai and Jiacheng Wei and Boyu Chen and Xiaoji Zheng and Fan Wu and Minghao Yang and Tianrun Chen and Ruibo Li and Xiaoyu Yue and Xiaoyang Guo and Yixiao Ge and Guosheng Lin and Fayao Liu},
  year = {2026},
  eprint = {2608.29242},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2608.29242},
}
World Models世界模型Datasets & Benchmarks数据集与基准Humanoid人形egocentrichuman-videocross-embodimentdata-generationhumanoid
Paper论文 2026 CoRL 2026 new新 2026-11-06

CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising

CAP keeps one humanoid policy working as depth degrades: a world-model encoder learns to denoise corrupted depth, alongside a proprioceptive encoder; tested on a G1 indoors and outdoors.CAP 让单一人形策略在深度感知退化时仍能工作:世界模型编码器学习对受损深度去噪,并配合本体感知编码器;在 G1 上进行了室内外测试。

BibTeX
@misc{chen2026cap,
  title = {{CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising}},
  author = {Hongjin Chen and Zijun Xu and Shihao Ma and Yi Zhao and Xilai Liu and Ke Ma and Wei Zhang and Chunyang Xie and Pengfei Li and Jieru Zhao and Wenchao Ding},
  year = {2026},
  eprint = {2609.11553},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.11553},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidperception-robustnessdepthdenoising
Paper论文 2026 CoRL 2026 new新 2026-11-06

CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning

Studies adapting closed-weight Gemini Robotics On-Device on a humanoid via a managed fine-tuning API; CLIFT turns deployment reward feedback into SFT data, reaching near-perfect success after two cycles.研究通过托管微调 API 在人形机器人上适配闭源权重的 Gemini Robotics On-Device;CLIFT 把部署时的奖励反馈转为监督微调数据,两轮迭代后接近完美成功率。

BibTeX
@misc{chen2026clift,
  title = {{CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning}},
  author = {Yuxin Chen and Hari Srikanth and Nathan Jew and Menglin Wu and Pengcheng Wang and Junli Ren and Masayoshi Tomizuka and Peng Xu and Jinyu Xie and Thomas Tian},
  year = {2026},
  eprint = {2607.29172},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2607.29172},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形humanoidfine-tuningclosed-weightflywheel
Paper论文 2026 CoRL 2026 new新 2026-11-06

Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation

POT-VLA keeps role-indexed 3D object records from RGB-D as tokens for the whole-body action expert and for checking whether actions succeeded. On a Unitree G1: 71/80 successes vs 39/80 for GR00T-N1.7.POT-VLA 从 RGB-D 维护按角色索引的 3D 物体记录,既作为全身动作专家的输入 token,也用于检验动作是否达成。在 Unitree G1 上成功 71/80 次,GR00T-N1.7 基线为 39/80。

BibTeX
@misc{ren2026closing,
  title = {{Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation}},
  author = {Peng Ren and Haoyang Ge and Jiang Zhao and Cong Huang and Yukun Shi and Pei Chi and Kai Chen},
  year = {2026},
  eprint = {2607.18016},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2607.18016},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidvlaobject-tokensloco-manipulationreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

Constrained Whole-Body Tracking for Humanoid Robots

Adds runtime constraints (collisions, joint limits, CoM stability) to RL humanoid tracking policies via operational-space control and CBFs at over 1 kHz, even for constraints set after training.借助操作空间控制与控制障碍函数,以 1 kHz 以上频率为强化学习人形跟踪策略施加运行时约束(碰撞、关节限位、质心稳定),训练后新增的约束也能满足。

BibTeX
@misc{morton2026constrained,
  title = {{Constrained Whole-Body Tracking for Humanoid Robots}},
  author = {Daniel Morton and Pranit Mohnot and Marco Pavone},
  year = {2026},
  eprint = {2606.00374},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.00374},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsafetycontrol-barrier-functionsmotion-trackingreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

ContactMimic: Humanoid Object Interaction via Contact Control

Humanoid motion tracking that follows explicit part-level contact commands as well as keypoints, so the robot really sits, wipes or pushes, and contact can be switched on or off. 10 sim motions, 5 on hardware.人形动作跟踪在关键点之外还跟踪部位级接触指令,让机器人真正坐下、擦拭或推动物体,并可按需产生或抑制接触。仿真 10 种动作,真机 5 种。

BibTeX
@misc{li2026contactmimic,
  title = {{ContactMimic: Humanoid Object Interaction via Contact Control}},
  author = {Xinyao Li and Xialin He and Runpei Dong and Saurabh Gupta},
  year = {2026},
  eprint = {2607.08742},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2607.08742},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-trackingcontactobject-interactionreal
Paper论文 2026 new新 2026-11-04

Coordinating Humanoid Loco-Manipulation through Action-Conditioned Latent Foresight

A latent world-action model scores proposed humanoid command sequences before running them and replans each step; reports 85.7% on seven real tasks against 70.0% for GR00T N1.7.用潜空间世界动作模型在执行前为人形指令序列打分,并逐步重规划;报告七项真机任务成功率 85.7%,GR00T N1.7 为 70.0%。

BibTeX
@misc{dong2026coordinating,
  title = {{Coordinating Humanoid Loco-Manipulation through Action-Conditioned Latent Foresight}},
  author = {Ju Dong and Xinyu Xiao and Yiming Zhou and Tianshuo Yang and Xuerong Liu and Lei Zhang and Jian Chen and Haocheng Zhao and Yu Fu and Yujie Wei and Diwen Zheng and Alois Christian Knoll and Angela P. Schoellig and Ping Luo and Jianwei Zhang},
  year = {2026},
  eprint = {2611.04839},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04839},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realsimhumanoidworld-action-model
Paper论文 2026 · Amazon FAR CoRL 2026 new新 2026-11-06

Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation

PRISM turns a few real videos into hundreds of counterfactual human-object clips via video generation, rebuilds them in sim, and trains one humanoid carrying policy that handles unseen objects with no real fine-tuning.PRISM 用视频生成把少量真实视频扩增为数百段反事实人-物交互视频,在仿真中重建并训练单一人形搬运策略,无需真机微调即可泛化到未见物体。

BibTeX
@misc{wang2026counterfactual,
  title = {{Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation}},
  author = {Zihan Wang and Zhen Wu and Pieter Abbeel and Rocky Duan and Jitendra Malik and Carmelo Sferrazza and C. Karen Liu and Guanya Shi and Angjoo Kanazawa},
  year = {2026},
  eprint = {2609.38172},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.38172},
}
Paper论文 2026 new新 2026-11-05

Ctrl-F: Force as an Interface for Humanoid Loco-Manipulation

Adds an explicit 3-D force command per contact body to motion tracking, set online by a planner. On hardware it pushes and kicks boxes up to 20 kg where a force-blind baseline fails, and adapts to added loads.在动作跟踪中为每个接触部位加入显式三维力指令,由高层规划器在线给出。实机可推、踢最重 20 kg 的箱子(不感知力的基线会失败),并能适应任务中途增加的负载。

BibTeX
@misc{zhao2026ctrl,
  title = {{Ctrl-F: Force as an Interface for Humanoid Loco-Manipulation}},
  author = {Mengjie Zhao and Yuxin Chen and Yiyang Shao and Chuye Hong and Jiakang Chen and Koushil Sreenath and Masayoshi Tomizuka},
  year = {2026},
  eprint = {2611.05507},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05507},
}
Paper论文 2026 · Robbyant, Zhejiang University new新 2026-11-09

DKWBC: Decoupling Motion Tracking and Balancing for Humanoid Whole-Body Control

Splits humanoid whole-body control: inverse-dynamics feedforward plus PD give tracking torques, an RL residual adds only balance corrections; one balance policy carries across motion datasets, payloads and contact.拆分人形全身控制:逆动力学前馈加 PD 反馈提供跟踪力矩,强化学习残差只负责平衡修正;同一平衡策略可跨动作数据集、负载与物理交互泛化,仿真与真机均有验证。

BibTeX
@misc{wei2026dkwbc,
  title = {{DKWBC: Decoupling Motion Tracking and Balancing for Humanoid Whole-Body Control}},
  author = {Dingkun Wei and Zehong Shen and Huaijin Pi and Xueyang Wang and Xing Zhu and Hujun Bao and Yujun Shen and Xiaowei Zhou},
  year = {2026},
  eprint = {2611.09605},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.09605},
}
Paper论文 2026 new新 2026-11-04

Deep Whole-body Parkour

Adds exteroceptive sensing to whole-body motion tracking, so a humanoid performs dynamic non-locomotion skills on uneven terrain.将外部感知融入全身动作跟踪,让人形机器人在不平整地形上完成高动态的非行走类技能。

BibTeX
@misc{zhuang2026deep,
  title = {{Deep Whole-body Parkour}},
  author = {Ziwen Zhuang and Shaoting Zhu and Mengjie Zhao and Hang Zhao},
  year = {2026},
  eprint = {2601.07701},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2601.07701},
}
Paper论文 2026 new新 2026-11-02

DiffWBC: Unlocking Steerable General Humanoid Motion Tracking via One-Step Diffusion Whole-Body Control

Humanoid tracker as a one-step diffusion model: one forward pass per 50 Hz step, test-time steering via cost gradients, failure discovery from plan dispersion without simulation. Deployed on a Unitree G1.用一步扩散模型做人形全身跟踪:每个 50 Hz 控制步只需一次前向;用可微代价梯度在测试时操控冻结的控制器,无需重训;用规划分散度在不做物理仿真的情况下发现跟踪失败。已部署到 Unitree G1。

BibTeX
@misc{huang2026diffwbc,
  title = {{DiffWBC: Unlocking Steerable General Humanoid Motion Tracking via One-Step Diffusion Whole-Body Control}},
  author = {Yifei Huang and Yazhao Yang and Weijia Li and Zhiheng Ma and Dian Shen},
  year = {2026},
  eprint = {2610.41354},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.41354},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-body-controldiffusionunitree-g1real
Paper论文 2026 CoRL 2026 new新 2026-11-06

Echo in the Steps: Learning Perceptive Humanoid Parkour with Gated Memory

Humanoid parkour over sparse footholds from onboard depth: a saliency-guided gated memory keeps useful depth features across frames, and an alternation loss enforces left-right foot placement.基于机载深度相机的人形跑酷,跨越稀疏落脚点:显著性引导的门控记忆跨帧保留有用的深度特征,交替损失约束左右脚交替落步。

BibTeX
@misc{lee2026echo,
  title = {{Echo in the Steps: Learning Perceptive Humanoid Parkour with Gated Memory}},
  author = {Ming-Ju Lee and Zizhuo Wang and Shaoting Zhu and Haozhe Lou and Hang Zhao and Yiming Li},
  year = {2026},
  eprint = {2609.28960},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.28960},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidparkourdepthmemory
Dataset数据集 2026 · InternRobotics new新 2026-10-24

EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ

100 h of wearable-captured human loco-manipulation (mostly professional work) aligning egocentric video, whole-body and finger motion, touch and step-level text; reports 71.9% lower body error than baselines.用可穿戴设备采集的 100 小时人类移动操作数据,侧重职业场景,对齐第一视角视频、全身与手指动作、触觉和步骤级文字描述;其补全全身动作的方法报告身体关键点误差比最强基线低 71.9%。

BibTeX
@misc{zhou2026egoexplorer,
  title = {{EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ}},
  author = {Yunsong Zhou and Xuekun Jiang and Haiqi Shen and Hangxu Liu and Chaojian Shi and Yujie Liu and Jingyuan Li and Haoran Yang and Jiafei Cao and Dongzhan Zhou and Dong Wang and Yao Mu and Chunhua Shen and Weinan Zhang},
  year = {2026},
  eprint = {2610.18872},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18872},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

55 scene-aligned 4D human motion sequences (150k+ frames) on rough terrain from egocentric wearables and a portable scanner, with an open pipeline; used to train perceptive locomotion run on a Unitree G1.利用第一人称可穿戴设备与便携式扫描仪采集 55 段与场景对齐的复杂地形 4D 人体运动(超过 15 万帧),并开源重建流程;用于训练感知式运动策略,部署到 Unitree G1。

BibTeX
@misc{brandes2026egohtr,
  title = {{EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal}},
  author = {Alex Brandes and Haig Conti Georges Sajelian and Manthan Patel and Dominik Hollidt and Chenhao Li and Matthias Heyrman and Oliver Hausdoerfer and Manuel Kaufmann and Xi Wang and Jonas Frey and Angela P. Schoellig and Christian Holz and Marc Pollefeys and Marco Hutter},
  year = {2026},
  eprint = {2607.13472},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2607.13472},
}
Datasets & Benchmarks数据集与基准Humanoid人形human-motionegocentricterrainhumanoidunitree-g1
Paper论文 2026 CoRL 2026 new新 2026-11-03

Energy-Based Policy Orchestration

Picks at runtime which low-level policy to run and with which goal, using a learned energy per policy. New policies join by training their own energy model, with no retraining of others. Deployed on a real humanoid.运行时为每个底层策略学习能量函数,据此选择执行哪个策略、给它什么目标。新增策略只需训练自己的能量模型,无需重训其他策略或中央调度器;已部署到真实人形的移动操作任务。

BibTeX
@misc{ye2026energy,
  title = {{Energy-Based Policy Orchestration}},
  author = {Weirui Ye and Yen-Jen Wang and Elvis Hsieh and Zhiyang Dou and Shibo Zhao and Pieter Abbeel and Yilun Du and Leslie Pack Kaelbling and Tomás Lozano-Pérez},
  year = {2026},
  eprint = {2611.02546},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.02546},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

ExtremControl: Low-Latency Humanoid Teleoperation with Scaled Velocity Feedforward

Low-latency humanoid teleoperation: scaled velocity feedforward cuts tracking delay by ~70 ms and link-pose control skips retargeting. End-to-end latency down to 50 ms, enough for juggling and ping-pong ball balancing.低延迟人形遥操作:缩放速度前馈让跟踪延迟减少约 70 ms,直接控制末端连杆位姿省去关节重定向。端到端延迟低至 50 ms,可完成抛接与乒乓球平衡等反应型动作。

BibTeX
@misc{xiong2026extremcontrol,
  title = {{ExtremControl: Low-Latency Humanoid Teleoperation with Scaled Velocity Feedforward}},
  author = {Ziyan Xiong and Lixing Fang and Junyun Huang and Kashu Yamazaki and Hao Zhang and Chuang Gan},
  year = {2026},
  eprint = {2602.11321},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.11321},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidteleoperationlow-latencywhole-body-controlreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

Eye, Robot: Learning Expressive Gaze Dynamics via a VLM-Guided Transformer-VAE

Humanoid gaze system: a VLM picks where to look and a Transformer-VAE trained on retargeted human recordings generates coordinated eye, neck and eyelid motion. Lowest joint error on a 2-second benchmark.人形机器人注视系统:VLM 选择注视目标,基于重定向人类录像训练的 Transformer-VAE 生成协调的眼、颈与眼睑运动。在 2 秒基准上关节误差最低。

BibTeX
@misc{hu2026eye,
  title = {{Eye, Robot: Learning Expressive Gaze Dynamics via a VLM-Guided Transformer-VAE}},
  author = {Yuhang Hu and Junlin Lyu and Yuan Fang and Xiaoying Shen and Lechen Zhang and Jiong Lin and Judah Goldfeder and Steven Tian and Hod Lipson},
  year = {2026},
  eprint = {2610.19635},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.19635},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidgazetransformer-vaehrireal
Paper论文 2026 CoRL 2026 new新 2026-11-06

FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

Planner plus inverse-dynamics student distilled from a privileged policy; at deployment only the IDM is fine-tuned on about 2 minutes of target-domain rollouts. Beats in-context and end-to-end adaptation baselines.从特权策略蒸馏出“规划器+逆动力学模型”学生策略;部署时冻结规划器,只用约 2 分钟目标域数据微调逆动力学模型。优于上下文自适应与端到端适应基线。

BibTeX
@misc{xie2026fada,
  title = {{FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control}},
  author = {Angchen Xie and Nikhil Sobanbabu and Ishayu Shikhare and Alan Wang and Max Simchowitz and Guanya Shi},
  year = {2026},
  eprint = {2606.28476},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.28476},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoiddomain-adaptationinverse-dynamicsfew-shotreal
Paper论文 2026 Humanoids 2026 new新 2026-11-02

FORGE: Feasible Online Reduced-Order Reference Generation and Whole-Body Execution for Agile Humanoid Locomotion

Learns a reduced-order reference generator, then trains a whole-body tracker on its online rollouts, so one pair of policies covers many gaits. On a Unitree G1: -2.0 to 2.8 m/s, hopping and continuous transitions.先学习降阶模型参考生成器,再用其在线输出训练全身跟踪策略,一对策略即可覆盖多种步态。Unitree G1 实机实现 -2.0 到 2.8 m/s 行走、单腿跳与连续切换。

BibTeX
@misc{ghansah2026forge,
  title = {{FORGE: Feasible Online Reduced-Order Reference Generation and Whole-Body Execution for Agile Humanoid Locomotion}},
  author = {Adrian B. Ghansah and Yujin An and Jeeseop Kim and Soon-Jo Chung},
  year = {2026},
  eprint = {2610.37974},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.37974},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidreduced-order-modelunitree-g1real
Paper论文 2026 CoRL 2026 Oral new新 2026-11-02

Flow Policy Gradients for Robot Control

CoRL 2026 Oral. Makes flow matching policy gradients work for robot control, bypassing action likelihoods, so policies need not be Gaussian. Applied to legged locomotion, humanoid motion tracking and manipulation.CoRL 2026 Oral。让流匹配策略梯度可用于机器人控制:绕过动作似然计算,策略不再限于高斯分布。应用于足式运动、人形动作跟踪与操作。

BibTeX
@misc{yi2026flow,
  title = {{Flow Policy Gradients for Robot Control}},
  author = {Brent Yi and Hongsuk Choi and Himanshu Gaurav Singh and Xiaoyu Huang and Takara E. Truong and Carmelo Sferrazza and Yi Ma and Rocky Duan and Pieter Abbeel and Guanya Shi and Karen Liu and Angjoo Kanazawa},
  year = {2026},
  eprint = {2602.02481},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.02481},
}
Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习Humanoid人形Quadruped / legged四足 / 足式flow-matchingpolicy-gradientlocomotion
Paper论文 2026 new新 2026-10-28

GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers

Keeps a humanoid behavior foundation model frozen and trains a small lower-body residual adapter for stairs, gaps and platforms, distilled to onboard depth; tested on four trackers and on a Unitree G1 with SONIC.冻结人形行为基础模型,仅训练一个作用于下肢目标的轻量残差适配器来应对台阶、沟壑和平台,并从特权地形信息蒸馏到机载深度;在四种跟踪器上验证,并在 Unitree G1(SONIC)上真机部署。

BibTeX
@misc{li2026graft,
  title = {{GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers}},
  author = {Liang Li and Guoyao Zhang and Xingyu Chen and Sikai Wu and Qianyang Wu and Yuhang Lin and Renjing Xu and Mingliang Zhou and Diyun Xiang},
  year = {2026},
  eprint = {2610.36507},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36507},
}
Paper论文 2026 · NVIDIA CoRL 2026 Oral new新 2026-11-02

GRAIL: Generating Humanoid Loco-Manipulation from World Models

CoRL 2026 Oral. A fully virtual pipeline for humanoid loco-manipulation data: grounds video world models in 3D assets and simulator-ready scenes, with no teleoperation or physical setups.CoRL 2026 Oral。全虚拟的人形移动操作数据管线:把视频世界模型落到 3D 资产与可仿真场景中,无需遥操作或搭建实体环境。

BibTeX
@misc{xie2026grail,
  title = {{GRAIL: Generating Humanoid Loco-Manipulation from World Models}},
  author = {Tianyi Xie and Haotian Zhang and Jinhyung Park and Zi Wang and Bowen Wen and Jiefeng Li and Xueting Li and Qingwei Ben and Haoyang Weng and Yufei Ye and David Minor and Tingwu Wang and Chenfanfu Jiang and Sanja Fidler and Jan Kautz and Linxi Fan and Yuke Zhu and Zhengyi Luo and Umar Iqbal and Ye Yuan},
  year = {2026},
  eprint = {2606.05160},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.05160},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidloco-manipulationdata-generationworld-models
Paper论文 2026 new新 2026-11-05

GRASP: Gradient-Guided Sampling for Contact-Rich Physics-Based Motion Retargeting

Retargets human demos under contact without a differentiable simulator: gradients come from archived sampling rollouts. Reports 92.8% success on 1,352 bimanual OakInk2 demos with no task-specific contact rewards.无需可微仿真器即可在接触动力学下重定向人类示教:从存档的采样轨迹中恢复梯度。报告在 1352 条双手 OakInk2 示教上成功率 92.8%,且不用任务专属接触奖励。

BibTeX
@misc{liu2026grasp,
  title = {{GRASP: Gradient-Guided Sampling for Contact-Rich Physics-Based Motion Retargeting}},
  author = {Yang Liu and Tong Wang and Yiming Bao and Heng Yang},
  year = {2026},
  eprint = {2611.05754},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05754},
}
Manipulation & Dexterous Hands操作与灵巧手Locomotion & Humanoids运动控制与人形机器人Robot arm机械臂Dexterous hand灵巧手Humanoid人形retargetingdexteroushumanoidsamplingmpcreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

General Humanoid Whole-Body Control via Pretraining and Fast Adaptation

FAST: a general humanoid motion tracker with a small residual adaptation policy under orthogonality and KL constraints for new motions without forgetting, plus center-of-mass-aware terms for balance.FAST:通用人形运动跟踪控制器,在正交与 KL 约束下学习轻量残差策略来快速适配新动作且不遗忘,并加入质心相关观测与目标提升平衡。

BibTeX
@misc{wang2026general,
  title = {{General Humanoid Whole-Body Control via Pretraining and Fast Adaptation}},
  author = {Zepeng Wang and Jiangxing Wang and Shiqing Yao and Yu Zhang and Ziluo Ding and Ming Yang and Yuxuan Wang and Haobin Jiang and Chao Ma and Xiaochuan Shi and Zongqing Lu},
  year = {2026},
  eprint = {2602.11929},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.11929},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-body-controlmotion-trackingadaptation
Paper论文 2026 CoRL 2026 new新 2026-11-06

HAF-VLA: Hierarchical Action Flow Framework for Humanoid Vision-Language-Action Control

HAF-VLA adapts a flow-matching VLA to humanoid loco-manipulation by denoising in stages, locomotion and head first, then waist, then full body, linked by a cross-stage KV cache; six real tasks.HAF-VLA 将流匹配 VLA 适配到人形移动操作:分阶段去噪,先生成移动与头部指令,再细化腰部,最后输出全身操作动作,各阶段通过跨阶段 KV 缓存衔接;在六个真实任务上验证。

BibTeX
@misc{gu2026haf,
  title = {{HAF-VLA: Hierarchical Action Flow Framework for Humanoid Vision-Language-Action Control}},
  author = {Langzhe Gu and Chengkai Hou and Meng Li and Xinhua Wang and Xinyuan Lv and Shuanghao Bai and Guangrun Li and Jingyang He and Ziluo Ding and Zhiyuan Xu and Ning Ding and Kuan Cheng and Jian Tang and Shanghang Zhang and Zhengping Che},
  year = {2026},
  eprint = {2610.26584},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.26584},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形humanoidloco-manipulationflow-matchinghierarchical
Paper论文 2026 CoRL 2026 new新 2026-11-06

HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum

Teleoperation for a full-size humanoid carrying heavy loads: privileged motion guidance cleans noisy VR references and a payload curriculum builds robustness. A 175 cm, 65 kg robot tracks motions with up to 24 kg.面向全尺寸人形机器人的重载遥操作:特权运动引导修正带噪 VR 参考,窗口化载荷课程提升鲁棒性。175 cm、65 kg 的机器人可携带最多 24 kg 负载跟踪动作。

BibTeX
@misc{liu2026heft,
  title = {{HEFT: Heavy-Payload Full-size Humanoid Teleoperation with Privileged Motion Guidance and Windowed Payload Curriculum}},
  author = {Chenxin Liu and Qingzhou Lu and Guangxiao Yang and Xuanyang Shi and Chenghan Yang and Yanjiang Guo and Jianyu Chen},
  year = {2026},
  eprint = {2607.02332},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2607.02332},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidteleoperationpayloadfull-sizereal
Paper论文 2026 · UIUC CoRL 2026 new新 2026-11-06

HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping

Modular humanoid grasping: large vision models handle the scene, a sim-trained end-effector tracker with IK and a learned forward model handles the arm. Reports 2.44 cm tracking error, 5.5x better than prior work.模块化人形抓取:大视觉模型负责场景理解,仿真训练的末端跟踪策略结合 IK 与学习的正运动学模型负责执行。报告末端跟踪误差 2.44 厘米,比先前最好方法低 5.5 倍。

BibTeX
@misc{dong2026hero,
  title = {{HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping}},
  author = {Runpei Dong and Ziyan Li and Arjun Gupta and Xialin He and Saurabh Gupta},
  year = {2026},
  eprint = {2602.16705},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.16705},
}
Locomotion & Humanoids运动控制与人形机器人Manipulation & Dexterous Hands操作与灵巧手Humanoid人形humanoidloco-manipulationend-effector-trackinggraspingsim2realreal
Paper论文 2026 new新 2026-11-02

HIPC: Humanoid Iterative Planning and Control via Goal-Conditioned Motion Closure

Closes the loop between a generative motion model and a humanoid tracker, which usually run open-loop and drift. Deviation-decayed recovery and history re-anchoring keep the feedback from causing jitter or falls.把通常开环运行、会累积漂移的生成式运动模型与人形跟踪器闭环耦合。真实状态反馈易致抖动甚至摔倒,因此加入偏差衰减恢复、历史重锚定与延迟补偿。

BibTeX
@misc{han2026hipc,
  title = {{HIPC: Humanoid Iterative Planning and Control via Goal-Conditioned Motion Closure}},
  author = {Yi Han and Xingyu Chen and Zixuan Lang and Qianyang Wu and Yuhang Lin and Ji Ma and Liang Li and Dongting Li and Xinpeng Liu and Ruoli Dai and Hesheng Wang and Renjing Xu and Lei Han},
  year = {2026},
  eprint = {2610.41334},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.41334},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidgenerative-motionclosed-loop
Paper论文 2026 new新 2026-11-06

HITCH: Teaching a Vision-Language Model to Operate a Humanoid through a Whole-Body Harness

Harness that lets a VLM drive a humanoid: it points at image locations for 3D positions and issues pelvis, torso, hand, walk and gaze commands. After fine-tuning, a real G1 carries a box with no real data.为 VLM 控制人形机器人提供“挽具”接口:在图像上点选即得 3D 位置,并下达骨盆、躯干、手、行走和视线指令。用教师轨迹微调后,真实 G1 无需真机数据即可搬箱子。

BibTeX
@misc{lu2026hitch,
  title = {{HITCH: Teaching a Vision-Language Model to Operate a Humanoid through a Whole-Body Harness}},
  author = {Qingzhou Lu and Chenxin Liu and Xinming Wang and Liu Cao and Yanjiang Guo and Mengdi Xu and Jianyu Chen},
  year = {2026},
  eprint = {2611.08039},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08039},
}
Paper论文 2026 · RAI Institute CoRL 2026 new新 2026-11-04

HLO-AMP: Hierarchical Loco-Manipulation from Object-Aware Motion Priors

Trains the low-level humanoid controller by motion imitation with the object physically in the scene, then a high-level policy on top; on a Unitree G1 it carries varied boxes and recovers from drops.让人形底层控制器在场景中真实带着物体做动作模仿训练,再在其上训练高层策略;在宇树 G1 上可搬运不同箱子,并能从掉落中恢复。

BibTeX
@misc{sleiman2026hlo,
  title = {{HLO-AMP: Hierarchical Loco-Manipulation from Object-Aware Motion Priors}},
  author = {Jean-Pierre Sleiman and Bilal Hammoud and He Li and Jonathan Foster and Sylvain Bertrand and Jessica K. Hodgins and Farbod Farshidian},
  year = {2026},
  eprint = {2611.05113},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05113},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction

600+ hours of whole-body human motion and object interaction from optical mocap with sub-millimetre marker accuracy, organised by FrameNet primitives, with a benchmark suite for humanoid learning.600 余小时的高精度全身人体运动与物体交互数据,由光学动捕采集(亚毫米级标记精度),按 FrameNet 动作基元组织,并配套面向人形机器人学习的评测套件。

BibTeX
@misc{ji2026hiphi,
  title = {{HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction}},
  author = {Jiahao Ji and Ji Ma and Runhan Zhang and Runyi Yu and Wenjia Wang and Weiheng Chi and Qianqian Peng and Weichao Yan and Yongfei Gu and Ye Tian and Ting Wu and Longwei Li and Chun Yuan and Ruoli Dai and Lei Han},
  year = {2026},
  eprint = {2608.16222},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2608.16222},
}
Datasets & Benchmarks数据集与基准Humanoid人形human-motionmocaphumanoidobject-interactionbenchmark
Paper论文 2026 new新 2026-11-04

Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids

An end-to-end perceptive framework mapping depth to control for humanoid hiking over diverse unstructured terrain.端到端感知框架,将深度输入映射到控制,实现人形机器人在多样非结构化地形上徒步。

BibTeX
@misc{zhu2026hiking,
  title = {{Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids}},
  author = {Shaoting Zhu and Ziwen Zhuang and Mengjie Zhao and Kun-Ying Lee and Hang Zhao},
  year = {2026},
  eprint = {2601.07718},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2601.07718},
}
Paper论文 2026 new新 2026-11-03

HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training

A compact planner sends body-point targets to a frozen pretrained whole-body controller; the seven minutes excludes controller pretraining. Evaluated in simulation.紧凑规划器向冻结的预训练全身控制器发送身体点目标;所称七分钟不含控制器预训练。评估在仿真中进行。

BibTeX
@misc{ma2026holoboxing,
  title = {{HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training}},
  author = {Xihan Ma and Bo Zhang and Boxiong Li and Yuhan Bao and Ziyue Liu and Yucheng Wang},
  year = {2026},
  eprint = {2610.32909},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32909},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-body-controlsimulation
Paper论文 2026 CoRL 2026 new新 2026-11-03

HuG: Learning Humanoid Whole-Body Affordance-Aware Grasping with Active Perception

Trained in simulation with no real demos. Controller-in-the-loop filtering rejects 73% of kinematically valid grasps that would destabilize the robot; reports 87.5% real-world success on a multi-level shelf task.完全在仿真中训练,无真实示范。把控制器放进回路筛选数据,剔除 73% 运动学可行但会使机器人失稳的抓取;作者报告多层货架任务真实成功率 87.5%。

BibTeX
@misc{peng2026hug,
  title = {{HuG: Learning Humanoid Whole-Body Affordance-Aware Grasping with Active Perception}},
  author = {Xuanbin Peng and Lai Wei and Yuze Zhai and Qingyuan Yu and Keyi Wang and Jianglong Ye and Xiaolong Wang},
  year = {2026},
  eprint = {2611.01659},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.01659},
}
Paper论文 2026 new新 2026-11-01

HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience

Humanoid VLA family pre-trained on 2,000+ h of egocentric human and robot data, predicting latent motion tokens for a whole-body controller; uses pseudo-proprioception and arm re-rendering to bridge the embodiment gap.人形机器人通用 VLA 系列:在 2,000 多小时第一视角人类与机器人数据上预训练,输出潜在动作 token 驱动预训练的全身控制器并附手部信号;通过仿真回放构造伪本体感知、重渲染手臂外观缩小人-机差异,报告 HumanoidArena 最优,并在 Unitree G1 上验证人类数据增益。

BibTeX
@misc{liu2026huge,
  title = {{HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience}},
  author = {Yang Liu and Jiacheng Liu and Hengtao Li and Yuheng Huang and Zijian Yang and Ji Dai and Maoxin Wang and Yi Gao and Qishen Wang and Baohua Yin and Peiyang Li and Shuanghao Bai and Mingyang Sun and Pengxiang Ding and Jianqin Yin and Lixin Yang and Donglin Wang},
  year = {2026},
  eprint = {2610.34186},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34186},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidegocentric-videohuman-datawhole-body-controlunitree-g1cross-embodimentreal
Paper论文 2026 new新 2026-10-27

HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

Whole-body humanoid teleoperation from a compact target (root height and velocity + 4 keypoint poses, current frame only): ~20 ms headset-to-policy latency; a Unitree G1 catches a tossed ball.只用紧凑参考目标(根高度、根速度与 4 个稀疏关键点的当前帧位姿)实现人形机器人全身遥操作:头显到策略输出延迟约 20 ms,Unitree G1 能接住抛来的球并完成移动操作。

BibTeX
@misc{cao2026humit,
  title = {{HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking}},
  author = {Liu Cao and Botian Xu and Ruoqu Chen and Jiajun Liu and Mingzhi Pei and Zihao Wang and Zhongyu Li and Mengdi Xu},
  year = {2026},
  eprint = {2610.29903},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29903},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning

Learns object-object interaction priors from human videos and composes them with robot feasibility reasoning and motion planning, so one prior serves a Franka and an RBY-1 mobile humanoid without robot data.从人类视频学习以物体间交互运动表示的先验,再与机器人可行性推理和运动规划组合,同一先验无需机器人数据即可用于 Franka 与 RBY-1 移动人形机器人。

BibTeX
@misc{cheng2026human,
  title = {{Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning}},
  author = {Shuo Cheng and Chuye Zhang and Alfred Cueva and Caelan Garrett and Ajay Mandlekar and Danfei Xu},
  year = {2026},
  eprint = {2606.28813},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.28813},
}
Manipulation & Dexterous Hands操作与灵巧手Robot arm机械臂Humanoid人形human-videoobject-centricmotion-planningcross-embodimentreal
Paper论文 2026 CoRL 2026 new新 2026-11-04

HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos

Compiles human video into generalizable real-world humanoid interaction skills, without task-specific design.把人类视频转化为可泛化的真实人形交互技能,无需按任务设计。

BibTeX
@misc{wang2026humanx,
  title = {{HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos}},
  author = {Yinhuai Wang and Qihan Zhao and Yuen Fui Lau and Runyi Yu and Hok Wai Tsui and Qifeng Chen and Jingbo Wang and Jiangmiao Pang and Ping Tan},
  year = {2026},
  eprint = {2602.02473},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.02473},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidinteractionvideo
Paper论文 2026 CoRL 2026 new新 2026-11-06

Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data

Three-stage hierarchical RL for humanoid badminton: sparse human strokes are augmented into a latent skill space, and a high-level planner composes skills online from the observed shuttle.三阶段分层强化学习实现人形机器人打羽毛球:把少量人类击球动作扩充为连续的潜技能空间,高层规划器再根据观测到的羽毛球在线组合技能。

BibTeX
@misc{cui2026humanoid,
  title = {{Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data}},
  author = {Jingzhi Cui and Zhexiong Wang and Bangjie Xu and Pengyu Zhao and Youyuan Li and Zhi Su and Peng Ren and Mengdi Xu and Chao Yu and Yi Wu and Luyang Wang and Zhongyu Li},
  year = {2026},
  eprint = {2609.31840},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.31840},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidbadmintonhierarchical-rlmotion-prior
Paper论文 2026 CoRL 2026 new新 2026-11-06

Humanoid Hanoi: Investigating Shared Whole-Body Control for Skill-Based Box Rearrangement

Humanoid box-rearranging challenge that chains pickup, walking and placing skills. A shared whole-body controller hardened with closed-loop skill data composes best; controller handoffs cause much of the loss.人形机器人“汉诺塔”式搬箱挑战,需要反复串联拾取、行走与放置技能。发现用技能闭环数据加固的共享全身控制器组合最稳健,控制器切换是性能损失的重要来源。

BibTeX
@misc{kim2026humanoid,
  title = {{Humanoid Hanoi: Investigating Shared Whole-Body Control for Skill-Based Box Rearrangement}},
  author = {Minku Kim and Kuan-Chia Chen and Aayam Shrestha and Li Fuxin and Stefan Lee and Alan Fern},
  year = {2026},
  eprint = {2602.13850},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.13850},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-body-controlskill-compositionlong-horizonreal
Paper论文 2026 · Galbot new新 2026-11-04

Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking

A GPT-style causal Transformer pretrained on a 2B-frame retargeted motion corpus, tracking dynamic whole-body motion with zero-shot generalization to unseen motions.在 20 亿帧重定向动作语料上预训练的 GPT 式因果 Transformer,跟踪高动态全身动作,并零次微调泛化到未见动作。

BibTeX
@misc{qi2026humanoid,
  title = {{Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking}},
  author = {Zekun Qi and Xuchuan Chen and Dairu Liu and Chenghuai Lin and Yunrui Lian and Sikai Liang and Zhikai Zhang and Yu Guan and Jilong Wang and Wenyao Zhang and Xinqiang Yu and He Wang and Li Yi},
  year = {2026},
  eprint = {2606.03985},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.03985},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

MimicGen-style data generation for humanoids: adapts a few whole-body demos to new object poses and links them with locomotion planning, plus a 9-task benchmark. Co-training reports +20% over real data only.面向人形机器人的 MimicGen 式数据生成:把少量全身演示适配到新物体位姿,并用移动与操作规划串联,另提出 9 任务基准。协同训练比仅用真机数据提升 20%。

BibTeX
@misc{lin2026humanoidmimicgen,
  title = {{HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning}},
  author = {Kevin Lin and Ajay Mandlekar and Caelan Reed Garrett and Nikita Chernyadev and Yu Fang and Runyu Ding and Yuqi Xie and Justin Tran and Linxi Fan and Yuke Zhu},
  year = {2026},
  eprint = {2605.27724},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2605.27724},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoiddata-generationloco-manipulationbenchmarksim
Paper论文 2026 CoRL 2026 new新 2026-10-27

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Fine-tunes humanoid motion-tracking policies online on the real robot: a proprioceptive neural dynamics model learned from real data supplies gradients, no motion capture needed. Shown on Unitree G1.在真机上在线微调人形机器人动作跟踪策略:用真实数据训练的本体感知神经动力学模型提供可反传梯度,无需动捕系统。在 Unitree G1 上验证对多种扰动的快速适应。

BibTeX
@misc{chen2026humanoidndm,
  title = {{HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model}},
  author = {Chao Chen and Zhenrong Wang and Jilong Wang and Yusen Feng and Jiangran Lyu and Li Yi and He Wang},
  year = {2026},
  eprint = {2610.34126},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34126},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Labels which frontier explains a human demonstrator's next moves, then trains a VLM to choose among BEV-memory candidates. Candidate-level interface transfers zero-shot to wheeled, quadruped and humanoid robots.通过前瞻人类示教,标注最能解释其后续搜索方向的前沿,再训练 VLM 在 BEV 记忆中的候选点之间做选择。这种候选级接口零样本迁移到轮式、四足和人形机器人。

BibTeX
@misc{cai2026intentnav,
  title = {{IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations}},
  author = {Yuxin Cai and Zongtai Li and Maonan Wang and Muyi Bao and Haokun Zhu and Ruofei Bai and Ding Zhao and Zirui Li and Wenshan Wang and Wei-Yun Yau and Ji Zhang and Chen Lv},
  year = {2026},
  eprint = {2606.08029},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.08029},
}
Navigation & Embodied Agents导航与具身智能体Humanoid人形Quadruped / legged四足 / 足式object-navigationimitation-learningvlmhumanoidquadruped
Paper论文 2026 new新 2026-11-03

Knowing Where to Look: Interactive Object Search via Spatial-Semantic Fusion

Fuses per-object VLM plausibility and geometric occupancy into one 3D voxel belief that decides where to look, go or open next; on a bimanual mobile humanoid it beats geometry-only search and LLM planning.把逐物体的 VLM 合理性评分与几何占据证据融合为统一的三维体素信念,决定下一步看哪、去哪、开哪个柜子;在双臂移动人形上优于纯几何搜索和 LLM 规划。

BibTeX
@misc{agarwal2026knowing,
  title = {{Knowing Where to Look: Interactive Object Search via Spatial-Semantic Fusion}},
  author = {Aditya Agarwal and Lucy Cai and Kelly Lu and Travis Manderson and Nicholas Roy and Tomás Lozano-Pérez and Leslie Pack Kaelbling},
  year = {2026},
  eprint = {2611.00499},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.00499},
}
Manipulation & Dexterous Hands操作与灵巧手Navigation & Embodied Agents导航与具身智能体Robot arm机械臂Humanoid人形object-searchmobile-manipulationhumanoidreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

Hybrid simulator (mesh foreground over a calibrated 3DGS background) that generates humanoid loco-manipulation demos without teleop. On a G1, VLAs trained only on it match or beat teleop-trained ones.混合模拟器:网格前景叠加校准过的 3D 高斯泼溅背景,无需遥操作即可生成人形移动操作演示。在 G1 上,仅用其数据训练的 VLA 达到或超过遥操作数据训练的效果。

BibTeX
@misc{kim2026legs,
  title = {{LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World}},
  author = {Hojune Kim and Timothy Chen and Jiankai Sun and Lars W. Osterberg and Qianzhong Chen and Ke Wang and Mac Schwager},
  year = {2026},
  eprint = {2606.01458},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.01458},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidgaussian-splattingsynthetic-datavlaunitree-g1
Paper论文 2026 CoRL 2026 Spotlight new新 2026-11-02

LadderMan: Learning Humanoid Perceptive Ladder Climbing

CoRL 2026 Spotlight. A humanoid system for climbing diverse ladders and manipulating while on them; a two-stage pipeline learns climbing experts through hybrid motion tracking.CoRL 2026 Spotlight。让人形机器人攀爬多种梯子并在梯上操作;两阶段流程用混合动作跟踪学习多个攀爬专家策略。

BibTeX
@misc{zhao2026ladderman,
  title = {{LadderMan: Learning Humanoid Perceptive Ladder Climbing}},
  author = {Siheng Zhao and Yuanhang Zhang and Ziqi Lu and Pieter Abbeel and Rocky Duan and Koushil Sreenath and Yue Wang and C. Karen Liu and Guanya Shi},
  year = {2026},
  eprint = {2606.05873},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.05873},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidclimbingperceptive
Paper论文 2026 new新 2026-10-27

Learning Force-Reactive Humanoid Loco-Manipulation

FLoRe: robot-free demos from force-sensing UMI-style grippers + body trackers train a diffusion policy that outputs per-hand force commands for a compliant whole-body controller; reports 80% vs. 26.7% for position-only.FLoRe:用带力传感的 UMI 式手持夹爪与人体追踪器采集无机器人示教,训练扩散策略输出每只手的力指令,由柔顺全身控制器执行;报告在三个接触密集任务上成功率 80%,仅位置控制为 26.7%。

BibTeX
@misc{li2026learning,
  title = {{Learning Force-Reactive Humanoid Loco-Manipulation}},
  author = {Sihang Li and Xiaofeng Guo and Jinkun Cao and Charlie Cheng and Ruihan Yang and Chen Feng and Guanya Shi and Haozhi Qi},
  year = {2026},
  eprint = {2610.35862},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35862},
}
Paper论文 2026 CoRL 2026 Spotlight new新 2026-11-04

Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

Uses sample-based MPC in simulation as an automatic expert, then trains off-policy RL on sparse rewards, avoiding reward shaping; deployed on an arm-equipped Spot and a G1 humanoid.在仿真中用采样 MPC 自动生成专家数据,再以稀疏奖励训练离策略 RL,免去奖励塑形;已部署到带臂 Spot 和 G1 人形机器人。

BibTeX
@misc{schuck2026learning,
  title = {{Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL}},
  author = {Martin Schuck and Maks Sorokin and Simone Manni and Duy Ta and Angela P. Schoellig and Marco Hutter and Simon Le Cleac'H and Jan Brüdigam},
  year = {2026},
  eprint = {2608.12063},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2608.12063},
}
Paper论文 2026 CoRL 2026 new新 2026-11-03

MAPO: Mixture of Experts with Alternating Policy Optimization for Universal Humanoid Motion Tracking

Dynamic routing makes policy-update divergence misestimated in mixture-of-experts policies, so MAPO optimizes router and experts in turn. Reports tracking 182 motions PPO with MoE fails on, against one the other way.动态路由会让混合专家策略的更新散度估计失准,MAPO 因此交替优化路由与专家。报告可跟踪 182 个 PPO+MoE 失败的动作,反过来只有 1 个。

BibTeX
@misc{lim2026mapo,
  title = {{MAPO: Mixture of Experts with Alternating Policy Optimization for Universal Humanoid Motion Tracking}},
  author = {Seonghyeon Lim and Hyeonwoo Lee and Mincheol Kim and Kimin Lee and Hyun Myung},
  year = {2026},
  eprint = {2611.02613},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.02613},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds

MARCH guides RL with a safe reference from simplified models and a control-Lyapunov reward, then distills to a vision policy; a Unitree G1 crosses sparse footholds with lateral constraints.MARCH 用简化模型生成的安全参考轨迹和控制李雅普诺夫奖励引导强化学习,再蒸馏为视觉策略;Unitree G1 可通过带侧向约束的稀疏落脚点。

BibTeX
@misc{crismariu2026march,
  title = {{MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds}},
  author = {Codrin Crismariu and Ryan K. Cosner},
  year = {2026},
  eprint = {2606.10288},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.10288},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidstepping-stonesclfmodel-assisted-rl
Paper论文 2026 · NVIDIA new新 2026-11-01

METATRON: A Promptable Whole-Body Execution Layer for Humanoids

One frozen humanoid policy driven by prompts (timed body-part targets, velocity, style); skills are plain code, refined by coding agents. On a Unitree G1 it walks, recovers, picks up objects and sits.可“提示”的人形全身执行层:冻结的生成式基础策略接收部分目标(定时的身体部位目标、速度指令、风格)生成全身动作;技能是普通代码,可由编码智能体分析动作数据后自动改进,无需按任务重训。在 Unitree G1 上一个检查点即可行走、恢复、遥操作抓取和坐下。

BibTeX
@misc{tessler2026metatron,
  title = {{METATRON: A Promptable Whole-Body Execution Layer for Humanoids}},
  author = {Chen Tessler and Yifeng Jiang and Alec Otto and Yi Shi and Umar Iqbal and Gal Chechik and Xue Bin Peng},
  year = {2026},
  eprint = {2610.38027},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.38027},
}
Locomotion & Humanoids运动控制与人形机器人Planning, Control & Safety规划、控制与安全Humanoid人形humanoidwhole-body-controlgenerative-policypromptingcoding-agentsunitree-g1real
Paper论文 2026 CoRL 2026 new新 2026-11-06

MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction

MeshMimic reconstructs both human motion and terrain geometry from monocular video, then retargets with contact constraints, so humanoids learn motion-terrain interactions without MoCap.MeshMimic 从单目视频中同时重建人体运动与地形几何,再以接触约束进行重定向,使人形机器人无需动捕即可学习动作与地形的交互。

BibTeX
@misc{zhang2026meshmimic,
  title = {{MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction}},
  author = {Qiang Zhang and Jiahao Ma and Peiran Liu and Shuai Shi and Zeran Su and Zifan Wang and Jingkai Sun and Wei Cui and Jialin Yu and Gang Han and Wen Zhao and Pihai Sun and Kangning Yin and Jiaxu Wang and Jiahang Cao and Lingfeng Zhang and Hao Cheng and Xiaoshuai Hao and Yiding Ji and Junwei Liang and Jian Tang and Renjing Xu and Yijie Guo},
  year = {2026},
  eprint = {2602.15733},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.15733},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-imitationscene-reconstructionvideo
Paper论文 2026 CoRL 2026 new新 2026-11-06

MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation

Discovers long-horizon, contact-rich humanoid loco-manipulation from scratch: LLM-guided evolutionary search over interaction sequences plus kinodynamic trajectory optimization, then RL tracking on a real humanoid.从零发现长时域、多接触的人形机器人移动操作动作:由大模型引导的进化搜索交互序列,配合运动动力学轨迹优化,再训练强化学习跟踪策略部署到真实人形机器人。

BibTeX
@misc{taouil2026motiondisco,
  title = {{MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation}},
  author = {Ilyass Taouil and Michal Ciebelski and Shafeef Omar and Haizhou Zhao and Angela Dai and Aaron M. Johnson and Majid Khadiv},
  year = {2026},
  eprint = {2606.06139},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.06139},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidloco-manipulationllmevolutionary-searchtrajectory-optimizationreal
Paper论文 2026 new新 2026-11-02

Movens-Zero: Scaling Humanoid Motion Foundation Models with Large-Scale Human Videos

Movens-5M: 5M execution-verified humanoid motions from web videos, aligned with text, RGB, speech and music. Movens-Zero trains one flow-matching action expert on seven tasks for real-time closed-loop control.Movens-5M 从互联网视频构建 500 万条经执行验证的人形动作(超 1 万小时),对齐文本、RGB、语音和音乐。Movens-Zero 用一个流匹配动作专家联合训练七种生成任务,支持实时闭环执行;另有四赛道基准 Movens-Intent。

BibTeX
@misc{bu2026movens,
  title = {{Movens-Zero: Scaling Humanoid Motion Foundation Models with Large-Scale Human Videos}},
  author = {Wendong Bu and Tinghong Ye and Qizhou Wang and Jiacheng Li and Zhiqi Ge and Yuze Lin and Zhongqi Yue and Yi Su and Jingyu Wang and Kai Shen and Jingdong Liu and Chengyuan Deng and Xiaoxuan Chen and Xin Tan and Jiaming Ji and Wenqiao Zhang and Chenghong Jiang and Tuoyu Li and Siliang Tang and Jun Xiao and Tat-Seng Chua and Yueting Zhuang and Xingxing Wang and Juncheng Li},
  year = {2026},
  eprint = {2610.41877},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.41877},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-foundation-modeldatasetflow-matching
Paper论文 2026 CoRL 2026 new新 2026-11-06

OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

Uses 'contact flow' (key body trajectories plus binary contact signals) as the interface between a skill-tracking policy and a planner that generates future contact flows; releases a MoCap humanoid-object dataset.以“接触流”(关键身体轨迹 + 二值接触信号)作为接口:底层策略跟踪统一的移动操作技能库,高层模块生成未来接触流来串联技能;并发布基于动捕的人-物交互数据集。

BibTeX
@misc{yu2026omnicontact,
  title = {{OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation}},
  author = {Runyi Yu and Xiaoyi Lin and Ji Ma and Yinhuai Wang and Koukou Luo and Jiahao Ji and Huayi Wang and Wenjia Wang and Runhan Zhang and Ping Tan and Ting Wu and Ruoli Dai and Qifeng Chen and Lei Han},
  year = {2026},
  eprint = {2606.26201},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.26201},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidloco-manipulationskill-chainingdataset
Paper论文 2026 new新 2026-11-04

OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control

Targets the 'generality barrier': tracking fidelity collapsing as motion libraries grow, especially for high-dynamic motions on real hardware.针对“通用性壁垒”:动作库扩大后跟踪精度崩塌,在真机高动态动作上尤为明显。

BibTeX
@misc{wang2026omnixtreme,
  title = {{OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control}},
  author = {Yunshen Wang and Shaohang Zhu and Peiyuan Zhi and Yuhan Li and Jiaxin Li and Yong-Lu Li and Yuchen Xiao and Xingxing Wang and Baoxiong Jia and Siyuan Huang},
  year = {2026},
  eprint = {2602.23843},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.23843},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-trackingagile
Paper论文 2026 CoRL 2026 Spotlight new新 2026-11-02

OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation

CoRL 2026 Spotlight. A one-variable-at-a-time empirical study of what a whole-body native VLA needs, mapping language and pixels directly to all humanoid degrees of freedom.CoRL 2026 Spotlight。逐变量对照的实证研究:探索直接把语言与图像映射到人形全部自由度的全身原生 VLA 需要哪些条件。

BibTeX
@misc{hu2026openhlm,
  title = {{OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation}},
  author = {Yingdong Hu and Haodong Zhu and Boyuan Zheng and Yihang Hu and Tong Zhang and Zunhao Chen and Junming Zhao and Ruiqian Nai and Yang Gao},
  year = {2026},
  eprint = {2606.22174},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.22174},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidloco-manipulationvla
Paper论文 2026 Humanoids 2026 new新 2026-10-26

PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits

Fully linkage-driven humanoid hand with 3 actuated DoF per finger; a flexure hinge and spring-steel drive rods replace many tiny parts, so it prints on a budget 3D printer at near human-hand size.完全连杆驱动的人形灵巧手,每根手指 3 个主动自由度;用柔性铰链和弹簧钢驱动杆取代大量微型零件,可用入门级 3D 打印机制造,尺寸接近真人手。

BibTeX
@misc{adwani2026phd,
  title = {{PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits}},
  author = {Neel Adwani and Muhaiminul Islam Akash and Saffia Ouali and Ethan Liu and Cong Wang},
  year = {2026},
  eprint = {2610.29030},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29030},
}
Hardware & Open-Source Robots硬件与开源机器人Manipulation & Dexterous Hands操作与灵巧手Dexterous hand灵巧手Humanoid人形dexterous-handlinkage-driven3d-printablelow-costhumanoid
Paper论文 2026 CoRL 2026 new新 2026-11-06

PRISM: Polynomial Representations for Interaction-Structured Motor Control

Replaces a policy MLP's first layer with learned multiplicative (bilinear) features, plug-and-play for RL and imitation. Reports humanoid survival up from 51.0% to 92.5%, holding under friction and payload shifts.把策略 MLP 的第一层替换为可学习的乘性(双线性)特征,即插即用于强化学习与模仿学习。报告人形机器人存活率从 51.0% 提升到 92.5%,在摩擦、负载变化下依然有效。

BibTeX
@misc{lee2026prism,
  title = {{PRISM: Polynomial Representations for Interaction-Structured Motor Control}},
  author = {Seung Hyun Lee and Stella X. Yu},
  year = {2026},
  eprint = {2607.23473},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2607.23473},
}
Planning, Control & Safety规划、控制与安全Humanoid人形policy-architecturepolynomial-featureshumanoidcontact-richreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain

Perceptive BFM grounds human motion references in the robot's local terrain: synthesized terrain-conformal references train a teacher, and a student tracker adds terrain corrections only when needed.Perceptive BFM 让人类动作参考适配机器人所处的局部地形:用合成的贴合地形参考训练教师策略,学生跟踪器仅在必要时加入地形修正。

BibTeX
@misc{wang2026perceptive,
  title = {{Perceptive Behavior Foundation Model: Adapting Human Motion Priors to Robot-Centric Terrain}},
  author = {Zifan Wang and Yizhao Li and Teli Ma and Qiang Zhang and Yudong Fan and Hao Xu and Shuo Yang and Junwei Liang},
  year = {2026},
  eprint = {2606.08059},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.08059},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidbehavior-foundation-modelterrainmotion-tracking
Paper论文 2026 new新 2026-11-04

Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching

Chains dynamic human skills with motion matching so a humanoid does agile, perception-driven parkour.用动作匹配串联高动态人类技能,让人形机器人完成敏捷的感知驱动跑酷。

BibTeX
@misc{wu2026perceptive,
  title = {{Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching}},
  author = {Zhen Wu and Xiaoyu Huang and Lujie Yang and Yuanhang Zhang and Xi Chen and Pieter Abbeel and Rocky Duan and Angjoo Kanazawa and Carmelo Sferrazza and Guanya Shi and C. Karen Liu},
  year = {2026},
  eprint = {2602.15827},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.15827},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidparkourmotion-matching
Paper论文 2026 CoRL 2026 new新 2026-11-06

Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains

HumoSlope trains humanoid walking on steep slopes with a slope-aware ZMP balance prior and a gait adapter that avoids crouching; the blind policy walks outdoor grass slopes up to 32.1 degrees.HumoSlope 用基于斜坡支撑面的 ZMP 平衡先验和避免蹲伏步态的适配器训练人形机器人陡坡行走;纯本体感知策略可在户外草坡上行走,坡度最高 32.1 度。

BibTeX
@misc{chen2026physics,
  title = {{Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains}},
  author = {Xuanyu Chen and Mohan Liu and Dengchen Mei and Zhihao Gu and Haitian Zhang and Kaimin Mao and Haiyue Zhu and Shijun Yan and Lin Wang},
  year = {2026},
  eprint = {2607.07830},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2607.07830},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidslopeszmpblind
Paper论文 2026 CoRL 2026 new新 2026-11-06

Playing Soccer Like Humans Do: Learning Versatile and Agile Humanoid Soccer via Latent Motion Priors

A latent motion prior distilled from human soccer MoCap lets one skill-conditioned policy move, dribble, trap and kick with human-like motion; transfers zero-shot to a Unitree G1.从人类足球动捕数据蒸馏出潜在运动先验,使单一技能条件策略能完成移动、带球、停球和射门,动作自然流畅;零样本迁移到 Unitree G1。

BibTeX
@misc{shao2026playing,
  title = {{Playing Soccer Like Humans Do: Learning Versatile and Agile Humanoid Soccer via Latent Motion Priors}},
  author = {Haoyu Shao and Yunshen Wang and Jingze Zhang and Shaohang Zhu and Yong-Lu Li and Tianzhu Zhang and Baoxiong Jia and Siyuan Huang},
  year = {2026},
  eprint = {2611.06564},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.06564},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsoccermotion-priorhierarchical-rlreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

Pro-HOI: Perceptive Root-guided Humanoid-Object Interaction

Box-carrying humanoid policy conditioned on a desired root trajectory, with reference motion used only in the reward; a persistent object estimator fuses detection with a digital twin to spot slips and re-grasp.人形机器人搬箱策略以期望的根轨迹为条件,参考动作只用于奖励;持续物体估计模块融合实时检测与数字孪生,发现滑落后自动重新抓取。

BibTeX
@misc{lin2026pro,
  title = {{Pro-HOI: Perceptive Root-guided Humanoid-Object Interaction}},
  author = {Yuhang Lin and Jiyuan Shi and Dewei Wang and Jipeng Kong and Yong Liu and Chenjia Bai and Xuelong Li},
  year = {2026},
  eprint = {2603.01126},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2603.01126},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidloco-manipulationbox-carryingdigital-twinreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

Push the Limit: Learning High-Speed Sprinting and Aggressive Cornering on a Full-Scale Humanoid

A full-scale humanoid sprints above 7 m/s and corners with up to 25 degrees of trunk lean, using causal attention over feedback, a heading-direction reward and skill-conditioned motion-prior discriminators.全尺寸人形机器人以超过 7 m/s 冲刺,并以最高 25 度躯干侧倾高速过弯;方法包括对反馈的因果注意力、航向奖励以及按技能条件化的运动先验判别器。

BibTeX
@misc{huang2026push,
  title = {{Push the Limit: Learning High-Speed Sprinting and Aggressive Cornering on a Full-Scale Humanoid}},
  author = {Huaxing Huang and Ruidong Li and Jinchao Han and Ziyang Dong and Wenhao Cui},
  year = {2026},
  eprint = {2610.14840},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.14840},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsprintingagilityamp
Paper论文 2026 · KAIST new新 2026-11-04

RAIPAL: A Powerful and Agile Humanoid Arm for Human Tasks

A humanoid arm whose force, speed and endurance targets come from human upper-limb measurements; reports a 20 kg peak payload (2.25x its own mass) and 20.6 m/s endpoint speed.人形手臂,其力量、速度和耐力指标取自人类上肢测量数据;报告峰值负载 20 公斤(自重的 2.25 倍),末端速度 20.6 米每秒。

BibTeX
@misc{kim2026raipal,
  title = {{RAIPAL: A Powerful and Agile Humanoid Arm for Human Tasks}},
  author = {Donggeon Kim and Hyungho Chris Choi and Donghyuk Choi and Jeongsoo Park and Choongin Lee and Chan Park and Jemin Hwangbo},
  year = {2026},
  eprint = {2611.04334},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04334},
}
Paper论文 2026 new新 2026-11-02

REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control

Runtime pairing a slow brain with fast policies under one rule: no running policy waits on the brain. Reports 95.9% over 3,000 LIBERO-Pro episodes vs 94.7% for the best single baseline, with 17% less control time.让慢速“大脑”(基础模型)与快速“小脑”(VLA、全身控制)协同的统一运行时,核心规则是运行中的策略绝不等待大脑。用路由记忆与边界触发的判定门替代逐次求助;报告 LIBERO-Pro 3000 回合成功率 95.9%(最佳单体基线 94.7%),控制时间减少 17%。

BibTeX
@misc{zhou2026rea,
  title = {{REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control}},
  author = {Pengfei Zhou and Yixing Ma and Zhengfeiyang Zhang and Haoyuan Chen and Zhenglin Wan and Hexin Wang and Wangbo Zhao and Yang You},
  year = {2026},
  eprint = {2610.42053},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.42053},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形agent-runtimeroutinglibero-prohumanoidreal
Paper论文 2026 · SUSTech Humanoids 2026 new新 2026-10-28

REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal

Unitree G1 walks at variable height (1.27–0.50 m) and crawls (0.50–0.20 m), with a learned transition policy between modes and a LiDAR planner that sets height targets for confined-space traversal on hardware.让 Unitree G1 在 1.27–0.50 米高度范围内变高步行、在 0.50–0.20 米范围内爬行,并用学习到的过渡策略在两种模式间切换;结合 LiDAR 规划器给出高度目标,在真机上穿越低矮受限空间。

BibTeX
@misc{xu2026reach,
  title = {{REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal}},
  author = {Shengzhang Xu and Yuning Guo and Weiyi Hu and Yifeng Xu and Zhongyu Li and He Kong},
  year = {2026},
  eprint = {2610.36546},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36546},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidcrawlingrlunitree-g1lidarreal
Paper论文 2026 new新 2026-11-02

ROOF: Learning Humanoid Fall Recovery under Overhead Constraints

Fall recovery beneath overhead obstacles from proprioception alone: rewards reducing robot-obstacle overlap, no prescribed path. Reports 95 of 150 recoveries on a Unitree G1 across seven real obstacle scenes.人形在头顶障碍物下跌倒后的恢复,仅用本体感知:奖励减少机器人与障碍物的重叠,而不预设逃脱路径,由单一策略学会何时清障、建立支撑并站起。报告 Unitree G1 在七个真实场景中 150 次尝试成功 95 次。

BibTeX
@misc{lu2026roof,
  title = {{ROOF: Learning Humanoid Fall Recovery under Overhead Constraints}},
  author = {Yidan Lu and Jiayuan Yu and Zongrui Cai and Jingwen Sun and Jinrui Han and Jing Wang and Ping Luo and Peng Lu},
  year = {2026},
  eprint = {2610.42097},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.42097},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidfall-recoveryproprioceptionunitree-g1real
Paper论文 2026 CoRL 2026 new新 2026-11-06

RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrains

RPL distills terrain-specific experts into one multi-depth-camera transformer for multi-directional humanoid walking with payloads, with a ray-casting depth renderer about 5x faster than existing pipelines.RPL 将各地形专家策略蒸馏为一个多深度相机 Transformer 策略,实现可负重的人形多方向行走,并配套比现有管线快约 5 倍的光线投射深度渲染器。

BibTeX
@misc{zhang2026rpl,
  title = {{RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrains}},
  author = {Yuanhang Zhang and Younggyo Seo and Juyue Chen and Yifu Yuan and Koushil Sreenath and Pieter Abbeel and Carmelo Sferrazza and Karen Liu and Rocky Duan and Guanya Shi},
  year = {2026},
  eprint = {2602.03002},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.03002},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidperceptivedepthdistillation
Paper论文 2026 new新 2026-11-04

ReflexArc: Bottom-Up Integration of Instantaneous Tactile Reflexes into Whole-Body Humanoid Control

Adds a full-body tactile reflex that reaches the motors within 10 ms beneath a learned whole-body policy; on a G1 it cuts first force peak 34.1% versus the same reflex delayed by 20 ms.在学习型全身策略之下加入全身触觉反射,10 毫秒内直达电机;在 G1 上,与延迟 20 毫秒的相同反射相比,首次力峰值降低 34.1%。

BibTeX
@misc{wang2026reflexarc,
  title = {{ReflexArc: Bottom-Up Integration of Instantaneous Tactile Reflexes into Whole-Body Humanoid Control}},
  author = {Mingyu Wang and Si Li and Ziqing Chen and He Wang and Li Yi},
  year = {2026},
  eprint = {2611.04424},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04424},
}
Paper论文 2026 CoRL 2026 Spotlight new新 2026-11-04

ResSafe: Learning Safety Filtering with Residual Reinforcement Learning for Humanoids

Separates performance from safety on humanoids: the nominal policy handles the task while a residual RL policy acts as an implicit safety filter, avoiding competing reward terms.在人形机器人上分离性能与安全:名义策略负责任务,残差 RL 策略充当隐式安全过滤器,避免相互竞争的奖励项。

BibTeX
@misc{qu2026ressafe,
  title = {{ResSafe: Learning Safety Filtering with Residual Reinforcement Learning for Humanoids}},
  author = {Gechen Qu and Tong Zhang and Bike Zhang and Yen-Jen Wang and Koushil Sreenath and Claire Tomlin and Jason Jangho Choi},
  year = {2026},
  eprint = {2609.15988},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.15988},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

RoboDreamer: Anticipatory Humanoid Locomotion with Predictive State-Space Models

RoboDreamer distills a humanoid teacher into a Mamba student that sees randomly masked recent observations, so it infers missing state from history; tested in IsaacLab, MuJoCo and on a G1.RoboDreamer 将人形教师策略蒸馏为 Mamba 学生策略,训练时随机遮蔽最近观测,使其从历史推断缺失状态;在 IsaacLab、MuJoCo 和 G1 上验证。

BibTeX
@misc{li2026robodreamer,
  title = {{RoboDreamer: Anticipatory Humanoid Locomotion with Predictive State-Space Models}},
  author = {Zhe Li and Yangyang Wei and Xichen Yuan and Zhenzhe Zhang and Weihao Yuan and Shanghang Zhang and Jianfei Yang},
  year = {2026},
  eprint = {2609.07096},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.07096},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-trackingmambadistillation
Paper论文 2026 new新 2026-11-10

RoboMoCap: A Large-Scale Whole-Body Motion Capture Dataset with Egocentric Vision for Robot Learning

200+ hours from 14 people: six head cameras, wrist vision and IMU, plus 120 Hz optical full-body mocap, covering walking, terrain and carrying. Benchmarks body reconstruction, foot contact and humanoid retargeting.14 名参与者、200 多小时数据:六个头戴相机、腕部视觉与惯性传感,加 120 Hz 光学全身动捕,覆盖行走、地形穿越与搬运等。提供全身重建、足部接触估计与人形重定向三项基准。

BibTeX
@misc{deshmukh2026robomocap,
  title = {{RoboMoCap: A Large-Scale Whole-Body Motion Capture Dataset with Egocentric Vision for Robot Learning}},
  author = {Mayur Deshmukh and Aaron Tung and Junyi Li and Nikash Bhardwaj and Ademi Adeniji and Vincent Liu and Michael Cho and Jiafei Duan},
  year = {2026},
  eprint = {2611.10994},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.10994},
}
Datasets & Benchmarks数据集与基准Locomotion & Humanoids运动控制与人形机器人Humanoid人形datasetmotion-captureegocentrichumanoidloco-manipulationretargeting
Paper论文 2026 CoRL 2026 Oral new新 2026-11-02

RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning

CoRL 2026 Oral. Three-stage curriculum for humanoid soccer shooting: a single human-kick reference serves as a scaffold, bridging stable motion tracking and goal-driven RL that struggles to discover kicks.CoRL 2026 Oral。人形足球射门的三阶段课程:以单条人类踢球参考为脚手架,兼顾动作跟踪的稳定性与任务奖励 RL 的目标适应能力。

BibTeX
@misc{zhong2026robonaldo,
  title = {{RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning}},
  author = {Yichao Zhong and Yidan Lu and Yuhang Lu and Tianyang Tang and Haoguang Mai and Yixuan Pan and Tianyu Li and Li Chen and Jingbo Wang and Zhongyu Li and Peng Lu and Hongyang Li},
  year = {2026},
  eprint = {2606.11092},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.11092},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsoccercurriculum-rl
Paper论文 2026 CoRL 2026 new新 2026-11-06

SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation

Humanoid loco-manipulation testbed pairing MuJoCo physics with Isaac Sim rendering: 16 whole-body tasks, 50 scenes, 1,000+ objects, motion-planning and VR data pipelines; benchmarks imitation, VLA and WAM policies.人形移动操作仿真平台,结合 MuJoCo 物理与 Isaac Sim 渲染:16 个全身任务、50 个室内场景、1000 多个物体资产,提供运动规划与 VR 数据管线,并评测模仿、VLA 与世界动作模型策略。

BibTeX
@misc{wei2026simple,
  title = {{SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation}},
  author = {Songlin Wei and Zhenhao Ni and Jie Liu and Zhenyu Zhao and Junjie Ye and Hongyi Jing and Junkai Xia and Xiawei Liu and Michael Leong and Liang Heng and Di Huang and Yue Wang},
  year = {2026},
  eprint = {2606.08278},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.08278},
}
Sim-to-Real & Simulators仿真与 Sim-to-RealHumanoid人形humanoidbenchmarkmujocoisaac-simteleoperation
Paper论文 2026 new新 2026-10-29

SMR: Learning streaming motion retargeting for humanoids from human semantic

SMR distils physics experts that track robot-aware targets into a strictly causal Transformer, retargeting human motion to humanoids frame by frame. Reports better closed-loop results than kinematic baselines.SMR 先让物理专家在仿真中跟踪由人体动作转换来的机器人任务空间目标,再用其执行轨迹训练严格因果的 Transformer,实现逐帧流式的人形动作重定向;报告在相同全身控制器下闭环表现优于运动学与物理精修基线。

BibTeX
@misc{gu2026smr,
  title = {{SMR: Learning streaming motion retargeting for humanoids from human semantic}},
  author = {Chun Gu and Juntong Zhang and Jingyu Li and Li Zhang},
  year = {2026},
  eprint = {2610.29169},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29169},
}
Locomotion & Humanoids运动控制与人形机器人Planning, Control & Safety规划、控制与安全Humanoid人形humanoidmotion-retargetingstreamingtransformerwhole-body-controlsim
Paper论文 2026 CoRL 2026 new新 2026-11-06

SOLO: Stable Omni-terrain Long-Horizon Perceptive Humanoid Locomotion

Perceptive humanoid locomotion that keeps sharp terrain edges and assigns credit over time during distillation. Reports 96% stepping-stone success and a 1.5 km outdoor walk with one depth camera.感知式人形行走:保留地形的清晰边缘,并在蒸馏时做跨时间的信用分配。报告踏石通过率 96%,仅用一个深度相机完成 1.5 公里户外路线。

BibTeX
@misc{sun2026solo,
  title = {{SOLO: Stable Omni-terrain Long-Horizon Perceptive Humanoid Locomotion}},
  author = {Pihai Sun and Gang Han and Jingkai Sun and Jiahao Ma and Zeran Su and Zelin Tao and Peiran Liu and Shuai Shi and Wei Cui and Zifan Wang and Jialin Yu and Wen Zhao and Kangning Yin and Jiaxu Wang and Jiahang Cao and Lingfeng Zhang and Hao Cheng and Jian Tang and Qiang Zhang and Yijie Guo},
  year = {2026},
  eprint = {2608.26583},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2608.26583},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidperceptive-locomotionterraindistillationdepthreal
Paper论文 2026 new新 2026-11-01

SONIC-K1: Porting a Universal Humanoid Motion Tracker to a Small Humanoid on a Single GPU

Open-weights whole-body motion tracker for the small Booster K1, adapting SONIC and trained on one shared GPU. Tracks most held-out clips in MuJoCo; on hardware, upper-body and slow motions work, stepping less so.将 SONIC 通用动作跟踪框架移植到小型人形 Booster K1,在一张共享 GPU 上从头训练并开放权重与代码。MuJoCo 中几乎能跟踪所有留出动作片段;真机上上半身和慢速动作表现良好,迈步与转身仍不稳定,作者坦诚指出对动作延迟敏感。

BibTeX
@misc{kolesnichenko2026sonic,
  title = {{SONIC-K1: Porting a Universal Humanoid Motion Tracker to a Small Humanoid on a Single GPU}},
  author = {Kyrylo Kolesnichenko and Jong-Hoon Kim},
  year = {2026},
  eprint = {2610.39327},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.39327},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-trackingbooster-k1open-weightslow-computesim-to-real
Paper论文 2026 CoRL 2026 new新 2026-11-06

SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation

VR humanoid teleoperation for long tasks: a robot-mounted binocular fisheye, wide stereo display, head-decoupled free-looking and stabilization keep the operator aware of the surroundings.面向长时任务的人形机器人 VR 遥操作:机载双目鱼眼相机、宽视场立体显示、与机器人运动解耦的自由环视及画面稳定,让操作者持续掌握周围空间信息。

BibTeX
@misc{fang2026spot,
  title = {{SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation}},
  author = {Lixing Fang and Ziyan Xiong and Sunli Chen and Zhiyang Dou and Chuang Gan},
  year = {2026},
  eprint = {2609.07933},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.07933},
}
Hardware & Open-Source Robots硬件与开源机器人Humanoid人形teleoperationhumanoidvrdata-collection
Paper论文 2026 new新 2026-11-04

SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework

Turns diverse human videos into deployable humanoid loco-manipulation skills without task-specific rewards, despite occlusion and retargeting errors in the priors.把多样的人类视频转化为可部署的人形移动操作技能,无需任务专用奖励,能应对先验中的遮挡与重定向误差。

BibTeX
@misc{wu2026sugar,
  title = {{SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework}},
  author = {Tianshu Wu and Xiangqi Kong and Yue Chen and Qize Yu and Hang Ye and Jia Li and Yizhou Wang and Hao Dong},
  year = {2026},
  eprint = {2605.20373},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2605.20373},
}
Paper论文 2026 new新 2026-11-09

SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References

Follow-up to SUGAR: synthesizes robot and object reference motions from reusable task templates, then trains visual policies with one mimic reward and teacher distillation; 91.0% mean sim success on five tasks.SUGAR 的后续:用可复用的任务模板合成机器人与物体参考动作,再以统一的模仿奖励和教师蒸馏训练视觉策略;五项任务仿真平均成功率 91.0%,并完成真机迁移。

BibTeX
@misc{wu2026sugarv,
  title = {{SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References}},
  author = {Tianshu Wu and Tianxiang Gui and Yue Chen and Tingxu Liu and Ziye Peng and Guangjie Yang and Xiangqi Kong and Ye Shi and Jingya Wang and Hao Dong},
  year = {2026},
  eprint = {2611.09266},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.09266},
}
Locomotion & Humanoids运动控制与人形机器人Manipulation & Dexterous Hands操作与灵巧手Humanoid人形humanoidloco-manipulationmotion-synthesisteacher-studentsim-to-real
Paper论文 2026 new新 2026-10-27

SWAP: Test-Time Steerable Humanoid Whole-Body Collision Avoidance

Diffusion planner proposes multimodal collision-aware motions; a whole-body RL controller tracks them. Trained by placing obstacles outside each motion's swept space. Real G1; steering reports +34% on target rewards.分层框架:感知条件扩散策略生成多模态、考虑碰撞的动作提议,底层全身 RL 控制器负责跟踪与平衡;训练数据靠事后标注获得(只在已执行动作未扫过的空间放置障碍物)。在真实 Unitree G1 上验证,测试时引导使目标奖励平均提升 34%。

BibTeX
@misc{yi2026swap,
  title = {{SWAP: Test-Time Steerable Humanoid Whole-Body Collision Avoidance}},
  author = {Zeji Yi and Guanqi He and Xiaofeng Guo and Guannan Qu and Pieter Abbeel and Yan Duan and Karen Liu and Guanya Shi},
  year = {2026},
  eprint = {2610.25711},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.25711},
}
Locomotion & Humanoids运动控制与人形机器人Planning, Control & Safety规划、控制与安全Humanoid人形humanoidcollision-avoidancediffusion-policywhole-body-controlunitree-g1real
Paper论文 2026 CoRL 2026 new新 2026-11-06

SkillX: Unified Multi-Skill Policy Learning for Humanoid Soccer

One command-conditioned policy for humanoid soccer skills (dribbling, trapping, shooting) with per-skill motion priors and critics; deployed on a real Noetix E1.单一指令条件策略实现人形足球多种技能(带球、停球、射门),每个技能有独立的运动先验与评论家;部署在真实 Noetix E1 上。

BibTeX
@misc{ye2026skillx,
  title = {{SkillX: Unified Multi-Skill Policy Learning for Humanoid Soccer}},
  author = {Zhangchen Ye and Enxuan Ruan and Yifei Bao and Runhan Huang and Jiankun Yang and Jiakang Jin and Yixiao Huo and Pengyuan Wang and Yinan Han and Huaxing Huang and Wenhao Cui and Yiming Li and Xiaoyu Tian},
  year = {2026},
  eprint = {2609.06718},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.06718},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsoccermulti-skillampsim2real
Paper论文 2026 CoRL 2026 new新 2026-11-06

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Humanoid that reacts to a human partner: a token model generates G1 whole-body motion conditioned on the partner, and a tracker executes it. Adds a 260-hour human-humanoid interaction benchmark.让人形机器人对人类伙伴做出回应:token 化序列模型以伙伴动作为条件生成 G1 全身动作,再由跟踪控制器执行。并提供 260 小时的人-人形交互基准。

BibTeX
@misc{maluleke2026social,
  title = {{Social Humanoid: Socially Responsive Human-Humanoid Interaction}},
  author = {Vongani H. Maluleke and James Ni and Kie Horiuchi and Lea Wilken and Jiahui Lei and Evonne Ng and Roei Herzig and Jitendra Malik and Trevor Darrell and Angjoo Kanazawa},
  year = {2026},
  eprint = {2611.08407},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08407},
}
Locomotion & Humanoids运动控制与人形机器人Datasets & Benchmarks数据集与基准Humanoid人形humanoidhuman-robot-interactionmotion-generationretargetingg1real
Paper论文 2026 CoRL 2026 new新 2026-11-06

SwingBot: Learning Whole-Body Brachiation for Humanoid Robots

Humanoid brachiation with passive wrist hooks: biomimetic keyframes make release-swing-capture reachable early in training, and a recurrent estimator gives position/contact latents. Continuous bar traversal on hardware.带被动腕钩的人形机器人臂荡移动:仿生关键帧让“松手-摆荡-抓杆”在训练早期就能被探索到,循环网络估计位置与接触潜变量。真机实现连续过杆。

BibTeX
@misc{xiong2026swingbot,
  title = {{SwingBot: Learning Whole-Body Brachiation for Humanoid Robots}},
  author = {Yujie Xiong and Peng Zhai and Taixian Hou and Quancheng Qian and Cunwang Liu and Kangmai Hu and Long Yang and Zhiyan Dong and Lihua Zhang},
  year = {2026},
  eprint = {2609.10283},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.10283},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidbrachiationrlreal
Paper论文 2026 new新 2026-11-04

Synthesizing Dexterous Robot Demonstrations from Human Videos via Virtual Try-On

Treats human-to-robot transfer as virtual try-on: keeps the motion and swaps the person for a target robot in video; reports novel-task success rising from 2% to 60% with no real demos of those tasks.把人到机器人的迁移看作虚拟试穿:保留动作,把视频中的人换成目标机器人;报告在没有这些任务真机演示时,新任务成功率从 2% 升到 60%。

BibTeX
@misc{lee2026synthesizing,
  title = {{Synthesizing Dexterous Robot Demonstrations from Human Videos via Virtual Try-On}},
  author = {Seungyong Lee and Suhyeok Jang and Minyoung Kim and Jinwoo Shin},
  year = {2026},
  eprint = {2611.05163},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05163},
}
Manipulation & Dexterous Hands操作与灵巧手Dexterous hand灵巧手Humanoid人形realdexteroushumanoidhuman-video
Paper论文 2026 CoRL 2026 Spotlight new新 2026-11-02

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

CoRL 2026 Spotlight. Language-conditioned humanoid traversal of cluttered rooms that treats navigation as whole-body adaptation of arms, torso and gait rather than 2D path planning.CoRL 2026 Spotlight。语言条件下的人形机器人杂乱环境穿行:不把导航当二维路径规划,而是手臂、躯干与步态的全身协同调整。

BibTeX
@misc{li2026tango,
  title = {{TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model}},
  author = {Anqi Li and Yuxin Chen and Zhaobo Li and Zhuo Cao and Junli Ren and Masayoshi Tomizuka and Dhruv Shah},
  year = {2026},
  eprint = {2609.09158},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.09158},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-bodynavigationvla
Paper论文 2026 CoRL 2026 new新 2026-11-06

TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation

Samples many motions from a text-to-motion generator and picks one that a learned verifier says the humanoid can track and that matches the text. Improves tracking and text alignment, incl. on a real G1.从文本生成运动模型采样多个候选,用学习到的动态可行性验证器与语义对齐验证器挑选人形机器人既能跟踪又符合文字的动作。仿真与真实 G1 上跟踪精度与文本一致性均提升。

BibTeX
@misc{cao2026texedo,
  title = {{TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation}},
  author = {Jianuo Cao and Yuxin Chen and Yuzhen Song and Masayoshi Tomizuka and Chenran Li and Thomas Tian},
  year = {2026},
  eprint = {2606.22998},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.22998},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidtext-to-motiontest-time-scalingfeasibilityunitree-g1
Paper论文 2026 CoRL 2026 Spotlight new新 2026-11-02

TactileStep: Sole Tactile Learning for Regulating Foot-Terrain Interaction in Humanoid Locomotion

CoRL 2026 Spotlight. Brings sole pressure sensing into humanoid locomotion control, aiming for softer foot-terrain contact than parkour policies that succeed despite harsh landings.CoRL 2026 Spotlight。把足底压力感知引入人形运动控制,目标是比“能完成但落地粗暴”的跑酷策略更柔和的足地接触。

BibTeX
@misc{wang2026tactilestep,
  title = {{TactileStep: Sole Tactile Learning for Regulating Foot-Terrain Interaction in Humanoid Locomotion}},
  author = {Zizhuo Wang and Ming-ju Lee and Shaoting Zhu and Haozhe Lou and Hang Zhao and Yiming Li},
  year = {2026},
  eprint = {2609.28959},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.28959},
}
Tactile & Visuotactile Sensing触觉与视触觉感知Humanoid人形humanoidsole-pressurelocomotion
Paper论文 2026 new新 2026-10-28

Test-Time Motion Steering for Perceptive Humanoid Fall Recovery

RISE learns a vocabulary of recovery movements plus a visual diffusion planner whose predicted intent is steered at test time by task costs (heading, speed, path), no retraining; sim and real Unitree G1.RISE 学习一组可组合的起身动作词表,并用视觉扩散规划器预测未来身体状态作为动作意图;推理时用任务代价(朝向、起身速度、路径)引导该意图,无需重新训练即可选择不同起身方式;仿真实验并在 Unitree G1 真机演示。

BibTeX
@misc{azulay2026test,
  title = {{Test-Time Motion Steering for Perceptive Humanoid Fall Recovery}},
  author = {Osher Azulay and Cheng-Lin Hsieh and Stella X. Yu},
  year = {2026},
  eprint = {2610.30061},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30061},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidfall-recoverydiffusion-plannerperceptionunitree-g1real
Paper论文 2026 CoRL 2026 new新 2026-11-06

TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control

Real-time text-driven humanoid control: an autoregressive motion diffusion model streams short trajectories from the current command, which can change mid-motion, and a tracking policy executes them on hardware.实时文本驱动的人形机器人控制:自回归运动扩散模型根据当前(可随时修改的)文字指令持续生成短时轨迹,再由运动跟踪策略在真机上执行,可流畅切换舞蹈、跳跃等动作。

BibTeX
@misc{xie2026textop,
  title = {{TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control}},
  author = {Weiji Xie and Jiakun Zheng and Jinrui Han and Jiyuan Shi and Weinan Zhang and Chenjia Bai and Xuelong Li},
  year = {2026},
  eprint = {2602.07439},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.07439},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidtext-to-motiondiffusionmotion-trackingreal
Paper论文 2026 CoRL 2026 new新 2026-11-06

Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking

Learns professional tennis serve and rally styles from broadcast video with a planner-plus-tracker design and speed adaptation for sim-to-real. Deployed on a G1 and a 1.7 m Dobot Atom serving without mocap.从比赛转播视频学习职业网球发球与对打风格,采用“规划器+跟踪器”分层结构并加入速度自适应缩小仿真-真机差距。部署在 G1 和 1.7 m 的 Dobot Atom 上,无需动捕即可发球。

BibTeX
@misc{huang2026towards,
  title = {{Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking}},
  author = {Tao Huang and Ruofei Liu and Xuchen Tang and Xinyin Zhang and Junli Ren and Huayi Wang and Feiyu Jia and Yukai Qi and Kangning Yin and Weishuai Zeng and Lipeng Chen and Xi Li and Ting Wu and Kailin Li and Ruoli Dai and Jingbo Wang and Lei Han and Jiangmiao Pang},
  year = {2026},
  eprint = {2608.20087},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2608.20087},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsportsmotion-planningsim-to-realunitree-g1
Code代码 2026 · Unitree

UnifoLM-VLA-0

Unitree's open VLA for humanoid manipulation: a VLM further pretrained on robot data, fine-tuned on 12 open Unitree G1 datasets; the README reports one policy handling 12 task categories on a real G1.宇树开源的人形机器人操作 VLA:在 UnifoLM-VLM 基础上用机器人操作数据继续预训练,再在 12 个公开的 Unitree G1 数据集上微调;README 称单一策略可在真实 G1 上完成 12 类复杂操作任务,另提供 LIBERO 微调权重。

Paper论文 2026 CoRL 2026 new新 2026-11-06

VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes

Generates 48,000 vision-language-kinematics trajectories in 3DGS-reconstructed rooms with no human input, trains a policy that outputs whole-body kinematics, and runs it on a real G1 via a tracker.在 3D 高斯泼溅重建的室内场景中无人工合成 4.8 万条“视觉-语言-运动学”轨迹,训练输出全身运动学轨迹的策略,并通过全身跟踪器在真实 G1 上运行。

BibTeX
@misc{wang2026vlk,
  title = {{VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes}},
  author = {Yen-Jen Wang and Jiaman Li and Sirui Chen and Takara E. Truong and Pei Xu and Pieter Abbeel and Rocky Duan and Koushil Sreenath and Angjoo Kanazawa and Carmelo Sferrazza and Guanya Shi and Karen Liu},
  year = {2026},
  eprint = {2606.30645},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.30645},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidgaussian-splattingsynthetic-datanavigationunitree-g1
Paper论文 2026 CoRL 2026 new新 2026-11-06

VLM-Guided Contact Retargeting and Generative Partner Modeling for Humanoid-Human Interaction

REACT learns humanoid-human contact interactions from human-human mocap: VLM-guided contact retargeting, then onboard-depth policies that also predict the occluded partner. A real G1 does all five interactions.REACT 从人-人动捕中学习人形与人的接触交互:VLM 引导接触重定向,再蒸馏为只用机载深度的策略,并预测被遮挡伙伴的状态。真实 G1 完成全部五种交互。

BibTeX
@misc{shibata2026vlm,
  title = {{VLM-Guided Contact Retargeting and Generative Partner Modeling for Humanoid-Human Interaction}},
  author = {Yuto Shibata and Kotaro Amaya and Kashu Yamazaki and Lalit Jayanti and Yoshimitsu Aoki and Mariko Isogawa and Katerina Fragkiadaki},
  year = {2026},
  eprint = {2610.28523},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.28523},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidhuman-robot-interactioncontactretargetingegocentric-depthg1real
Paper论文 2026 new新 2026-10-26

ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback

Skips reconstruction and retargeting: a diffusion model turns monocular human video straight into humanoid reference motion, post-trained with DPO on tracking outcomes; real-time variant teleoperates a G1 under 400 ms.跳过人体重建与重定向:扩散模型直接把单目人类视频生成为人形机器人参考动作,并以运动跟踪结果做 DPO 后训练;自回归版本可在 Unitree G1 上实现低于 400 ms 延迟的实时视频遥操作。

BibTeX
@misc{he2026vit,
  title = {{ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback}},
  author = {Zimo He and Tianyi Bian and Zizhong Yang and Hongjie Li and Nan Jiang and Jieming Cui and Baoxiong Jia and Yizhou Wang and Siyuan Huang and Yixin Zhu},
  year = {2026},
  eprint = {2610.32966},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32966},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidmotion-trackinghuman-videodiffusionteleoperation
Paper论文 2026 · ETH Zurich new新 2026-10-20

Vision as Proprioception: Estimating Humanoid Robot Pose from Video

HumanoidPose recovers a humanoid's full-body joint configuration from video alone — useful when onboard state is unavailable, and for turning online robot videos into training data.HumanoidPose 仅凭视频恢复人形机器人的全身关节构型:适用于拿不到机载状态的场景,也能把网上的机器人视频变成训练数据。

BibTeX
@misc{jiang2026vision,
  title = {{Vision as Proprioception: Estimating Humanoid Robot Pose from Video}},
  author = {Jiaxi Jiang and Matthias Heyrman and René Zurbrügg and Marco Hutter and Christian Holz},
  year = {2026},
  eprint = {2610.25288},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.25288},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning

Wearable whole-body tactile interface for both human demos and humanoid teleop, with a planner that predicts poses plus contact forces for a tactile admittance controller. Five contact-rich tasks.可穿戴的全身触觉接口,可用于人类演示和人形遥操作;规划器同时预测末端位姿与接触力,作为触觉导纳控制器的参考。在五个富接触任务上验证。

BibTeX
@misc{jang2026wt,
  title = {{WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning}},
  author = {Jaehwi Jang and Zhaoyuan Gu and Alfred Cueva and Zimeng Chai and Junjie Sheng and Thong Nguyen and Himank Galundia and Yifan Wu and Huishu Xue and Isaac Legene and Ojas Mediratta and Davin Doan and Andrew Collins and Sarah Sadegh and KyoungMok Kim and Rishita Dhalbisoi and Zun Chen and Ye Zhao},
  year = {2026},
  eprint = {2606.13232},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.13232},
}
Tactile & Visuotactile Sensing触觉与视触觉感知Humanoid人形wearablewhole-bodyhumanoidadmittance-controlreal
Paper论文 2026 new新 2026-10-22

Watch Your Step: Anticipated Perception for Humanoid Locomotion

A lightweight foothold prediction model strips terrain irrelevant to the next steps from the elevation map before the humanoid policy sees it, aiming at faster training and better transfer to new terrain.不再把整张高程图输入人形机器人运动策略,而是先用轻量的落脚点预测模型去掉与接下来几步无关的地形信息,以加快训练并提升对新地形的泛化。

BibTeX
@misc{heyrman2026watch,
  title = {{Watch Your Step: Anticipated Perception for Humanoid Locomotion}},
  author = {Matthias Heyrman and Chenhao Li and Ioannis Dadiotis and Marco Hutter},
  year = {2026},
  eprint = {2610.29612},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29612},
}
Paper论文 2026 Humanoids 2026 new新 2026-10-28

Whole-Body Humanoid Control via Stochastic Motion Tokenization

A stochastic motion tokenizer gives a high-level generator a compact interface to a whole-body tracking policy; reports better G1 motion reconstruction than FSQ/VQ-VAE and real dance/fight/walk sequences.用随机运动分词器把行为标签或文本生成的动作压缩成离散表示,直接作为全身跟踪策略的参考;报告在 Unitree G1 动作重建上优于 FSQ 与 VQ-VAE,并在真机上执行舞蹈、格斗、行走及 35 秒的格斗转舞蹈序列。

BibTeX
@misc{drolet2026whole,
  title = {{Whole-Body Humanoid Control via Stochastic Motion Tokenization}},
  author = {Michael Drolet and Oleg Arenz and Jan Peters},
  year = {2026},
  eprint = {2610.36452},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36452},
}
Locomotion & Humanoids运动控制与人形机器人Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习Humanoid人形humanoidmotion-tokenizerwhole-body-trackingtext-to-motionunitree-g1real
Paper论文 2026 CoRL 2026 new新 2026-11-06

X-WBC: A Cross-Embodiment Foundation Model for Humanoid Whole-Body Control

Cross-embodiment humanoid whole-body controller: shared human-motion command tokens and a causal transformer trained on mixed multi-robot rollouts, with small robot-specific modules. Nine sim bodies, four real robots.跨本体的人形全身控制基础模型:共享的人体运动指令 token 与在多机器人混合数据上训练的因果 Transformer,加上轻量的机器人专属模块。覆盖 9 种仿真本体与 4 台真机。

BibTeX
@misc{zhang2026x,
  title = {{X-WBC: A Cross-Embodiment Foundation Model for Humanoid Whole-Body Control}},
  author = {Juntong Zhang and Chun Gu and Li Zhang},
  year = {2026},
  eprint = {2609.15213},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.15213},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-body-controlcross-embodimentfoundation-modelreal
Paper论文 2026 new新 2026-11-04

ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control

Motion imitation trained from mocap, noisy monocular video and animation, deployed to hardware zero-shot with less per-skill tuning.基于动捕、含噪单目视频和动画数据训练动作模仿策略,零样本部署到真机,减少逐技能调参。

BibTeX
@misc{sleiman2026zest,
  title = {{ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control}},
  author = {Jean Pierre Sleiman and He Li and Alphonsus Adu-Bredu and Robin Deits and Arun Kumar and Kevin Bergamin and Mohak Bhardwaj and Scott Biddlestone and Nicola Burger and Matthew A. Estrada and Francesco Iacobelli and Twan Koolen and Alexander Lambert and Erica Lin and M. Eva Mungai and Zach Nobles and Shane Rozen-Levy and Yuyao Shi and Jiashun Wang and Jakob Welner and Fangzhou Yu and Mike Zhang and Alfred Rizzi and Jessica Hodgins and Sylvain Bertrand and Yeuhi Abe and Scott Kuindersma and Farbod Farshidian},
  year = {2026},
  eprint = {2602.00401},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2602.00401},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidzero-shotmotion-imitation
Paper论文 2026 new新 2026-10-27

Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data

Real-to-sim-to-real: smartphone scans become physics-ready sim scenes, whole-body motions are corrected by rollouts, giving 4,800 demos; a sim-only GR00T N1.7 on Unitree G1 reports 66.7% vs. 46.7% trained on real data.真实到仿真再到真实:用手机拍摄重建可物理仿真的场景,并根据仿真回放修正全身动作,生成 4800 条示教;仅用仿真数据训练的 GR00T N1.7 在宇树 G1 上报告平均成功率 66.7%,真实数据训练为 46.7%。

BibTeX
@misc{yang2026zero,
  title = {{Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data}},
  author = {Dianyi Yang and Mengya Liu and Zhumei Wang and Yu Liu and Xiaochen Zhang and Yixuan Li and Le Ma and Yuhang Yang and Weiqi Huang and Wei Liang and Baoxiong Jia and Siyuan Huang},
  year = {2026},
  eprint = {2610.35075},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35075},
}
Paper论文 2026 CoRL 2026 new新 2026-11-06

ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data

Teleop-free humanoid interaction: a fine-tuned VLM generates human whole-body motion from an egocentric image and instruction, retargeted and run by an interaction-aware tracker on a Unitree G1.无需遥操作的人形交互:微调后的 VLM 根据第一人称图像和语言指令生成人体全身运动 token,重定向到机器人后由注重交互的跟踪策略在 Unitree G1 上执行。

BibTeX
@misc{yang2026zerowbc,
  title = {{ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data}},
  author = {Haoran Yang and Jiacheng Bao and Yucheng Xin and Haoming Song and Yuyang Tian and Bin Zhao and Dong Wang and Xuelong Li},
  year = {2026},
  eprint = {2603.09170},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2603.09170},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-bodyegocentric-videovlmmotion-trackingreal
Paper论文 2025 new新 2026-11-04

A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots

Survey of behavior foundation models, pretrained generalist whole-body controllers that avoid costly retraining for each new task. Has a companion paper list.综述行为基础模型:预训练的通用全身控制器,避免每个新任务都重新训练。附配套论文列表。

BibTeX
@misc{yuan2025survey,
  title = {{A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots}},
  author = {Mingqi Yuan and Tao Yu and Wenqi Ge and Xiuyong Yao and Huijiang Wang and Jiayu Chen and Bo Li and Wei Zhang and Wenjun Zeng and Hua Chen and Xin Jin},
  year = {2025},
  eprint = {2506.20487},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2506.20487},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形surveyhumanoidbehavior-foundation-model
Paper论文 2025 RSS 2025 new新 2026-11-04

A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion

HugWBC: one controller covering running, jumping and hopping, with adjustable gait parameters such as frequency and foot height.HugWBC:用一个控制器覆盖跑、跳、单脚跳等动作,并可调节步频、抬脚高度等步态参数。

BibTeX
@misc{xue2025unified,
  title = {{A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion}},
  author = {Yufei Xue and Wentao Dong and Minghuan Liu and Weinan Zhang and Jiangmiao Pang},
  year = {2025},
  eprint = {2502.03206},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.03206},
}
Paper论文 2025 new新 2026-11-04

AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control

AMO joins sim-to-real RL with trajectory optimization for adaptive whole-body control, enabling large-workspace tasks such as picking objects off the ground.AMO 将 sim-to-real 强化学习与轨迹优化结合,实现自适应全身控制,支持从地面拾物等大工作空间任务。

BibTeX
@misc{li2025amo,
  title = {{AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control}},
  author = {Jialong Li and Xuxin Cheng and Tianshu Huang and Shiqi Yang and Ri-Zhao Qiu and Xiaolong Wang},
  year = {2025},
  eprint = {2505.03738},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.03738},
}
Locomotion & Humanoids运动控制与人形机器人Dexterous hand灵巧手Humanoid人形humanoidtrajectory-optimizationwhole-body
Dataset数据集 2025 · AgiBot, Shanghai AI Lab

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

A million-scale real-robot dataset collected in purpose-built scenes, with the GO-1 generalist policy trained on it.在专门搭建的场景中采集的百万级真实机器人数据集,并基于其训练通用策略 GO-1。

BibTeX
@misc{agibotworldcontributors2025agibot,
  title = {{AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems}},
  author = {AgiBot-World-Contributors and Qingwen Bu and Jisong Cai and Li Chen and Xiuqi Cui and Yan Ding and Siyuan Feng and Shenyuan Gao and Xindong He and Xuan Hu and Xu Huang and Shu Jiang and Yuxin Jiang and Cheng Jing and Hongyang Li and Jialu Li and Chiming Liu and Yi Liu and Yuxiang Lu and Jianlan Luo and Ping Luo and Yao Mu and Yuehan Niu and Yixuan Pan and Jiangmiao Pang and Yu Qiao and Guanghui Ren and Cheng Ruan and Jiaqi Shan and Yongjian Shen and Chengshi Shi and Mingkang Shi and Modi Shi and Chonghao Sima and Jianheng Song and Huijie Wang and Wenhao Wang and Dafeng Wei and Chengen Xie and Guo Xu and Junchi Yan and Cunbiao Yang and Lei Yang and Shukai Yang and Maoqing Yao and Jia Zeng and Chi Zhang and Qinglin Zhang and Bin Zhao and Chengyue Zhao and others},
  year = {2025},
  eprint = {2503.06669},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2503.06669},
}
Datasets & Benchmarks数据集与基准Robot arm机械臂Humanoid人形realhumanoiddual-armlarge-scale
Paper论文 2025 ICLR 2026 new新 2026-11-04

BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning

A promptable humanoid foundation model: a shared latent space embeds motions, goals and rewards, so one policy can be prompted for different tasks on a real robot.可提示的人形基础模型:用共享隐空间嵌入动作、目标和奖励,同一策略可在真机上按提示执行不同任务。

BibTeX
@misc{li2025bfm,
  title = {{BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning}},
  author = {Yitang Li and Zhengyi Luo and Tonghe Zhang and Cunxi Dai and Anssi Kanervisto and Andrea Tirinzoni and Haoyang Weng and Kris Kitani and Mateusz Guzek and Ahmed Touati and Alessandro Lazaric and Matteo Pirotta and Guanya Shi},
  year = {2025},
  eprint = {2511.04131},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2511.04131},
}
Paper论文 2025 RSS 2025 new新 2026-11-04

BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds

Agile humanoid walking on sparse footholds, using a sampling-based foothold reward to overcome how rarely good footsteps occur during learning.让人形机器人在稀疏落脚点上敏捷行走,用基于采样的落脚奖励解决学习中有效落脚过于稀少的问题。

BibTeX
@misc{wang2025beamdojo,
  title = {{BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds}},
  author = {Huayi Wang and Zirui Wang and Junli Ren and Qingwei Ben and Tao Huang and Weinan Zhang and Jiangmiao Pang},
  year = {2025},
  eprint = {2502.10363},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.10363},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsparse-footholdsrl
Paper论文 2025 new新 2026-11-04

Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills

Being-0: a humanoid agent that coordinates a foundation model, a vision-language model and modular skills to limit compounding errors on long tasks.Being-0:协调基础模型、视觉语言模型与模块化技能的人形智能体,以减少长任务中的误差累积。

BibTeX
@misc{yuan2025being,
  title = {{Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills}},
  author = {Haoqi Yuan and Yu Bai and Yuhui Fu and Bohan Zhou and Yicheng Feng and Xinrun Xu and Yi Zhan and Börje F. Karlsson and Zongqing Lu},
  year = {2025},
  eprint = {2503.12533},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2503.12533},
}
Paper论文 2025 CoRL 2026 new新 2026-11-04

CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation

CHIP is a plug-and-play module adding controllable end-effector stiffness to agile tracking policies, for forceful tasks such as wiping and pushing carts.CHIP 是即插即用模块,为敏捷跟踪策略加入可控的末端刚度,用于擦拭、推车等需要施力的任务。

BibTeX
@misc{chen2025chip,
  title = {{CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation}},
  author = {Sirui Chen and Zi-ang Cao and Zhengyi Luo and Fernando Castañeda and Chenran Li and Tingwu Wang and Ye Yuan and Linxi "Jim" Fan and C. Karen Liu and Yuke Zhu},
  year = {2025},
  eprint = {2512.14689},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2512.14689},
}
Paper论文 2025 new新 2026-11-04

DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion

A diffusion prior trained on human motion guides RL in simulation, so policies find whole-body solutions for tasks such as opening a drawer that direct RL misses.用人体动作训练的扩散先验引导仿真中的 RL,使策略找到开抽屉等任务的全身解法,而直接 RL 难以发现。

BibTeX
@misc{kalaria2025dreamcontrol,
  title = {{DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion}},
  author = {Dvij Kalaria and Sudarshan S Harithas and Pushkal Katara and Sangkyung Kwak and Sarthak Bhagat and Shankar Sastry and Srinath Sridhar and Sai Vemprala and Ashish Kapoor and Jonathan Chung-Kuan Huang},
  year = {2025},
  eprint = {2509.14353},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2509.14353},
}
Paper论文 2025 · NVIDIA CoRL 2025

DreamGen: Unlocking Generalization in Robot Learning through Video World Models

Fine-tunes video world models on a robot to dream new demos, labels them with latent actions or an inverse dynamics model, and trains policies on them; a humanoid learns 20+ new behaviors from one-scene teleop data.把视频世界模型微调到目标机器人上“做梦”生成新示范,再用隐动作或逆动力学模型补上动作标签用于训练策略;人形机器人仅凭单一场景的遥操作数据学会 20 多种新行为。

BibTeX
@misc{jang2025dreamgen,
  title = {{DreamGen: Unlocking Generalization in Robot Learning through Video World Models}},
  author = {Joel Jang and Seonghyeon Ye and Zongyu Lin and Jiannan Xiang and Johan Bjorck and Yu Fang and Fengyuan Hu and Spencer Huang and Kaushil Kundalia and Yen-Chen Lin and Loic Magne and Ajay Mandlekar and Avnish Narayan and You Liang Tan and Guanzhi Wang and Jing Wang and Qi Wang and Yinzhen Xu and Xiaohui Zeng and Kaiyuan Zheng and Ruijie Zheng and Ming-Yu Liu and Luke Zettlemoyer and Dieter Fox and Jan Kautz and Scott Reed and Yuke Zhu and Linxi Fan},
  year = {2025},
  eprint = {2505.12705},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.12705},
}
Paper论文 2025 new新 2026-11-04

Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions

Humanoid shadowing that allows contact with any body part, such as sitting, rolling and getting up, instead of only feet and hands.允许任意身体部位接触环境的人形动作跟随,可完成坐、滚、起身等动作,而不只限于手脚接触。

BibTeX
@misc{zhuang2025embrace,
  title = {{Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions}},
  author = {Ziwen Zhuang and Hang Zhao},
  year = {2025},
  eprint = {2502.01465},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.01465},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidcontactmotion-tracking
Paper论文 2025 new新 2026-11-04

FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation

Dual-agent RL for force-adaptive loco-manipulation: a lower-body agent keeps walking stable while an upper-body agent tracks the end effector under external forces.面向力自适应移动操作的双智能体强化学习:下半身智能体保持行走稳定,上半身智能体在外力下跟踪末端位置。

BibTeX
@misc{zhang2025falcon,
  title = {{FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation}},
  author = {Yuanhang Zhang and Yifu Yuan and Prajwal Gurunath and Ishita Gupta and Shayegan Omidshafiei and Ali-akbar Agha-mohammadi and Marcell Vazquez-Chanlatte and Liam Pedersen and Tairan He and Guanya Shi},
  year = {2025},
  eprint = {2505.06776},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.06776},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidforce-controlloco-manipulation
Paper论文 2025 · NVIDIA new新 2026-11-04

FLARE: Robot Learning with Implicit World Modeling

Adds a few tokens to a VLA-style diffusion transformer and aligns them with latents of future observations, so the policy anticipates the future without a separate world model.只在 VLA 式扩散 Transformer 中加入少量 token,并让它们对齐未来观测的潜表示,使策略无需独立世界模型就能预判未来。

BibTeX
@misc{zheng2025flare,
  title = {{FLARE: Robot Learning with Implicit World Modeling}},
  author = {Ruijie Zheng and Jing Wang and Scott Reed and Johan Bjorck and Yu Fang and Fengyuan Hu and Joel Jang and Kaushil Kundalia and Zongyu Lin and Loic Magne and Avnish Narayan and You Liang Tan and Guanzhi Wang and Qi Wang and Jiannan Xiang and Yinzhen Xu and Seonghyeon Ye and Jan Kautz and Furong Huang and Yuke Zhu and Linxi Fan},
  year = {2025},
  eprint = {2505.15659},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.15659},
}
Paper论文 2025 new新 2026-11-04

GMT: General Motion Tracking for Humanoid Whole-Body Control

Trains one unified policy to track diverse human motions on a real humanoid, instead of one policy per skill, using adaptive sampling and a motion mixture-of-experts.训练单一统一策略,让真实人形机器人跟踪多样的人体动作,而非每个技能一个策略;核心是自适应采样和动作混合专家结构。

BibTeX
@misc{chen2025gmt,
  title = {{GMT: General Motion Tracking for Humanoid Whole-Body Control}},
  author = {Zixuan Chen and Mazeyu Ji and Xuxin Cheng and Xuanbin Peng and Xue Bin Peng and Xiaolong Wang},
  year = {2025},
  eprint = {2506.14770},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2506.14770},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-tracking
Paper论文 2025 new新 2026-11-04

GentleHumanoid: Learning Upper-body Compliance for Contact-rich Human and Object Interaction

Integrates impedance control into whole-body tracking so a humanoid's upper body stays compliant in contact with people and objects.将阻抗控制融入全身跟踪,使人形上半身在接触人和物体时保持柔顺。

BibTeX
@misc{lu2025gentlehumanoid,
  title = {{GentleHumanoid: Learning Upper-body Compliance for Contact-rich Human and Object Interaction}},
  author = {Qingzhou Lu and Yao Feng and Baiyu Shi and Michael Piseno and Zhenan Bao and C. Karen Liu},
  year = {2025},
  eprint = {2511.04679},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2511.04679},
}
Paper论文 2025 new新 2026-11-04

HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos

HDMI learns whole-body humanoid-object interaction from monocular RGB videos, by extracting robot and object trajectories and co-tracking them with RL.HDMI 从单目 RGB 视频学习人形全身与物体的交互:提取并重定向人与物体轨迹,再用 RL 同时跟踪二者。

BibTeX
@misc{weng2025hdmi,
  title = {{HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos}},
  author = {Haoyang Weng and Yitang Li and Nikhil Sobanbabu and Zihan Wang and Zhengyi Luo and Tairan He and Deva Ramanan and Guanya Shi},
  year = {2025},
  eprint = {2509.16757},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2509.16757},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidobject-interactionvideo
Paper论文 2025 new新 2026-11-04

HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning

Humanoid table tennis with a model-based planner and an RL whole-body controller; reports up to 106 consecutive shots with a human opponent.人形乒乓球系统,结合基于模型的规划器和 RL 全身控制器;报告与人对打最多连续 106 拍。

BibTeX
@misc{su2025hitter,
  title = {{HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning}},
  author = {Zhi Su and Bike Zhang and Nima Rahmanian and Yuman Gao and Qiayuan Liao and Caitlin Regan and Koushil Sreenath and S. Shankar Sastry},
  year = {2025},
  eprint = {2508.21043},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2508.21043},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidtable-tennisplanning
Hardware硬件 2025 · Shanghai AI Lab · CUHK RSS 2025

HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit

Open-source whole-body humanoid teleoperation — an arm exoskeleton plus motion-sensing gloves, with a foot pedal steering an RL walking controller; the cockpit hardware costs about US$500.开源的人形机器人全身遥操作系统:手臂外骨骼加动作捕捉手套,脚踏板驱动强化学习行走控制器;整套座舱硬件约 500 美元。

BibTeX
@misc{ben2025homie,
  title = {{HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit}},
  author = {Qingwei Ben and Feiyu Jia and Jia Zeng and Junting Dong and Dahua Lin and Jiangmiao Pang},
  year = {2025},
  eprint = {2502.13013},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.13013},
}
Paper论文 2025 CoRL 2025 new新 2026-11-04

HuB: Learning Extreme Humanoid Balance

Tackles balance-heavy skills such as one-leg stands and high kicks, where motion tracking usually fails because of reference errors. Oral at CoRL 2025.攻克单脚站立、高踢腿等强平衡技能,这类动作常因参考动作误差导致跟踪失败。CoRL 2025 Oral。

BibTeX
@misc{zhang2025hub,
  title = {{HuB: Learning Extreme Humanoid Balance}},
  author = {Tong Zhang and Boyuan Zheng and Ruiqian Nai and Yingdong Hu and Yen-Jen Wang and Geng Chen and Fanqi Lin and Jiongye Li and Chuye Hong and Koushil Sreenath and Yang Gao},
  year = {2025},
  eprint = {2505.07294},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.07294},
}
Paper论文 2025 new新 2026-11-04

Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning

Survey of humanoid locomotion and manipulation across control, planning and learning, from model-based methods onward.综述人形移动与操作,涵盖控制、规划与学习,从基于模型的方法讲起。

BibTeX
@misc{gu2025humanoid,
  title = {{Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning}},
  author = {Zhaoyuan Gu and Junheng Li and Wenlan Shen and Wenhao Yu and Zhaoming Xie and Stephen McCrory and Xianyi Cheng and Abdulaziz Shamsah and Robert Griffin and C. Karen Liu and Abderrahmane Kheddar and Xue Bin Peng and Yuke Zhu and Guanya Shi and Quan Nguyen and Gordon Cheng and Huijun Gao and Ye Zhao},
  year = {2025},
  eprint = {2501.02116},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2501.02116},
}
Paper论文 2025 new新 2026-11-04

Humanoid Policy ~ Human Policy

Uses egocentric human demonstrations as cross-embodiment data for humanoid manipulation policies, narrowing the human-robot gap in data and model design.把第一视角人类示教作为人形操作策略的跨形态数据,从数据和模型两方面缩小人与机器人的差距。

BibTeX
@misc{qiu2025humanoid,
  title = {{Humanoid Policy ~ Human Policy}},
  author = {Ri-Zhao Qiu and Shiqi Yang and Xuxin Cheng and Chaitanya Chawla and Jialong Li and Tairan He and Ge Yan and David J. Yoon and Ryan Hoque and Lars Paulsen and Ge Yang and Jian Zhang and Sha Yi and Guanya Shi and Xiaolong Wang},
  year = {2025},
  eprint = {2503.13441},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2503.13441},
}
Paper论文 2025

Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration

Humanoid-VLA combines language understanding, egocentric perception and motion control toward universal humanoid control.Humanoid-VLA 融合语言理解、第一视角感知和运动控制,面向通用人形控制。

BibTeX
@misc{ding2025humanoid,
  title = {{Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration}},
  author = {Pengxiang Ding and Jianfei Ma and Xinyang Tong and Binghong Zou and Xinxin Luo and Yiguo Fan and Ting Wang and Hongchao Lu and Panzhong Mo and Jinxin Liu and Yuefan Wang and Huaicheng Zhou and Wenshuo Feng and Jiacheng Liu and Siteng Huang and Donglin Wang},
  year = {2025},
  eprint = {2502.14795},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.14795},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidvlaegocentric
Paper论文 2025 new新 2026-11-04

LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction

Vision-language latent commands for humanoid whole-body control, moving VLAs beyond hand-made low-level action vocabularies and quasi-static tasks.用视觉语言隐空间指令驱动人形全身控制,让 VLA 摆脱手工定义的底层动作词表和准静态任务的限制。

BibTeX
@misc{xue2025leverb,
  title = {{LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction}},
  author = {Haoru Xue and Xiaoyu Huang and Dantong Niu and Qiayuan Liao and Thomas Kragerud and Jan Tommy Gravdahl and Xue Bin Peng and Guanya Shi and Trevor Darrell and Koushil Sreenath and Shankar Sastry},
  year = {2025},
  eprint = {2506.13751},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2506.13751},
}
Paper论文 2025 RSS 2025 new新 2026-11-04

Learning Getting-Up Policies for Real-World Humanoid Robots

A learning framework for getting up from varied fallen configurations on varied terrains, where hand-designed controllers struggle.针对不同跌倒姿态和地形学习起身控制器,而这类场景很难手工设计控制器。

BibTeX
@misc{he2025learning,
  title = {{Learning Getting-Up Policies for Real-World Humanoid Robots}},
  author = {Xialin He and Runpei Dong and Zixuan Chen and Saurabh Gupta},
  year = {2025},
  eprint = {2502.12152},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.12152},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidfall-recoveryrl
Paper论文 2025 RSS 2025 new新 2026-11-04

Learning Humanoid Standing-up Control across Diverse Postures

HoST learns to stand up from diverse postures with RL, without predefined ground-specific motions, and deploys on real robots.HoST 用强化学习从多种姿态起身,无需预定义的特定地面动作,并部署到真机。

BibTeX
@misc{huang2025learning,
  title = {{Learning Humanoid Standing-up Control across Diverse Postures}},
  author = {Tao Huang and Junli Ren and Huayi Wang and Zirui Wang and Qingwei Ben and Muning Wen and Xiao Chen and Jianan Li and Jiangmiao Pang},
  year = {2025},
  eprint = {2502.08378},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.08378},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidfall-recoveryrl
Paper论文 2025

NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models

NIL learns motor skills across humanoids, quadrupeds and animals from pre-trained video diffusion models, with no demo data.NIL 借助预训练视频扩散模型学习人形、四足等形态的运动技能,无需示教数据。

BibTeX
@misc{albaba2025nil,
  title = {{NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models}},
  author = {Mert Albaba and Chenhao Li and Markos Diomataris and Omid Taheri and Andreas Krause and Michael Black},
  year = {2025},
  eprint = {2503.10626},
  archivePrefix = {arXiv},
  primaryClass = {cs.CV},
  url = {https://arxiv.org/abs/2503.10626},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形Quadruped / legged四足 / 足式imitation-learningvideo-diffusionhumanoid
Paper论文 2025 CoRL 2026 Spotlight new新 2026-11-02

PHUMA: Physically Reliable Humanoid Locomotion Dataset

CoRL 2026 Spotlight. Humanoid locomotion dataset from internet video that targets the floating, penetration and foot skating common in earlier video-derived data.CoRL 2026 Spotlight。源自网络视频的人形运动数据集,针对此前视频数据常见的悬空、穿透与脚滑问题。

BibTeX
@misc{lee2025phuma,
  title = {{PHUMA: Physically Reliable Humanoid Locomotion Dataset}},
  author = {Kyungmin Lee and Sibeen Kim and Youngdo Lee and Minho Park and Hyunseung Kim and Dongyoon Hwang and Donghu Kim and Hojoon Lee and Jaegul Choo},
  year = {2025},
  eprint = {2510.26236},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2510.26236},
}
Datasets & Benchmarks数据集与基准Humanoid人形humanoidmotion-imitation
Paper论文 2025 new新 2026-11-04

PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System

PhysHSI: a real-world humanoid-scene interaction system for tasks such as carrying objects and sitting on chairs, keeping motion natural and scene perception robust.PhysHSI:面向搬物、坐椅等任务的真实人形-场景交互系统,兼顾动作自然与场景感知鲁棒。

BibTeX
@misc{wang2025physhsi,
  title = {{PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System}},
  author = {Huayi Wang and Wentao Zhang and Runyi Yu and Tao Huang and Junli Ren and Feiyu Jia and Zirui Wang and Xiaojie Niu and Xiao Chen and Jiahe Chen and Qifeng Chen and Jingbo Wang and Jiangmiao Pang},
  year = {2025},
  eprint = {2510.11072},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2510.11072},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidscene-interaction
Paper论文 2025

RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrations

RHINO learns real-time humanoid-human-object interaction from human demonstrations, reacting to human signals instead of fixed task stages.RHINO 从人类示教学习实时人形-人-物交互,根据人的信号反应,而非固定任务阶段。

BibTeX
@misc{chen2025rhino,
  title = {{RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrations}},
  author = {Jingxiao Chen and Xinyao Li and Jiahang Cao and Zhengbang Zhu and Wentao Dong and Minghuan Liu and Ying Wen and Yong Yu and Liqing Zhang and Weinan Zhang},
  year = {2025},
  eprint = {2502.13134},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.13134},
}
Hardware硬件 2025 · NYU RSS 2025

RUKA: Rethinking the Design of Humanoid Hands with Learning

A human-sized, tendon-driven hand (5 fingers, 15 underactuated DoF) from 3D-printed and off-the-shelf parts; joint-to-actuator control is learned from MANUS-glove mocap data instead of hand-modelled.人手大小的腱驱动灵巧手(5 指、15 个欠驱动自由度),由 3D 打印件和现成零件制成;关节到电机的控制映射用 MANUS 数据手套的动捕数据学习得到,而非手工建模。

BibTeX
@misc{zorin2025ruka,
  title = {{RUKA: Rethinking the Design of Humanoid Hands with Learning}},
  author = {Anya Zorin and Irmak Guzey and Billy Yan and Aadhithya Iyer and Lisa Kondrich and Nikhil X. Bhattasali and Lerrel Pinto},
  year = {2025},
  eprint = {2504.13165},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2504.13165},
}
Paper论文 2025 new新 2026-11-04

ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning

Two-stage humanoid loco-manipulation: a general motion-tracking policy trained on human data, then a residual policy adds object-aware precision.两阶段人形移动操作:先用人体数据训练通用动作跟踪策略,再用残差策略补上感知物体的精确控制。

BibTeX
@misc{zhao2025resmimic,
  title = {{ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning}},
  author = {Siheng Zhao and Yanjie Ze and Yue Wang and C. Karen Liu and Pieter Abbeel and Guanya Shi and Rocky Duan},
  year = {2025},
  eprint = {2510.05070},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2510.05070},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidresidual-learningloco-manipulation
Paper论文 2025 new新 2026-11-04

SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending

Blends reusable skills for humanoid whole-body loco-manipulation, avoiding the task-specific tuning most controllers need.通过融合可复用技能实现人形全身移动操作,避免多数控制器所需的按任务调参。

BibTeX
@misc{kuang2025skillblender,
  title = {{SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending}},
  author = {Yuxuan Kuang and Haoran Geng and Amine Elhafsi and Tan-Dzung Do and Pieter Abbeel and Jitendra Malik and Marco Pavone and Yue Wang},
  year = {2025},
  eprint = {2506.09366},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2506.09366},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidskill-blendingloco-manipulation
Paper论文 2025 new新 2026-11-04

SoftMimic: Learning Compliant Whole-body Control from Examples

Learns compliant whole-body control from example motions, so a humanoid yields to unexpected contact instead of stiffly correcting back to the reference.从示例动作学习柔顺全身控制,使人形机器人在意外接触时顺应,而不是僵硬地回到参考动作。

BibTeX
@misc{margolis2025softmimic,
  title = {{SoftMimic: Learning Compliant Whole-body Control from Examples}},
  author = {Gabriel B. Margolis and Michelle Wang and Nolan Fey and Pulkit Agrawal},
  year = {2025},
  eprint = {2510.17792},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2510.17792},
}
Paper论文 2025 new新 2026-11-04

TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System

Portable, mocap-free humanoid teleoperation and data collection built around a VR headset, aimed at making whole-body demonstrations scale.基于 VR 头显的便携式免动捕人形遥操作与数据采集系统,目标是让全身示教数据能够规模化采集。

BibTeX
@misc{ze2025twist,
  title = {{TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System}},
  author = {Yanjie Ze and Siheng Zhao and Weizhuo Wang and Angjoo Kanazawa and Rocky Duan and Pieter Abbeel and Guanya Shi and Jiajun Wu and C. Karen Liu},
  year = {2025},
  eprint = {2511.02832},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2511.02832},
}
Paper论文 2025 new新 2026-11-04

TWIST: Teleoperated Whole-Body Imitation System

Whole-body humanoid teleoperation: retargeted mocap clips train an RL+BC controller, covering coordinated skills instead of isolated walking or manipulation.人形全身遥操作:用重定向后的动捕片段训练 RL+BC 控制器,覆盖协调性全身技能,而不限于单独的行走或操作。

BibTeX
@misc{ze2025twist,
  title = {{TWIST: Teleoperated Whole-Body Imitation System}},
  author = {Yanjie Ze and Zixuan Chen and João Pedro Araújo and Zi-ang Cao and Xue Bin Peng and Jiajun Wu and C. Karen Liu},
  year = {2025},
  eprint = {2505.02833},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.02833},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidteleoperationwhole-body
Hardware硬件 2025 · Stanford

ToddlerBot: Open-Source ML-Compatible Humanoid Platform for Loco-Manipulation

A small, 3D-printed open-source humanoid with a matching simulation model, built so that ML policies and teleoperated data transfer to the real robot.3D 打印的小型开源人形机器人,配套仿真模型,便于机器学习策略与遥操作数据迁移到真机。

BibTeX
@misc{shi2025toddlerbot,
  title = {{ToddlerBot: Open-Source ML-Compatible Humanoid Platform for Loco-Manipulation}},
  author = {Haochen Shi and Weizhuo Wang and Shuran Song and C. Karen Liu},
  year = {2025},
  eprint = {2502.00893},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.00893},
}
Paper论文 2025 new新 2026-11-04

Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space

R2S2 tunes primitive skills for sim-to-real, ensembles them into a latent space, and trains a planner over it for large-space humanoid reaching.R2S2 先调好可迁移到真机的基础技能,再融合成隐空间,并在其上训练规划器,实现人形大范围够取。

BibTeX
@misc{zhang2025unleashing,
  title = {{Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space}},
  author = {Zhikai Zhang and Chao Chen and Han Xue and Jilong Wang and Sikai Liang and Yun Liu and Zongzhang Zhang and He Wang and Li Yi},
  year = {2025},
  eprint = {2505.10918},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.10918},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidreachingskill-space
Paper论文 2025 new新 2026-11-04

VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

Sim-to-real visual loco-manipulation with a task-agnostic keypoint tracker below a policy that generates motion, so egocentric vision replaces external motion capture.视觉移动操作 sim-to-real 框架:底层是任务无关的关键点跟踪器,上层策略生成动作,以第一视角视觉取代外部动捕。

BibTeX
@misc{yin2025visualmimic,
  title = {{VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation}},
  author = {Shaofeng Yin and Yanjie Ze and Hong-Xing Yu and C. Karen Liu and Jiajun Wu},
  year = {2025},
  eprint = {2509.20322},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2509.20322},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidvisionloco-manipulation
Paper论文 2025 ICLR 2026

WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control

Latent VLA that learns from cheap action-free egocentric video, paired with an RL controller for advancing, turning and squatting; reports a 21.3% improvement over a baseline on the AgiBot X2.潜空间 VLA 从低成本、无动作标注的第一视角视频学习,再配合面向前进、转向、下蹲的强化学习控制器;在智元 X2 上报告比基线提升 21.3%。

BibTeX
@misc{jiang2025wholebodyvla,
  title = {{WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control}},
  author = {Haoran Jiang and Jin Chen and Qingwen Bu and Li Chen and Modi Shi and Yanjie Zhang and Delong Li and Chuanzhe Suo and Chuang Wang and Zhihui Peng and Hongyang Li},
  year = {2025},
  eprint = {2512.11047},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2512.11047},
}
Paper论文 2024 CoRL 2024

ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation

ACE — a 3D-printed bimanual exoskeleton for wrist pose plus hand-facing webcams for finger pose (about $600); one setup teleoperates arm-hand systems, humanoids and quadruped-mounted arms.ACE:3D 打印的双臂外骨骼获取手腕位姿、朝向手部的摄像头估计手指姿态(约 600 美元);同一套设备可遥操作机械臂+灵巧手、人形机器人以及四足搭载的机械臂。

BibTeX
@misc{yang2024ace,
  title = {{ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation}},
  author = {Shiqi Yang and Minghuan Liu and Yuzhe Qin and Runyu Ding and Jialong Li and Xuxin Cheng and Ruihan Yang and Sha Yi and Xiaolong Wang},
  year = {2024},
  eprint = {2408.11805},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2408.11805},
}
Hardware & Open-Source Robots硬件与开源机器人Robot arm机械臂Dexterous hand灵巧手Humanoid人形Quadruped / legged四足 / 足式realteleoperationexoskeletonlow-costhumanoid
Hardware硬件 2024 · UC Berkeley

Berkeley Humanoid: A Research Platform for Learning-based Control

A mid-size, low-cost humanoid designed for easy sim-to-real transfer of RL locomotion.中等尺寸、低成本的人形机器人,专为强化学习运动策略的 sim-to-real 迁移设计。

BibTeX
@misc{liao2024berkeley,
  title = {{Berkeley Humanoid: A Research Platform for Learning-based Control}},
  author = {Qiayuan Liao and Bike Zhang and Xuanyu Huang and Xiaoyu Huang and Zhongyu Li and Koushil Sreenath},
  year = {2024},
  eprint = {2407.21781},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.21781},
}
Paper论文 2024 · NVIDIA, UT Austin ICRA 2025

DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning

Extends MimicGen to humanoids with two dexterous hands, turning 60 human demos into 21K simulated ones across bimanual tasks, plus a real-to-sim-to-real pipeline tested on real can sorting.把 MimicGen 扩展到双灵巧手人形机器人,从 60 条人类演示生成 2.1 万条双臂仿真演示,并给出在真实分拣罐子任务上验证的 real-to-sim-to-real 流程。

BibTeX
@misc{jiang2024dexmimicgen,
  title = {{DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning}},
  author = {Zhenyu Jiang and Yuqi Xie and Kevin Lin and Zhenjia Xu and Weikang Wan and Ajay Mandlekar and Linxi Fan and Yuke Zhu},
  year = {2024},
  eprint = {2410.24185},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.24185},
}
Sim-to-Real & Simulators仿真与 Sim-to-RealManipulation & Dexterous Hands操作与灵巧手Datasets & Benchmarks数据集与基准Robot arm机械臂Dexterous hand灵巧手Humanoid人形simhumanoiddexterous-handbimanualdata-generationimitation
Paper论文 2024 new新 2026-11-04

ExBody2: Advanced Expressive Humanoid Whole-Body Control

Expressive whole-body tracking trained on mocap and simulated data, decoupling whole-body velocity tracking from body-landmark tracking.基于动捕和仿真数据训练的表现性全身跟踪,将整体速度跟踪与身体关键点跟踪解耦。

BibTeX
@misc{ji2024exbody,
  title = {{ExBody2: Advanced Expressive Humanoid Whole-Body Control}},
  author = {Mazeyu Ji and Xuanbin Peng and Fangchen Liu and Jialong Li and Ge Yang and Xuxin Cheng and Xiaolong Wang},
  year = {2024},
  eprint = {2412.13196},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2412.13196},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidmotion-tracking
Paper论文 2024 · UC San Diego

Expressive Whole-Body Control for Humanoid Robots

Imitates upper-body human motion capture while keeping robust legs, giving humanoids expressive gestures and dance.上半身模仿人类动捕、下肢保持鲁棒行走,让人形机器人做出富有表现力的动作和舞蹈。

BibTeX
@misc{cheng2024expressive,
  title = {{Expressive Whole-Body Control for Humanoid Robots}},
  author = {Xuxin Cheng and Yandong Ji and Junming Chen and Ruihan Yang and Ge Yang and Xiaolong Wang},
  year = {2024},
  eprint = {2402.16796},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2402.16796},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrlmotion-imitation
Paper论文 2024 · NVIDIA, CMU ICRA 2025

HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

Distills one policy that supports several humanoid control modes (root velocity, joint angles, keypoint tracking) instead of training a separate controller per mode.蒸馏出单一策略,支持多种人形控制模式(根部速度、关节角、关键点跟踪),不必为每种模式各训练一个控制器。

BibTeX
@misc{he2024hover,
  title = {{HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots}},
  author = {Tairan He and Wenli Xiao and Toru Lin and Zhengyi Luo and Zhenjia Xu and Zhenyu Jiang and Jan Kautz and Changliu Liu and Guanya Shi and Xiaolong Wang and Linxi Fan and Yuke Zhu},
  year = {2024},
  eprint = {2410.21229},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.21229},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-bodyrldistillation
Paper论文 2024 CoRL 2024 new新 2026-11-04

Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions

Generates humanoid whole-body motion from language, starting from human motion priors and refining with LLM commonsense reasoning. Oral at CoRL 2024.从语言描述生成人形全身动作:以人体动作先验初始化,再用 LLM 的常识推理加以修正。CoRL 2024 Oral。

BibTeX
@misc{jiang2024harmon,
  title = {{Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions}},
  author = {Zhenyu Jiang and Yuqi Xie and Jinhan Li and Ye Yuan and Yifeng Zhu and Yuke Zhu},
  year = {2024},
  eprint = {2410.12773},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.12773},
}
Paper论文 2024 new新 2026-11-04

Hierarchical World Models as Visual Whole-Body Humanoid Controllers

Hierarchical world model for visual whole-body humanoid control: a high-level agent commands a low-level one, with no reward design or skill primitives.用于视觉全身人形控制的分层世界模型:高层智能体指挥低层智能体,不依赖奖励设计或技能基元。

BibTeX
@misc{hansen2024hierarchical,
  title = {{Hierarchical World Models as Visual Whole-Body Humanoid Controllers}},
  author = {Nicklas Hansen and Jyothir S and Vlad Sobal and Yann LeCun and Xiaolong Wang and Hao Su},
  year = {2024},
  eprint = {2405.18418},
  archivePrefix = {arXiv},
  primaryClass = {cs.LG},
  url = {https://arxiv.org/abs/2405.18418},
}
Paper论文 2024 · Stanford

HumanPlus: Humanoid Shadowing and Imitation from Humans

A humanoid shadows a human from one RGB camera, then learns autonomous skills from the collected data.人形机器人通过单个 RGB 相机实时模仿人类,再用采集的数据学习自主技能。

BibTeX
@misc{fu2024humanplus,
  title = {{HumanPlus: Humanoid Shadowing and Imitation from Humans}},
  author = {Zipeng Fu and Qingqing Zhao and Qi Wu and Gordon Wetzstein and Chelsea Finn},
  year = {2024},
  eprint = {2406.10454},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.10454},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidteleoperationimitation
Paper论文 2024 · Shanghai Qi Zhi, ShanghaiTech, Tsinghua CoRL 2024

Humanoid Parkour Learning

Learns a vision-based whole-body parkour policy for the Unitree H1 without motion references, covering skills such as jumping onto platforms and leaping over gaps, and transfers it to the real robot.无需动作参考,为 Unitree H1 学习基于视觉的全身跑酷策略,涵盖跳上平台、跨越沟壑等技能,并迁移到真实机器人。

BibTeX
@misc{zhuang2024humanoid,
  title = {{Humanoid Parkour Learning}},
  author = {Ziwen Zhuang and Shenzhe Yao and Hang Zhao},
  year = {2024},
  eprint = {2406.10759},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.10759},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidparkourvisionunitree-h1sim2real
Benchmark基准 2024 · UC Berkeley · Yonsei University RSS 2024

HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation

27 simulated tasks (12 locomotion, 15 whole-body manipulation) on a Unitree H1 with two dexterous hands; reports that DreamerV3, TD-MPC2, SAC and PPO fail most of them, especially long-horizon whole-body ones.27 个仿真任务(12 个运动、15 个全身操作),机器人为带两只灵巧手的 Unitree H1;报告 DreamerV3、TD-MPC2、SAC、PPO 在大多数任务上未达标,长时程全身协调任务尤甚。

BibTeX
@misc{sferrazza2024humanoidbench,
  title = {{HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation}},
  author = {Carmelo Sferrazza and Dun-Ming Huang and Xingyu Lin and Youngwoon Lee and Pieter Abbeel},
  year = {2024},
  eprint = {2403.10506},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2403.10506},
}
Paper论文 2024 · CMU

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

H2O — an RL tracking policy lets an RGB camera stream a person's whole-body motion onto a humanoid in real time.H2O:强化学习跟踪策略借助 RGB 相机,把人的全身动作实时映射到人形机器人。

BibTeX
@misc{he2024learning,
  title = {{Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation}},
  author = {Tairan He and Zhengyi Luo and Wenli Xiao and Chong Zhang and Kris Kitani and Changliu Liu and Guanya Shi},
  year = {2024},
  eprint = {2403.04436},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2403.04436},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidteleoperation
Paper论文 2024 new新 2026-11-04

Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies

Imposes a Lipschitz constraint on the learned policy as a general route to smooth motion, replacing hand-tuned low-pass filters and smoothness rewards.对学习到的策略施加 Lipschitz 约束,作为获得平滑动作的通用方法,取代需手动调参的低通滤波和平滑奖励。

BibTeX
@misc{chen2024learning,
  title = {{Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies}},
  author = {Zixuan Chen and Xialin He and Yen-Jen Wang and Qiayuan Liao and Yanjie Ze and Zhongyu Li and S. Shankar Sastry and Jiajun Wu and Koushil Sreenath and Saurabh Gupta and Xue Bin Peng},
  year = {2024},
  eprint = {2410.11825},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.11825},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidsim-to-realrllipschitz
Paper论文 2024 ICRA 2025 new新 2026-11-04

Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control

Keeps IK and retargeting for precise upper-body control, and uses RL with Predictive Motion Priors for robust legs.上半身保留 IK 与重定向以求精确,腿部用结合预测运动先验的 RL 保证鲁棒。

BibTeX
@misc{lu2024mobile,
  title = {{Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control}},
  author = {Chenhao Lu and Xuxin Cheng and Jialong Li and Shiqi Yang and Mazeyu Ji and Chengjing Yuan and Ge Yang and Sha Yi and Xiaolong Wang},
  year = {2024},
  eprint = {2412.07773},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2412.07773},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidteleoperationwhole-body
Paper论文 2024 · CMU CoRL 2024

OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

One RL whole-body controller that a humanoid can follow from a VR headset, verbal commands or an RGB camera, and that also runs learned autonomous policies.一个强化学习全身控制器:人形机器人可跟随 VR 头显、语音指令或 RGB 相机的输入,也可执行学习得到的自主策略。

BibTeX
@misc{he2024omnih,
  title = {{OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning}},
  author = {Tairan He and Zhengyi Luo and Xialin He and Wenli Xiao and Chong Zhang and Weinan Zhang and Kris Kitani and Changliu Liu and Guanya Shi},
  year = {2024},
  eprint = {2406.08858},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.08858},
}
Locomotion & Humanoids运动控制与人形机器人Dexterous hand灵巧手Humanoid人形humanoidteleoperationwhole-bodyrlsim-to-real
Paper论文 2024 new新 2026-11-04

One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion

URMA: one end-to-end architecture that controls many legged morphologies, including quadrupeds, humanoids and hexapods.URMA:用一个端到端架构控制四足、人形、六足等多种足式形态。

BibTeX
@misc{bohlinger2024one,
  title = {{One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion}},
  author = {Nico Bohlinger and Grzegorz Czechmanowski and Maciej Krupka and Piotr Kicki and Krzysztof Walas and Jan Peters and Davide Tateo},
  year = {2024},
  eprint = {2409.06366},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2409.06366},
}
Dataset数据集 2024 · Beijing Humanoid Robot Innovation Center, PKU

RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation

Large real-robot teleoperation dataset across several embodiments (single-arm, dual-arm, humanoid) collected under one standardized protocol, and it keeps failed demos with annotated causes.在统一规范下采集的大规模真机遥操作数据集,覆盖单臂、双臂与人形等多种本体,并保留了标注失败原因的失败演示。

BibTeX
@misc{wu2024robomind,
  title = {{RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation}},
  author = {Kun Wu and Chengkai Hou and Jiaming Liu and Zhengping Che and Xiaozhu Ju and Zhuqin Yang and Meng Li and Yinuo Zhao and Zhiyuan Xu and Guang Yang and Shichao Fan and Xinhua Wang and Fei Liao and Zhen Zhao and Guangyu Li and Zhao Jin and Lecheng Wang and Jilei Mao and Ning Liu and Pei Ren and Qiang Zhang and Yaoxu Lyu and Mengzhen Liu and Jingyang He and Yulin Luo and Zeyu Gao and Chenxuan Li and Chenyang Gu and Yankai Fu and Di Wu and Xingyu Wang and Sixiang Chen and Zhenyu Wang and Pengju An and Siyuan Qian and Shanghang Zhang and Jian Tang},
  year = {2024},
  eprint = {2412.13877},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2412.13877},
}
Datasets & Benchmarks数据集与基准Robot arm机械臂Humanoid人形realmulti-embodimenthumanoidteleoperation
Hardware硬件 2024 · Duke new新 2026-11-04

The Duke Humanoid: Design and Control For Energy Efficient Bipedal Locomotion Using Passive Dynamics

Open-source 10-DoF humanoid for locomotion research; an RL policy using passive dynamics cuts cost of transport by up to 50% in sim and 31% on hardware.面向运动研究的开源 10 自由度人形;利用被动动力学的强化学习策略将运输成本在仿真中最多降低 50%,实机降低 31%。

BibTeX
@misc{xia2024duke,
  title = {{The Duke Humanoid: Design and Control For Energy Efficient Bipedal Locomotion Using Passive Dynamics}},
  author = {Boxi Xia and Bokuan Li and Jacob Lee and Michael Scutari and Boyuan Chen},
  year = {2024},
  eprint = {2409.19795},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2409.19795},
}
Hardware & Open-Source Robots硬件与开源机器人Locomotion & Humanoids运动控制与人形机器人Humanoid人形Quadruped / legged四足 / 足式open-sourcehumanoidrlenergy
Paper论文 2024 new新 2026-11-04

WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts

Learns humanoid tasks as sequences of contacts, reducing the task-specific tuning and state machines RL usually needs.把人形任务建模为接触序列来学习,减少 RL 通常需要的按任务调参和状态机设计。

BibTeX
@misc{zhang2024wococo,
  title = {{WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts}},
  author = {Chong Zhang and Wenli Xiao and Tairan He and Guanya Shi},
  year = {2024},
  eprint = {2406.06005},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.06005},
}
Paper论文 2023 Humanoids 2023 new新 2026-11-04

Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation

TRILL collects VR demonstrations and uses a whole-body controller to turn task-space commands into joint torques, for data-efficient loco-manipulation imitation.TRILL 用 VR 采集演示,由全身控制器把任务空间指令转为关节力矩,实现数据高效的人形移动操作模仿。

BibTeX
@misc{seo2023deep,
  title = {{Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation}},
  author = {Mingyo Seo and Steve Han and Kyutae Sim and Seung Hyeon Bang and Carlos Gonzalez and Luis Sentis and Yuke Zhu},
  year = {2023},
  eprint = {2309.01952},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2309.01952},
}
Paper论文 2023 CDC 2024

Prompt a Robot to Walk with Large Language Models

Directly prompts an LLM to output a robot's walking actions, an early test of grounding LLMs in low-level control.直接让大模型输出机器人的行走动作,是把大模型用于底层控制的早期尝试。

BibTeX
@misc{wang2023prompt,
  title = {{Prompt a Robot to Walk with Large Language Models}},
  author = {Yen-Jen Wang and Bike Zhang and Jianyu Chen and Koushil Sreenath},
  year = {2023},
  eprint = {2309.09969},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2309.09969},
}
Paper论文 2021 · UC Berkeley, Shanghai Jiao Tong University SIGGRAPH 2021

AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control

A discriminator trained on unstructured mocap clips acts as a style reward, so RL learns tasks with natural motion without hand-picked reference clips; widely reused as a gait prior for legged robots.用在无结构动捕片段上训练的判别器作为"风格奖励",强化学习无需逐段指定参考动作即可学到自然的动作;后来被广泛用作足式机器人的步态先验。

BibTeX
@misc{peng2021amp,
  title = {{AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control}},
  author = {Xue Bin Peng and Ze Ma and Pieter Abbeel and Sergey Levine and Angjoo Kanazawa},
  year = {2021},
  eprint = {2104.02180},
  archivePrefix = {arXiv},
  primaryClass = {cs.GR},
  url = {https://arxiv.org/abs/2104.02180},
}
Paper论文 2021 · NYU, Meta AI ICLR 2022

Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning

DrQ-v2 - a simple model-free actor-critic with image augmentation that learns continuous control from pixels (incl. humanoid tasks in the DeepMind Control Suite) on a single GPU; a common visual-RL baseline.DrQ-v2:带图像增强的简单无模型 actor-critic,单 GPU 即可从像素学习连续控制(包括 DeepMind Control Suite 的人形任务),是常用的视觉强化学习基线。

BibTeX
@misc{yarats2021mastering,
  title = {{Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning}},
  author = {Denis Yarats and Rob Fergus and Alessandro Lazaric and Lerrel Pinto},
  year = {2021},
  eprint = {2107.09645},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  url = {https://arxiv.org/abs/2107.09645},
}
Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习Humanoid人形simpixelsdata-augmentationoff-policy

Recent arXiv papers近期 arXiv 论文 (Atom feedAtom 订阅)

arXiv cs.RO 2026-11-10 Humanoids 2026

Bridging Task Planning and Execution for Language-Conditioned Bimanual Manipulation

Emanuele Cuzzocrea, Giuseppina Iannotti, Luca Rossini, Arturo Laurenzi et al.

Abstract摘要

Robots are increasingly expected to execute natural-language manipulation tasks in real-world environments. This is particularly relevant in household assistance and logistics, where clutter requires reasoning about both task objectives and execution feasibility. This challenge becomes even more pronounced for bimanual humanoid platforms, where coordinating two manipulators introduces additional interaction and kinematic constraints. We present a zero-shot vision-language framework for execution-aware bimanual manipulation that jointly reasons about task objectives and physical feasibility. …

BibTeX
@misc{cuzzocrea2026bridging,
  title = {{Bridging Task Planning and Execution for Language-Conditioned Bimanual Manipulation}},
  author = {Emanuele Cuzzocrea and Giuseppina Iannotti and Luca Rossini and Arturo Laurenzi and Nikos Tsagarakis},
  year = {2026},
  eprint = {2611.12409},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.12409},
}
arXiv cs.RO 2026-11-10

LHNav: Long-Horizon Humanoid Navigation via Multirate Coordination and Physics-Grounded Action Data

Xueyang Wang, Zehong Shen, Dingkun Wei, Huaijin Pi et al.

Abstract摘要

We study humanoid navigation across multiple destinations under long-horizon language instructions. This task is challenging because robots must maintain progress across successive goals while continuously producing natural, stable whole-body motion through confined spaces. However, task decomposition in existing methods does not by itself ensure progress throughout execution, while waypoint-based navigation does not guarantee natural, route-faithful whole-body motion. Our key idea is to organize navigation into three complementary roles operating at different time scales: a Brain for task …

BibTeX
@misc{wang2026lhnav,
  title = {{LHNav: Long-Horizon Humanoid Navigation via Multirate Coordination and Physics-Grounded Action Data}},
  author = {Xueyang Wang and Zehong Shen and Dingkun Wei and Huaijin Pi and Changpeng Wang and Xing Zhu and Hujun Bao and Yujun Shen and others},
  year = {2026},
  eprint = {2611.12136},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.12136},
}
arXiv cs.RO 2026-11-10

Decoupled Asynchronous System for Humanoids (DASH): Latency-Agnostic Scaling of Vision-Language-Action Models for Humanoid Manipulation

Bingzhang Wang, Nathan Zhao, Jialeng Ni, Jiajin Zheng et al.

Abstract摘要

Vision-language-action (VLA) models pair a vision-language backbone with an action head, but in closed-loop control the backbone sits on the control-critical path: while it computes, the robot keeps moving, so each executed action is conditioned on an increasingly stale observation. A larger backbone therefore directly blocks reactivity, especially in humanoid dexterous manipulation. We present DASH, a Decoupled Asynchronous System for Humanoids that removes this coupling. DASH splits the policy into a slow vision-language model (System 2) and a fast flow-matching action head (System 1) that …

BibTeX
@misc{wang2026decoupled,
  title = {{Decoupled Asynchronous System for Humanoids (DASH): Latency-Agnostic Scaling of Vision-Language-Action Models for Humanoid Manipulation}},
  author = {Bingzhang Wang and Nathan Zhao and Jialeng Ni and Jiajin Zheng and Yin Zhang and Kehua Chen and Jian Yao},
  year = {2026},
  eprint = {2611.11854},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.11854},
}
arXiv cs.RO 2026-11-10

HINT-VLM: Humanoid Interactive Navigation over Rough Terrain with Embodiment-Grounded Vision-Language Model

Ziwon Yoon, Seok Hwan Kim, Yiyu Chen, Quan Nguyen et al.

Abstract摘要

Humanoid robots have achieved significant progress in locomotion and manipulation, enabling traversal over rough terrain and richer interaction with the environment, such as moving obstacles. However, most traditional navigation methods assume non-interactive environments and focus only on traversal. While Navigation Among Movable Obstacles (NAMO) approaches relax this assumption, prior efforts have largely focused on flat environments and reactive interaction, rather than predicting object movability and planning ahead. These limitations become critical in outdoor rough-terrain scenarios, …

BibTeX
@misc{yoon2026hint,
  title = {{HINT-VLM: Humanoid Interactive Navigation over Rough Terrain with Embodiment-Grounded Vision-Language Model}},
  author = {Ziwon Yoon and Seok Hwan Kim and Yiyu Chen and Quan Nguyen and Lu Gan and Ye Zhao},
  year = {2026},
  eprint = {2611.11665},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.11665},
}
arXiv cs.RO 2026-11-10 code

Kimodo-Policy: Learning Kinematic Action Models for Humanoid Loco-Manipulation

Yunheng Wang, Jiaxi Zhang, Wei Lu, Yuetong Fang et al.

Abstract摘要

Humanoid loco-manipulation requires continuous coordination of high-dimensional whole-body motion to realize task objectives. While vision-language-action models and world action models transfer semantic and visual-dynamics priors to robot control, these priors do not necessarily capture the structure of robot motion. We introduce Kinematic Action Models (KAMs), a paradigm that treats whole-body motion as a direct pretraining target and uses a pretrained motion generator as the primary action-generation backbone. KAMs ground learned temporal and cross-body coordination priors through task …

BibTeX
@misc{wang2026kimodo,
  title = {{Kimodo-Policy: Learning Kinematic Action Models for Humanoid Loco-Manipulation}},
  author = {Yunheng Wang and Jiaxi Zhang and Wei Lu and Yuetong Fang and Taowen Wang and Yixiao Feng and Shuning Zhang and Junzhe Xu and others},
  year = {2026},
  eprint = {2611.11554},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.11554},
}
arXiv cs.RO 2026-11-10

From Festival Video to the Stage: A Sim-to-Real Ladder for Long-Horizon Expressive Whole-Body Dance on a Commercial Humanoid

Hesham Shehata

Abstract摘要

We present a pipeline for transferring Awa Odori, a traditional Japanese festival dance, from monocular video to a commercial Unitree G1 EDU humanoid. The pipeline combines human mesh recovery, kinematic retargeting, reinforcement learning for motion tracking in simulation, and onboard deployment via ONNX. Training ran on a single RTX 5070 GPU. An eleven-version deployment ladder evaluated on hardware examines three interventions. We detect and repair silent corruption of deployment artifacts, model state-estimator drift during training, and edit the reference motion to support stable …

BibTeX
@misc{shehata2026from,
  title = {{From Festival Video to the Stage: A Sim-to-Real Ladder for Long-Horizon Expressive Whole-Body Dance on a Commercial Humanoid}},
  author = {Hesham Shehata},
  year = {2026},
  eprint = {2611.11127},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.11127},
}
arXiv cs.RO 2026-11-10

RoboMoCap: A Large-Scale Whole-Body Motion Capture Dataset with Egocentric Vision for Robot Learning

Mayur Deshmukh, Aaron Tung, Junyi Li, Nikash Bhardwaj et al.

Abstract摘要

Humanoid robots must coordinate locomotion and manipulation to navigate complex environments and perform everyday tasks. Learning such behaviours from human demonstrations requires accurate whole-body motion paired with egocentric vision, particularly for lower-body movements and foot placements that are frequently invisible from a first-person perspective. However, existing egocentric datasets often lack high-fidelity optical motion capture or systematic coverage of diverse loco-manipulation behaviours. To address this gap, we introduce RoboMoCap, a large-scale multimodal dataset combining …

BibTeX
@misc{deshmukh2026robomocap,
  title = {{RoboMoCap: A Large-Scale Whole-Body Motion Capture Dataset with Egocentric Vision for Robot Learning}},
  author = {Mayur Deshmukh and Aaron Tung and Junyi Li and Nikash Bhardwaj and Ademi Adeniji and Vincent Liu and Michael Cho and Jiafei Duan},
  year = {2026},
  eprint = {2611.10994},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.10994},
}
arXiv cs.RO 2026-11-10

DreamVLA: From Generated Human Motions to Humanoid Vision-Language-Action Policies

Kevin Park, Izat Rasyad, Dvij Kalaria, Shankar Sastry

Abstract摘要

Training vision-language-action (VLA) policies typically depends on substantial robot demonstration data, making human teleoperation a costly and cumbersome bottleneck, particularly for whole-body humanoid interaction. Reinforcement learning in simulation offers an alternative for scaling this data, but designing task-specific rewards remains challenging. To address this, we propose DreamVLA, which uses generated motion trajectories to guide reinforcement learning (RL) in simulation, converting them into reliable task execution trajectories. These trajectories train VLA models in simulation …

BibTeX
@misc{park2026dreamvla,
  title = {{DreamVLA: From Generated Human Motions to Humanoid Vision-Language-Action Policies}},
  author = {Kevin Park and Izat Rasyad and Dvij Kalaria and Shankar Sastry},
  year = {2026},
  eprint = {2611.10872},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.10872},
}
arXiv cs.RO 2026-11-10 Humanoids 2026

Capturability-Aware Footstep Planning in Cluttered Environments: A Recursively Feasible Sequential MPC on Axis-Aligned Safe Corridors

Athanasios Kyriakopoulos, Shubham S. Kumbhar, Kunal S. Narkhede, Abhijeet M. Kulkarni et al.

Abstract摘要

A fundamental aspect of humanoid footstep planning is to jointly guarantee obstacle avoidance and locomotion stability. This paper presents a capturability-aware sequential Model Predictive Control (MPC) framework for Linear Inverted Pendulum (LIP)-based humanoid footstep planning in the presence of obstacles. The proposed method combines obstacle avoidance with capturability constraints through safe corridors constructed as sequences of intersecting rectangles, yielding a sequential MPC framework with recursive feasibility guarantees for the LIP-based planning layer. The planner autonomously …

BibTeX
@misc{kyriakopoulos2026capturability,
  title = {{Capturability-Aware Footstep Planning in Cluttered Environments: A Recursively Feasible Sequential MPC on Axis-Aligned Safe Corridors}},
  author = {Athanasios Kyriakopoulos and Shubham S. Kumbhar and Kunal S. Narkhede and Abhijeet M. Kulkarni and Ioannis Poulakakis},
  year = {2026},
  eprint = {2611.10169},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.10169},
}
arXiv cs.RO 2026-11-10

A Unified Inertial Encoder for Human and Humanoid Motion

Yutian Chen, Shibo Zhao, Rocky Duan, Karen Liu et al.

Abstract摘要

Learning humanoid state estimation and language-grounded motion understanding from robot recordings ties training coverage to the robot's motion repertoire. Human motion datasets offer broader coverage, yet transferring this knowledge requires overcoming differences in body geometry, sensing, and physical disturbances. To enable this transfer, we propose a unified inertial encoder whose shared inertial interface uses kinematic IMU synthesis to represent human and humanoid motion at corresponding body sites. Within this common input space, joint training on human and kinematically retargeted …

BibTeX
@misc{chen2026unified,
  title = {{A Unified Inertial Encoder for Human and Humanoid Motion}},
  author = {Yutian Chen and Shibo Zhao and Rocky Duan and Karen Liu and Carmelo Sferrazza and Guanya Shi and Yuheng Qiu and Koushil Sreenath},
  year = {2026},
  eprint = {2611.10137},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.10137},
}
arXiv cs.RO 2026-11-10

KR A1: Design and Preliminary Evaluation of a Humanoid-Robot Interaction Prototype Integrating Personalized Voice Synthesis, Contextual Dialogue, and Emotion-Aware Response Generation

Mahek Aanthu, Om Aanthu, Aaryan AK Aanthu

Abstract摘要

This paper presents the design and preliminary evaluation of KR A1, a humanoid-robot interaction prototype that integrates personalized voice synthesis, contextual dialogue processing, and emotion-aware response generation for potential mental-healthcare applications. The system architecture combines a locally hosted large language model (Qwen2.5-3B-Instruct, served via Ollama) for natural-language understanding and response generation, OpenVoice v2 for zero-shot speaker-adaptive speech synthesis, and a two-tier emotion-processing pipeline comprising a keyword heuristic and LLM-based …

BibTeX
@misc{aanthu2026kr,
  title = {{KR A1: Design and Preliminary Evaluation of a Humanoid-Robot Interaction Prototype Integrating Personalized Voice Synthesis, Contextual Dialogue, and Emotion-Aware Response Generation}},
  author = {Mahek Aanthu and Om Aanthu and Aaryan AK Aanthu},
  year = {2026},
  eprint = {2611.09900},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.09900},
}
arXiv cs.RO 2026-11-09 code

DKWBC: Decoupling Motion Tracking and Balancing for Humanoid Whole-Body Control

Dingkun Wei, Zehong Shen, Huaijin Pi, Xueyang Wang et al.

Abstract摘要

Humanoid whole-body control requires a robot to track diverse reference motions while maintaining balance under gravity, torque limits, contact switching, and external disturbances. Existing reinforcement-learning-based trackers typically learn control outputs that jointly address motion tracking and balance. However, similar reference poses can correspond to substantially different dynamic demands, requiring a unified policy to learn motion-dependent control requirements alongside balance corrections. This can complicate learning and lead to high-frequency fluctuations in control outputs. We …

BibTeX
@misc{wei2026dkwbc,
  title = {{DKWBC: Decoupling Motion Tracking and Balancing for Humanoid Whole-Body Control}},
  author = {Dingkun Wei and Zehong Shen and Huaijin Pi and Xueyang Wang and Xing Zhu and Hujun Bao and Yujun Shen and Xiaowei Zhou},
  year = {2026},
  eprint = {2611.09605},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.09605},
}
arXiv cs.RO 2026-11-09

SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References

Tianshu Wu, Tianxiang Gui, Yue Chen, Tingxu Liu et al.

Abstract摘要

Scaling up visual humanoid loco-manipulation skill acquisition requires reducing the human effort needed as tasks and spatial configurations expand, particularly in demonstration collection and task-specific training design. We present SUGARv2, a unified framework for learning diverse visual humanoid loco-manipulation skills through interaction reference synthesis and a shared training pipeline. To obtain diverse references at low cost, we adapt reusable task templates to different spatial configurations, synthesizing coordinated robot and object motions. To reduce task-specific reward design …

BibTeX
@misc{wu2026sugarv,
  title = {{SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References}},
  author = {Tianshu Wu and Tianxiang Gui and Yue Chen and Tingxu Liu and Ziye Peng and Guangjie Yang and Xiangqi Kong and Ye Shi and others},
  year = {2026},
  eprint = {2611.09266},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.09266},
}
arXiv cs.RO 2026-11-09

STRIDE: Learning Humanoid Locomotion in Minutes with Acceleration-Based Rewards

Nico Bohlinger, Jan Peters

Abstract摘要

Learning locomotion directly on a humanoid robot is a promising direction to avoid the sim-to-real gap. However, locomotion rewards in Reinforcement Learning (RL) typically track the base velocity, which cannot be measured onboard without an external motion capture system or well-calibrated state estimator. This is why we introduce \method{}, which learns humanoid locomotion from minutes of samples with a reward that only requires the onboard Inertial Measurement Unit (IMU). Instead of tracking the base velocity, STRIDE rewards the robot for following a commanded acceleration profile. To …

BibTeX
@misc{bohlinger2026stride,
  title = {{STRIDE: Learning Humanoid Locomotion in Minutes with Acceleration-Based Rewards}},
  author = {Nico Bohlinger and Jan Peters},
  year = {2026},
  eprint = {2611.08857},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08857},
}
arXiv cs.RO 2026-11-09

ForPC: Force-Aware Whole-Body Control for Precise Humanoid Cart Pushing

ZhenYu Zou, Xing Liu, ShiChuang Wang, YunLong Dong et al.

Abstract摘要

Humanoid robots are expected to take over strenuous material handling in manufacturing, logistics, and healthcare, where operating existing wheeled carts would let them move heavy loads without modifying the workplace. However, humanoid cart pushing remains challenging because the bimanual grasp closes a force-coupled loop in which the contact wrenches that drive the cart also disturb the robot's balance, and payload changes alter the coupled dynamics. We propose ForPC, a force-aware whole-body control framework that regulates cart velocity through two-stage reinforcement learning. A …

BibTeX
@misc{zou2026forpc,
  title = {{ForPC: Force-Aware Whole-Body Control for Precise Humanoid Cart Pushing}},
  author = {ZhenYu Zou and Xing Liu and ShiChuang Wang and YunLong Dong and LiNan Deng and Feng Hua and Jun Wan and Cheng Cheng},
  year = {2026},
  eprint = {2611.08664},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08664},
}
arXiv cs.RO 2026-11-06 CoRL 2026

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Vongani H. Maluleke, James Ni, Kie Horiuchi, Lea Wilken et al.

Abstract摘要

Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are …

BibTeX
@misc{maluleke2026social,
  title = {{Social Humanoid: Socially Responsive Human-Humanoid Interaction}},
  author = {Vongani H. Maluleke and James Ni and Kie Horiuchi and Lea Wilken and Jiahui Lei and Evonne Ng and Roei Herzig and Jitendra Malik and others},
  year = {2026},
  eprint = {2611.08407},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08407},
}
arXiv cs.RO 2026-11-06

STEP: Spatiotemporal Training with Explicit Prediction for Perceptive Humanoid Locomotion

Youhao Lyu, Chenghao Sun, Zhenxuan Ding, Shuting Zhang et al.

Abstract摘要

For perceptive humanoid locomotion, the relevance of terrain geometry depends on the robot's body state and how both evolve under its actions. Existing work has advanced terrain-aware sensory fusion and cross-modal prediction, improving how visual and proprioceptive information is combined and related. However, feature aggregation alone does not specify which cross-modal relationships should be learned, while prediction between simultaneous observations does not explicitly constrain their action-dependent evolution. We present Spatiotemporal Training with Explicit Prediction (STEP), a …

BibTeX
@misc{lyu2026step,
  title = {{STEP: Spatiotemporal Training with Explicit Prediction for Perceptive Humanoid Locomotion}},
  author = {Youhao Lyu and Chenghao Sun and Zhenxuan Ding and Shuting Zhang and Ziyang Dong and Wenhao Cui},
  year = {2026},
  eprint = {2611.08097},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08097},
}
arXiv cs.RO 2026-11-06

Terrain-Indexed Motion Priors and Geometric Support for Extreme Humanoid Parkour

Chenghao Sun, Youhao Lyu, Zizheng Li, Shuting Zhang et al.

Abstract摘要

We present a progressive imitation framework that learns terrain-appropriate humanoid parkour skills and subsequently adapts their hand--knee support. Human demonstrations provide traversal behaviors, but their contact patterns need not suit a robot's proportions or the available support surfaces. Our framework changes the role of demonstrations across three stages: privileged imitation produces physically executable robot references; terrain-indexed adversarial motion priors guide skill acquisition; and geometric support guidance with a reduced motion-prior weight enables contact adaptation. …

BibTeX
@misc{sun2026terrain,
  title = {{Terrain-Indexed Motion Priors and Geometric Support for Extreme Humanoid Parkour}},
  author = {Chenghao Sun and Youhao Lyu and Zizheng Li and Shuting Zhang and Ziyang Dong and Wenhao Cui},
  year = {2026},
  eprint = {2611.08056},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08056},
}
arXiv cs.RO 2026-11-06

HITCH: Teaching a Vision-Language Model to Operate a Humanoid through a Whole-Body Harness

Qingzhou Lu, Chenxin Liu, Xinming Wang, Liu Cao et al.

Abstract摘要

Enabling vision-language models (VLMs) to control humanoid robots requires both reliable whole-body interfaces and knowledge of how to use the body that carries over across tasks. We present HITCH (Harness Interfaces To Command Humanoids), a harness in which perception returns the 3D position of any point the VLM selects in its image, and execution turns commands for the pelvis, torso, hands, walking, and gaze into whole-body motion with a learned tracker. We find that both measuring the scene and executing commands accurately raise task success. We then fine-tune a VLM on trajectories in …

BibTeX
@misc{lu2026hitch,
  title = {{HITCH: Teaching a Vision-Language Model to Operate a Humanoid through a Whole-Body Harness}},
  author = {Qingzhou Lu and Chenxin Liu and Xinming Wang and Liu Cao and Yanjiang Guo and Mengdi Xu and Jianyu Chen},
  year = {2026},
  eprint = {2611.08039},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.08039},
}
arXiv cs.RO 2026-11-06

AffectiveVLA: Safe and Intent-Aware VLA Control for Human-Humanoid Social Interaction

Nikita Kuzmin, Georgii Demianchuk, Mariya Lezina, Yara Mahmoud et al.

Abstract摘要

Social touch interactions, such as handshakes, fist bumps, and hugs, require humanoid robots to infer human intent, generate contact-rich motions, and maintain safe physical contact. We present AffectiveVLA, an intent-gated Vision-Language-Action (VLA) pipeline deployed on a Unitree G1 humanoid with dexterous hands. A lightweight RGB-based model recognizes interaction intent from two onboard cameras and converts it into a language prompt for the VLA policy. Low-confidence predictions suppress motion execution, reducing unintended activations. During physical contact, interaction-specific …

BibTeX
@misc{kuzmin2026affectivevla,
  title = {{AffectiveVLA: Safe and Intent-Aware VLA Control for Human-Humanoid Social Interaction}},
  author = {Nikita Kuzmin and Georgii Demianchuk and Mariya Lezina and Yara Mahmoud and Iana Zhura and Miguel Altamirano Cabrera and Dzmitry Tsetserukou},
  year = {2026},
  eprint = {2611.07712},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.07712},
}
arXiv cs.RO 2026-11-06

PhySA: Decoupling Aesthetic and Physical Rewards for Humanoid Locomotion

Yunwan Fu, Sicheng He, Jiageng Mao, Yue Wang

Abstract摘要

Humanoid locomotion policies trained without an explicit smoothness objective tend to produce jerky, high-energy gaits that stress actuators. Vision-language models (VLMs) offer an appealing reward source: given a rendered rollout, a VLM returns an aesthetic quality score on [0,10] without task-specific feature engineering. We find, however, that aesthetic preference and physical smoothness point in opposite directions: across four production VLMs, clips with higher joint acceleration receive higher aesthetic scores (mean Pearson r=+0.66). We study PhySA (Physical Smoothness and Aesthetics), …

BibTeX
@misc{fu2026physa,
  title = {{PhySA: Decoupling Aesthetic and Physical Rewards for Humanoid Locomotion}},
  author = {Yunwan Fu and Sicheng He and Jiageng Mao and Yue Wang},
  year = {2026},
  eprint = {2611.07679},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.07679},
}
arXiv cs.RO 2026-11-06

Whole-Body Elasto-Geometrical Calibration of Wheeled Humanoid Robots Using a Shared-Waist Dual-Chain Model

Pengxin Zha, Yi Lu, Haojun Ma, Jun Zhu et al.

Abstract摘要

Wheeled humanoid robots carry both arms on one actuated waist, usually without torque sensors, so the accuracy of both end-effectors depends on a single waist model. After a first stage that estimates the tracker and target extrinsics, we identify the waist and both arms in one problem from the target positions on both flanges, measured by an optical tracker. The kinematic model is complete, with waist-base, parallel-axis, and branch parameters; arm compliances are driven by measured torques and waist compliances by gravity torques of the robot's mass model; and Gaussian priors with …

BibTeX
@misc{zha2026whole,
  title = {{Whole-Body Elasto-Geometrical Calibration of Wheeled Humanoid Robots Using a Shared-Waist Dual-Chain Model}},
  author = {Pengxin Zha and Yi Lu and Haojun Ma and Jun Zhu and Minghao Qiu and Xiaoyan Wang and Wei Shan and Maoqing Yao},
  year = {2026},
  eprint = {2611.07560},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.07560},
}
arXiv cs.RO 2026-11-06

CRISP: Constraint-Resolved Interactions between Subsystems for Predictive Whole-Body Cooperation

Dario Valenzuela, Jeeseop Kim

Abstract摘要

This paper presents a layered control framework that recasts high-dimensional system dynamics as a composition of dynamically interconnected subsystems, with dynamic dual-arm manipulation on the humanoid serving as a representative application. The humanoid is decomposed into a single rigid body (SRB) representing the torso and floating-base dynamic models representing the articulated arms and lower-body. The rigid connections between arm and torso and the closed kinematic chain formed between the end-effectors during cooperative manipulation are represented as holonomic constraints. The …

BibTeX
@misc{valenzuela2026crisp,
  title = {{CRISP: Constraint-Resolved Interactions between Subsystems for Predictive Whole-Body Cooperation}},
  author = {Dario Valenzuela and Jeeseop Kim},
  year = {2026},
  eprint = {2611.07268},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.07268},
}
arXiv cs.RO 2026-11-05 code

Perceptive Humanoid Motion from Simulation

Siyuan Hu, Abulikemu Abuduweili, Yue Meng, Shipeng Liu et al.

Abstract摘要

Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across …

BibTeX
@misc{hu2026perceptive,
  title = {{Perceptive Humanoid Motion from Simulation}},
  author = {Siyuan Hu and Abulikemu Abuduweili and Yue Meng and Shipeng Liu and Quentin Leboutet and Chen Chen and Matthias M\"uller and Vladlen Koltun},
  year = {2026},
  eprint = {2611.06908},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.06908},
}
arXiv cs.RO 2026-11-05 CoRL 2026

Playing Soccer Like Humans Do: Learning Versatile and Agile Humanoid Soccer via Latent Motion Priors

Haoyu Shao, Yunshen Wang, Jingze Zhang, Shaohang Zhu et al.

Abstract摘要

Humanoid soccer requires a robot to seamlessly combine agile locomotion, ball manipulation, and impact-rich contact dynamics across a continuous, dynamic behavioral spectrum. Yet existing approaches either cover only a limited set of skills, or forego motion priors entirely and produce unnatural behaviors, leaving the combination of a unified skill set and human-like motion quality unaddressed. We present soccerbot, a hierarchical reinforcement learning framework that resolves both limitations through a structured latent motion prior distilled from large-scale human soccer motion capture …

BibTeX
@misc{shao2026playing,
  title = {{Playing Soccer Like Humans Do: Learning Versatile and Agile Humanoid Soccer via Latent Motion Priors}},
  author = {Haoyu Shao and Yunshen Wang and Jingze Zhang and Shaohang Zhu and Yong-Lu Li and Tianzhu Zhang and Baoxiong Jia and Siyuan Huang},
  year = {2026},
  eprint = {2611.06564},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.06564},
}
arXiv cs.RO 2026-11-05

H^2MARL: Hierarchical Heterogeneous Multi-agent Reinforcement Learning for Humanoid Robot Control

Xuemin Hu, Kaixin Li, Qingqing Xia, Yuxin Wang et al.

Abstract摘要

Coordinated whole-body control of humanoid robots remains challenging due to high-dimensional coupled dynamics and substantial physical heterogeneity across joint degrees of freedom (JDoFs). Existing multi-agent reinforcement learning methods either employ coarse agent partitions or directly apply generic heterogeneous-agent algorithms, while hierarchical controllers commonly optimize high-level planning and low-level execution independently, leading to uncoordinated motion. In this paper, we propose H^2MARL, a hierarchical heterogeneous multi-agent reinforcement learning framework with two …

BibTeX
@misc{hu2026h,
  title = {{H^2MARL: Hierarchical Heterogeneous Multi-agent Reinforcement Learning for Humanoid Robot Control}},
  author = {Xuemin Hu and Kaixin Li and Qingqing Xia and Yuxin Wang and Wei Xie and Bo Tang and Long Chen},
  year = {2026},
  eprint = {2611.06523},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.06523},
}
arXiv cs.RO 2026-11-05

Robots in the City: Persona-Based Perceptions of Urban Robots

Keonhee Jang, Kanghoon Lee, Seokwoo Yun, Namwoo Kim et al.

Abstract摘要

Pedestrians increasingly encounter robots in urban public spaces without interacting with them, but how robots change the perceived safety of a street remains unclear. We examine how robot presence and type affect perceived safety across urban contexts. We generate 18 images of Seoul streets that vary in time of day, road class, and robot condition (no robot, a delivery robot, or a humanoid). Two multimodal large language models (MLLMs), Qwen3.8-27B and Gemma4-26B, each conditioned on 500 synthetic personas, choose the safer image in each pair, and 25 human respondents complete the same task. …

BibTeX
@misc{jang2026robots,
  title = {{Robots in the City: Persona-Based Perceptions of Urban Robots}},
  author = {Keonhee Jang and Kanghoon Lee and Seokwoo Yun and Namwoo Kim and Yoonjin Yoon},
  year = {2026},
  eprint = {2611.05954},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05954},
}
Humanoid人形
arXiv cs.RO 2026-11-05

Contact-Implicit Whole-Body Trajectory Optimization for Dynamic Humanoid Locomotion on Parameterizable Uneven Terrain

Roberto Mauceri, Stefano Dafarra, Giulio Romualdi, Marco Gabiccini et al.

Abstract摘要

This letter presents a trajectory planner for humanoid robots to perform dynamic motions on complex, parameterizable terrains using a contact-implicit whole-body optimization framework. The planner generates feasible movements without predefined contact sequences, considering the robot's full dynamics and kinematics. To plan bipedal locomotion on steps, ramps, and other terrains, we propose a mathematical model to approximate ground geometry with a smooth surface. The rigid interaction between the robot and the ground is modeled via novel contact constraints, extending the domain of …

BibTeX
@misc{mauceri2026contact,
  title = {{Contact-Implicit Whole-Body Trajectory Optimization for Dynamic Humanoid Locomotion on Parameterizable Uneven Terrain}},
  author = {Roberto Mauceri and Stefano Dafarra and Giulio Romualdi and Marco Gabiccini and Daniele Pucci},
  year = {2026},
  eprint = {2611.05585},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05585},
}
arXiv cs.RO 2026-11-05

Ctrl-F: Force as an Interface for Humanoid Loco-Manipulation

Mengjie Zhao, Yuxin Chen, Yiyang Shao, Chuye Hong et al.

Abstract摘要

Humanoid motion tracking has scaled to general policies that reproduce diverse human motion, but the resulting behavior is in free-space: the tracker knows where the body should be, not how it should interact with the environment. Other work makes the object part of the objective, yet abstracts that interaction to contact or geometry, which leaves the demanding cases under-explored. We argue that force is a natural command channel between motion imitation and object interaction, one that specifies not just where to make contact but how hard. We present Ctrl-F, a hierarchical motion-force …

BibTeX
@misc{zhao2026ctrl,
  title = {{Ctrl-F: Force as an Interface for Humanoid Loco-Manipulation}},
  author = {Mengjie Zhao and Yuxin Chen and Yiyang Shao and Chuye Hong and Jiakang Chen and Koushil Sreenath and Masayoshi Tomizuka},
  year = {2026},
  eprint = {2611.05507},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05507},
}
arXiv cs.RO 2026-11-04

PACT: Pose-Robust Actuation Co-Design for Tendon-Driven Robotic Hands

Prashant Kumar, Rachael Granberry, Taylor Niehues, Andrew A. Stanley et al.

Abstract摘要

Humanoid robotic hands must provide sufficient force, speed, and backdrivability within a human-scale envelope. Tendon-driven transmissions address this challenge by relocating actuators to the palm and forearm, but routing paths, moment arms, and capstan dimensions jointly determine both force capability and joint speed, so selecting them sequentially satisfies one requirement at the expense of the other. This paper presents a pose-robust actuation co-design for tendon-driven robot hands (PACT) framework that optimizes tendon routing, moment arms, and capstan dimensions under pose-dependent …

BibTeX
@misc{kumar2026pact,
  title = {{PACT: Pose-Robust Actuation Co-Design for Tendon-Driven Robotic Hands}},
  author = {Prashant Kumar and Rachael Granberry and Taylor Niehues and Andrew A. Stanley and Gabe Pirie},
  year = {2026},
  eprint = {2611.05302},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05302},
}
Dexterous hand灵巧手Humanoid人形
arXiv cs.RO 2026-11-04 CoRL 2026

HLO-AMP: Hierarchical Loco-Manipulation from Object-Aware Motion Priors

Jean-Pierre Sleiman, Bilal Hammoud, He Li, Jonathan Foster et al.

Abstract摘要

Hierarchical pipelines for humanoid loco-manipulation typically pair a task-agnostic whole-body controller (WBC) with a downstream task policy. Such WBCs are often trained through manual reward shaping, which yields visibly machine-like motions; more consequentially, they are trained without the manipulated object in the scene. Object dynamics are instead approximated through randomized end-effector force disturbances, a proxy that fails to reproduce the distributed multi-contact wrench a real payload applies across the arms and torso, with the gap becoming critical near the platform's …

BibTeX
@misc{sleiman2026hlo,
  title = {{HLO-AMP: Hierarchical Loco-Manipulation from Object-Aware Motion Priors}},
  author = {Jean-Pierre Sleiman and Bilal Hammoud and He Li and Jonathan Foster and Sylvain Bertrand and Jessica K. Hodgins and Farbod Farshidian},
  year = {2026},
  eprint = {2611.05113},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.05113},
}
arXiv cs.RO 2026-11-04

Coordinating Humanoid Loco-Manipulation through Action-Conditioned Latent Foresight

Ju Dong, Xinyu Xiao, Yiming Zhou, Tianshuo Yang et al.

Abstract摘要

Humanoid loco-manipulation requires coordinated body motion and hand interaction over time, and a plausible-looking command sequence can still drop a held object or leave an interaction incomplete. We present action-conditioned latent foresight, a latent world-action model (WAM) that evaluates proposed command sequences before execution. An action generator proposes joint motion-hand command sequences from vision, language, and the robot state. An action-conditioned endpoint predictor estimates the visual features each sequence prefix reaches and measures progress toward a …

BibTeX
@misc{dong2026coordinating,
  title = {{Coordinating Humanoid Loco-Manipulation through Action-Conditioned Latent Foresight}},
  author = {Ju Dong and Xinyu Xiao and Yiming Zhou and Tianshuo Yang and Xuerong Liu and Lei Zhang and Jian Chen and Haocheng Zhao and others},
  year = {2026},
  eprint = {2611.04839},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04839},
}
arXiv cs.RO 2026-11-04

ReflexArc: Bottom-Up Integration of Instantaneous Tactile Reflexes into Whole-Body Humanoid Control

Mingyu Wang, Si Li, Ziqing Chen, He Wang et al.

Abstract摘要

Humanoid robots operating in cluttered environments must react to unexpected contacts before the first impact peak, which arrives within tens of milliseconds. Learned whole-body policies running at 50 Hz introduce a policy-cycle delay and may suppress a protective withdrawal as a tracking error. To address these challenges, we propose ARC (Ascending Reflex Control), a bottom-up framework that integrates instantaneous tactile reflexes with learned whole-body control. ARC consists of two components: an instantaneous reflex pathway and bottom-up reflex integration. The reflex pathway detects …

BibTeX
@misc{wang2026reflexarc,
  title = {{ReflexArc: Bottom-Up Integration of Instantaneous Tactile Reflexes into Whole-Body Humanoid Control}},
  author = {Mingyu Wang and Si Li and Ziqing Chen and He Wang and Li Yi},
  year = {2026},
  eprint = {2611.04424},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04424},
}
arXiv cs.RO 2026-11-04 RA-L 2026

RAIPAL: A Powerful and Agile Humanoid Arm for Human Tasks

Donggeon Kim, Hyungho Chris Choi, Donghyuk Choi, Jeongsoo Park et al.

Abstract摘要

This paper presents humanoid manipulator hardware designed specifically for human-level performance throughout its broad domain of tasks, from heavy payloads to highly dynamic motions. Unlike conventional designs targeting uniform workspace capability, the proposed approach derives force, speed, and endurance targets from published measurements of task-relevant human upper-limb performance. These targets guide the actuator, mechanism, and thermal design toward torque transparency and sustained operation. The platform integrates force-oriented upper-arm components, speed-oriented forearm …

BibTeX
@misc{kim2026raipal,
  title = {{RAIPAL: A Powerful and Agile Humanoid Arm for Human Tasks}},
  author = {Donggeon Kim and Hyungho Chris Choi and Donghyuk Choi and Jeongsoo Park and Choongin Lee and Chan Park and Jemin Hwangbo},
  year = {2026},
  eprint = {2611.04334},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04334},
}
arXiv cs.RO 2026-11-04

ActOR: Ambient AI-Based Agentic Orchestration for Humanoid Autonomy in Operating Rooms

Han Zhang, Sicheng Lu, Aleks Santari, Jeffrey K. Jopling et al.

Abstract摘要

Operating rooms (ORs) increasingly contain ambient sensing infrastructure to enable AI-based optimization of workflows and utilization. We pursue an alternative path: using ambient AI to guide robot action and optimize utilization. Deploying humanoids in the OR without ambient AI is severely limited by cumbersome de novo orientation and planning due to partial onboard observations. We posit that this can be achieved by coupling an ambient AI-based agentic orchestrator with the humanoid robotic actor, providing shared perception and execution feedback for humanoid autonomy in the OR. ActOR …

BibTeX
@misc{zhang2026actor,
  title = {{ActOR: Ambient AI-Based Agentic Orchestration for Humanoid Autonomy in Operating Rooms}},
  author = {Han Zhang and Sicheng Lu and Aleks Santari and Jeffrey K. Jopling and Masaru Ishii and Mathias Unberath},
  year = {2026},
  eprint = {2611.04255},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04255},
}
arXiv cs.RO 2026-11-04

Online iLQR-MPC with Whole-Body Control for Robust Humanoid Locomotion

Xiang Li, Linlin Ou, Ruihan Wu, Xinyi Yu

Abstract摘要

Humanoid locomotion requires deciding where to step and how to distribute contact forces. However, a disturbance can invalidate the nominal plan, requiring coordinated revision under constraints that switch with every footfall. To solve this online, the proposed approach employs the single-rigid-body model, which retains attitude dynamics and the full contact wrench. An iterative linear-quadratic-regulator MPC (iLQR-MPC) then jointly optimizes contact forces and footstep locations in a single receding-horizon problem, without a separate step planner. Specifically, contact and motion …

BibTeX
@misc{li2026online,
  title = {{Online iLQR-MPC with Whole-Body Control for Robust Humanoid Locomotion}},
  author = {Xiang Li and Linlin Ou and Ruihan Wu and Xinyi Yu},
  year = {2026},
  eprint = {2611.04204},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04204},
}
arXiv cs.RO 2026-11-04

Online Hamilton-Jacobi Reachability Onboard the Robot Control Loop: A Real-Time GPU Solver for Safety-Critical Autonomy

Kevin Weekly, Alexandre M. Bayen

Abstract摘要

Hamilton-Jacobi (HJ) reachability provides certified backward reachable tubes (BRTs) for safety-critical robotic systems, but the level-set computation scales exponentially in the state dimension and has historically been performed offline. As autonomy stacks (ADAS/AV, humanoid robotics, and vision-language-action models) increasingly rely on black-box, probabilistic policies, a deterministic safety layer with formal guarantees is an essential complement. We present a CUDA implementation of the canonical WENO5 + TVD-RK3 + Lax-Friedrichs level-set Hamilton-Jacobi-Isaacs solver for 2D, 3D, and …

BibTeX
@misc{weekly2026online,
  title = {{Online Hamilton-Jacobi Reachability Onboard the Robot Control Loop: A Real-Time GPU Solver for Safety-Critical Autonomy}},
  author = {Kevin Weekly and Alexandre M. Bayen},
  year = {2026},
  eprint = {2611.04096},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.04096},
}
arXiv cs.RO 2026-11-03

Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation

Tony Tao, Jason Jingzhou Liu, Ruslan Salakhutdinov, Deepak Pathak

Abstract摘要

General-purpose mobile manipulation requires a combination of capable robot hardware, scalable demonstration collection, expressive whole-body control, and effective policy learning. Yet these components are often developed independently, creating mismatches that limit the capabilities of the complete system. We present Pixel, a co-designed full-stack system for learning general-purpose mobile manipulation. Pixel combines a low-cost wheeled humanoid with human-aligned kinematics and compliant grippers, multiple teleoperation and robot-free human data-collection interfaces, a unified …

BibTeX
@misc{tao2026pixel,
  title = {{Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation}},
  author = {Tony Tao and Jason Jingzhou Liu and Ruslan Salakhutdinov and Deepak Pathak},
  year = {2026},
  eprint = {2611.03648},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.03648},
}
arXiv cs.RO 2026-11-03

ReContact: Reconstruct and Retarget Human Contacts from Video for Contact-Rich Humanoid Manipulation

Zhongkai Gu, Yang Liu, Wei Zhu, Mitsuhiro Hayashibe

Abstract摘要

Contact transitions allow humanoid robots to redistribute object support across the whole body, enabling manipulation beyond hand-only grasps. Human videos provide a scalable source of such transitions for robots to learn from. However, body occlusion disrupts object pose tracking and corrupts retargeted motion. Moreover, accurately reproducing the object trajectory does not ensure that the robot applies stabilizing forces at the intended contacts, risking slips or drops in later phases. To address these challenges, we propose ReContact, which reconstructs and retargets human-object …

BibTeX
@misc{gu2026recontact,
  title = {{ReContact: Reconstruct and Retarget Human Contacts from Video for Contact-Rich Humanoid Manipulation}},
  author = {Zhongkai Gu and Yang Liu and Wei Zhu and Mitsuhiro Hayashibe},
  year = {2026},
  eprint = {2611.02968},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.02968},
}
arXiv cs.RO 2026-11-03

ReGATE: Recurrent Gated Visual Fusion for Reactive Humanoid-Object Interaction

Hao Zhu, Jorge Peña-Queralta

Abstract摘要

Humanoid loco-manipulation requires coordinating object acquisition, transport, and release from onboard sensing while responding to user commands and incomplete visual observations. We present ReGATE, a whole-body controller that combines egocentric depth, proprioception, and online locomotion and contact commands. Built on a teacher-student framework, ReGATE integrates interaction-state estimation through a recurrent adapter that predicts object geometry and physical contact without an external object-pose estimator. Head-wise and global gates regulate visual updates to a proprioceptive …

BibTeX
@misc{zhu2026regate,
  title = {{ReGATE: Recurrent Gated Visual Fusion for Reactive Humanoid-Object Interaction}},
  author = {Hao Zhu and Jorge Peña-Queralta},
  year = {2026},
  eprint = {2611.02871},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2611.02871},
}

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